GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Emma Holt wrote:
I have also never played a character like this before. The meat shield or tank is more normal for me. I wanted to try something very new for me, a very social character with not a lot of combat abilities.

Judging by the first battle we had, this probably will be a party in which we generally won't want to kill everyone, so I imagine the Vanishing Act will turn out to be immensely useful in the future, if combined with a high bluff skill on your part.

And playing the social PC is my normal role - quite funny, but personally I need to at least feel somewhat useful in a battle as well, so I typically opted for more offensive spells, a ranged weapon and get creative with the the kind of ammunition I used - my favorite was a halfling bard with 6 boulders, a halfling sling staff and a wand of shrinking + 2 - 3 levels in arcane archer - but the things one can use for ammunition really are amazing in general.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Nicholas Sparrow wrote:
Doing the math, if everyone had been posting the same amount, we'd be averaging about 11 posts each per day...for a once a day expected campaign.

We should aim for 15 a day!

Nah, I'm REALLY unlikely to get much higher than 3 a day in Gameplay now things are normal again. Will be a few days my wife is abroad (setting up a "Headspace" for young people with psychological problems here in the Faroes) and a few days when I'm in Iceland when I probably will have more time in the evenings, but other than stuff like that I'll probably be consistently 2 - 3 a day.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
GM Kamro wrote:
Shaeda Stormborn wrote:
Alter self isn't a warpriest spell.
Ahem.

"willing target"


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

We could stand to slow down, and ensure everyone is involved.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Yeah, no PC left behind. Especially no our buffer. We're almost to the boss!

Seriously, though, I agree that a slightly slower pace to accomadate everyone is a must. Though I'll probably still be active here in the discussion tab. :)

On a different note, has anyone used the Central Casting: Heroes of Legend to generate a background before? The person who just showed me had a pretty ridiculous setup, but somehow legitimately worked into into an awesome background (albeit, probably not a level one background :)).

I just used it and came up with an awesome, albeit sad, background for a character. Not choosing class or race beforehand, I ended up human, with everything from skills, to location, to personality fitting the barbarian class. Never have built a barbarian before, but today's the day I guess.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Emma Holt wrote:
Actually my lack of usefulness has everything to do with the game rolling on while I am either at work or asleep. I did pass out after work but it was a long and very cold night.

Emma, my apologies if my joke came across wrong!


I will parrot back my response to you here since you said it here and in PM form.

It irritated me, I am not going to lie. Mostly because I have by and large felt a little useless in the game thus far. But I do not have any plans to leave the game because of it. Everything I know about low level play is that it is a bit of a slow burn to get better. And I did trade out the classically useful bardic performances for some fun flavor ones. Which I am fine with, I made that decision after all. Thank you for the apology though. It really helps.

On another note. Nicholas, the barbarian is a really fun and strange class in Pathfinder. At higher levels they can get really made and wings just pop out of their backs. Which is a little weird.


I think Emma's going to be an extremely useful character to have in this campaign, maybe moreso than a traditional bard would be.

As it's an urban AP, there's going to be a lot of opportunities for social interaction, trickery, and diplomacy. It's not like adventuring in the wilderness where you can charge in and stab anything that detects as evil; the guards in town look unkindly on behavior like that.

Plus, as has been pointed out, we sort of lack a stealthy character. But a Street Performer can cast pseudo-Invisibility from level 1.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Wait...I not allowed to stab everything I see?


This is the character I rolled with Heroes of Legends. Every part of the back story came from rolling. (Even my traits were picked based on it.)


Nicholas Sparrow wrote:
Wait...I not allowed to stab everything I see?

You can if you're invisible!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
GM Kamro wrote:
Nicholas Sparrow wrote:
Wait...I not allowed to stab everything I see?
You can if you're invisible!

Yahooo!!!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I'm sort of excited to see how I can make Marvel useful in an urban campaign. One of the reasons I took a trait so he can be stealthy, thinking he perhaps can climb and swim around to more difficult to reach locations, profession lawyer jumped out when I read about Korvosa as well and appraise is an extremely useful but often neglected skill.

But all in all I think this will be a fun party composition - although we will need someone to get disable device :-D


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Marvel Manyshot wrote:

I'm sort of excited to see how I can make Marvel useful in an urban campaign. One of the reasons I took a trait so he can be stealthy, thinking he perhaps can climb and swim around to more difficult to reach locations, profession lawyer jumped out when I read about Korvosa as well and appraise is an extremely useful but often neglected skill.

But all in all I think this will be a fun party composition - although we will need someone to get disable device :-D

I just read an excellent suggestion on that. Pick up a mage, and toss him into the room while yelling, "Magic us out of this!" Said to be quite efficient in springing all the deadly traps. Note: I avoided spells on purpose, so in exchange I'll do the throwing for all of you. :)

...wait, with my str score I probably can't even lift our halfling. Hmm...if one of you would just cast enlarge person...


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I have a scroll.

EDIT: Also, while I was reading through Inner Sea Races this teamwork feat struck me as something else we might want to look into. Mind, it'd be better if any of us were rogues or... stalker (I think) vigilantes, but, still, it's a thought.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Emma Holt wrote:

I will parrot back my response to you here since you said it here and in PM form.

It irritated me, I am not going to lie. Mostly because I have by and large felt a little useless in the game thus far. But I do not have any plans to leave the game because of it. Everything I know about low level play is that it is a bit of a slow burn to get better. And I did trade out the classically useful bardic performances for some fun flavor ones. Which I am fine with, I made that decision after all. Thank you for the apology though. It really helps.

On another note. Nicholas, the barbarian is a really fun and strange class in Pathfinder. At higher levels they can get really made and wings just pop out of their backs. Which is a little weird.

The social compact requires that when one screws up, as I did; and whether the mistake was intentional or not, that a heartfelt apology should be tendered, and hopefully received tenderly. And thus I proffered my apology and you have gracefully accepted, so now we can go back to unapologetically killing Lamm!


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Aerel Thelon wrote:

I have a scroll.

EDIT: Also, while I was reading through Inner Sea Races this teamwork feat struck me as something else we might want to look into. Mind, it'd be better if any of us were rogues or... stalker (I think) vigilantes, but, still, it's a thought.

It will be several levels before I have extra feats to burn, but yes, I'd do this one with you, and since my threatening will be at 5' and 10' with the whip it could be quite useful for folks.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Aerel Thelon wrote:

I have a scroll.

EDIT: Also, while I was reading through Inner Sea Races this teamwork feat struck me as something else we might want to look into. Mind, it'd be better if any of us were rogues or... stalker (I think) vigilantes, but, still, it's a thought.

I used that one on a goblin cavalier. Cavaliers can use one teamwok feat to hand it out to other allies, and he always flanked with his mount, so he and his mount could constantly benefit from the feat without any other help and without wasting a feat for everyone. A very funny sight, as well, when the goblin (the blade below) was striking fom above, while the mount (the blade above) was attempting to trip the foe from below.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Shaeda Stormborn wrote:
It will be several levels before I have extra feats to burn, but yes, I'd do this one with you, and since my threatening will be at 5' and 10' with the whip it could be quite useful for folks.

It's a thought, like I said. No rush there. I am more than content to wait, but I figured that since we do have a small character in the party, we can think about it.

Nicholas Sparrow wrote:


I used that one on a goblin cavalier. Cavaliers can use one teamwok feat to hand it out to other allies, and he always flanked with his mount, so he and his mount could constantly benefit from the feat without any other help and without wasting a feat for everyone. A very funny sight, as well, when the goblin (the blade below) was striking fom above, while the mount (the blade above) was attempting to trip the foe from below.

This sounds hilarious. Like most anything involving goblins.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Right - I'm off to bed. With this encounter involving saving Marvel's daughter I would really like to submit a post with meaningful and appropriate roleplaying, rather than just what he does mechanically, so I'd like to see the results of Emma's and Nicholas's actions, before Marvel goes, so I'm afraid I won't post before tomorrow.


Sorry for the drama and the not posting. I got busy and apparently we are moving, which is nice to know.

I am working on figuring out what I am gonna have Emma do.

On the invisibility note. You can stab anyone you want once then you are visible. Greater invisibility is the one that lets lots of stabbing happen.

The flanking teamwork feat seems useful as well. Really a lot of the teamwork feats are awesome but the whole group need to take them or you need a class like the cavalier. I love that class!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I am likely to go to sleep before posting tonight - I think Marvel's before me in initiative anyways?


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Yes


Emma Holt wrote:
Sorry for the drama and the not posting. I got busy and apparently we are moving, which is nice to know.

Oh man, I just got through a big move myself. It sucked, even though I love my new place. Weeks and weeks of coming home tired, only to have to unpack boxes, assemble furniture, and organize things. I still have things that aren't entirely set up, and piles of empty boxes to dispose of.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

At least you'll still have us! I lost my group when I moved.


That sucks Nicholas. We are only moving a block away. But since we do not want to stay where we are it had to happen. I told them renting from family was a bad idea.

When I first moved in with my roommates I had boxes for a year that had not unpacked. Once I had my room just how I wanted they said that they were looking for somewhere else, cause that it how my world works. A few months later and we are now moving.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

We've moved ALOT! Like, about 13 times in 20 years. We I was still really young, we moved into the house NEXT DOOR...then we did it again.

Then again, I'm eyeing to but my first home only 2 blocks away, so I probably inherited it, much to my misfortune. X0 Still, the place is pretty much my dream setup and within my range.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

We bought our house a year ago or so - mostly unpacked, but we still have a few boxes up in the attic. While my wife still studies we are renting out the ground floor so we can afford it and still eat something other than rice and travel a bit, so those boxes are basically waiting for that much more room.

Our home is old, from 1957, but extremely well kept and huge for that time period. Have something like 234 m2 + an attic and our garden is 689 m2 while still living squat in the middle of the city, but a 5 minutes' walk from any big road, so still peaceful AND we are on the top of a small hill, meaning we have a view over the entire city + look right out over a lake with the fjord in the background and our neighbours all lie lower and a bit away from the house. It's 5 minutes from my workplace, my wife has to walk 2 minutes to public transport and then 10 minutes with a bus before she is at the ministry where she'll work as an intern from February, and the kindergarten + nursery for the girls is like 50 meters from our house.

Only reason we could afford the house is that those we bought the house from used to live here throughout their childhood (their parents built it) and wanted a young family with children to live here, so basically they opted to sell to us rather than earn a good deal more money.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I have only ever moved once - when i was two or so. Then we moved out briefly to renovate our house, and I've moved to live at University four times now, but never permanently.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

11 times here. My parents studied in Denmark when I was born, so 2 times there, then 3 times while living in the Faroes with them (the third time when I was 6 years old), and then I live there till I was 19 years old before moving to Aberdeen in Scotland to study and I moved 3 times in connection with that. Then another 3 times together with my wife (and our older daughter) and now we shouldn't really move again, except for short stays abroad.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Aelek: Just like an elf-ancient homelands and won't change.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

... These rolls hurt, you know?


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Haha :-D Well, at least you had a stellar start with that Daze spell :-D


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, like I was saying earlier - my rolls in combat are not doing so well. >_<


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Someone else tody rolled 48 times because of a minimum needed to be reached or rerolled to try again. He gave up and never reached it.

Edit: He was rolling a d6.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I'm quite ok with my rolls - when rapid shoting I'm not expecting to hit each time, so rolling max damage on the one time I assume I did hit now is quite acceptable :-)

My record in rolling stats was rerolling the entire thing 21 times. I kept rolling in between - a lot and 9 point buy wise (think the minimum was 10 or 11), before finally rolling 24 out of the max 25.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I am sure I'll be able to do something next turn, assuming we don't kill them before that. I'm really glad I didn't use thunderstones, though, 'cause I'd have killed the kids with those rolls! o_o


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

In that case I'd have had to roll for a new character XD

As is I'm leaning towards that Marvel will feel like owing the group a debt for helping save his daughter (and he probably enjoyed the rush of being able to say "I AM THE LAW!!!", but won't admit that), resulting in him partaking in future adventures to repay said debt.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Go children! Show that gnome who should be dipped in acid!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

They'll hopefully manage to hold him down? I forget if CMD is affected by flat-footed or not.


Sorry about the delay between posts, had work stuff happen.

Shame the kids failed, but they have enough HP that no one is too seriously hurt yet. Might want to put Hookshanks down before that happens again, though.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, I could've gotten to Giggles and Hookshanks last turn, if I'd made that Acrobatics check. grumbles


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

I need to get some acrobatics if I'm gonna keep up that sort of activity!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

It doesn't always help. >_>


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I've never understood why acrobatics isn't a class skill for fighters XD


There was a reason that I did not do the jumping. The dice roller has not been kind to me recently. And some of the class skill choices have always seemed odd. Like the lack of perception for so many classes. You would think the fighter would have something like that but the barbarian, who losses themselves to rage has it.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Skills in general seem like they to a greater degree should be tied to the backgroundstory. If you are a RAGE, WRAAAAAH!!! Barbarian then having perception doesn't make all that much sense, but a barbarian often lives with his tribe in the wild, hunting and the like, and so from that perspective perception and survival do make sense. But I guess the skills are the way they are in order to ensure some class balance - let the bards and rogues shine and such.


Bah. Everyone can shine heedless of skills. Even if everyone has all the skills. My point was that he fighter who seems like they would benefit from it does not have it. Acrobatics is an all over the place skill to.

I actually really like the NPC classes because of how they do their skills. They get 10 that they pick what they have.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I agree that a lack of, say, Perception or Knowledge (local) on every skill list seems somewhat odd.

EDIT: I'm thinking about taking the spot right next to Giggles and Nicholas - Shaeda, as our other other other melee combatant, do you mind if I do that?


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I think the class skills would work better like this: depending on class, you get a number of class skills chosen at first level, since class skills are more like what you were good at as an individual, rather than a category.

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