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About Leeoli MaleyeLeeoli MalEye (Human, Dual Talented)
AC with Mage Armor: 20
Extracts per Day:
Lvl 2
Initiative: +7 %BAB: +4 %CMB: +4
Studied Combat
##### at lvl 4 Added 14 skill pointbe cause 6+4 curr levelup plus retroactively add + 3 skills for levels 1-3 for gain in Int, + 1 for human
Inspired Panache (Ex):
Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier. Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.This ability alters the panache class feature. Deeds:
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn't negate the attack, which is still resolved as if the swashbuckler had not moved from her previous square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can perform this deed only while wearing light armor or no armor, and while carrying no heavier than a light load. Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature's result, the creature's attack automatically misses. The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. Inspiration (Ex): An investigator is beyond knowledgeable and skilled—he also possesses keen powers of observation and deduction that far surpass the abilities of others. An investigator typically uses these powers to aid in their investigations, but can also use these flashes of inspiration in other situations.
TrapFinding An investigator adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device checks (minimum 1). An investigator can use Disable Device to disarm magical traps. Alchemy (Su) Investigators are highly trained in the creation of mundane alchemical substances and magical potionlike extracts.When using Craft (alchemy) to create an alchemical item, an investigator gains a competence bonus equal to his class level on the skill check. In addition, an investigator can use Craft (alchemy) to
Trap Sense (EX) At 3rd level, an investigator gains an intuitive sense that alerts him to danger from traps, granting him a +1 bonus on Reflex saving throws to avoid traps and a +1 dodge bonus to AC against attacks by traps. At 6th level and every 3 levels thereafter, these bonuses increase by 1 (to a maximum of +6 at 18th level). Mutagen Alchemical Discovery create a mutagen that he can imbibe in order to heighten his physical prowess Unfailing Logic (Ex) An empiricist’s grasp of facts and data teaches him to anchor himself in reality, granting resistance to even the most potent illusions. At 4th level, an empiricist gains a +2 insight bonus on all Will saving throws against illusion spells or spell-like abilities that allow a save to disbelieve their effects. In addition he can spend one point from his inspiration pool as an immediate action to use his Intelligence bonus instead of her Wisdom bonus on all such saves for one round. At 8th level, the empiricist’s insight bonus increases to +4. At 16th level, he gains immunity to all illusion spells and spell-like abilities that allow a save to disbelieve the effects.
Studied Combat (Ex)With a keen eye and calculating mind, an investigator can assess the mettle of his opponent to take advantage of gaps in talent and training. At 4th level, an investigator can use a move action to study a single enemy that he can see.
Studied Strike (Ex) At 4th level, an investigator can choose to make a studied strike against the target of his studied combat as a free action, upon successfully hitting his studied target with a melee attack, to deal additional damage. The damage is 1d6 at 4th level, and increases by 1d6 for every 2 levels thereafter (to a maximum of 9d6 at 20th level). The damage of studied strike is precision damage and is not multiplied on a critical hit; creatures that are immune to sneak attacks are also immune to studied strike.
Formulae Book (7) Leeoli's Formulae Book
2nd Level (available)
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Dual Talented: Replace bonus Feat and skilled for +2 on an ability score:
Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits. =============================================== Alignment:
Chaotic-Good background:
Leeoli Maleye is the second eldest son of the Maleye family, an old Varisian family of caravanning wanderers. For as long as anyone can remember, and with origins mysterious as they are ancient, there has existed a feud between the Maleye family name and the undead. Wherever the Maleye's abide, the undead eventually seek them out. No prayer from a Maleye was heard, and the faithful were ever the first to fall...and it became clear that the Maleye family had no godly allies..although there was no evidence that the gods were their enemies either. It was not only the faithful that fell to the undead, however. The casualties were always grim: Death to an unwary child, undeath to a foolish man. It was not entirely unheard of for a Maleye child to be born bearing the mark of a Dhampir. Indeed Leeoli's own cousin, Darin Maleye, bore that undead blood; however even for Darin, the wrath of the undead was not spared, dying in a skeletal attack last Solstice. Over time the undead feud shaped the generations of Maleye's. While many Maleye's died, the quick and brightest survived...until Leeoli's great grandmother, Eliweih Maleye, a prodigy in her time, established what is now called the 'Maleye Curriculum'. The Maleye Curriculum had one core tenet: The Empirical Mind.
Eliweih Maleye arranged to capture the undead in cages, and subjected them to experiments to ascertain the natural law processes of their undead properties, their mindless animations, and malevolent nature.
Empirically driven fighting style with smart, quick tactics. It was on that solstice that Leeoli first met Prof. H. The undead were in hunt and Leeoli and his cousin Darin had been laying in ambush for a group of three zombies at the side of a moonlit clearing, when the Professor appeared striding down the path through the clearing. This had been most unexpected, and we were forced to spring our trap early else let this man stumble right into the shambling undead. Darin was always quicker than I, and flew in wielding a dagger in his right hand and a short blade in his left. The professor had looked up then, just realizing he wasn't alone...but it wasn't Darin he had sensed. Two animated corpses had exited the wood a few strides ahead. As the man stopped, frozen, I gave a yell to attract their attention, and darted in. Darin sliced the first, and stabbed the second in two lightning strikes, and as these fell, followed with application of vials of alchemical fire. Darin allowed himself a grunt of satisfaction, but he had forgotten: We had seen three undead. Darin's head burst.
future plans:
1 HD: Inspired Finesse- Weapon Finesse and Weapon Focus- Rapier, Fencing Grace
3 HD: FEAT-Combat Reflexes 4 HD: Talent- Mutagen 5 HD: FEAT-Extra talent: Quick Study 6 HD: Talent- Extend Potion 7 HD: FEAT-Extra talent: Infusion 8 HD: Talent- Sickening Offensive 9 HD: FEAT-Extra talent: Combine Extract 10 HD: Talent- Combat Inspiration 11 HD: Improved Critical- Rapier (cause I'm tired of using Keen Edge) |