GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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Alchemist Fire Burn Damage: 1d6 ⇒ 4

Following Round Burn Damage: 1d6 ⇒ 6


Shane

fire arrow: 1d20 + 7 ⇒ (13) + 7 = 20
arrow damage: 1d6 ⇒ 3


Random rolls, nothing at all to be concerned about!
1d20 + 4 ⇒ (3) + 4 = 7
1d20 ⇒ 3


female bloodline (gold dragon) sorceress

Reyth attempt: 1d20 + 1 ⇒ (5) + 1 = 6


Spidey v. Walton
1d20 + 6 ⇒ (18) + 6 = 24
Damage
1d8 + 6 ⇒ (5) + 6 = 11


Male Human Expert 3

Fort: 1d20 + 7 ⇒ (8) + 7 = 15
Claw: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Claw: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 6 ⇒ (5) + 6 = 11


Detroit Throw at Spider (-2 Range, -4 Firing into melee) vs. Touch
To-Hit: 1d20 ⇒ 4
Ignite (51 or Higher): 1d100 ⇒ 5
Fire Damage: 1d6 ⇒ 2


Manx Webcutter
1d6 + 1 ⇒ (2) + 1 = 3

Friendly Neighbors
1d20 + 1 ⇒ (18) + 1 = 19

Poison
1d3 ⇒ 1

Black Widow
1d20 + 6 ⇒ (15) + 6 = 21
dam: 1d8 + 6 ⇒ (6) + 6 = 12

Mite @ Detroit
1d20 + 3 ⇒ (6) + 3 = 9

Mites @ Danos
1d20 + 2 ⇒ (9) + 2 = 11
1d20 + 2 ⇒ (11) + 2 = 13
water spider: 1d20 + 4 ⇒ (11) + 4 = 15
dam: 2d3 ⇒ (3, 1) = 4

Mites @ Oto
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (8) + 2 = 10


Danos Fire Breath: 4d6 ⇒ (4, 3, 4, 4) = 15


Detroit Acid Flask attack!

To-Hit: 1d20 ⇒ 1 vs. Touch
Damage: 1d6 ⇒ 5 Acid


Male Human Expert 3

Fort: 1d20 + 6 ⇒ (17) + 6 = 23
Fort: 1d20 + 6 ⇒ (18) + 6 = 24


[dice=Healing Belt charge]2d8[dice]


[roll=Healing Belt]2d8[/roll]


[roll]2d8[/roll]
2d8 ⇒ (3, 2) = 5


female bloodline (gold dragon) sorceress

Reckoning: 4d6 ⇒ (6, 3, 1, 2) = 12


Shane

fire arrow: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
arrow damage: 1d6 ⇒ 2


female bloodline (gold dragon) sorceress

attack roll: 1d20 + 4 ⇒ (15) + 4 = 19


Corwyn Attack: 1d20 + 9 ⇒ (6) + 9 = 15
Corwyn Damage: 1d8 + 4 ⇒ (2) + 4 = 6


Spider save
1d20 + 4 ⇒ (17) + 4 = 21

ice blasts @ Detroit
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (18) + 3 = 21
damage: 2d3 + 2 ⇒ (3, 2) + 2 = 7


Heal Check 1: 1d20 + 8 ⇒ (16) + 8 = 24
Heal Check 2: 1d20 + 8 ⇒ (1) + 8 = 9


Melee attack vs. Spider: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d10 + 6 ⇒ (9) + 6 = 15


spot: 1d20 + 4 ⇒ (11) + 4 = 15


Lesser Restoration: 1d4 ⇒ 2


Danos Listen: 1d20 + 4 ⇒ (5) + 4 = 9


mite1: 1d20 + 1 ⇒ (20) + 1 = 21
mite2: 1d20 + 1 ⇒ (3) + 1 = 4
spider: 1d20 + 4 ⇒ (14) + 4 = 18
mite3 touch: 1d20 - 1 ⇒ (6) - 1 = 5


Let's see if we can switch things up a little, going for the mite this time:

To-Hit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 8 ⇒ (1) + 8 = 9


Danos Crossbow: 1d20 + 6 ⇒ (10) + 6 = 16
Crossbow damage: 1d8 + 3 ⇒ (1) + 3 = 4


Detroit dam: 1d3 - 1 ⇒ (3) - 1 = 2

mite rider@Det: 1d20 + 1 ⇒ (19) + 1 = 20
spider@Det: 1d20 + 4 ⇒ (2) + 4 = 6
mite ray@Det: 1d20 - 1 ⇒ (15) - 1 = 14

mite ray1@Shane: 1d20 + 2 ⇒ (1) + 2 = 3
mite ray2@Shane: 1d20 + 2 ⇒ (6) + 2 = 8

damage Shane: 1d3 + 1 ⇒ (2) + 1 = 3


Switching back to spider:

To-Hit: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 8 ⇒ (9) + 8 = 17


Shane

Attack - Rapier 1: 1d20 + 8 ⇒ (13) + 8 = 21
damage- Rapier 1: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10
dueling damage - Rapier 1: 1d6 ⇒ 3 (if dueling)

Attack - Rapier 2: 1d20 + 8 ⇒ (2) + 8 = 10
damage- Rapier 2: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
dueling damage - Rapier 2: 1d6 ⇒ 3 (if dueling)


Corwyn KD roll vs spider: 1d20 + 24 ⇒ (11) + 24 = 35
Corwyn KD roll vs mites: 1d20 + 19 ⇒ (4) + 19 = 23


Corwyn attack vs spider: 1d20 + 10 ⇒ (12) + 10 = 22
Corwyn damage vs spider: 1d8 + 5 ⇒ (6) + 5 = 11


1d20 + 2 ⇒ (18) + 2 = 20
1d20 + 4 ⇒ (17) + 4 = 21

1d20 + 1 ⇒ (13) + 1 = 14
1d20 - 1 ⇒ (4) - 1 = 3

spider bite: 1d6 ⇒ 2


Detroit against the mite (0 Combat Expertise this time!)

To-Hit: 1d20 + 11 ⇒ (16) + 11 = 27
Damage: 1d10 + 8 ⇒ (3) + 8 = 11


Corwyn attack vs mite: 1d20 + 8 ⇒ (15) + 8 = 23
Corwyn damage vs mite: 1d8 + 3 ⇒ (4) + 3 = 7


Shane

Attack - Rapier 1: 1d20 + 8 ⇒ (1) + 8 = 9
damage- Rapier 1: 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
dueling damage - Rapier 1: 1d6 ⇒ 1 (if dueling)

Attack - Rapier 2: 1d20 + 8 ⇒ (6) + 8 = 14
damage- Rapier 2: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
dueling damage - Rapier 2: 1d6 ⇒ 5 (if dueling)

Fort save: 1d20 + 5 ⇒ (20) + 5 = 25


Danos Listen: 1d20 ⇒ 12


female bloodline (gold dragon) sorceress

Reyth claw1: 1d20 + 3 ⇒ (4) + 3 = 7
Reyth claw2: 1d20 + 3 ⇒ (7) + 3 = 10

Reyth damage claw1: 1d4 + 1 ⇒ (2) + 1 = 3
Reyth damage claw2: 1d4 + 1 ⇒ (1) + 1 = 2

Manx scimitar: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d6 ⇒ 6


Knowledge (Religion): 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge (Nature): 1d20 + 9 ⇒ (1) + 9 = 10


Danos Expel Vestige Check DC 20: 1d20 + 8 ⇒ (5) + 8 = 13


Knowledge (Religion): 1d20 + 19 ⇒ (10) + 19 = 29
Knowledge (Nature): 1d20 + 19 ⇒ (15) + 19 = 34
Knowledge (Arcana): 1d20 + 19 ⇒ (12) + 19 = 31
Knowledge (History): 1d20 + 15 ⇒ (1) + 15 = 16
Knowledge (Local): 1d20 + 21 ⇒ (7) + 21 = 28
Knowledge (The Planes): 1d20 + 19 ⇒ (7) + 19 = 26


Bullrush versus mite (+5 if BAB counts): 1d20 + 4 ⇒ (4) + 4 = 8


female bloodline (gold dragon) sorceress

Reyth sense motive: 1d20 + 4 ⇒ (14) + 4 = 18
Reyth knowledge arcana: 1d20 + 7 ⇒ (14) + 7 = 21


Shane

sense motive: 1d20 + 2 ⇒ (9) + 2 = 11
spot doors: 1d20 + 4 ⇒ (20) + 4 = 24


Shane

Knowledge (local): 1d20 + 5 ⇒ (6) + 5 = 11
Knowledge (nobility): 1d20 + 3 ⇒ (5) + 3 = 8


Leraje Binding check DC 15 (with Expel Vestige penalty): 1d20 + 7 - 10 ⇒ (10) + 7 - 10 = 7

Failed, as I figured. Danos shows the sign and is influenced.

Pact Augmentation (2):
+1 insight bonus on attack rolls x2

Leraje:

Sign: You look sickly and diseased,and your skin becomes sallow and pockmarked.

Influence: While influenced by Leraje, you become quiet and unassuming. Leraje still feels considerable guilt about the actions that led her to become a vestige, so she requires that you not attack any elf or creature of elven blood, including half-elves and members of the various elf subraces, such as drow.

Granted Abilities: You gain supernatural powers related to Leraje’s skills in life, as well as the ability to fire arrows that literally wound your target’s pride.

Hide Bonus: You gain a +4 competence bonus on Hide checks.

Low-Light Vision: You gain low-light vision. If you already have it naturally, you gain superior low-light vision and can see three times as far as your light source would normally illuminate. Thus, a torch that illuminates a 20-foot radius would allow you to see clearly up to 60 feet and provide you with shadowy illumination to a distance of 120 feet.

Precise Shot: You gain the benefit of the Precise Shot feat.

Ricochet: As a standard action, you can make a single ranged attack against two adjacent targets. Make a single attack roll and apply that result to the Armor Class of both targets. Any hit you score deals damage to the target normally. Extra damage from abilities such as sneak attack or sudden strike apply to only one target, which you must designate prior to making the attack roll.

Weapon Proficiency: While bound to Leraje, you are proficient with the composite longbow, composite shortbow, longbow, and shortbow. If you were already proficient with any of these weapons, you instead gain a +1 competence bonus on attack rolls with them.


Knowledge (Religion): 1d20 + 19 ⇒ (19) + 19 = 38
Knowledge (Nature): 1d20 + 19 ⇒ (12) + 19 = 31
Knowledge (Arcana): 1d20 + 19 ⇒ (10) + 19 = 29
Knowledge (Local): 1d20 + 21 ⇒ (14) + 21 = 35
Knowledge (The Planes): 1d20 + 19 ⇒ (20) + 19 = 39


Shane - hoping to notice the lurking monster with acid dripping jaws concealed above them on the ceiling...

initiative: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28


2d6 + 4 ⇒ (6, 5) + 4 = 15
CMB: 1d20 + 10 ⇒ (14) + 10 = 24


Male Human Expert 3

Init: 1d20 + 1 ⇒ (10) + 1 = 11

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