GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


1,201 to 1,250 of 2,046 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

Shane

Fort: 1d20 + 5 ⇒ (12) + 5 = 17


Seawater initiative
1d20 - 5 ⇒ (4) - 5 = -1

Ha! Beat that!


female bloodline (gold dragon) sorceress

Reyth init: 1d20 + 7 ⇒ (17) + 7 = 24

MM1: 1d4 + 1 ⇒ (3) + 1 = 4
MM2: 1d4 + 1 ⇒ (4) + 1 = 5
MM3: 1d4 + 1 ⇒ (2) + 1 = 3


Corwyn Initiative: 1d20 + 1 ⇒ (10) + 1 = 11


Detroit Initiative: 1d20 + 1 ⇒ (18) + 1 = 19

Moving up to attack (-5 Combat Expertise)
To-Hit: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d10 + 6 ⇒ (5) + 6 = 11


Init: 1d20 + 1 ⇒ (3) + 1 = 4

Crossbow shot: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
+2 Pact Augmentation and Precise Shot, so no melee penalty
Crossbow Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Wow. Those are really bad rolls!


3d6 ⇒ (6, 4, 4) = 14
1d6 ⇒ 5
1d20 ⇒ 2


Reflex: 1d20 + 2 ⇒ (5) + 2 = 7


target: 1d4 ⇒ 3
1d20 + 6 ⇒ (5) + 6 = 11
2d6 + 4 ⇒ (3, 2) + 4 = 9
grab: 1d20 + 10 ⇒ (11) + 10 = 21


Detroit Pour Oil onto Ooze Attempt (vs Touch): 1d20 + 1 ⇒ (19) + 1 = 20

If Hit: No damage (yet)

50% Chance to Ignite when hit with fire: 1d100 ⇒ 1

Fire Damage: 1d6 ⇒ 3
Next Round of Burn: 1d6 ⇒ 5

AC is currently 26/Touch 17/Flat-footed 18 (+4 Armor, +4 Shield, +1 Dex, +1 Dodge, +1 Fighter, +5 Combat Expertise)


female bloodline (gold dragon) sorceress

Reyth scorching ray: 1d20 + 4 ⇒ (8) + 4 = 12

BURN: 4d6 ⇒ (3, 5, 3, 5) = 16


Crossbow shot: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
+2 Pact Augmentation and Precise Shot, so no melee penalty
Crossbow Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Crackle!: 1d3 ⇒ 1


Male Human Expert 3

Spear: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d8 + 7 ⇒ (1) + 7 = 8


Target: 1-4 Detroit, 5-10 Walton
target: 1d10 ⇒ 3

slam: 1d20 + 6 ⇒ (13) + 6 = 19


Detroit brute force attack with light throwing hammer.

To-Hit: 1d20 + 2 ⇒ (6) + 2 = 8 (-5 Combat Expertise)

Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Bludgeoning


Ooops, forgot Reflex save!

Reflex: 1d20 + 2 ⇒ (13) + 2 = 15


female bloodline (gold dragon) sorceress

Reyth crossbow: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d8 ⇒ 2


pick: 1d6 ⇒ 5
spear if needed: 1d6 ⇒ 2


Male Human Expert 3

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13


Shane, feeling acid burned

cure light wounds potion: 1d8 + 1 ⇒ (6) + 1 = 7


Detroit Move Silent (-11 Armor Check, -2 for Chain Shirt, -9 for Masterwork Twoer Shield, +1 Dex)

Move Silent: 1d20 - 10 ⇒ (18) - 10 = 8


Detroit Initiative: 1d20 + 1 ⇒ (15) + 1 = 16


female bloodline (gold dragon) sorceress

Reyth initiative: 1d20 + 7 ⇒ (2) + 7 = 9


Corwyn initiative: 1d20 + 2 ⇒ (8) + 2 = 10


Door Greeter: 1d20 - 1 ⇒ (10) - 1 = 9
Thorn: 1d20 + 2 ⇒ (19) + 2 = 21
Aerys: 1d20 + 2 ⇒ (5) + 2 = 7
Larsa: 1d20 ⇒ 1


shane

initiative: 1d20 + 7 ⇒ (3) + 7 = 10


Male Human Expert 3

Init: 1d20 + 1 ⇒ (9) + 1 = 10


Init: 1d20 + 1 ⇒ (15) + 1 = 16
Crossbow shot: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Crossbow Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Critical Damage!: 1d8 + 3 ⇒ (1) + 3 = 4


Shane

rapier 1 - attack: 1d20 + 8 ⇒ (10) + 8 = 18
rapier 1 - damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
rapier 1 - damage - if dueling: 1d6 ⇒ 2
rapier 1 - damage - if sneak attack: 1d6 ⇒ 1

rapier 2 - attack: 1d20 + 8 ⇒ (5) + 8 = 13
rapier 2 - damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
rapier 2 - damage - if dueling: 1d6 ⇒ 6
rapier 2 - damage - if sneak attack: 1d6 ⇒ 5


Knowledge (Religion): 1d20 + 25 ⇒ (3) + 25 = 28
Knowledge (Nature): 1d20 + 25 ⇒ (19) + 25 = 44
Knowledge (Arcana): 1d20 + 25 ⇒ (2) + 25 = 27
Knowledge (Local): 1d20 + 26 ⇒ (14) + 26 = 40
Knowledge (The Planes): 1d20 + 25 ⇒ (6) + 25 = 31


Corwyn attack: 1d20 + 8 ⇒ (16) + 8 = 24
Corwyn damage: 1d8 + 1 ⇒ (1) + 1 = 2


Crit confirmation?: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23


Detroit war-axe attack!

To-Hit: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 6 ⇒ (6) + 6 = 12

AC 26/Touch 17/Flat 18 until his next turn.


female bloodline (gold dragon) sorceress

Reyth club: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d6 + 1 ⇒ (1) + 1 = 2


[dice=Corwyn attack]1d20+10
[dice=Corwyn damage]1d8+9


Corwyn attack: 1d20 + 10 ⇒ (12) + 10 = 22
Corwyn damage: 1d8 + 9 ⇒ (5) + 9 = 14


Male Human Expert 3

Claw: 1d20 + 9 ⇒ (3) + 9 = 12
Damage: 1d6 + 5 ⇒ (1) + 5 = 6


Thorn

shortsword attack: 1d20 + 0 ⇒ (17) + 0 = 17
shortsword damage: 1d6 ⇒ 1
shortsword damage = sneak attack: 1d6 ⇒ 5

Shane

rapier 1 - attack: 1d20 + 8 ⇒ (10) + 8 = 18
rapier 1 - damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
rapier 1 - damage - if sneak attack: 1d6 ⇒ 4

rapier 2 - attack: 1d20 + 8 ⇒ (9) + 8 = 17
rapier 2 - damage: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6
rapier 2 - damage - if sneak attack: 1d6 ⇒ 4


Crossbow shot: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Crossbow Damage: 1d8 + 3 ⇒ (2) + 3 = 5


Knowledge checks on the statue:

Knowledge (Religion): 1d20 + 19 ⇒ (3) + 19 = 22
Knowledge (Nature): 1d20 + 19 ⇒ (20) + 19 = 39
Knowledge (Arcana): 1d20 + 19 ⇒ (18) + 19 = 37
Knowledge (Local): 1d20 + 21 ⇒ (18) + 21 = 39
Knowledge (The Planes): 1d20 + 19 ⇒ (14) + 19 = 33
Knowledge (History): 1d20 + 15 ⇒ (11) + 15 = 26

Knowledge checks on the bracer:

Knowledge (Religion): 1d20 + 19 ⇒ (3) + 19 = 22
Knowledge (Nature): 1d20 + 19 ⇒ (8) + 19 = 27
Knowledge (Arcana): 1d20 + 19 ⇒ (16) + 19 = 35
Knowledge (Local): 1d20 + 21 ⇒ (16) + 21 = 37
Knowledge (The Planes): 1d20 + 19 ⇒ (18) + 19 = 37
Knowledge (History): 1d20 + 15 ⇒ (1) + 15 = 16


Knowledge (Arcana): 1d20 + 19 ⇒ (17) + 19 = 36
[dice=Knowledge (The Planes)]1d20+19[dice]


Knowledge (The Planes): 1d20 + 19 ⇒ (11) + 19 = 30


Throwing Hammer attack!

To-Hit: 1d20 + 4 ⇒ (5) + 4 = 9

Damage (If Applicable): 1d4 + 4 ⇒ (4) + 4 = 8


Initiative
Shane: 1d20 + 7 ⇒ (12) + 7 = 19
Walton: 1d20 + 1 ⇒ (4) + 1 = 5
Reyth: 1d20 + 7 ⇒ (4) + 7 = 11
Danos: 1d20 + 1 ⇒ (16) + 1 = 17
Detroit: 1d20 + 1 ⇒ (3) + 1 = 4
Corwyn: 1d20 ⇒ 17
Thorn: 1d20 + 2 ⇒ (19) + 2 = 21
Aerys: 1d20 + 2 ⇒ (1) + 2 = 3
Larsa: 1d20 ⇒ 20
FGWE: 1d20 + 1 ⇒ (16) + 1 = 17


FGWE ranged atk: 1d20 + 5 ⇒ (10) + 5 = 15
1d4 + 2 ⇒ (3) + 2 = 5
FGWE green breaker: 2d6 ⇒ (2, 1) = 3

Reflex saves
Larsa: 1d20 + 3 ⇒ (13) + 3 = 16
Thorn: 1d20 + 3 ⇒ (18) + 3 = 21
Aerys: 1d20 + 2 ⇒ (13) + 2 = 15

Balance checks
Larsa: 1d20 + 5 ⇒ (14) + 5 = 19
Thorn: 1d20 + 4 ⇒ (12) + 4 = 16
Aerys: 1d20 + 3 ⇒ (16) + 3 = 19


female bloodline (gold dragon) sorceress

Reyth reflex: 1d20 + 3 ⇒ (9) + 3 = 12
Reyth strength: 1d20 + 1 ⇒ (2) + 1 = 3


Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
Strength: 1d20 + 4 ⇒ (14) + 4 = 18


Shane

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11
Balance: 1d20 + 6 ⇒ (18) + 6 = 24


Reflex check: 1d20 + 1 ⇒ (19) + 1 = 20
STR check: 1d20 + 1 ⇒ (17) + 1 = 18


Male Human Expert 3

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Strength: 1d20 + 5 ⇒ (15) + 5 = 20

1,201 to 1,250 of 2,046 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Merc's Savage Tides: Gameplay All Messageboards

Want to post a reply? Sign in.