Priestess of Pharasma

Seven.teen's page

2,014 posts. Alias of FangDragon.


Full Name

Seventeen

Race

Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker

Classes/Levels

Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Size

5' 8"

Age

17

Alignment

LN

Deity

Anything other than Brigh would be Illogical

Languages

Androffan, Azlanti, Common, Draconic, Elven, Auran, Hallit, Celestial

Strength 10
Dexterity 16
Constitution 12
Intelligence 29
Wisdom 10
Charisma 8

About Seven.teen

Background:
Seventeen vividly remembers growing up the youngest of three born to explorers charting the ruins of an ancient civilization in the omega upsilon sector. These memories are false, implanted by her creators for reasons unknown. She has large holes in her memory but she does remember being hidden from the Technic League who are looking for her. Somehow she knows things will end badly if they get hold of her. The leading figure in her life has been Khonnir Baine who took her in, shielded her and taught her the rudiments of magic. An now he's missing. Seventeen unused to being alone has been unable to sleep for days beset by powerful emotions she doesn't understand. Not even summing the thousand primes will bring her peace like it normally would.

Description:
From a distance Seventeen looks like an attractive human girl in her late teens, in comfortable lilac robes. She has creamy skin, with shoulder length blond hair, and brown eyes. Up closer the strange and complicated illuminated tattoos on her upper arms are unlike anything any flesh and blood human on this world has ever seen.

Personality:
Cold, logical, mathematical, literal, naive, yet with powerful emotions she barely understands. Seventeen is convinced she's a normal human girl, yet she's anything but. One day the penny will drop and her world will crumble, and who knows what will rise from the ashes...

Crunch:
Seventeen
Female android arcanist (occultist) 12 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 5 19)
LN Medium humanoid (android)
Hero Points 1
Init +3; Senses darkvision 60 ft., low-light vision; Perception +14
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 57 (12d6+12)
Fort +12, Ref +13, Will +14; +4 vs. mind-affecting, paralysis, poison, and stun
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee dagger +6/+1 (1d4/19-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks arcane reservoir (6/15), arcanist exploits (dimensional slide[ACG], greater metamagic knowledge[ACG], metamagic knowledge[ACG], potent magic[ACG], quick study[ACG]), consume spells
Arcanist Spell-Like Abilities (CL 12th; concentration +21)
. . 1/day—augury
. . 1/week—contact other plane
Arcanist (Occultist) Spells Prepared (CL 12th; concentration +21)
. . 6th (3/day)—greater dispel magic, sirocco[APG] (DC 25)
. . 5th (6/day)—icy prison[UM] (DC 24), wall of light (DC 24)
. . 4th (6/day)—acid pit[APG] (DC 24), greater aggressive thundercloud[ACG] (DC 23), obsidian flow[UC] (DC 23)
. . 3rd (6/day)—aqueous orb[APG] (DC 23), battering blast (DC 22), haste, slow (DC 22)
. . 2nd (6/day)—acid arrow, create pit[APG] (DC 22), glitterdust (DC 22), mirror image, protection from technology
. . 1st (7/day)—heightened awareness[ACG], mage armor, magic missile, obscuring mist, vanish[APG] (DC 20)
. . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, light, mage hand, message, read magic, resistance
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Statistics
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Str 10, Dex 16, Con 12, Int 29, Wis 10, Cha 8
Base Atk +6; CMB +6; CMD 19
Feats Augment Summoning, Evolved Summoned Monster[ACG], Expanded Preparation[ACG], Extra Arcanist Exploit[ACG], Persistent Spell[APG], Scribe Scroll, Spell Focus (conjuration)
Traits resilient, stargazer
Skills Acrobatics +15, Appraise +24, Fly +14, Knowledge (arcana) +23 (+25 to identify alien monsters' abilities and weaknesses), Knowledge (dungeoneering) +20 (+22 to identify alien monsters' abilities and weaknesses), Knowledge (engineering) +24 (+26 to identify alien monsters' abilities and weaknesses), Knowledge (geography) +20 (+22 to identify alien monsters' abilities and weaknesses), Knowledge (history) +22 (+24 to identify alien monsters' abilities and weaknesses), Knowledge (local) +24 (+26 to identify alien monsters' abilities and weaknesses), Knowledge (planes) +21 (+23 to identify alien monsters' abilities and weaknesses), Linguistics +13, Perception +14, Sense Motive -4, Spellcraft +24, Stealth +15, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Auran, Azlanti, Celestial, Common, Draconic, Elven, Halfling, Hallit
SQ conjurer's focus (Summon Monster VI, 12 minutes), emotionless, exceptional senses, hero points, nanite surge
Other Gear crossbow bolts (20), dagger, light crossbow, cloak of resistance +5, cracked pale green prism ioun stone (saves), headband of vast intelligence +6, necklace of adaptation, wayfinder[ISWG], spellbook, 23 gp
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Special Abilities
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Arcane Reservoir +2 DC or CL (15/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjurer's Focus (Summon Monster VI, 12 minutes) (Sp) Cast summon monster spells with points from arcane reservoir.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (120 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Evolved Summoned Monster Apply a 1-point evolution to a creature you summon.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Expanded Preparation (+1 6th-level spell) You can prepare more spells than other arcanists can.

Prerequisite: Arcanist level 1st.

Benefit: You gain an extra spell prepared of the highest level you can currently cast as an arcanist when selecting this feat. This is
Greater Metamagic Knowledge When preparing spells, can exchange bonus MM feat for another that qualify for.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nanite Surge +15 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Quick Study (Ex) Use 1 reservoir as a full rd action, consult spellbook to switch out mem spell (provokes AoO).
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

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Spell Book:

Ankylosaurus notes:

Augment Summoning: +4 enhancement bonus to Strength and Constitution
Animal Growth: +8 size bonus to Strength and a +4 size bonus to Constitution
Improved Damage: Evolution 3d6 -> 3d8
Gargantuan size
115 hp, AC 23?

With all those & power attack
[dice=Tail swipe]1d20+14+6-2[/dice][dice=Damage]3d8 + 21 +6[/dice]
DC 29 fort save or be dazed for 1 round.