Male Elven Rogue(Cutpurse)/1
Chaotic Neutral
Init +3
Senses
Perception +5, Sense Motive +3
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DEFENSE
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AC: 16, touch 13, flat-footed 13 (Armor +3, Dex+3)
HP: 9 (1d8+1)
Fort +1, Ref +5, Will -1
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OFFENSE
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Speed 30 ft. (In Armor, 30 ft.)
Melee: Short Sword +2 (1d6+2/19-20)
Melee: Dagger +2 (1d4+2/19-20)
Ranged: Darts +3 (1d4+2)
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STATISTICS
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Str 14, Dex 16, Con 12, Int 14, Wis 8, Cha 14
Base Atk +0; CMB +2; CMD 15
Feats: Deft Hands, Black Marketeer
Skills: Acrobatics +7, Appraise +6, Bluff +6, Diplomacy +6, Disable Device +9, Escape Artist +7, Know(Local) +7, Perception +5, Sense Motive +3, Sleight of Hand +10, Stealth +7
Traits: I Know a Guy, Child of the Streets
Languages: Common, Elven, Varisian, Skald
Combat Gear: Studded Leather Armor, short sword, dagger x2, dart x6
Other Gear: thieves' tools, cold weather outfit, potion of CLW x1
Assets 1023 gp
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SPECIAL ABILITIES
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Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.
Sneak Attack, 1d6: The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Measure the Mark: When a cutpurse makes a Sleight of Hand check to take something from a creature, the target makes its Perception check before the rogue makes her Sleight of Hand check, and the rogue knows the Perception check result. She can decide whether or not to make the check based on the results of the target’s Perception check. If the rogue elects not to make the check, she can make a Bluff check, opposed by the target’s Sense Motive, to prevent the target from noticing the attempt.
Dragonkiller: (single use)