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About Seven.teenBackground:
Seventeen vividly remembers growing up the youngest of three born to explorers charting the ruins of an ancient civilization in the omega upsilon sector. These memories are false, implanted by her creators for reasons unknown. She has large holes in her memory but she does remember being hidden from the Technic League who are looking for her. Somehow she knows things will end badly if they get hold of her. The leading figure in her life has been Khonnir Baine who took her in, shielded her and taught her the rudiments of magic. An now he's missing. Seventeen unused to being alone has been unable to sleep for days beset by powerful emotions she doesn't understand. Not even summing the thousand primes will bring her peace like it normally would. Description:
From a distance Seventeen looks like an attractive human girl in her late teens, in comfortable lilac robes. She has creamy skin, with shoulder length blond hair, and brown eyes. Up closer the strange and complicated illuminated tattoos on her upper arms are unlike anything any flesh and blood human on this world has ever seen. Personality:
Cold, logical, mathematical, literal, naive, yet with powerful emotions she barely understands. Seventeen is convinced she's a normal human girl, yet she's anything but. One day the penny will drop and her world will crumble, and who knows what will rise from the ashes... Crunch:
Seventeen
Female android arcanist (occultist) 12 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 5 19) LN Medium humanoid (android) Hero Points 1 Init +3; Senses darkvision 60 ft., low-light vision; Perception +14 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 57 (12d6+12) Fort +12, Ref +13, Will +14; +4 vs. mind-affecting, paralysis, poison, and stun Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep -------------------- Offense -------------------- Speed 30 ft. Melee dagger +6/+1 (1d4/19-20) Ranged light crossbow +7 (1d8/19-20) Special Attacks arcane reservoir (6/15), arcanist exploits (dimensional slide[ACG], greater metamagic knowledge[ACG], metamagic knowledge[ACG], potent magic[ACG], quick study[ACG]), consume spells Arcanist Spell-Like Abilities (CL 12th; concentration +21) . . 1/day—augury . . 1/week—contact other plane Arcanist (Occultist) Spells Prepared (CL 12th; concentration +21) . . 6th (3/day)—greater dispel magic, sirocco[APG] (DC 25) . . 5th (6/day)—icy prison[UM] (DC 24), wall of light (DC 24) . . 4th (6/day)—acid pit[APG] (DC 24), greater aggressive thundercloud[ACG] (DC 23), obsidian flow[UC] (DC 23) . . 3rd (6/day)—aqueous orb[APG] (DC 23), battering blast (DC 22), haste, slow (DC 22) . . 2nd (6/day)—acid arrow, create pit[APG] (DC 22), glitterdust (DC 22), mirror image, protection from technology . . 1st (7/day)—heightened awareness[ACG], mage armor, magic missile, obscuring mist, vanish[APG] (DC 20) . . 0 (at will)—acid splash, dancing lights, detect magic, detect poison, light, mage hand, message, read magic, resistance -------------------- Statistics -------------------- Str 10, Dex 16, Con 12, Int 29, Wis 10, Cha 8 Base Atk +6; CMB +6; CMD 19 Feats Augment Summoning, Evolved Summoned Monster[ACG], Expanded Preparation[ACG], Extra Arcanist Exploit[ACG], Persistent Spell[APG], Scribe Scroll, Spell Focus (conjuration) Traits resilient, stargazer Skills Acrobatics +15, Appraise +24, Fly +14, Knowledge (arcana) +23 (+25 to identify alien monsters' abilities and weaknesses), Knowledge (dungeoneering) +20 (+22 to identify alien monsters' abilities and weaknesses), Knowledge (engineering) +24 (+26 to identify alien monsters' abilities and weaknesses), Knowledge (geography) +20 (+22 to identify alien monsters' abilities and weaknesses), Knowledge (history) +22 (+24 to identify alien monsters' abilities and weaknesses), Knowledge (local) +24 (+26 to identify alien monsters' abilities and weaknesses), Knowledge (planes) +21 (+23 to identify alien monsters' abilities and weaknesses), Linguistics +13, Perception +14, Sense Motive -4, Spellcraft +24, Stealth +15, Survival +0 (+2 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Perception, -4 Sense Motive Languages Androffan, Auran, Azlanti, Celestial, Common, Draconic, Elven, Halfling, Hallit SQ conjurer's focus (Summon Monster VI, 12 minutes), emotionless, exceptional senses, hero points, nanite surge Other Gear crossbow bolts (20), dagger, light crossbow, cloak of resistance +5, cracked pale green prism ioun stone (saves), headband of vast intelligence +6, necklace of adaptation, wayfinder[ISWG], spellbook, 23 gp -------------------- Special Abilities -------------------- Arcane Reservoir +2 DC or CL (15/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell. Augment Summoning Summoned creatures have +4 to Strength and Constitution. Conjurer's Focus (Summon Monster VI, 12 minutes) (Sp) Cast summon monster spells with points from arcane reservoir. Constructed (Ex) Counts as both humanoids and constructs for effects that target type. Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Darkvision (60 feet) You can see in the dark (black and white only). Dimensional Slide (120 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO. Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks. Evolved Summoned Monster Apply a 1-point evolution to a creature you summon. Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks. Expanded Preparation (+1 6th-level spell) You can prepare more spells than other arcanists can. Prerequisite: Arcanist level 1st. Benefit: You gain an extra spell prepared of the highest level you can currently cast as an arcanist when selecting this feat. This is
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Spell Book:
1. Burning hands, Colour spray, Comprehend Languages, Detect Radiation, Disguise Self, Enlarge Person, Feather Fall, Floating Disk, Grease, Mage Armour, Magic Missile, Magic Weapon, Obscuring Mist, Shield, Silent Image, Technomancy, Thunderstomp, Unseen Servant, Vanish 2. Aggressive Thundercloud, Brow Gasher, Cat's Grace, Create Pit, Detect Thoughts, Fox's Cunning, Glitterdust, Gust of Wind, Invisibility, Mirror Image, Protection from Technology, Pyrotechnics, Resist energy, Scare, Stone Call, See Invisibility, Sound Burst, Web 3. Ablative Sphere, Aqueous Orb, Arcane Sight, Battering Blastclairaudience-clairvoyance, Discharge, Dispel Magic, Fly, Gaseous Form, Haste, Irridate, Heroism, Lightning Bolt, Magic circle against Evil, Recharge, Resist Energy Communal, Sleet Storm, Stinking Cloud, Slow, Water Breathing,Windwall 4. Acid Pit, Aggressive Thudercloud, Greater, Black Tentacles, Dimension Door, Greater Invisibility, Illusory Wall, Make Whole Greater, Magic Circle against Technology, Obsidian Flow, Rebuke Technology,
5. Animal Growth, Cloudkill, Icy Prison, Wall of Force, Wall of Light Ankylosaurus notes:
Augment Summoning: +4 enhancement bonus to Strength and Constitution Animal Growth: +8 size bonus to Strength and a +4 size bonus to Constitution Improved Damage: Evolution 3d6 -> 3d8 Gargantuan size 115 hp, AC 23? With all those & power attack
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