GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"It would be logical to check for tracks, animal or otherwise, to guide our decision."


Current Map

The party moves forward up the ledge.

A collection of stalactites and stalagmites choke this low ceilinged cavern, making it difficult to squeeze between them.
Matching stalactites close in from the five-foot-high ceiling,
giving the impression of a maw of needlelike teeth bearing
down on one another. A dead half-orc sprawls on the ground
near the cave's eastern entrance.

Intentions?


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire takes a look for any possible way an ambush might come from.
The half-orc is dead for a reason...
If he can determine it's safe, hell check what the origin of death is/could be.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18
Heal: 1d20 + 5 ⇒ (10) + 5 = 15


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen glances at the corpse and decides to check if there is any lingering magic in the vicinity. She utters an arcane phrase and casts detect magic.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Heal (Aid Another): 1d20 + 5 ⇒ (11) + 5 = 16

Omo will help Guaire examine the body.


Current Map

Examining the body confirms she was slain by multiple stab wounds from
a short-bladed weapon like a dagger.

Kn:Local Dc 10:
The body belongs to a female half-orc named Parda Garr. Parda was a popular brawler in town, and that she was one of those who traveled with several thugs into the caverns. Almost everyone called her a friend, and many felt that her falling in with the thugs was going to be her end.


Male Tellarite

Vrek looks about for tracks as they approach the corpse, maybe there's a sign of who or what killed the half orc and where it went
Survival 1d20 + 5 ⇒ (10) + 5 = 15
Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Current Map

You see some tracks leading east, nothing too identifiable.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

"I could summon a dog to track the scene of her killers. Its possible Vrek may be just as good however judging by his performance", says Seventeen as if this was some kind of academic puzzle to solve.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Knowledge (Local) (Untrained): 1d20 + 4 ⇒ (11) + 4 = 15

"I've seen this woman before! It's Panda Garr. Remember her, Seventeen? Hmm. The dog is a good idea. Sniff them out."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort walks along Vrek for the initial part, looking at the same tracks as he is and listening for any sounds of people or animals in the passageway.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Survival: 1d20 + 9 ⇒ (2) + 9 = 11


Current Map

You guys need to tell me what you are doing, where you are going etc. This way I can keep the game moving.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

We're hunting for tracks, and going east.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I agree with that.


Current Map

The party moves forward

A dark cavern opens up here, its twenty-foot- high ceiling thick
with stalactites. A rocky shore overlooks a placid pool and
stream, fed by a trickle of water leaking from a narrow fissure
to the north. A small garden of toadstools and dark mold grows
along the banks.

Perception DC 17:
A grotesque, frog-like creature rests in the shallow pool. It hasn't moved yet, but you know it is alive as its head swings back and forth rythmically. Kn:Dungeoneering DC 12 to identify the creature.

Map is updated


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

I hope father is alive, but I doubt he is well.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
As the group enters the narrow passage and comes near the clearer cavern, Guaire holds his arm slightly wider in a blocking manner.
On a softer tone he notifies the others.

"Hold on..there's a giant frog down in the water.
Ugly one at that. Best we stay to the wall and as silent as possible."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Seventeen looks suddenly towards the fungal garden, 'did I see movement? No. There's nothing there'.

She casts detect poison, stating "Water seeps like this could be toxic. I'll check if its a problem."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo does his best to follow Guaire's instructions.


Current Map

Everyone gets +5 to their perception check to see the creature now that Guaire pointed it out.

Seven detects the water as only mildly toxic. Submersion would require a fort save. It is only several inches deep.

Roll Stealth checks please VS DC 1d20 + 9 ⇒ (1) + 9 = 10 DC 10...wow.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

In a matter of fact way Seventeen tells everyone, "The water is mildly toxic, I wouldn't suggest drinking it, but its otherwise of no concern."

Her head snaps to the side, "Wait, what's that?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Phew, barely made it


Male Tellarite

Perception: 1d20 + 5 ⇒ (4) + 5 = 9+5 more

Stealth: 1d20 + 5 ⇒ (1) + 5 = 6 +2 more in hilly or rocky areas which this probably isn't

Vrek winces as a small puddle he steps in by accident 'bloops'


Current Map

Initiative:

Vrek: 1d20 + 1 ⇒ (3) + 1 = 4
Guaire: 1d20 + 3 ⇒ (17) + 3 = 20
Omo: 1d20 + 3 ⇒ (17) + 3 = 20
Seven.Teen: 1d20 + 3 ⇒ (13) + 3 = 16
Mort: 1d20 + 2 ⇒ (13) + 2 = 15
Monster: 1d20 + 2 ⇒ (9) + 2 = 11

The creature lifts its ugly head

Round 1
Guaire
Omo
Seven
Mort
Monster
Vrek


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"I said it's a giant frog, yet it shows some humanoid similarities.
No time to waste, we've got a fight ahead of us."

Guaire moves onto the square between Vrek and seven.teen and shoots at the frog mutant.

Shot: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg: 1d8 ⇒ 3


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Stealth: 1d20 + 6 ⇒ (14) + 6 = 20

Mort rolls his eyes and almost facepalms himself as he hears the large sploosh sound made by Vrek.

Darn big folk are so careless.

He then prepares him for a fight as the creature seems to be hostile.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Niles how deep is the water here?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

If the water is reasonably deep:
Small lightnings play between her fingers and her eyes briefly glow with an inner radiance as Seventeen chants an arcane phrase: "คอมพิวเตอร์ อัญเชิญ โปรแกรม ปลาวาฬ หนึ่ง เบต้า"

A sudden shadow moves in the water with great speed and slams into the frog like creature.

Seventeen summons a celestial Dolphin which slams the creature.
Slam attack: 1d20 + 3 ⇒ (3) + 3 = 6Damage: 1d4 + 1 ⇒ (3) + 1 = 4


Current Map

It is about 4 inches deep. In this cave. Kn:Dungeoneering or Kn:Arcana DC 12 to identify the monster as a Blindheim .


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Right the above summons make no sense in such shallow water.

Kn:Arcarna: 1d20 + 8 ⇒ (19) + 8 = 27

"A Bliendheim, beware it's blinding gaze!", warns Seventeen in a scholarly tone. Her eyes briefly glow and miniature lightning plays across her fingers as she again summons the essence of an eagle right next to the ugly frog monster!

Talon 1: 1d20 + 3 ⇒ (18) + 3 = 21Talon 1 dmg: 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (17) + 3 = 20Talon 2 dmg: 1d4 ⇒ 1

There's not an awful lot of room for the Eagle, but I'm kind of expecting it to get one shot by the Bliendheim.


Current Map

Round 1
Guaire fires his bow, striking the froglike creature for 3!
Omo
Seven shouts her warning and summons an eagle. Star on map the eagle hits for 5.
Mort
Monster
Vrek

Waiting on Omo and Mort before taking the monster's turn


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort walks as far as he can towards the creature keeping his shield up as he goes and drawing his club when he gets into position.

"Take caution guys, things that live underground are sometimes far dangerous than those from above. I should know."


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Crossbow: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Omo aims his crossbow at the beast and shoots.


Current Map

Round 1
Guaire fires his bow, striking the froglike creature for 3!
Omo fires his crossbow striking the creature for 4
Seven shouts her warning and summons an eagle. Star on map the eagle hits for 5.
Mort[blind] moves forward.
The blindheim croaks in rage and flashes his eyes in a display! Fort Vrek: 1d20 + 4 ⇒ (17) + 4 = 21 Fort Mort: 1d20 + 4 ⇒ (7) + 4 = 11 Fort Seven: 1d20 + 2 ⇒ (19) + 2 = 21 Fort Eagle: 1d20 + 3 ⇒ (4) + 3 = 7 Mort and the Eagle are blinded by the brightly flashing light!
Vrek charges forward with a Hah! Greatclub: 1d20 + 4 ⇒ (2) + 4 = 6 but misses the blindheim

Round 2
Guaire
Omo
Seven and the blind eagle
Mort [blind]
Blindheim
Vrek

Remember the 24hour rule is in effect during combat.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

"Well, it's made a flashy start, let's finish this before it decides to eat anyone."

Guaire moves to the square above seven.teen, takes aim and shoots
Arrow+precise+point blank: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Dmg +point blank: 1d8 + 1 ⇒ (5) + 1 = 6


Current Map

Round 2
Guaire moves and fires but misses.
Omo
Seven and the blind eagle
Mort [blind]
Blindheim
Vrek


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo reloads and fires.

Crossbow: 1d20 + 3 + 1 - 4 ⇒ (18) + 3 + 1 - 4 = 18
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort takes a total defense action as he's suddenly robbed of his sight.

"Hold it back, I can't see."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen takes aim with her crossbow, but the shot goes wild. The now blind eagle tries to attack in vain unable to connect

Attack with crossbow: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1

Concealment (blind): 1d100 ⇒ 69
Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12Talon 1 DMG: 1d4 ⇒ 3
Talon 2: 1d20 + 3 ⇒ (7) + 3 = 10Talon 2 DMG: 1d4 ⇒ 3

"The blindness is temporary, lasting perhaps an hour."


Male Tellarite

Sorry, we lost internet one day, and the next we had guests at the house. Between the two I've been falling behind. Apologies.

Round 2
The flash wasn't enough to blind him, but it did distract him from a clean strike. Vrek pursues his foe with another wide arc hoping this time to flatten the frog'thing' hard!

to hit: 1d20 + 4 ⇒ (11) + 4 = 15
Dmg: 1d10 + 4 ⇒ (8) + 4 = 12
"It will be alright, Mort. We'll keep it focused on us!"


Current Map

Round 2
Guaire moves and fires but misses.
Omo fires his crossbow, but misses.
Seven and the blind eagle miss three times
Mort [blind] full defense!
Blindheim lashes out at the eagle Bite: 1d20 + 5 ⇒ (2) + 5 = 7claw1: 1d20 + 5 ⇒ (16) + 5 = 21 1d3 + 1 ⇒ (2) + 1 = 3Claw2: 1d20 + 5 ⇒ (8) + 5 = 13 1d3 + 1 ⇒ (3) + 1 = 4 shredding the summoned creature into nonexistence.
Vrek misses with his blow.

Round 3
Guaire
Omo
Seven
Mort [blind]
Blindheim
Vrek


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire shoots another arrow.

Shot+PBS: 1d20 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Dmg+PBS: 1d8 + 1 ⇒ (8) + 1 = 9


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Crossbow: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Omo reloads and fires.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Attack with crossbow: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9

Again Seventeen misses with her crossbow, and a slight frown forms on her brow.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort listens carefully where the frog-like creature is and gets out the electricity zipstick his brother gave him.

"Now hold still you frog-thing."

Melee touch attack I assume: 1d20 ⇒ 201d3 ⇒ 3
Miss chance 51-100: 1d100 ⇒ 6

Crit Confirm and extra damage: 1d20 ⇒ 51d3 ⇒ 3


Current Map

Round 3
Guaire fires missing
Omo fires missing
Seven fires missing
Mort [blind] zaps the blindheim for 3
Blindheim attacks Mort! Bite: 1d20 + 5 ⇒ (13) + 5 = 18 Claw1: 1d20 + 5 ⇒ (16) + 5 = 21 Claw2: 1d20 + 5 ⇒ (9) + 5 = 14 Mort is hit for 1d3 + 1 ⇒ (1) + 1 = 2 damage.
Vrek

Vrek is up


Male Tellarite

Vrek grows irritated, not full on raging, but quite annoyed as he misses again. He whips his weapon around yet again
To hit: 1d20 + 4 ⇒ (12) + 4 = 16
dmg: 1d10 + 4 ⇒ (9) + 4 = 13


Current Map

Vrek destroys the Blindheim with a well placed greatclub blow.

Combat Over

A low groaning can be heard from the west. Map updated


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen states, "It would be prudent to wait till Mort's vision has recovered. This may take up to an hour or so. In the meen time I suggest we search the vicinity in case that creature left something of value"

Perception: 1d20 + 3 ⇒ (13) + 3 = 16


Current Map

The blindheim still bears a brand on its flank as well as a tattered leather hood that hangs in strips from its head. The brand is a short phrase in a foreign language.

Linguistics Dc 12:
its in undercommon

Undercommon:
The sign reads Pet

Seven finds a man's body, mostly eaten. Little remains to identify the body,for the blindheim has eaten most of it and has ruined its armor and clothing in the process. A belt pouch on the body's hip is still intact and contains 42 gp, a silver symbol and two water-tight potions.

Kn:Religion DC 12:
The symbol is an unholy symbol of Zyphus, god of accidental death.

Spellcraft or Alchemy DC 16:
Potions of Cure Light Wounds

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