GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


1,051 to 1,100 of 2,046 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>

Male Human Expert 3

Walton init: 1d20 + 1 ⇒ (1) + 1 = 2


Initiative:

Danos: 1d20 + 1 ⇒ (17) + 1 = 18
Corwyn: 1d20 ⇒ 16
Razorbats swarm: 1d20 + 2 ⇒ (15) + 2 = 17
Bath dwellers: 1d20 - 2 ⇒ (20) - 2 = 18
Manx: 1d20 + 1 ⇒ (3) + 1 = 4
Oto: 1d20 + 1 ⇒ (10) + 1 = 11

Razorbat swarm damage:
Detroit: 1d10 ⇒ 3
Walton: 1d10 ⇒ 5

Dwellers vs. Manx
o1: 1d20 + 4 ⇒ (16) + 4 = 20
o2: 1d20 + 4 ⇒ (20) + 4 = 24
crit check: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 3d4 + 3 + 2d3 ⇒ (3, 4, 1) + 3 + (1, 2) = 14


Detroit Fort: 1d20 + 10 ⇒ (6) + 10 = 16

Detroit Acid Touch Attack: 1d20 + 4 ⇒ (15) + 4 = 19 (+5 BAB +1 Dex -2 Tower Shield)
Damage: 1d6 ⇒ 2 Acid (counts as AoE so I think the swarm takes 1.5 times this value?)

Splash Damage to Walton: 1 Acid

If the throw misses the bat swarm's touch AC, it goes 1d8 ⇒ 4 direction off-target, but since it's within 10' (1 range increment), I'm not sure if lands in a square that can fail to miss the bat swarm with the splash damage. So if miss, 1 Acid damage to the bat swarm anyway?


Male Human Expert 3

Fort: 1d20 + 7 ⇒ (3) + 7 = 10


female bloodline (gold dragon) sorceress

Manx crossbow: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d8 ⇒ 2


Danos Binding check DC 20: 1d20 + 7 ⇒ (9) + 7 = 16 Failed! Danos shows the sign and has his personality influenced.

Amon, the Void Before the Altar:

Influence: Surly and irritable

Sign: Rams horns

Darkvision: 60 ft

Fire breath: Standard action, 40 ft line, 4d6 fire, Reflex save DC 15 for half, 5 round recharge

Ram attack: 1d6+1 damage, +1d8 damage on charge

Pact augmentation: +1 insight to attack rolls


Danos Fire Breath: 4d6 ⇒ (2, 1, 5, 6) = 14


Razorbat swarm Reflex save:
1d20 + 7 ⇒ (15) + 7 = 22

Corwyn, 1 charge from Healing Belt on Manx:
2d8 ⇒ (7, 4) = 11


female bloodline (gold dragon) sorceress

FIREBALL: 2d6 ⇒ (6, 1) = 7

Manx crossbow: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d8 ⇒ 7


shane

thrown oil: 1d20 + 7 ⇒ (16) + 7 = 23


blob 1 aoo
1d20 + 4 ⇒ (20) + 4 = 24
blob 2 aoo
1d20 + 4 ⇒ (2) + 4 = 6
blob 1 crit check
1d20 + 4 ⇒ (20) + 4 = 24
blob 1 crit damage
2d4 + 2 + 2d3 ⇒ (2, 4) + 2 + (2, 2) = 12


Detroit Fort: 1d20 + 10 ⇒ (19) + 10 = 29

Acid Throw: 1d20 + 4 ⇒ (17) + 4 = 21 vs. Touch

Damage: 1d6 ⇒ 6


Male Human Expert 3

Spear: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d8 + 7 ⇒ (6) + 7 = 13


Bat swarm damage on Detroit
1d10 ⇒ 9

Giant Amoeba 1
target: 1d2 ⇒ 2
attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage: 1d4 + 1 + 1d3 ⇒ (4) + 1 + (3) = 8

Giant Amoeba 2
target: 1d2 ⇒ 2
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 1 + 1d3 ⇒ (3) + 1 + (2) = 6

extra oil: 1d3 ⇒ 1
extra oil: 1d3 ⇒ 3


Detroit CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Quick Draw Danos
1d20 + 6 ⇒ (17) + 6 = 23
1d8 + 3 ⇒ (6) + 3 = 9
cracklebolt: 1d3 ⇒ 1

Corwyn heal check
1d20 + 8 ⇒ (3) + 8 = 11


Shane

spot things: 1d20 + 4 ⇒ (17) + 4 = 21

Oto

spot: 1d20 ⇒ 2


Detroit Spot: 1d20 ⇒ 15

Detroit Throw: 1d20 + 4 ⇒ (12) + 4 = 16 vs. Touch

Ignition (51 or Better): 1d100 ⇒ 41

Damage: 1d6 ⇒ 1 Fire, Set on Fire and Burn Next Round


Male Human Expert 3

Init: 1d20 + 1 ⇒ (9) + 1 = 10


female bloodline (gold dragon) sorceress

Reyth init: 1d20 + 6 ⇒ (16) + 6 = 22


Oto

initiative: 1d20 + 1 ⇒ (17) + 1 = 18

shane
initiative: 1d20 + 7 ⇒ (18) + 7 = 25


Detroit Initiative: 1d20 + 1 ⇒ (16) + 1 = 17


female bloodline (gold dragon) sorceress

Burnbabyburn: 2d6 ⇒ (4, 1) = 5


Monstrous Sea Spider on the move
1d20 + 3 ⇒ (1) + 3 = 4

Spider save
1d20 + 3 ⇒ (8) + 3 = 11

Extra oil damage
1d3 ⇒ 2

Spider bite
1d20 + 4 ⇒ (8) + 4 = 12


Spider bite at the moving Shane
1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d6 ⇒ 4


Shane

avoiding evil spider poison and dying in agony: 1d20 + 5 ⇒ (14) + 5 = 19


Detroit Swing (-2 Combat Expertise): 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d10 + 6 ⇒ (5) + 6 = 11


Male Human Expert 3

Stab minus soft cover: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


female bloodline (gold dragon) sorceress

On FYRE: 2d6 ⇒ (5, 5) = 10


Danos Init: 1d20 + 1 ⇒ (14) + 1 = 15 Unless you already rolled for me

Danos Crossbow: 1d20 + 6 ⇒ (6) + 6 = 12 Adjusted for shooting into melee if necessary
Crossbow damage (normal bolt): 1d8 + 3 ⇒ (1) + 3 = 4


Reflex: 1d20 + 2 ⇒ (17) + 2 = 19


Shane's In Serach Of...
1d20 + 3 ⇒ (5) + 3 = 8


Shane knowing and spotting

Knowledge - Local: 1d20 + 5 ⇒ (1) + 5 = 6
Spot: 1d20 + 4 ⇒ (10) + 4 = 14


Detroit's Jump Check: 1d20 + 3 ⇒ (7) + 3 = 10 vs. Distance in feet to the platform (DC 20 for 20 feet?)

Fail by four or less, he can grab the ledge and pull himself up if he makes a DC 15 Reflex save.

Reflex: 1d20 + 2 ⇒ (1) + 2 = 3


Spot Checks:
1d20 ⇒ 10
1d20 ⇒ 17
1d20 ⇒ 19

Climb Checks:
1d20 + 3 ⇒ (4) + 3 = 7
1d20 + 3 ⇒ (14) + 3 = 17
1d20 + 3 ⇒ (12) + 3 = 15
1d20 + 3 ⇒ (16) + 3 = 19
1d20 + 3 ⇒ (10) + 3 = 13


Shane

Balance: 1d20 + 6 ⇒ (9) + 6 = 15

initiative: 1d20 + 7 ⇒ (19) + 7 = 26


Initiative: 1d20 + 1 ⇒ (6) + 1 = 7

To-Hit (-5 Combat Expertise): 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Corwyn initiative: 1d20 + 1 ⇒ (15) + 1 = 16


Danos Init: 1d20 + 1 ⇒ (10) + 1 = 11


Initiative:
Water Arrivals
1d20 + 3 ⇒ (17) + 3 = 20
Manx, Oto
1d20 + 1 ⇒ (1) + 1 = 2
1d20 + 1 ⇒ (8) + 1 = 9

Underwater charge
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 1 ⇒ (5) + 1 = 6

Concealment check (51-100 hits)
1d100 ⇒ 98
1d100 ⇒ 64

Damage
2d6 ⇒ (1, 3) = 4


shane

balance: 1d20 + 6 ⇒ (13) + 6 = 19


Fort #1: 1d20 + 10 ⇒ (17) + 10 = 27
Fort #2: 1d20 + 10 ⇒ (3) + 10 = 13


Shane

attack with bow #1: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
arrow damage #1: 1d6 ⇒ 3

attack with bow #2: 1d20 + 7 - 2 ⇒ (17) + 7 - 2 = 22
arrow damage #2: 1d6 ⇒ 3


Male Human Expert 3

Swim: 1d20 + 7 ⇒ (17) + 7 = 24


Attack with spear: 1d20 + 6 ⇒ (12) + 6 = 18
Damage with spear: 1d8 + 1 ⇒ (1) + 1 = 2


Danos Crossbow: 1d20 + 6 - 6 ⇒ (19) + 6 - 6 = 19
Crossbow damage: 1d8 + 3 ⇒ (7) + 3 = 10


Shane

swim: 1d20 + 10 ⇒ (7) + 10 = 17

attack - rapier: 1d20 + 8 ⇒ (17) + 8 = 25
damage - rapier: 1d6 + 2 ⇒ (1) + 2 = 3

swim: 1d20 + 10 ⇒ (6) + 10 = 16

attack - dagger: 1d20 + 4 ⇒ (19) + 4 = 23
damage - dagger: 1d4 + 1 ⇒ (2) + 1 = 3


Acquatic spider vs. Detroit
1d20 + 3 ⇒ (8) + 3 = 11

Spider rider
1d20 + 3 ⇒ (1) + 3 = 4


Male Human Expert 3

Swim: 1d20 + 7 ⇒ (15) + 7 = 22
Claw: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


female bloodline (gold dragon) sorceress

Manx swim: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14

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