Seven.teen |
"It would be logical to check for tracks, animal or otherwise, to guide our decision."
GM Niles Iron Gods |
The party moves forward up the ledge.
A collection of stalactites and stalagmites choke this low ceilinged cavern, making it difficult to squeeze between them.
Matching stalactites close in from the five-foot-high ceiling,
giving the impression of a maw of needlelike teeth bearing
down on one another. A dead half-orc sprawls on the ground
near the cave's eastern entrance.
Intentions?
Guaire |
Guaire takes a look for any possible way an ambush might come from.
The half-orc is dead for a reason...
If he can determine it's safe, hell check what the origin of death is/could be.
Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Heal: 1d20 + 5 ⇒ (10) + 5 = 15
Seven.teen |
Seventeen glances at the corpse and decides to check if there is any lingering magic in the vicinity. She utters an arcane phrase and casts detect magic.
GM Niles Iron Gods |
Examining the body confirms she was slain by multiple stab wounds from
a short-bladed weapon like a dagger.
Seven.teen |
"I could summon a dog to track the scene of her killers. Its possible Vrek may be just as good however judging by his performance", says Seventeen as if this was some kind of academic puzzle to solve.
Omo Nijj |
Knowledge (Local) (Untrained): 1d20 + 4 ⇒ (11) + 4 = 15
"I've seen this woman before! It's Panda Garr. Remember her, Seventeen? Hmm. The dog is a good idea. Sniff them out."
Mortimer 'Mort' Burrwaddle |
Mort walks along Vrek for the initial part, looking at the same tracks as he is and listening for any sounds of people or animals in the passageway.
Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Survival: 1d20 + 9 ⇒ (2) + 9 = 11
GM Niles Iron Gods |
You guys need to tell me what you are doing, where you are going etc. This way I can keep the game moving.
Seven.teen |
We're hunting for tracks, and going east.
GM Niles Iron Gods |
The party moves forward
A dark cavern opens up here, its twenty-foot- high ceiling thick
with stalactites. A rocky shore overlooks a placid pool and
stream, fed by a trickle of water leaking from a narrow fissure
to the north. A small garden of toadstools and dark mold grows
along the banks.
Map is updated
Guaire |
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
As the group enters the narrow passage and comes near the clearer cavern, Guaire holds his arm slightly wider in a blocking manner.
On a softer tone he notifies the others.
"Hold on..there's a giant frog down in the water.
Ugly one at that. Best we stay to the wall and as silent as possible."
Seven.teen |
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Seventeen looks suddenly towards the fungal garden, 'did I see movement? No. There's nothing there'.
She casts detect poison, stating "Water seeps like this could be toxic. I'll check if its a problem."
GM Niles Iron Gods |
Everyone gets +5 to their perception check to see the creature now that Guaire pointed it out.
Seven detects the water as only mildly toxic. Submersion would require a fort save. It is only several inches deep.
Roll Stealth checks please VS DC 1d20 + 9 ⇒ (1) + 9 = 10 DC 10...wow.
Seven.teen |
Perception: 1d20 + 3 ⇒ (19) + 3 = 22
In a matter of fact way Seventeen tells everyone, "The water is mildly toxic, I wouldn't suggest drinking it, but its otherwise of no concern."
Her head snaps to the side, "Wait, what's that?"
GM Niles Iron Gods |
Vrek: 1d20 + 1 ⇒ (3) + 1 = 4
Guaire: 1d20 + 3 ⇒ (17) + 3 = 20
Omo: 1d20 + 3 ⇒ (17) + 3 = 20
Seven.Teen: 1d20 + 3 ⇒ (13) + 3 = 16
Mort: 1d20 + 2 ⇒ (13) + 2 = 15
Monster: 1d20 + 2 ⇒ (9) + 2 = 11
The creature lifts its ugly head
Round 1
Guaire
Omo
Seven
Mort
Monster
Vrek
Guaire |
"I said it's a giant frog, yet it shows some humanoid similarities.
No time to waste, we've got a fight ahead of us."
Guaire moves onto the square between Vrek and seven.teen and shoots at the frog mutant.
Shot: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d8 ⇒ 3
Mortimer 'Mort' Burrwaddle |
Stealth: 1d20 + 6 ⇒ (14) + 6 = 20
Mort rolls his eyes and almost facepalms himself as he hears the large sploosh sound made by Vrek.
Darn big folk are so careless.
He then prepares him for a fight as the creature seems to be hostile.
Seven.teen |
Niles how deep is the water here?
Seven.teen |
A sudden shadow moves in the water with great speed and slams into the frog like creature.
Seventeen summons a celestial Dolphin which slams the creature.
Slam attack: 1d20 + 3 ⇒ (3) + 3 = 6Damage: 1d4 + 1 ⇒ (3) + 1 = 4
GM Niles Iron Gods |
It is about 4 inches deep. In this cave. Kn:Dungeoneering or Kn:Arcana DC 12 to identify the monster as a Blindheim .
Seven.teen |
Right the above summons make no sense in such shallow water.
Kn:Arcarna: 1d20 + 8 ⇒ (19) + 8 = 27
"A Bliendheim, beware it's blinding gaze!", warns Seventeen in a scholarly tone. Her eyes briefly glow and miniature lightning plays across her fingers as she again summons the essence of an eagle right next to the ugly frog monster!
Talon 1: 1d20 + 3 ⇒ (18) + 3 = 21Talon 1 dmg: 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (17) + 3 = 20Talon 2 dmg: 1d4 ⇒ 1
There's not an awful lot of room for the Eagle, but I'm kind of expecting it to get one shot by the Bliendheim.
GM Niles Iron Gods |
Round 1
Guaire fires his bow, striking the froglike creature for 3!
Omo
Seven shouts her warning and summons an eagle. Star on map the eagle hits for 5.
Mort
Monster
Vrek
Waiting on Omo and Mort before taking the monster's turn
Mortimer 'Mort' Burrwaddle |
Mort walks as far as he can towards the creature keeping his shield up as he goes and drawing his club when he gets into position.
"Take caution guys, things that live underground are sometimes far dangerous than those from above. I should know."
GM Niles Iron Gods |
Round 1
Guaire fires his bow, striking the froglike creature for 3!
Omo fires his crossbow striking the creature for 4
Seven shouts her warning and summons an eagle. Star on map the eagle hits for 5.
Mort[blind] moves forward.
The blindheim croaks in rage and flashes his eyes in a display! Fort Vrek: 1d20 + 4 ⇒ (17) + 4 = 21 Fort Mort: 1d20 + 4 ⇒ (7) + 4 = 11 Fort Seven: 1d20 + 2 ⇒ (19) + 2 = 21 Fort Eagle: 1d20 + 3 ⇒ (4) + 3 = 7 Mort and the Eagle are blinded by the brightly flashing light!
Vrek charges forward with a Hah! Greatclub: 1d20 + 4 ⇒ (2) + 4 = 6 but misses the blindheim
Round 2
Guaire
Omo
Seven and the blind eagle
Mort [blind]
Blindheim
Vrek
Remember the 24hour rule is in effect during combat.
Guaire |
"Well, it's made a flashy start, let's finish this before it decides to eat anyone."
Guaire moves to the square above seven.teen, takes aim and shoots
Arrow+precise+point blank: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Dmg +point blank: 1d8 + 1 ⇒ (5) + 1 = 6
GM Niles Iron Gods |
Round 2
Guaire moves and fires but misses.
Omo
Seven and the blind eagle
Mort [blind]
Blindheim
Vrek
Seven.teen |
Seventeen takes aim with her crossbow, but the shot goes wild. The now blind eagle tries to attack in vain unable to connect
Attack with crossbow: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Concealment (blind): 1d100 ⇒ 69
Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12Talon 1 DMG: 1d4 ⇒ 3
Talon 2: 1d20 + 3 ⇒ (7) + 3 = 10Talon 2 DMG: 1d4 ⇒ 3
"The blindness is temporary, lasting perhaps an hour."
Vrek |
Sorry, we lost internet one day, and the next we had guests at the house. Between the two I've been falling behind. Apologies.
Round 2
The flash wasn't enough to blind him, but it did distract him from a clean strike. Vrek pursues his foe with another wide arc hoping this time to flatten the frog'thing' hard!
to hit: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
"It will be alright, Mort. We'll keep it focused on us!"
GM Niles Iron Gods |
Round 2
Guaire moves and fires but misses.
Omo fires his crossbow, but misses.
Seven and the blind eagle miss three times
Mort [blind] full defense!
Blindheim lashes out at the eagle Bite: 1d20 + 5 ⇒ (2) + 5 = 7claw1: 1d20 + 5 ⇒ (16) + 5 = 21 1d3 + 1 ⇒ (2) + 1 = 3Claw2: 1d20 + 5 ⇒ (8) + 5 = 13 1d3 + 1 ⇒ (3) + 1 = 4 shredding the summoned creature into nonexistence.
Vrek misses with his blow.
Round 3
Guaire
Omo
Seven
Mort [blind]
Blindheim
Vrek
Seven.teen |
Attack with crossbow: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Again Seventeen misses with her crossbow, and a slight frown forms on her brow.
Mortimer 'Mort' Burrwaddle |
Mort listens carefully where the frog-like creature is and gets out the electricity zipstick his brother gave him.
"Now hold still you frog-thing."
Melee touch attack I assume: 1d20 ⇒ 201d3 ⇒ 3
Miss chance 51-100: 1d100 ⇒ 6
Crit Confirm and extra damage: 1d20 ⇒ 51d3 ⇒ 3
GM Niles Iron Gods |
Round 3
Guaire fires missing
Omo fires missing
Seven fires missing
Mort [blind] zaps the blindheim for 3
Blindheim attacks Mort! Bite: 1d20 + 5 ⇒ (13) + 5 = 18 Claw1: 1d20 + 5 ⇒ (16) + 5 = 21 Claw2: 1d20 + 5 ⇒ (9) + 5 = 14 Mort is hit for 1d3 + 1 ⇒ (1) + 1 = 2 damage.
Vrek
Vrek is up
GM Niles Iron Gods |
Vrek destroys the Blindheim with a well placed greatclub blow.
Combat Over
A low groaning can be heard from the west. Map updated
Seven.teen |
Seventeen states, "It would be prudent to wait till Mort's vision has recovered. This may take up to an hour or so. In the meen time I suggest we search the vicinity in case that creature left something of value"
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
GM Niles Iron Gods |
The blindheim still bears a brand on its flank as well as a tattered leather hood that hangs in strips from its head. The brand is a short phrase in a foreign language.
Seven finds a man's body, mostly eaten. Little remains to identify the body,for the blindheim has eaten most of it and has ruined its armor and clothing in the process. A belt pouch on the body's hip is still intact and contains 42 gp, a silver symbol and two water-tight potions.