GM Niles Iron Gods (Inactive)

Game Master nilesr

Hajoth Hakados
Numeria
The Scar of the Spider
5 Kuthona 4714 (Day 100)
Hero Points
Seven.teen 2
Jarreck 1
Guaire 2
Mort 2


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Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Kn:Eng: 1d20 + 7 ⇒ (19) + 7 = 26

"Hmm, you're right Omo, thanks. Place of healing? Strange place to have a gun in the door, then again with the age of that writing that's been a while ago. Let me see what I can do..."

Jarreck eases forward to try and deactivate the weapon located in the door.

disable device(trap?): 1d20 + 13 ⇒ (17) + 13 = 30 +5 additional if an actual trap due to trapspringer gloves


Current Map

Trap Perception: 1d20 + 8 ⇒ (11) + 8 = 19

Jarreck stalks up to the weapon and deftly disarms it E-Pick used 1 charge , he releases a catchbolt and congratulations he now owns a Timeworn Laser Rifle with 8 charges.

Jarreck notices that the doors are chained shut from the inside with only a small gap that he can stick his hands through.

The doors can be wrenched open with a STR check OR the Chains can be circumvented with a disable device.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

ooh nice!

Jarreck secures the laser rifle before turning his attention to the chains securing the door.

"We might be able to bust this by brute force but let me try the quiet path first."

disable device: 1d20 + 13 ⇒ (6) + 13 = 19


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"With your adamantine sword, a chain would pose no barrier. It would be like a cobweb."

Omo whispers eagerly. It seems that the young alchemist is eager to rescue Whiskifiss.


Current Map

Jarreck attempts but cannot get the chains released. The DC is 30....

@Omo I'm assuming you are on the dais with Jarreck now.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

@Niles, are the chains accessible to hit with the sword or are they on the otherside of the door? Hehe and after all those high rolls before you just knew a low one had to be it there somewhere.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Yep.


Current Map

There is a crack in the doors so you can get to the chains, albeit with some difficulty. However, yes you can attack the chains. AC is 14. The Chains get partial cover....

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck motions for the others to join him on the porch or within whisper shot. "Probably getting ready to ring the welcome gong so make your final preparations before I do."

The
Delaying while everyone prepares Jarreck readies his weapon and attacks when they're ready.

TH PA longsword: 1d20 + 6 ⇒ (1) + 6 = 7 AC14+2
damage if that hits: 1d8 + 6 ⇒ (1) + 6 = 7

And in a moment of pure clumsiness completely misses the chains.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Again!

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

guess I was making up for the back to back 19's last night -.-


Current Map

Considering that Mort, Guaire AND Seven won't be able to post for a while....I'll roll the attacks for Jarreck and that is how many rounds you have to prepare.

Attack 2: 1d20 + 6 ⇒ (5) + 6 = 11
Attack 3: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Jarreck's third stroke severs the chains!

The party has three rounds to decide what to do...then I'll narrate what is waiting for you on the other side of the doors.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

On the last two rounds, Omo will drink his infusion/potions as mentioned above. Don't forget Mort and Guaire need botting today so don't wait for them.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Mort equips his shield and waits for Jarreck to hack down the chain.

"Any idea as to what we might find inside? If there are Smilers there I'd best use my usual tactic again."

Mort glances at Omo and wonders.
"A place of healing eh? Hopefully there's more healing to be found for us in there. I don't hope the Smilers eat their own wounded."


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen gases at Mort for a moment before adding, "Perhaps you could transform into something and explore. In theory I could summon an elemental to scout but they struggle with abstract constructs such as 'table' and 'door' let alone more nuanced things. Mort am I right in believing that your mind is unaffected by the transformation, even if you are limited by the form's methods of communications?"

She doesn't say it aloud, but she wonders, 'Normally the cranium of a humanoid is considerably larger than that of a bird. Where does Mort's mind go when transformed into a bird? Does he unknowingly construct an extra-dimensional space? Or does his avian brain become more efficient, able to contain far more complex thoughts than usual. If so does this affect his lifespan? I sense studying these questions will be tricky. I believe father would have termed it unethical.'


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

"Cannibals?"


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Been a long but fun day, sadly sudden roadblocks late in the evening too.

Guaire holds his bow firmly.
"If those sick bastards eat their own wounded, all the better for us, saves the stench of rotting flesh. Still, i hold no value to the life of a cannibal, especially when they declare me lunch before surrendering. I'm a clansman, not a sandwich' meat slicing."


Current Map

Jarreck hacks open the chains and pushes the doors open to reveal a snarling figure headed straight for him! Kn:Local for info

Three smilers stand behind him, weapons at the ready.

Initiative:

Guaire: 1d20 + 3 ⇒ (13) + 3 = 16
Omo: 1d20 + 3 ⇒ (6) + 3 = 9
Seven.Teen: 1d20 + 3 ⇒ (18) + 3 = 21
Mort: 1d20 + 2 ⇒ (11) + 2 = 13
Jarreck: 1d20 + 4 ⇒ (15) + 4 = 19
Smiler: 1d20 + 4 ⇒ (10) + 4 = 14
Gunshy: 1d20 + 5 ⇒ (19) + 5 = 24

Round One...FIGHT
Gunshy sprints right at Jarreck! Greatclub!: 1d20 + 17 ⇒ (13) + 17 = 30 hitting the flatfooted rogue for Ouchies: 1d10 + 14 ⇒ (8) + 14 = 22
Seventeen
Jarreck
Guaire
Smilers
Mort
Omo

Seven, Jarreck and Guaire


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Knowledge: Local: 1d20 + 11 ⇒ (10) + 11 = 21

Omo watches the club smash into the hapless elf with a sickened fascination. Not again . . .


Current Map

The creature is an Ogrekin

Ogrekin:
The result of an unfortunate union between an ogre and a humanoid, the ogrekin (or half-ogre) is cursed with horrific malformations due to its tragic ancestry. Shunned by both parents, ogrekin tend to form unstable clans of their own, often resorting to inbreeding to sustain the collective. While good-natured ogrekin are not entirely unheard of, they are far and few between. This one is definitely a berserker of some sort...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Yeah OUCH! Guess that's what happens when you beat on the door 3 x's

Reeling from the ogrekin's hit, Jarreck backpeddles trying to get some room, at the same time pulling the pistol he has in his belt and firing a wild shot at it.

inferno pistol: 1d20 + 7 ⇒ (4) + 7 = 11
damage if hit: 1d6 ⇒ 1

"Seven, dear this would be a wonderful time for one of those holes you seem so carry around in your pouch."


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Niles, the Pilo's new stats are in my headed spoiler.

Guaire takes some distance, before testing his new bow.

Rapid, PBS: 1d20 + 11 ⇒ (20) + 11 = 31 Dmg, PBS: 1d8 + 3 ⇒ (4) + 3 = 7
Crit?: 1d20 + 11 ⇒ (16) + 11 = 27 Dmg, PBS: 2d8 + 6 ⇒ (3, 2) + 6 = 11

"Spike, fortcove."

The hedgehog begrudgingly goes total defense.
AC to 24.
Niles, could my hedgehog take a 5ft hop(step) to block movement from the ogrekin, if he decides to move diagonally to me and seven.teen?


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Seventeen replies neutraly, "A dangerous strategy, you best step back, but your wish is my command." She pulls a miniature shovel from an inner pocket, and mimes a digging motion. Her eyes flash blue as she utters an arcane phrase and a 30' deep pit suddenly appears under the dangerous Ogrekin!

Seventeen defers till after Jarreck and casts create Pit underneath the Ogrekin but not blocking the door. She spends one arcane pool point to increase the DC by two so it's DC 20 reflex save. Jarreck unfortunately needs to make a DC18 save too unless he moves :(


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

Guaire, you can roll another shot with Rapid Shot, actually you need to if you use it.

Earlier
Mort looks at Seven with a curious glance in his eyes.
"Why yes, I could transform again, but I wouldn't be helping much as I can only assume creatures that are relatively my size. It would still be quite obvious that I'm with our party. When we do still have an element of surprise I will hapily scout for us. As to your second question, yes I can still function as myself I can understand you, but my vocal skill is just like that of an animal of the species I transformed in. Quite troublesome from time to time I suppose."

Later at the fight.
Mort waits for the last of their enemies to have acted before he acts himself and sees what needs what.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

A mistype.


Current Map

Round One...FIGHT
Gunshy sprints right at Jarreck!hitting the flatfooted rogue for 22
Seventeen defers until after Jarreck
Jarreck backs up need to roll Acrobatics next time to avoid an AoO Acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16 unfortunately Gunshy takes a swipe at Jarreck as he backpedals AoO: 1d20 + 15 ⇒ (7) + 15 = 22 hitting the rogue once more for 1d10 + 14 ⇒ (10) + 14 = 24 Ugh. Jarreck is at -6 and dying
Seventeen casts Create Pit Ref: 1d20 + 5 ⇒ (5) + 5 = 10 Gunshy falls into the pit! 3d6 ⇒ (3, 6, 4) = 13
Guaire Might want to redo his action. As he cannot target Gunshy. You can move an duse the previous rolls on the Smilers if you want to target them.
Smilers move around some, to get better shots.
Mort
Omo
Guaire

Mort, Omo and Guaire are up.
Round 2
Gunshy
Jarreck
Seventeen
Smilers
Mort
Omo
Guaire


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Uh ouch. A 5' step would have been sufficient I think :(


Current Map

He didn't indicate a 5' step in his post and drew a 10ft movement on the map. This is why the map is important...

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

true, but I drew a 10' arrow, costly mistake on my part.


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Erm sure, have that crit roll on a smiler, let him smile after that.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo banks a shock bomb off the side of the pit to land on the ogrekin's malformed head.

Bombs Away (RT): 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Electrical Damage: 3d6 + 7 + 1 ⇒ (3, 2, 6) + 7 + 1 = 19
Dazzled Rounds: 1d4 ⇒ 2


Current Map

Sorry Omo, if you are just tossing a bomb into the pit you can resolve it as a splash only attack or suffer the effects of total concealment...you don't have line of sight. Unless you want to end your turn adjacent to the pit and take a chance of falling in.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

If I took a step back would I have line of sight (next to Mort and Jarreck)? I ask because it looks like I could draw a direct line from that square through the door.


Current Map

Except that Gunshy is 30' down...so that means the only way to get LoS on Gunshy is to stand adjacent to the pit.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

I was hoping to save arcane points, but if needs be Seventeen can summon a Lantern archon which can hover overhead and zap Gunshy from the air.


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Ok. New Plan. Omo is going to gamble those archers don't have Combat Reflexes. He is aiming for Yellow, so Purple can take the splash.

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Round 2:
stabilize: 1d20 + 1 - 6 ⇒ (15) + 1 - 6 = 10 Just barely

Jarreck continues to nap on the floor no longer dying


Current Map

Still waiting on Mort. I'll bot him if he hasn't posted by tomorrow morning.


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

We didn't buy a new CLW wand, did we?

Mort sees Jarreck go down and thinks to himself Now we need someone else to go ahead and plunge himself to draw fire, lest we all become a pincushions.

He double moves forward going east past the pit and into the building itself , raises his shield and calls to the archers.

"Hey you bums! I don't think you can hit a smaller target now can you?"


Current Map

Mort moves in and taunts the Smilers.
Omo moves into the room and hurls a bomb Reflex: 1d20 + 9 ⇒ (11) + 9 = 20 Yellow takes 19.
Guaire takes out yellow with an arrow through his eye socket.

Round 2
Gunshy Climb: 1d20 + 15 ⇒ (19) + 15 = 34 He makes it 20' up the wall.
Jarreck stabilizes
Seventeen
Smilers
Mort
Omo
Guaire

Seven is up

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Jarreck dreams of a uncle he once made fun of because of his fondness for plate armor. This must be how he felt when that ogre crushed him in it.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Oops I missed this.

Seventeen frowns, realizing that her pit may be deep, it's still possible to climb out. She very precisely spits out an arcane phrase, "Cocodrillus!" and suddenly a six foot long celestial crocodile appears in front of Omo.

She bids it wait till Gunshy has climbed out, and then it will attack!

Readied attack:
The croc readies an attack to hit Gunshy once he climbs out. It activates it's smite evil as a swift action.
Bite: 1d20 + 9 ⇒ (14) + 9 = 23Damage with Smite Evil: 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15
Grab (grapple)!: 1d20 + 13 ⇒ (7) + 13 = 20


Current Map

Mort moves in and taunts the Smilers.
Omo moves into the room and hurls a bomb Reflex: 1d20 + 9 ⇒ (11) + 9 = 20 Yellow takes 19.
Guaire takes out yellow with an arrow through his eye socket.

Round 2
Gunshy Climbs He makes it 20' up the wall.
Jarreck stabilizes
Seventeen summons a Crocodile!
Smilers both level their pistols at Mort
Pink: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Blue: 1d20 + 8 ⇒ (5) + 8 = 13
Mort
Omo
Guaire

Mort, Omo and Guaire go go go. Lets get this one going!
Round 3
Gunshy
Jarreck
Seventeen
Smilers
Mort
Omo
Guaire


Male Ratfolk Alchemist 9 l HP: 57/57 l AC: 15 (21) [T: 14 (21/26), FF: 15] l F: +7 (+13 v P), R: +9, W: +4 l Init: +3 l Per: +15 l Bombs: 7/17

Omo let out a frightened squeak when he saw the large ogrekin pull itself up twenty feet. He did not want what happened to Jarreck to happen to him.

Bombs Away (RT): 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Electrical Damage: 3d6 + 7 + 1 ⇒ (3, 3, 1) + 7 + 1 = 15
Dazzle: 1d4 ⇒ 3


Stats:
Hp 111/111, AC 23/16/20, BaB+12, CMB+14, CMD 29, F+14, Ref+18, W+10 (+12 vs mind, SLA)), Init+5, Perc+25

Guaire takes a double shot at the big ugly green.

Rapid: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23 Dmg: 1d8 + 3 ⇒ (4) + 3 = 7
Rapid: 1d20 + 11 - 2 ⇒ (2) + 11 - 2 = 11 Dmg: 1d8 + 3 ⇒ (7) + 3 = 10

"Be careful over there, today is NOT a good day for us to die."


Status Mort:
HP: 78/78; AC: (21)19, T: 13, FF: 17; CMB: 6; CMD: 18; Fort:10, Ref: 5, Will: 12,Init: +2; Perception: +20; Speed: 20feet, FR:10
Gnome Blight Druid (Darkness Domain, Loss subdomain) 10

I assume those guns are not fire-based damage? Just normal guns right?

Mort steps up to the right gunman and reaches out with one of his hands to try and touch him.

Melee Touch: 1d20 + 5 ⇒ (12) + 5 = 17

If succesful the gunman's vision is impaired and he gains a 20% miss chance. Using my Touch of Darkness ability.


Current Map

Guaire and Omo, you still don't have LOS to the Ogrekin unless you are on the edge of the pit. I am changing your targets accordingly. Also, the Green frowning face is Seven's summoned Crocodile...so please don't shoot your arrows at it.

Mort touches a smiler, obscuring his vision.
Omo hurls a bomb, dealing 15 damage to a smiler.
Guaire fires two arrows at a smiler, dealing 7 damage.

Round 3
Gunshy Climb: 1d20 + 15 ⇒ (11) + 15 = 26 clambers out of the pit and crawls forward towards Jarreck and Guaire. Gunshy is also prone right now and will stand on his next turn
Jarreck
Seventeen
Smilers
Mort
Omo
Guaire

Seven is up

Grand Lodge

M | HP 106/106| AC 18 (12t 16ff)[21(15t) vs traps]| +9 fort +9 ref +3 will | +0 init +12 perc(+16 vs traps) +14 stealth | Loot Tracker

Seven still has jury duty I believe and the croc has a readied action above for when Gunshy made it to the top


Current Map

Yep to attack him when he reached the top, unfortunately Gunshy was never in range of the Croc. And if the croc wanted to use the readied action to move and attack (which it cannot because you cannot ready a full rounds worth of actions) it would have to move into the large pit area...which wouldn't be a very good thing. I'm also not sure what Seven would want to do...I hate botting casters.


Arcanist (occultist) 12 | HP 57 | AC 17 (Mage Armor) | CMB +6 CMD 19 T 13 FF14 | +12 fort +13 ref +14 will | +3 init | Resouce Tracker
Skills:
Acrobatics +15 Appraise +22 Fly +10 Kn:Arcarna +20 Kn:Dung +18 Kn:Eng +22 Kn:Geog +18 Kn:Hist +20 Kn:Local +22 Kn:Planes +19 Lingu +11 Perc +14 Stealth +15 Spellcraft +22 UMD +8

Don't think it can get to gunshy without falling in.

The croc surges forward, past mort, to snap viciouly at pink!

Bite!: 1d20 + 9 ⇒ (17) + 9 = 26
Grab: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d8 + 6 ⇒ (7) + 6 = 13

Seventeen for her part, shouts at Guaire, "Back away!"

She levels her wand, blasts him and retreats 30' East.
MM: 2d4 ⇒ (4, 3) = 7

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