GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm just being... cynical. D20 and its alignment system is one thing I find... troubling about it. Don't mind me.

EDIT: Also, don't look now, but I think it's the socialites' time to shine.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I got this. Former lamb to the rescue!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Or the priest has this. Yeah. Well, at least I can pose as the bad cop or something with that intimidate roll.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Either way. I don't need the glory, I'm happy just to assist.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Oh well. The aid another pushes it to 20, with a natural 20 Intimate (there goes a glorious crit :,0). Should get some advantage. :)

Besides, I've kinda of stolen the spotlight by kicking down the door, stabbing Yargin to 0 and skewering the dog. I keep getting all high rolls! (Which is probably bad news for later when the RNG's change their mind again.)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

And with that declaration, I suddenly feel the urge to name said blade. Hmm, how about 'Sheperd', the protector of lambs?


Aww. Sounds like I am missing fun stuff while freezing at work


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I always get weekends off (or Fri and Sat nights for day laborers :) ).


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Ah! I see where the north door was now. Kind of ascew for me, but it may be my android.


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Nicholas Sparrow wrote:
Ah! I see where the north door was now. Kind of ascew for me, but it may be my android.

Nicholas misses the door and instead comes crashing through the wall like Kool-Aid Man. The baddies immediately give up. :)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

"Taste the power of the sun!" Nicholas says. Looking back at the sound of a shout, he shouts back, "What do you mean I got the wrong script? And my name's not Jim Jones already!"


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Hopefully all those 1s I'm rolling mean I won't have any left for when we encounter Lamm himself :-)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

And Aerel saves the day! With a 0-level spell!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Baby steps. I debated blasting them with their buddies' wand, but... it's worth more to save at the moment, I think. If we have trouble dealing with these blokes, then I might start blasting them with missiles.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Let's get 'em!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Someone ought to bull rush one of these bozos into the acid pit.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I'll be out at dinner tonight, so I pre-posted Shaeda's actions! I'm pretty pleased with her!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Nice rolls there. :P

I'm going to hold off and see which one survives until my turn, given how our last combat went. :P


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Well, It'll take folks time to even get to them, except Marvel, of course, so I figure he'll be there. If not him, then my Intimidate can go against the Orc.

Jumping off landings is dangerous at 1st level! But dammit, she's a sailor chick! Shame there wasn't a chandelier to ride down!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I am tempted to jump down, too, because I've got Acrobatics... but I'm also tempted to try blasting them with spells, namely rays of frost.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

The daze was certainly awesomely executed!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm almost feeling like I ought to have gone wizard, given this party composition. xD


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

We'll make it work!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Indeed!


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

We should trade Emma in for a real Bard though!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aw, don't tease her. I'm sure she'll come in handy once she gets over her squeamishness.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Humans, Varisians especially, are naturally squeamish!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

So in 8 days we managed over 500 posts total. Loving it.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I'm not going to ask how you know that.

Also, I debated having more explanation for why Aerel isn't nearly as disturbed, given that he had to see his wife's corpse, but it comes down to elvish inclination - they tend not to be quite so disturbed by deaths as most humans, especially when they're not personally connected.

Mind, Aerel thought Yargin was dead - he has no ranks in Heal. xD


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Now you just need to grab a bow, a dwarf frenemy, and a fan group and you'll be good. I think Shaeda will fit the dwarf role well. :D


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Hah. Nah, Shaeda's not beard-y enough to be a dwarf. Plus, she's not likely to be a frenemy for Aerel - they both pay their respects to Calistria, after a fashion.

I have a bow already! Aerel's not as good at using it as Marvel is, but he is capable of shooting arrows. :P

As for a fan group, well... charisma 11. Sparrow's more likely to get one than Aerel.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I just found out that the Assamir can have fox ears and tail as distinctive features, as well as a whole slew of other options. I don't think I'll want to ever use another race again.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Aerel Thelon wrote:

Hah. Nah, Shaeda's not beard-y enough to be a dwarf. Plus, she's not likely to be a frenemy for Aerel - they both pay their respects to Calistria, after a fashion.

I have a bow already! Aerel's not as good at using it as Marvel is, but he is capable of shooting arrows. :P

As for a fan group, well... charisma 11. Sparrow's more likely to get one than Aerel.

Maybe an alter self spell to make her a bearded halfling.

You'll have to be good enough with the bow to melee crit a giant elephant without taking a hit.

As for Cha...yeah, no dice there. You'd need at least an 18. Legolas has no dump stats.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Alter self isn't a warpriest spell.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I guess there really is no hope for Aerel, then.


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Shaeda Stormborn wrote:
Alter self isn't a warpriest spell.

Ahem.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Aha! Aerel knows which spell to choose for next level now. He's saved!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Huh. Who knew?


Actually my lack of usefulness has everything to do with the game rolling on while I am either at work or asleep. I did pass out after work but it was a long and very cold night.

I am left in the back since I cannot post while at work cause my phone is slow and currently I would have to force myself thought the party to get to the physical fight. I was also left in the back last fight and would have had to force my up then to.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, that's something I was kind of concerned with - that it might be hard for players to keep up due to timezones. I'm not entirely sure how to handle that, though.


It is honestly a little irritating. I am simply not able to keep up.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, I can imagine. :(


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

We should get you a ranged weapon - you've got a higher Dex than strength anyway :-)

But with a 30 feet movement speed you can get to the half-orc by moving to where Nicholas is, jump down (with a good enough acrobatics to not fall prone) and then move to him.


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Emma Holt wrote:
It is honestly a little irritating. I am simply not able to keep up.

We could probably stand to slow down a bit in general. Make sure everyone gets a chance to act before things move on.


Not by much and I do not have one right now. I did not intend to have Emma be a beefy bard. Buffer and social not stabby. Though the conversations are over by the time I can get to my computer.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I'm guessing she will shine more as we move on - being in a city in which we all live, I imagine this campaign has quite a few social situations. We've not really been in any of those yet. Marvel will certainly be next to useless once we get to them with his - 1 in most social skills XD

And we'll probably start to slow down naturally now. I'm well enough to got back to work and hang out with my kids/wife rather than just lie in bed all day, Aerel will go back to his studies and such. So I'm guessing the speed of things has been rather abnormal.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, I'm about to go back to school, too, so my posting time will be reduced.


For the games I have been in yes. The speed is a bit much which is why I am failing to keep up. In my experience it is normal for games that just start to have a posting boom at the beginning but I have never struggled to keep up. It is creating a disjointed feeling with Emma for me since things just move froward. It is great that everyone is this excited for the game, really it is. And I am not companion about enthusiasm.

I have also never played a character like this before. The meat shield or tank is more normal for me. I wanted to try something very new for me, a very social character with not a lot of combat abilities.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

This time of year is probably my up time as well. While I have a lot of free time all of the time, the rest of the year I'm usually traveling to church meetings and such, so right now I get to sit at home bored.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Doing the math, if everyone had been posting the same amount, we'd be averaging about 11 posts each per day...for a once a day expected campaign.

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