GM Merc's Savage Tide

Game Master Mercurion

GM Merc's Savage Tide


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Male Human Expert 3

Will: 1d20 + 4 ⇒ (16) + 4 = 20

Glaive: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 2d6 + 9 ⇒ (5, 4) + 9 = 18


throws Holy Water: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18


Holy Water Damage: 2d4 ⇒ (3, 4) = 7


female bloodline (gold dragon) sorceress

ranged touch attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 4d6 ⇒ (4, 4, 2, 6) = 16


female bloodline (gold dragon) sorceress

confirm crit: 1d20 + 4 ⇒ (9) + 4 = 13


female bloodline (gold dragon) sorceress

caster level: 1d20 + 5 ⇒ (9) + 5 = 14


1d20 + 13 ⇒ (19) + 13 = 32
1d8 + 3 ⇒ (4) + 3 = 7

1d20 + 13 ⇒ (1) + 13 = 14
1d8 + 3 ⇒ (1) + 3 = 4


1d20 + 8 ⇒ (17) + 8 = 25
1d8 + 5 ⇒ (1) + 5 = 6

Miss chance (miss on 1-50)
1d100 ⇒ 49

Surge
2d6 - 2 ⇒ (5, 2) - 2 = 5

Distance
1d6 ⇒ 3

Danos
Ref Save
1d20 ⇒ 15
Bal
1d20 ⇒ 16

Stabilization (on 91-100)
1d100 ⇒ 15


Reflex: 1d20 + 2 ⇒ (20) + 2 = 22

STR Check: 1d20 + 6 ⇒ (15) + 6 = 21


Potion of CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Expert 3

Glaive: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14


Shane

attack rapier 1: 1d20 + 8 + 2 - 2 ⇒ (7) + 8 + 2 - 2 = 15
damage rapier 1: 1d6 + 2 ⇒ (1) + 2 = 3

attack rapier 2: 1d20 + 8 + 2 - 2 ⇒ (4) + 8 + 2 - 2 = 12
damage rapier 2: 1d6 + 2 ⇒ (6) + 2 = 8


Hezz Fort save
1d20 + 12 ⇒ (16) + 12 = 28

Full attack
1d20 + 13 ⇒ (8) + 13 = 21
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 13 ⇒ (8) + 13 = 21
1d8 + 3 ⇒ (1) + 3 = 4


Male Human Expert 3

Keep chopping: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14


female bloodline (gold dragon) sorceress

clubattack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d6 + 1 ⇒ (5) + 1 = 6


[roll=Corwyn ranged touch attack]1d20+7[/roll]
[roll=Corwyn damage]6d6+5[/roll]
[roll=Corwyn CL check]1d20+3[/roll]


Corwyn ranged touch attack: 1d20 + 7 ⇒ (1) + 7 = 8
Corwyn damage: 6d6 + 5 ⇒ (6, 1, 5, 5, 3, 6) + 5 = 31
Corwyn CL check: 1d20 + 3 ⇒ (15) + 3 = 18


Shane

attack rapier 1: 1d20 + 8 + 2 - 2 ⇒ (20) + 8 + 2 - 2 = 28
damage rapier 1: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

attack rapier 2: 1d20 + 8 + 2 - 2 ⇒ (5) + 8 + 2 - 2 = 13
damage rapier 2: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

rapier 1 critical ?: 1d20 + 8 + 2 - 2 ⇒ (7) + 8 + 2 - 2 = 15
critical damage rapier 1: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Hezz AoO
1d20 + 13 ⇒ (18) + 13 = 31
1d8 + 3 ⇒ (5) + 3 = 8

Hezz v Walton
1d20 + 12 ⇒ (15) + 12 = 27
1d8 + 3 ⇒ (7) + 3 = 10
1d20 + 12 ⇒ (9) + 12 = 21
1d8 + 3 ⇒ (6) + 3 = 9

GWE ranged v. Corwyn
1d20 + 6 ⇒ (16) + 6 = 22
1d6 + 1 ⇒ (4) + 1 = 5


Male Human Expert 3

Nothing to do but keep hacking: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19


Corwyn Healing Belt: 2d8 ⇒ (3, 2) = 5


Corwyn Healing Belt: 1d28 ⇒ 17


Shane

Use silk rope: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15


female bloodline (gold dragon) sorceress

clubflanking attack: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Slashabout!
1d20 + 12 ⇒ (17) + 12 = 29
1d20 + 3 ⇒ (16) + 3 = 19
Derp 1d8 + 3 ⇒ (8) + 3 = 11

Die puny human, die!
1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 3 ⇒ (3) + 3 = 6
1d20 + 12 ⇒ (5) + 12 = 17
1d20 + 3 ⇒ (9) + 3 = 12
Double Derp
Derp 1d8 + 3 ⇒ (2) + 3 = 5
Derp 1d8 + 3 ⇒ (5) + 3 = 8

Gurgle
1d20 + 8 ⇒ (6) + 8 = 14
1d8 + 5 ⇒ (4) + 5 = 9


Male Human Expert 3

One more slash: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 +2 more if I still have that bonus from earlier
Damage: 2d6 + 9 ⇒ (1, 1) + 9 = 11 +2 more if I still have that bonus from earlier.


Healing Belt on Danos: 2d8 ⇒ (2, 2) = 4


Detroit Attack To-Hit: 1d20 + 13 ⇒ (2) + 13 = 15

Damage: 1d10 + 11 ⇒ (5) + 11 = 16


female bloodline (gold dragon) sorceress

Reythclub: 1d20 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12
damage: 1d6 + 1 ⇒ (6) + 1 = 7


Greenie
1d20 + 8 ⇒ (2) + 8 = 10
1d8 + 3 ⇒ (8) + 3 = 11


potion of Cure Moderate Wounds: 2d8 + 2 ⇒ (2, 7) + 2 = 11


female bloodline (gold dragon) sorceress

MM1: 1d4 + 1 ⇒ (4) + 1 = 5
MM2: 1d4 + 1 ⇒ (2) + 1 = 3
MM3: 1d4 + 1 ⇒ (1) + 1 = 2


Detroit To-Hit: 1d20 + 13 ⇒ (14) + 13 = 27

Damage: 1d10 + 11 ⇒ (3) + 11 = 14


Corwyn attack: 1d20 + 11 ⇒ (12) + 11 = 23
Corwyn damage: 1d8 + 6 ⇒ (4) + 6 = 10


Knowledge (The Planes): 1d20 + 19 ⇒ (13) + 19 = 32
Knowledge (Arcana): 1d20 + 19 ⇒ (18) + 19 = 37
Spellcraft: 1d20 + 12 ⇒ (14) + 12 = 26


generic knowledge of sea Gods: 1d20 ⇒ 6


Rolly rolly
1d20 + 3 ⇒ (20) + 3 = 23


Detroit Initiative: 1d20 + 1 ⇒ (2) + 1 = 3


Male Human Expert 3

Walton init: 1d20 + 1 ⇒ (14) + 1 = 15


Corwyn Initiative: 1d20 ⇒ 1


female bloodline (gold dragon) sorceress

Reyth init: 1d20 + 4 ⇒ (6) + 4 = 10


Danos init: 1d20 + 1 ⇒ (16) + 1 = 17

Dead Enders init: 1d20 + 1 ⇒ (17) + 1 = 18


Shane init: 1d20 + 7 ⇒ (3) + 7 = 10


rutterkin: 1d20 + 8 ⇒ (15) + 8 = 23
dretch: 1d20 + 4 ⇒ (16) + 4 = 20
quasit Modo: 1d20 + 5 ⇒ (18) + 5 = 23

Modo wand dmg: 2d8 ⇒ (1, 5) = 6


Detroit to-hit: 1d20 + 9 ⇒ (19) + 9 = 28

Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Rapier #1 hit: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
damage Rapier #1: 1d6 + 2 + 2 ⇒ (2) + 2 + 2 = 6

Rapier #2 hit: 1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 22
damage Rapier #2: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Male Human Expert 3

Will: 1d20 + 4 ⇒ (3) + 4 = 7


female bloodline (gold dragon) sorceress

club attack: 1d20 + 4 ⇒ (8) + 4 = 12
club damage: 1d6 + 1 ⇒ (5) + 1 = 6


Danos, from the stairs, with the crossbow.
1d20 + 6 ⇒ (7) + 6 = 13
1d8 + 3 ⇒ (3) + 3 = 6

Rutterkin AoO v. Shane
1d20 + 8 ⇒ (17) + 8 = 25
1d10 + 3 ⇒ (1) + 3 = 4

Dretch AoO v. Reyth
1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 1 ⇒ (2) + 1 = 3


female bloodline (gold dragon) sorceress

club attack: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 + 1 ⇒ (3) + 1 = 4

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