| Leeoli Maleye |
Just a reminder..and updated to include this battle and healing Leeoli.
Zazaria:
5potion 1scroll of Lesser Restoration,
2 Remove Disease potions,
Spirit Planchette
1 scroll detect undead -
2 scroll hid from undead
1 scroll protection from evil
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 CLW
healer kit
1 antiplague
Vrilli:
2 CLW,
1 CMW,
wand-CLW(11),
2 Holy
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 antiplague
1 soothe syrup
1 healer kit
Rufus:
3 CLW,
2 CMW,
1 Holy
Leeoli:
3 CLW,
1 CMW,
10 arrows +1,
5 arrows +1 ghost touch, 2 arrow +1 undead bane,1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 soothe syrup
Collection of Artifacts of The Prisonerd
| SubiculumHammer |
Reminder to any who are bleeding: We have four doses of bloodblock
Bloodblock
Price 25 gp; Weight —
This gooey, pinkish substance helps treat wounds. Using a dose gives you a +5 alchemical bonus on Heal checks for providing first aid, treating wounds made by caltrops or similar objects, or treating deadly wounds. A dose of bloodblock ends a bleed effect as if you had made a DC 15 Heal check. When treating deadly wounds, using a dose of bloodblock counts as one use of a healer’s kit (and grants the +5 bonus stated above).
| SubiculumHammer |
Zazaria:
5potion 1scroll of Lesser Restoration,
Wand lesser resoration Charges 12
2 Remove Disease potions,
Spirit Planchette
1 scroll detect undead -
2 scroll hid from undead
1 scroll protection from evil
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 CLW
healer kit
1 antiplague
Vrilli:
2 CLW,
1 CMW,
wand-CLW(11),
2 Holy
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 antiplague
1 soothe syrup
1 healer kit
Rufus:
3 CLW,
1 CMW,
Leeoli:
3 CLW,
1 CMW,
8 arrows +1,
5 arrows +1 ghost touch, 1 arrow +1 undead bane,1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 soothe syrup
Not sure about some holy water counts.
| SubiculumHammer |
And the artifacts Leeoli carries:
Flute: Though the exact effects of this flute can't be determined, it is quite obviously a cursed item, though well made. You feel as if this item could have captivated or maybe even controlled the skeletons and stirges on the upper floor, but you also sense that just playing it could come with a great cost.
Handaxe: This axe definitely emanates magic, though its exact effect is also unclear. You sense that this would be a powerful weapon against its original wielder, or to anything linked to the Lopper's dark past. However, you feel as if it would come with a price as well. The bloodstains on it are impossible to wipe away.
Hammer: This hammer seems to be an enlightening item - the wielder would be made more capable in the profession of smithing and any crafting associated with it. It also seems as if it would bring shame to its original wielder, though even a touch on it forces the mind to cloud slightly.
Holy Symbol: These symbols, obviously used by Father Charlatan to prove to his victims his good intentions, are all on fine silver chains, and are probably worth quite a bit altogether. For some reason, they cannot be untangled no matter what one does. You get the felling that these could reduce one's defense against divine casting, but it also seems as if they'd be successfully used as a ward for protection against some of the things that haunt the old prison.
| Rufus van Hildegoath |
Hi everyone! I apologize for my disappearance this summer. As I mentioned to GM in messages, we had just moved into a big old house that needs major attention and I also started a new job! Well, we've unpacked and settled in, hired a carpenter, and my job is starting to feel comfortable, and so I'd like to return to PbP. But this time, I only want to play in 1 or 2 games. GM allowed that I might slip back into this one as Rufus, and if that's alright with you all I'm keen to do so.
It looks like we're continuing our investigation of the prison, and have run into some interesting encounters in the lower levels!
| Rufus van Hildegoath |
Thank you! I was sad to go, too. I really enjoy this group's writing and dynamic, which is why I specifically sought out Nayr to ask to return :). I also look forward to meeting Henrik and Dura.
| Henrik Ardelean |
Welcome back, Rufus!
Vrilli: The bloodblock itself is treated as a DC 15 heal check for the purposes of stopping bleeding. All you have to do is spend the action to apply it, and it works!
| Rufus van Hildegoath |
No worries. Looking forward to it!
| Rufus van Hildegoath |
Mine has been doing that too. I have to sign in every time I visit. Very annoying :).
| SubiculumHammer |
This our loot. I don't know what people used in their last fight. If you could let me know what they used I can update the list. The party should try to turn some items into gold, I think.
Unassigned:
Ring of Keys
Masterwork Heavy Crossbow
MasterWork LongSword
Magic Mace (unidentified).
Stone of Alarm (Leeoli affixed it to the axe)
Fine theives' tools
Bronze ware medallion apparently from the shining crusade
An unframed Taldan painting of Stavian I
A set of fine silver hair clips
A well-made punching dagger
A pouch containing a dozen shurikens,
120 gp from haunt in the hole
500 gp found in safe
Zazaria:
5potion 1scroll of Lesser Restoration,
Wand lesser resoration Charges 12
2 Remove Disease potions,
Spirit Planchette
1 scroll detect undead -
2 scroll hid from undead
1 scroll protection from evil
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 CLW
healer kit
1 antiplague
Vrilli:
2 CLW,
1 CMW,
wand-CLW(11),
2 Holy
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 antiplague
1 soothe syrup
1 healer kit
Rufus:
3 CLW,
1 CMW,
Leeoli:
3 CLW,
1 CMW,
8 arrows +1,
1 smelling salt
1 dose of bloodblock
1 vial antitoxin
1 soothe syrup
Dangerous Artifacts:
Flute: Though the exact effects of this flute can't be determined, it is quite obviously a cursed item, though well made. You feel as if this item could have captivated or maybe even controlled the skeletons and stirges on the upper floor, but you also sense that just playing it could come with a great cost.
Handaxe: This axe definitely emanates magic, though its exact effect is also unclear. You sense that this would be a powerful weapon against its original wielder, or to anything linked to the Lopper's dark past. However, you feel as if it would come with a price as well. The bloodstains on it are impossible to wipe away.
Hammer: This hammer seems to be an enlightening item - the wielder would be made more capable in the profession of smithing and any crafting associated with it. It also seems as if it would bring shame to its original wielder, though even a touch on it forces the mind to cloud slightly.
Holy Symbol: These symbols, obviously used by Father Charlatan to prove to his victims his good intentions, are all on fine silver chains, and are probably worth quite a bit altogether. For some reason, they cannot be untangled no matter what one does. You get the felling that these could reduce one's defense against divine casting, but it also seems as if they'd be successfully used as a ward for protection against some of the things that haunt the old prison.
| Rufus van Hildegoath |
That is a very nice list, Sub. If you like, I can start a google spreadsheet that we can all edit. That might be easier than you having to post it after every fight. I could link to it in my tagline. I'm a Fighter--I've got nothing else to track :).
| Rufus van Hildegoath |
Done! See above.
| SubiculumHammer |
Getting close to sorting out all our loot on the new loot sheet Rufus set up. https://docs.google.com/spreadsheets/d/1Edta_GWYOV7a8mMUXG8feXUHL8ID-glS5Gq B_DGJdvQ/edit#gid=0
Character's personal gear might not go here consummables (e.g. potions), might go here, and also loot from dungeoning.
Looking over what we found, I see now that some of our items have decent gold value (i.e. spirit planchette). Has anyone in the party tried using it?