GM Lari's Dead Man's Debt (Core) (Inactive)

Game Master Dhenn

Quicksand

Aspis Camp
Dehu Inu


Silver Crusade

Feel free to dot in

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Ilmakis' here :)

Faction: Scarab Sage
PFS: # 22523-28
Day job: Perform (Oratory): 1d20 + 4 ⇒ (8) + 4 = 12

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Dotting and Day Job!

PFS ID: 15208-18
Faction: The Exchange
Day Job (Craft): 1d20 + 8 ⇒ (1) + 8 = 9

Ack!

Silver Crusade

I had a few interested players. Deciding randomly, I've reached out to a level 3 dwarven cleric of Torag. Hopefully they'll dot in soon.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

I will be at PaizoCon UK this week-end. I'm not sure I will be able to post.

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Greetings. I'm glad to be here for another CORE game.
Have played through Scion of the Skykey part 1 thru 3.
Positive Energy Cleric.

PFS#:76925-36
Faction: The Exchange
Day Job: None. Surviving an adventure is hard enough. :)

Sovereign Court

LN Dwarf Monk 10 *Core*

Interesting. Back to 4 wizards, a cleric, and a monk then. =)

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

D'lack is not a wizard :P

And this time, your cleric will be able to heal you !

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Interesting. 3 dwarves?

Sovereign Court

LN Dwarf Monk 10 *Core*
D'lack Firestar wrote:
D'lack is not a wizard :P

Close enough for government work!

Sovereign Court

LN Dwarf Monk 10 *Core*

One can never have too many dwarves!

Lari, can you mark the previous thread inactive?

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Ack! I had an issue with my RSS reader and the new thread totally dropped of my radar. Catching up now.

Silver Crusade

For those who haven't heard, PBP Gameday V has been announced!

In the first session, I'm looking to run a Core table of Sky Key Solution. I don't think it's likely that we'll wrap this up in time to take this group, though. If you guys aren't sick of me yet and want to play with a different character, I'm open to tier suggestions.

I'll also be looking to play in Classic, so if you're planning on running, I'd appreciate a heads up.

Sovereign Court

LN Dwarf Monk 10 *Core*

Ya, I saw that, and decided to try GMing something...
We'll see how it goes =)

Ya, doubt we'd finish in a month, given we're not even out of town yet =)
Though its certainly doable.

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

I too will be runnning something though I'm not sure what to run as yet.

I have placed out a few recruitment for Gamesday V. Do take a look if interested.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Hi guys, I will fly to the US tomorrow.

Don't hesitate to GMPC my character. During the diplomacy phase he will try to help the diplomats (+4 to diplomacy) and will support from afar in case of combat (have the feat for ranged combat, remember he has +1 on each damage dice for fire spells.)

I hope to be able to resume my usual posting once arrived.

I will aslo GM - a lot - at GenCon. My ability to post will be scarce during these four days.

Sovereign Court

LN Dwarf Monk 10 *Core*

I imagine the boards in general will be a bit slower during GenCon =)

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Pretty much yes.

Silver Crusade

IC update tomorrow but combat will start partway through you jumping across.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Who is up right now? Everyone?

Sovereign Court

LN Dwarf Monk 10 *Core*

Yup!

The two remaining guys are grouped together.
So its them, then us, to the end!

Silver Crusade

[Shameless Plug]Wyatt's player is joining the Core Serpent's Rise I'm running for the gameday. I know many of you have already played, but if you hadn't there is space in both Core and Standard.[/shamelessplug]

Sovereign Court

LN Dwarf Monk 10 *Core*

The new rules regarding credit and death and such, kinda make playing these a bit less fun.

Had pondered joining and applying the credit to Doubtful (thus it would apply once we're done this scenario and he reaches 6)

But the new penalties for dying with pregens annoy me! So am waffling.

Silver Crusade

While I'm really sure how I feel about them yet, I kinda see the logic. On the bright side, unless you catastrophically mess up, the chronicle will cover the 2,000, and the pregen gear should cover the rest. Assuming you don't end up extremely dead. But you won't need a true resurrection, probably.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Already play both in CORE and Standard.

Sovereign Court

LN Dwarf Monk 10 *Core*

Question: does anyone know if a monk can use stunning fist while grappling?

ie: if I maintain a grapple, and choose to do damage, can I use stunning fist with that?

The relevant Stunning Fist text wrote:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw

I know a grapple counts as an attack roll... and choosing to do damage while grappling uses your unarmed strike damage. Just not sure if its the same as an actual unarmed attack. Seems like it should be ok, but one never knows.

Silver Crusade

Hmm...never something I've seen come up before. My first thought was no, but your argument makes sense. I'll need to look at language more closely and get back to you.

While we're doing housekeeping things, the end of this scenario is not too far away. There had been discussion of following this up with Beyond Azlant Ridge. Does that still sound good to people?

Sovereign Court

LN Dwarf Monk 10 *Core*

I'm ok with the plan to continue into the jungle. (Are going to register it as part of Gameday V?)

Though I've heard a few horror stories about the scenario... nothing specific... so not sure what the issues were... still, hope we don't end up in the high tier (D will be level 6)

Silver Crusade

Yeah, that one can be part of the Gameday.

Having run it before, I really liked it, and I think my players did too, but I see what frustrates other people about it.

Avoiding spoilers, I think there are a couple parts of the scenario where the rules are unclear, and can be interpreted in an extremely deadly way. For my in-person party, I think it ended up being a a pretty brutal struggle, but in a fun, challenging, way rather than a frustrating seemingly impossible one. As a player, that's the sweet spot where most of my favorite scenarios fall.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Seems good for D'lack !

The Exchange

PFS #76925-36 Male Dwarf Cleric 6 | HP: 57 /57| AC: 17/10/17|Init: +4| Perc: +8| Fort: +10 | Ref: +4| Will: +11| CMB: +6| CMD: 16| Warhammer: +7;1d8+3| Sling: +3;1d4+2 |Channel Energy 3d6 3/4
Skills:
Acrobatics: -3| Appraise:+0| Bluff:+1| Climb:-1| Diplo:+8| Heal:+7| Intimidate: +1| Kn.( Reli): +6| Kn (His & Nob):+5/4| Ling:+4| Sense Motive: +11| Stealth: -3| Survival: +4| Swim: -1|

Well You may use stunning fist during a grapple as long as you make your grapple check and declare your usage of Stunning feat.

That's how I'd rule it.

I maybe able to play that scenario.

Sovereign Court

LN Dwarf Monk 10 *Core*

Hrmm... I realize I can attempt to pin him, but where exactly can I go from there?

Doubtful's not built as a grappler type (heck, the only reason he has the feat at all was due to limited options in Core for the bonus feats =))
Hadn't meant to do it at all here, til he crit poor Imrana and the altar went all evil-spooky on us.

I don't have a rope handy, so getting one would be a standard action.
But I need a standard to maintain the grapple. So technically, I can never tie him up, right? Not without someone else getting the rope?

And aren't lycanthropes able to shapeshift? If we tied it up, it could just turn into a bat and escape?

Pondering future options =)

Silver Crusade

On closer consideration, I'll allow the Stunning Fist, so there's a chance your action economy issue becomes less problematic...but yes, based on Imrana's knowledge check, there's a significant chance it becomes a bat and flies away. Pinning would either buy your allies time to get rope out or to pound on it a bit.

For what it's worth, you do recognize that your unarmed strikes will not yet penetrate werebat DR.

Sovereign Court

LN Dwarf Monk 10 *Core*

Heh. ~40% chance of working. Not great, but doable.

Don't get silver til level 7, so ya, would have to get some damage past the DR before the rider could trigger. Wonder if its 5 or 10...

Sovereign Court

LN Dwarf Monk 10 *Core*

Hmm... more grappling questions.

Under Combat..Grapple wrote:

Pin: You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

Under Combat..Armor Class wrote:
Dodge Bonuses: Dodge bonuses represent actively avoiding blows. Any situation that denies you your Dexterity bonus also denies you dodge bonuses.
Under Combat..CMD wrote:
A creature can also add any circumstance, deflection, dodge, insight, luck, morale, profane, and sacred bonuses to AC to its CMD.

So, if I pin this guy, I lose my dex bonus to AC.

If I lose my dex bonus to AC, I also lose all dodge bonuses to AC.
If I lose my dodge bonuses to AC, then my CMD will drop by 5 points.

Am I interpreting this correctly? If so I don't think I want to pin this fellow... as being pinned does not affect his CMB at all.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Yes, you interpret it correctly

Silver Crusade

We're pretty much at the endgame here, though we still have a few things to resolve before I hand out chronicles. If you haven't given me a day job, please do so now. If you're slow track or anything like that, a reminder never hurts.

If you're continuing on for Beyond Azlant Ridge, please let me know what level you expect to be when we're done, for tier-math purposes.

If it helps you prepare, in-tier characters can expect 1,903 gp, and 1,205 for out of tier.

Sovereign Court

LN Dwarf Monk 10 *Core*

Day Job: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21, 20 for 20!

Doubtful will be level 6 now.

Scarab Sages

Sorcerer 6
Spoiler:
HP 32/32 | AC23 (11FF, 14T) | Perception +7, Sense Motive -1 | +4 Init | Fort +3, Ref +6, Will +4 | Spell 1 : 7/7 Spell 2 : 5/5

Will use my reroll on my Day job

Perform (Oratory): 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22

Like Doubtful, 20 for 20 :)

D'lack will still be 4th level :)

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Bad day job roll was up at the top of the thread. And Dunkel already used his re-roll.

Silver Crusade

Chronicles are here Chronicles

Computer's being a bit wonky so they're not quite as filled out as usual. I'm sure you guys can handle the rest.

The Exchange

Male Dwarf Fighter1/Wiz5 | Max HP 65 | AC 15* (T11/FF15) | F: +8 (+10)* R: +2* W: +5* | Perc +15 | Init +0

Thanks as always for another great run.

Something that I noticed has maybe caused some snags is while at the tabletop I tend to roll out enemies in separate initiatives or initiative groups, I almost always keep the initiatives of the enemies as one group in PbP, taking the average modifier for the group. This way I can keep slinging it to the entire set of players after I take GM actions, versus having the weird "It's a single players action" post as a GM since I believe a lot of folks will check in once or twice a day, and if that happens an hour after a player checks in, they go a whole cycle without a post. It ends up having more swing-style combats though, since enemies all going together can be deadly, but players also going all together is pretty deadly for enemies too.

Silver Crusade

I've been moving more towards that system for some of my other games, so if nobody objects we can use that.

When people are ready, you can dot in here. If people are ready to start Monday, we can get rolling then.

Beyond Azlant Ridge

Sovereign Court

LN Dwarf Monk 10 *Core*
GM Lari wrote:

Chronicles are here Chronicles

Sweet! Vermin Repellent!

Silver Crusade

Blunt arrows are also pretty nice. The character who's getting GM credit for this is definitely not an archer, but he's picking up a couple quivers to loan out to the party for DR purposes.

Sovereign Court

LN Dwarf Monk 10 *Core*

Hm... can you really get a +1 bow for 500 gp (in the high tier)? Is that a typo?

And didn't the yellowheart stuff also give a -2 on damage? That wasn't noted on the GM note.

Silver Crusade

As to the first question, I assume it's a copy-paste error from the low tier.

For the second, that was actually an error on my part. The -2 to damage only actually applies to ammunition, not regular weapons. I don't think it had any substantial consequences, though.

Sovereign Court

LN Dwarf Monk 10 *Core*

Still waiting for folks to check in to Azlant Ridge! In case you missed the link Lari included a few posts up.

Well, Imrana and Wyatt at least =)

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