| Race |
Human |
| Classes/Levels |
Cleric Ecclesitheurge 5 |
| Alignment |
NG |
| Deity |
Pharasma |
About Zazaria Rooke
Female Human Cleric of Pharasma (Ecclesitheurge) 5
NG Medium humanoid
Initiative +4 (+2 Dex +2 Trait)
Senses Perception +11 (+4 Wis, +2 Alertness, +5 Ranks)
Speed 30 feet
Languages Common, Celestial, Varisian
Ability Scores
Strength 8 (-1)
Dexterity 14 (+2)
Constitution 4 (-3)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 14 (+2)
Defence
Armour Class 12, touch 12, flat-footed 10 (+2 Dex)
Combat Manoeuvre Defence +14 (10 +3 BAB, -1 Str, +2 Dex)
Hit Points 11 (5 HD: 1d8)
Fortitude Save +4 (+0 Con, +4 base)
Reflex Save +3 (+2 Dex, +1 base)
Willpower Save +8 (+4 Wis, +4 base)
Offence
Base Attack Bonus +3(+3 melee touch, +5 ranged touch)
Combat Manoeuvre Bonus +2 (+3 BAB, -1 Str)
Melee
Quarterstaff +2 (1d6;19-20/x2)
Ranged
Light crossbow +5 (1d8; 19-20/x2; 80 feet)
Cleric Spells Prepared
3rd-level (2+1 domain spells/day) - Holy Javelin, Speak With Dead (Domain)
2nd-level (3+1 domain spell/day) - Burst of Radiance, Ghostbane Dirge, Weapon of Awe, Cat's Grace (Domain)
1st-level (4+1 domain spell/day) – Detect Undead, Divine Favor, Protection from Evil, Shield of Faith, Obscuring Mist (Domain)
0-level (at will) -- detect magic, guidance, resistance, read magic
Domains: Souls (Primary), Flowing (Secondary)
Feats, Skills and Special Abilities:
Feats: Alertness, Improved Channel, Extra Channel, Combat Casting
Traits: Chance Saviour, World Traveller
Skills:
Diplomacy 8 (Cha +2, Class +4, Rank +2)
Heal 10 (Wis +4, Class +3, Rank +3)
Knowledge (local) 7 (Int+2, Class +3, Trait +1, Rank +1)
Knowledge (religion) 9 (Int+2, Class +3, Rank +4)
Perception 11 (Wis +4, Feat +2, Rank +4)
Perform (Oratory) 6 (Cha +2, Rank +5)
Sense Motive 10 (Wis +3, Ranks +2, Class +3, Feat +2)
Spellcraft 10 (Int+2, Class +3, Rank +5)
Special Abilities:
Go With the Flow (su) (Suppress Strong Emotions, 1 round, 6/daily), (Flowing Domain Sp. Ab.)
Touch the Spirit World (su) (Enchant Weapon to affect Incorporeal, 4 rounds, 6/daily), (Souls Domain Sp. Ab.)
Blessing of the Faithful (su) (range 25’, grant ally +2 sacred bonus until end of your turn), (Ecclesitheurge Sp. Ab.)
Channel Energy 3d6 (DC 15, 7/daily)
Weapon and Armor Proficiency: An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but he's not proficient with any type of armor or shield. This ability replaces the cleric's weapon and armor proficiency.
Ecclesitheurge's Vow: At 1st level, an ecclesitheurge makes a vow to his deity to protect himself solely with his faith, not with armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, to use cleric domain powers, or to cast cleric spells.
Blessing of the Faithful (Su): As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge's next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.
Domain Mastery: At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain's spell list.
Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity and gain access to that domain's spell list instead of his secondary domain's spell list. He does not lose access to his secondary domain's granted powers or gain access to the other domain's granted powers.
This ability alters the domains ability.
Bonded Holy Symbol (Su): At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard's bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item.
As with a wizard's bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat's level prerequisite. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to his bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the object, function only for the ecclesitheurge. If a bonded holy symbol's owner dies or the item is replaced, the object loses all enhancements the ecclesitheurge added using this ability.
This ability replaces the increase to channel energy gained at 3rd level.
Experience
Progression medium
Current 6700
Needed 9000
Favoured Class Cleric
Favoured Bonus +1 skill point
Equipment
Scroll of Doom (CL 1st)Scroll of Lesser Restoration, Scroll of Protection from Evil, Scroll of Detect Undead, Scroll of Hide from Undead (2); Oil of Mage Armour (CL 1st) traveller's outfit, quarterstaff, dagger, cleric’s kit (in saddlebags), horse light, light crossbow, quiver (20 bolts), saddlebags, riding saddle
Weight 20 lbs.; Encumbrance light
Wealth
CP --
SP -- 10
GP -- 19
PP --
Valuables –
Description
First Steps
The coach lay on its roof, its one remaining wheel spinning crazily. Zazaria, awkwardly trying not to drop an apron-load of apples, approached warily. She’d seen the wagon teeter and roll over, the horse shying at some creature she had not been able to see. The driver had been flung clear of the wagon, but that had not saved him: he lay on his back, neck clearly broken, eyes staring vacantly into the brilliant blue sky.
This is Death, Zazaria thought.
She peered inside the shadowed interior. Someone moved, there was a faint gleam as an eye caught the light.
“Girl,” said a voice, fierce with the suppression of pain. “Girl, get help. Please, go quickly.”
Zazaria didn’t wait: she hoisted her skirts and broke into a run, trailing apples behind her. Death would not claim two souls, if only she could run fast enough.
Cleric of Pharasma
Zazaria is a small woman, who seems to make an effort to appear even smaller, as if she wishes not to be noticed. Her clothes are workaday travel attire, and her staff and symbol are made of wood. Her expression is one of hard-won and weary calm, but her eyes occasionally flash with a glint of mischief.
This somewhat closed countenance conceals an inquiring mind, a gentle calm and a not inconsiderable curiosity. Since she helped rescue Petros Lorrimor from the coaching accident as a young girl, she has pursued two paths: a great desire to see the world and its manifold wonders and a sense of vocation to aid those who live in terror of death (and whose terror of death often becomes a fear of life).
In addition to her chance encounter with Professor Lorrimor, Zazaria also met a travelling monk, whose example of studied calm and discipline remains an inspiration to her , even to this day. Her devotion to Pharasma is untarnished, but she also imagines herself pursuing the monastic arts at some point in her future.
For now - at least until the communication regarding Professor Lorrimor's demise reached her - she has been content to travel, offering counsel for the grieving and working as an itinerant healer.
It should be stressed that Zazaria doesn't really hold with the Pharasmin extremism prevalent in Ustalav: a gentle soul, she sees the self-mortifying practices of her co-religionists as explicable but thoroughly missing the point.