Welcome everyone; feel free to say hello and tell us a bit about yourselves. I'm 39, from MD (currently moving to NC) in the States, working father and husband.
Ask any questions you'd like about creation as you get going. Please consult the Player's companion for backgrounds and campaign traits. No need for a novel about your character, but a few paragraphs are always nice.
Creation:
Max HP
Max Gold
Lvl 1
20 point ability buy
2 traits (one campaign)
Working Dad and husband here (43), too, from Dunedin in New Zealand. New to PF, and very much looking forward to playing. No character as yet, still wading through options.
Hey guys. I'm 29 from Arizona. Pretty much brand new to tabletop type games, but it's looked like fun for a while. I'll have plenty of questions, so I'll apologize in advance.
Any suggestions on a good beginning class? I have about 0 hours of experience playing, but I have all the stuff from the humble bundle, so I should have something to fall back on. Spells and maneuvers still confuse me.
Is there a way to follow this thread so I get alerts when something is posted?
Good question, Durdrik, that's something I'd like to know also.
No need to apologise re questions, I'll have plenty too.
Character-wise, I'm thinking of running a spellcaster of some sort (front-runners at the moment: Sorcerer with the Celestial bloodline or Animist Shaman), so that might narrow down the options a bit.
at a guess, Fighters and Rogues might be the easiest option to begin with, but I could be well wrong about that
Morning all! Or evening...for at least one of you.
Sara - witch sounds awesome, and I love the background.
lemilio - Bard works great; I'll take a look over this weekend
MrA - love a good sorcerer, but that's just me. Either one would be great.
MrA and Durdrick - The great thing about Pathfinder is that they have a bevy of options for just about any class. It used to be that a fighter would just hit stuff, a rogue would sneak, and so on. With PF, you can go in just about any direction. Based upon the current party, you have some diversity, but could use a healer or front line guy. If I want to play something vanilla, I typically go to the core classes and select an archetype that's more in line with my background. If you look here for example:
Scroll down to the archetypes, and you can see how many options there are, even just to personalize a fighter! You can specialize in 2 weapons, shield use, etc. Each class has these, and it's a great way to make the character your own without branching out into anything too funky. If you need any help with this, please feel free to post in here or PM me; I and I'm sure the other characters, would be happy to help.
Another personal opinion - Monks are awesome! Check out all of the different fighting styles you can choose.
As far as I know, there is not an alert system that lets you know if there's a new post; I just check back multiple times during the day.
For those of you that are new to PbP roleplaying; please be aware that this will be nothing like a pen and paper game. The downfall is that an encounter that could take an evening in pen and paper could be a month in Pbp. The advantages of course are that we can play with enthusiastic players from all over the world and we don't have to be in the same room, and that we have time to create well-thought-out posts at our leisure. It's like collaborating on a story.
Sorry for the wordiness, but happy to answer any questions as they arise. I'll be checking in all day. I plan on having the kick-off post up for us whenever you guys are good with your characters; like I said in the invites, I'm in no hurry at all, and am re-acquainting myself with the GM process as is.
Looks good Asenath; I'll get into the details over the weekend.
Everyone, please keep your perception check modifiers at the top of your sheet like Asenath did - I'll be rolling many of these for you, as it keeps the suspense level up, and don't want to have to search them out.
Looking good guys! We're halfway there; I'll start adding some information into the campaign info thread over the next day or two. That thread (left-most tab) will be for common info, game mechanics, maps, treasure tally, and useful things like current combat initiative.
The gameplay thread will be where we post in character. If you have any questions about how to post, check the FAQ directly under your posting window. I don't have many strict rules, but ask that speech be in bold and thoughts be in italics.
Don't worry about the players and characters tabs; they'll input automatically as we post
Not really, just some passing traveller who provided inspiration - although if you want to make more of him, that's fine - and to provide some justification for some possible multiclassing as Monk (Flowing Master archetype) later.
You're able to get a crude map of Ravengro, the town to which you're headed:)
We'll be using 2 custom rules - harrow cards and trust. Harrow cards give you a single time use power that you can use at any time during this campaign. You'll get a new one with each campaign, and can find more on the way. You can select either the attribute or alignment power, not both.
Trust is the level of faith that the citizens of Ravengro have in your good intentions. High trust has many benefits, and low trust has many downfalls that can prove a hindrance to your progression.
If there's any other info you'd like to see as campaign info, let me know; this is as much for you as it is for me. Everyone feel free to give each others' characters a once over; I've spot checked them but didn't take the time to go through all of the math.
And, we're off! Please post in character in the Gameplay thread; limit ooc to this thread, or wrap it in a spoiler or /ooc tags if needed. Feel free to post anything about your trip to Ravengro if you like, or just your reaction to the prof's death and to seeing Kendra, and if you plan to be a pallbearer.
It is currently Wealday, month of Pharast, year 4716
I think that a journal should be on your character sheet or in the campaign info thread. If you put it here or in gameplay, it'll disappear as we post more and more, and you won't be able to find it again.
Guys, when we get into any sort of situation that needs it, I'll post a map in the campaign thread under, you guessed it - current map. I know, it's a crappy map, but I'm just getting back into it...they'll get better. And yes, those are 12 surly old men.
This is useful in movement, as you can tell me: Move B7-B8-C9, and attack C10, or something like that. They have a use, even if they don't look great.
Anyone have a Carrion Crown game die on them? We have a good crew of 3, much of the way through book 1. Could always use 1 or 2 more, and would be happy to take anyone who started the game and then had it fall through
I played some of Carrion Crown IRL, but never online. Would you consider the Moonlight Meditant, from the Dreamscarred Press Lords of the Wild playtest? The idea would be that the connection to Lorrimor, If still relevant, would be that he helped to get the Lycanthropy under control with incredibly experimental techniques.
I've been using them since 3.5e off and on, and honestly Soulknife is really a Psi-Lite class. They get power points, but nothing to really use them on. I can explain more in depth, but if you're uncomfortable with the addition of a vaguely psionic martial class, I can come up with something else, I'm sure.
Is there any chance we can get some concrete character creation guidelines? I've already got the concept I want to go for, both thematically and mechanically, it's just a matter of making sure I can pull it off.
This PC is from a Carrion Crown game that died out after less than a week had passed in-game. I'd be more than happy to tweak it to your character creation guidelines.
I was in a Carrion Crown game years ago and never got farther than the first in-game day, it's an AP that I would really like to play. This character was made for it, although I am quite flexible and can jump into a different role if needed. I just prefer to play something else than Witch/Oracle/Shaman, which I already play in my other games.
Indeed; there's an excellent Pathfinder Tale with lycanthropes in Ustalav...can't remember the name, but maybe Prince of Wolves or some such. Count Jeggare and Rhadovan...good stuff, and it paints a great picture of the area.
Would you mind a couple of rogueish vampire hunters? Just watched the Castelvania series on Netflix and me and my wife would love to get involved in a carrion crown game.
Wow, I'm surprised. I don't see many Lycanthropic character concepts in most groups, especially the table I play with. I thought I'd be at least a little special :(
Henric will be finished up in the morning, but he's essentially going to be (as far as party role is concerned) a moderately tanky, in-your-face, mobile bruiser who, as long as he isn't outright killed, can go all day long without issue. I haven't had a character take toughness since... Well, since last time I played Henric!
Sounds good havoc xiii; was the series good? Haven't caught that one yet
I liked it, of course there are only 4 episodes at the moment so it's mostly just background. My wife's character is mostly finished just needs more fluff and I'm still trying to figure out the best way I can make a whip into a deadly threat.
Henrik Ardelean CR 3
TN Medium Humanoid (Human)
Soulknife (Moonlight Meditant) 3
Init +4; Senses Perception +7
===== Defense ===== AC 19, touch 12, flat-footed 17; (+5 armor, +2 Dex, +2 shield)
hp 32 (3d10+6); fast healing 2
Fort +3, Ref +5, Will +4
DR 2/silver;
===== Offense ===== Spd 40 ft.
Melee 2 Claws +8 (1d4+5), PA Claws +7 (1d4+7)
Special Attacks list all special combat actions here, in alphabetical order. Do not list feats.
===== Statistics ===== Str 18, Dex 14, Con 14, Int 12, Wis 12, Cha 7
Base Atk +3; CMB +7
Feats Feral Vitality, Longstride Shift, Mental Leap, Power Attack, Speed of Thought, Toughness
Traits Chance Savior, Personalized Trick (Lifesurge Skills Acrobatics +6, Climb +9, Perception +7, Stealth +8, Survival +9
Languages Common, Sylvan
SQ add all special qualities here, listed alphabetically
Combat Gear+1 Chain Shirt, +1 Light Steel Shield; Other Gear 590gp
===== Special Abilities ===== Favored Class Bonus: +3/6 Blade Skill What it says on the tin.
Alternate Racial Trait: Practiced Hunter: +2 Stealth, Survival, and both are always class skills. Replaces Skilled.
[b]Transcendent Werewolf (Ex) A Moonlight Meditant cannot become a werewolf or lycanthrope, and loses such templates if he possesses them when he takes his first moonlight meditant level. In addition, at 1st level, he gains the shapechanger subtype and a shifting feat he qualifies for as a bonus feat, which he can swap whenever he rests for at least 8 hours.
Moonsilver Blade (Su) The moonlight meditant gains the ability to wrap himself in a silvery projection of energy, taking a form similar to a werewolf. Shifting feats appear similarly when used, rather than truly transforming him. At first level, the moonlight meditant's mind blade takes the form of a primary bite or 2 primary claw attacks, chosen when he forms his mind blade. They deal damage as appropriate for the moonlight meditant's size, and may shift their location freely, though they still count as being on hands and head for the purposes of using other weapons. He may hold or otherwise use objects (like shield) in his hands while attacking, but may not use a hand to attack with both a weapon and a claw. Mind blades are treated as silver for the purposes of vulnerabilites and oercoming damage reduction, and do not benefit from amulets of mighty fists or similar effects. At sixth level, a moonlight meditant gains both the bite and claw attacks.
Savage Pursuit (Ex) During his turn, a moonlight meditant can move up to 5 feet as a free action without provoking attacks of opportunity before each attack he makes with his mind blade; after this movement he may make his attack against any target within reach from his new position. The moonlight meditant cannot make an attack in this fashion against opponents he cannot reach from his new position. At 4th level, he can move up to 10 feet, at 8th level he can move up to 15, and at 16 he may move up to 20ft. A moonlight meditant may use this ability in the same turn he takes a 5-foot step, and vice-versa.
Enhanced Mind Blade (Su) Starting at 3rd level, all of a moonlight meditant's natural attacks gain an enhancement bonus on attack and damage equal to his mind blade's maximum enhancement bonus. In addition, he treats his natural weapons as both magic and silver for vulnerabilities and overcoming damage reduction. In addition, the moonlight meditant's bite and claw mindblades gain their normal progression of abilities, and do not need a +1 minimum enhancement bonus before gaining weapon special abilities. When a moonlight meditant chooses how he enhances his mind blade, his bite and each of his claws can be given their own combination of weapon special abilities.
Allocated Enhancements: Frost (+1) on both claws
Moonsilver BodyAt 3rd level, a moonlight meditant gains damage reduction 1/silver. At 7th level and again at every four moonlight meditant levels thereafter, this damage reduction increases by 1. This ability replaces psychic strike.
Telekinetic Athleticism (Blade Skill)(Su) The soulknife gains the benefits of the Mental Leap and Speed of Thought psionic feats while she maintains her psionic focus, and may expend her psychic strike's charge to fuel the secondary abilities of these feats instead of using her psionic focus.
Longstride Shift (Ex) 1/2 level+ConMod/day, +5ft per shifting feat to movement speed.
I think that's Henrik's crunch done and dusted, though I may have missed something; by all means, check on it and make sure I didn't miss anything. I'll spend a little bit more of the gold, most likely, but I think that should give a pretty good idea of what's going on there. :)
I've got to head out for a while, but I should be able to get a backstory up relatively soon, I hope.
Human fighter (lore warden) 3 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CG Medium humanoid (human)
Hero Points 1
Init +2; Senses Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 31 (3d10+9)
Fort +5, Ref +3, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
mwk whip +9 (1d3+4 nonlethal) or
short sword +7 (1d6+4/19-20) or
wooden stake +7 (1d4+4)
Ranged shortbow +5 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 14, Int 13, Wis 11, Cha 7
Base Atk +3; CMB +9 (+11 trip); CMD 21 (23 vs. trip)
Feats Combat Expertise, Combat Stamina, Exotic Weapon Proficiency (whip), Improved Trip, Power Attack, Weapon Focus (whip), Whip Mastery[UC]
Skills Acrobatics +3, Intimidate +4, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (religion) +7, Perception +2, Ride +4, Sense Motive +2, Spellcraft +5
Languages Common, Orc
SQ combat expertise, hero points, improved trip, power attack, weapon focus, whip mastery
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, potion of protection from evil (2), silversheen, alchemist's fire (2), holy water (4); Other Gear chain shirt, arrows (20), dagger, dagger, dagger, dagger, mwk whip, short sword, shortbow, wooden stake[APG] (4), campfire bead[APG], buttons (0.1 lb), conditioning oil for leather (0.4 lb), file, small (0.1 lb), hammer, leather paring knife (0.5 lb), leather straps (0.4 lb), masterwork holy symbol, metal polish (0.3 lb), neck guard[ARG], regents and powders used for treating wounds and making wards, salves, and other concoctions, sewing needle, silvered mirror, soft cloth (0.1 lb) (2), 775 gp
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Special Abilities
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Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Expertise [Combat Trick] Ignore penalty from Combat Expertise for stamina spent.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Trip [Combat Trick] Spend stamina points up to Str/Dex, bonus against trip equal to stamina spent.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power Attack [Combat Trick] 2 stamina points to use Power Attack only until end of turn, instead of the start of the next turn.
Weapon Focus [Combat Trick] 2 stamina points to gain Weapon Focus bonus on another weapon for 1 rd.
Whip Mastery Using a whip does not provoke attacks of opportunity
Whip Mastery [Combat Trick] Have at least 1 stamina point, whip deals 1d8 nonlethal. 2 stamina to increase whip damage one size.
So here's a rough draft of my build. At level 5 I can take focused weapon bumping my whips damage up.
Human unchained rogue 3 (Pathfinder Player Companion: Heroes of the Street 26, Pathfinder RPG Ultimate Combat 72, Pathfinder Unchained 20)
CG Medium humanoid (human)
Hero Points 1
Init +6; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 13 (+3 armor, +4 Dex, +1 dodge)
hp 27 (3d8+9)
Fort +3, Ref +7, Will +1
Defensive Abilities blade sense +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +6 (1d4+4/19-20) or
dagger +6 (1d4+2/19-20) or
dagger +8 (1d4+4/19-20) or
dagger +8 (1d4+4/19-20) or
dagger +8 (1d4+4/19-20) or
wooden stake +6 (1d4)
Ranged light crossbow +6 (1d8/19-20)
Special Attacks sneak attack (unchained) +2d6
--------------------
Statistics
--------------------
Str 11, Dex 18, Con 14, Int 12, Wis 10, Cha 12
Base Atk +2; CMB +2; CMD 17
Feats Blind-fight, Combat Stamina, Deific Obedience, Dodge, Two-weapon Fighting, Weapon Finesse
Traits chance savior, corpse hunter
Skills Acrobatics +9, Bluff +5, Climb +3, Diplomacy +7, Disable Device +9, Heal +4, Knowledge (local) +5, Knowledge (religion) +4, Perception +6, Ride +4, Sense Motive +5, Sleight of Hand +7 (+8 to conceal a light blade), Stealth +9, Survival +1, Use Magic Device +6
Languages Common, Goblin
SQ blades from the shadows, blind-fight, dodge, hero points, hidden blade, two-weapon fighting, weapon finesse
Combat Gear potion of cure light wounds (2), potion of cure moderate wounds, silversheen, caltrops, healer's kit, heartstake bolt[ARG] (5), holy water (4); Other Gear studded leather, crossbow bolts (20), dagger, dagger, dagger, dagger, dagger, light crossbow, wooden stake[APG] (4), muleback cords[APG], bedroll, belt pouch, chalk (10), flint and steel, grappling hook, hammer, hemp rope (50 ft.), masterwork backpack[APG], masterwork holy symbol, mess kit[UE], mirror, neck guard[ARG], piton (10), pot, regents and powders used for treating wounds and making wards, salves, and other concoctions, silvered mirror, soap, thieves' tools, torch (10), trail rations (5), waterskin, 770 gp
--------------------
Special Abilities
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Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades.
Blades from the Shadows (Ex) Can make attacks of opportunity against foes with cover.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blind-Fight [Combat Trick] 2 stamina points to ignore miss chance of creature hit until end of next turn.
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Dodge [Combat Trick] Up to double Dex bonus in stamina points, increase dodge bonus from Dodge by stamina spent.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Sneak Attack (Unchained) +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Two-Weapon Fighting [Combat Trick] Reduce two-weapon fighting penalty for primary hand by 1 for every 2 stamina spent.
Weapon Finesse [Combat Trick] 2 stamina points to negate shield's armor check penalty on attack rolls.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Hi!
Sunny California here & Father of three. As a profession, I stare at brains; write stories about them. Right now I am stripping a skull.
Just MRI scans.
I started playing a little more than a year ago on a GM Nayr invite; it was my first RP game since i dabbled in my early twenties. I've had a lot of fun, and its one of those things... Get to work, set my coffee down, roll some dice. Check back in at my afternoon cup. :} I like to see others write, an get a chance to practice mine.
We are pretty relaxed here and on for the haul. GM Nayr occasionally steps back, but returns. This is just what we do now and this AP is looking for a solid.
36, video game developer, living in the Netherlands, no kids. I've been playing tabletop RPGs since D&D 2nd edition, play-by-post for only about 6 years. I have a fair bit of spare time now that crunch for the last project is over, so I play games, read and annoy my ant queens who are just trying to get on with their life and lay some eggs. I really enjoy the play-by-post format for the character building and storytelling opportunities, but live playing is also fun (I run a Rise of the Runelords campaign with my minions from work).
I'm 32 and I also live in sunny cali, no kids that I am aware of. I've dabbled in high school but I didn't start serious playing until a little after that. I basically just work and play games, either the PC kind or the PBP kind.
Aye! We're from the southern wetlands where the sea is queen and she rules us with tide and beasts from the deep! A land where there is no winter, serpents are ever present and possessed by an unholy horde of flowers.... yep folks we're from Florida! Just a couple of starving artists who love to paint, draw, write, fish and enjoying life.
Sounds idyllic, havoc! Welcome everyone, looking forward to taking on the Whispering Way at your virtual sides...Working Dad (father of one 3yo boy), 45 years old from Dunedin NZ, chilly Scots-founded outpost in the South Pacific. My roleplaying chops, such as they are, stem from 25 on-again-off-again years of running Rolemaster. Pretty new to PF and enjoying it immensely.
Hello! I'm 24, and actually a dishwasher/Prep cook for a delicatessen, recently got my hours more in line, and I'm looking to get back into RPGs. My schedule is still a bit weird for an IRL game, but PbP fits the bill perfectly!
I've been playing since I was 17, started with d20 Modern, technically, which quickly transferred to 3.5e,then Pathfinder. I was a huge fan of psionics and initiating, and Dreamscarred Press has done a fantastic job of porting both subsystems, in addition to Magic of Incarnum, into the Pathfinder ruleset.
wow, nice spread of folks. Living in Minnesota, winter means I have lots of time to be online. I'm an archaeologist, professor of anthropology, dad of 3 nearly grown kids, been gaming since 1982 in one form or another... it's how I relax. Somewhat new to PBP, really enjoying it though.
I've been reading through the posts for this carrion crown so far and I'm sad that Asenath is gone (she's hilarious!). Nice to meet y'all.
Btw, subiculumhammer...love the name! I thought of naming this character Dura Mater
I've also been reading through a little bit. I'd be sad if the reason I was cut was that I'm young and still work a bunch, but I'd also understand. Whoever gets in, though, they should fit well in your group, I think. You've got several good applications, that's for sure. I don't envy you the decision.
Born in Tamrivena, Henric grew up fairly comfortably, as far as Ustalav denizens go. Though his father wished him to follow in his footsteps as a merchant, Henric was neither charismatic enough or interested in business, and being an unruly teenager, often spent time where he was told to stay away from.
Such was the case when he and a few friends spied a curious professor, wandering down the road from Ravengro's direction (though they'd never been, nor did they specifically know of it). Seeming a bit eccentric, they followed him, off the road, and into the small (compared to the shudderwood) forest directly south of Tamrivena.
What he was looking for, they hadn't the time to find out, as with a crack of a branch nearby, they were set upon by a pair of abnormally large wolves, and though the boys were older, and bodily able, they were untrained,and with Lorrimor on the less physical end of expertise, there were few survivors. Namely, Henric and Lorrimor, though Henric had taken a nasty bite to the arm.
Lorrimor quickly identified the shapechanging corpses as not wolves, but lycanthropes. He had never before encountered quite such a young case of curse infliction, however, and wondered whether there was an alternative to euthanasia. Over the course of the next year or so, Lorrimor nearly adopted the rambunctious youth, developing methods of suppression with the poor boy, gradually finding that, while difficult, it was far from impossible to control if caught early enough.
I don't like doubleposting, but here we go. There's still a chunk of time missing, namely between the end and Lorrimor's funeral, and why Henric missed it.
Edit : I didn't want the spoiler to be missed, and I know edits aren't always seen. I've been really busy the past few days, between moving furniture and work. Working salary in a restaurant is a mixed blessing to be sure.
Joseph I don't think being young and working a lot should be an issue in itself. I work odd hours - and Vrilli and I live in a rather different time zone (different cities though), so the posting can be a bit irregular and sometimes the timing is at odds with everyone else. The problems we had earlier were inconsistency or just plain old silence. Like your concept BTW!
I didn't figure it was quite that literal, but I should be able to post pretty regularly, if selected. I have plenty of free time as far as short bursts are concerned, just not really time to sit down and write, which is why that background took so long to actually pop up (and even then, I wrote that on my phone).
I'm glad you like my concept! I brought him to an IRL carrion crown game that lasted only a few sessions, unfortunately, but I really, really liked my concept for him, and the overall role he played in the party.
Hi All. Welcome I'm a 44 year old married father of two. I am employed as a clinical psychologist. I am lucky enough to live in a place that Mick Jagger once stated was the A***hole of the world (Invercargill, New Zealand).
FRP History: Started playing a Tunnels and Trolls (a D&D derivative) adventure run by my father in 1986. Since then I have played quite a bit of Rolemaster (often run by Mr Apollinax) and dabbled with various other systems.
Joseph: I don't think that age in itself is an issue and most of us old sods probably work decent hours (and some of us have to travel too). I think that sometimes younger folk have other more imporant priorities (e.g., relationships and career). In my own case most of those other matters are stable. I like your character concept also. BTW, age wise, the most useless and unreliable role players I know are middle aged married professional men with kids!
Dura Fletcher : Hehe! 'Tough mother' is a great character name!
Re Subiculum: Latin for "support", Curiously, the subiculum is part of the hippocampal formation in the brain, and the word 'hippocampus' originated from the Greek κάμπος kampos, "sea monster" or "sea horse"). Occult dusty tombs (and my particularly dusty dissertation) have revealed that the κάμπος kampos use a magical power called "BINDING," whereby features of experience are captured to form a cohesive image of the past, an image that can be stored and retrieved for decades.
But why hammer? Cuz it sounds bad ass.
Re anthropology: As it happens, my twin is an anthropologist at heart and perhaps training, although life took him into a different profession. Among all the great truths he has turned me on to, the most relevant might be that anthropologists are generally pretty fun and interesting people to have about. [Although by professional necessity, I plug my ears whenever he chides me for failing to recruit experimental samples that adequately represent the breadth of human diversity. :) ]
I never meant to insinuate that those of you older than I didn't have lives or work, I was just a tad discouraged, is all. Working sixty plus hours a week is taxing on the brain, as I'm sure y'all know, and sometimes I misinterpret things. It's also good to know that you like my concept, too! I'm liking my odds so far! :)
Edit: On the topic of my concept, by the nature of Henric's "gifts," he's actually pretty good at taking down (comparably powerful) lycanthropes, which is really appealing to me, thematically.
Vrilli: I had no idea you are a clinical psychologist! I did my psychology PhD in episodic memory, and am now doing autism neuroimaging research as a post-doc.
Actually, it varies now. I just made salary, so I work my schedule, plus whenever I'm needed. For a while, I s working almost eighty hours a week, but that's the extent of it. If only it was bringing me down a career path I wanted to close, it would feel worth it, but I can't complain too much! It keeps a roof over my head and food on the table! :)