GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

The way they play, it certainly ought to help you gain panache just from watching them :-D

Group of voice actors playing D&D. Have an amazing GM and they're actually friends rather than just gathered to perform for an audience, which lends it some extra autenticity. Personally I especially love their bard and barbarian, with the gunslinger a close second.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Nicholas feels Inspired already. He will have to use something called a 'WiFi' to hear this thing.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I should probably warn Nicholas before he gets addicted to it - there are 81 epsidoes so far, each of them 3 - 5 hours long and they play once a week. So while it is extremely enjoyable, it does take time :-D


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Nicholas is good. Nicholas did not choose addiction trait, just revenge.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

No addicts in our party, fortunately.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

A few are prone to blacking out, though. The weather here went from the 20s to the 60s overnight, literally. Easy to overheat, I overdid it and passed out at least 3 times back to back while trying to get to a water fountain an hour ago Don't remember hitting the floor, but my face sure hurts. Going to have to make sure I stay cool for a while. At least the floor was carpeted and I only have a swelled lip.


Nicholas Sparrow wrote:
A few are prone to blacking out, though. The weather here went from the 20s to the 60s overnight, literally. Easy to overheat, I overdid it and passed out at least 3 times back to back while trying to get to a water fountain an hour ago Don't remember hitting the floor, but my face sure hurts. Going to have to make sure I stay cool for a while. At least the floor was carpeted and I only have a swelled lip.

Yikes. Hope you're okay.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Eesh. Hope you're having better luck soon.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Bleeh. A little embarrassed, and my lip is still a little sore, but I'm a fourth of the way through work and feeling fine. I think my body was trying to adjust to the sudden weather change (it didn't help that I was wearing a suit the whole time).

Anyway, have any of you read 'DM of the Rings' or 'Darths & Droids'? Both are great comics turning their respective shows (LotR and Star Wars) into a trpg equivilant. Both are hilarious from the start, though Darths and Droids is still on movie 6 (and planning to continue to the next trilogy as well).


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Yep, I'm current on Darths and Droids.

Also: D20monkey, Order of the Stick, and Goblins


I've read both DM of the Rings and Darths and Droids, and I love Order of the Stick.

With a new Star Wars coming out every year, I'm glad D&D will have material for years to come. Wonder how they'll handle spin-off material like Rogue One.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
GM Kamro wrote:
Wonder how they'll handle spin-off material like Rogue One.

Slowly


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Read Order of the Stick (which is even slower than D&D) and Goblins, but I haven't heard of d20monkey. I'll have to look that one up. Another good one (at least the first book) is Erfworld, which is connected to GitP.


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

@Marvel: I'm converting them to mp3 to listen to them later offline (only have WiFi at work). I heard the first two minutes or so, though...
...
...
...
more...
and some more...
...
EPIC!

Truly you have good taste sir, though you may be the next Gaedren handing out addictives like this. I may have to find revenge against you as well.


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I now have a panache point in real life, plus a giant hit against my self-esteem of thinking I have a good voice. :0


Nicholas I hope you are feeling better.

I love that show! Critical Role is my newest obsession! The episodes have taken a dramatic chunk out of my game prep time. Luckily I GM for awesome people. Grog is my hero :)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

And ale.

I am feeling much better and only 2 more hours of work to go. Two things could make it better: sleep, food, and some steady weather. ...wait.

And ale.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Haha - glad you like it :-D I've been following them for just over a year or so. Gotten to the point where my wife knows all of the actors' names, even though she doesn't watch it herself! And Grog is indeed brilliant. I just love it whenever Grog and Scanlan go off on their own :-D

I also follow Order of the Stick, Goblins and Darths & Droids (as well as the lord of the rings one before it). One non D&D related one which still sort of feels D&D'ish is a rather popular comic here in Scandinavia "Stand Still, Stay Silent" (in English). I'd quite like a SSSS campaign sometime.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Marvel was clearly quite unnerved by the whole spider thing - his two Perception rolls since then have been utterly bad. xD

Also, I've read Darths & Droids and Order of the Stick, but not any of the others.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

His perception isn't stellar at the best of days, but yes, he is probably afraid the spiders have eaten misbehaving children and apparently REALLY doesn't like spiders.

I'm a bit afraid the ship will start sinking once Aerel, Shaeda and Nicholas start poking that crack in the wall :-D


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Well, it's survived this long... maybe it'll stay around for a little while longer?

Besides, if it starts sinking, Marvel and Emma aren't the ones who need to be worried.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Realistically a ship that size also should leave you plenty of time to escape if it starts sinking, but of course, realistically magic doesn't exist and hit points are just silly, so that point probably isn't all that valid.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

...Maybe I should head to the deck. I can't swim.

I just finished the first one and it was quite enjoyable, Marvel. Go Grog!

Also ale!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I've been sorely tempted to listen again from the start lately - I envy you being able to experience their play for the first time that way :-D

And I just got a brilliant idea! We should steal the boat, repair it and set out onto the seas as pirates! I'm sure Shaeda would be a brilliant captain, Marvel can keep a lookout and knows how to swim, Emma can play pirate music, Nicholas will be dashing and charm all our lady victims, while Aerel will shake his head at the rest of us and wonder how on earth it got to this. If you need convincing - buy the captain rum!. Although the captain probably will yell "Also ale".


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Marvel, that's the wrong campaign - we're playing CotCT, not Skull & Shackles. :P

But yes, Aerel is finding himself often exasperated by the youthful foolishness of these children, never mind that Marvel's technically in a different life stage than him, what with having had children already.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Aw - but I've already been preparing brilliant piratey lines like "Why get an iPhone when you can get an iPatch?" :-(


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Status 7 hours after my wife left for a 4 day stay in Denmark:

1. Pirate music is blasting throughout the house.
2. Texting random pirate jokes to the other GM in my D&D group, who is complaining about me wasting his time.
3. Ice, milk, eggs, margarine, flour, vanilla and sugar are present.

To do:

1. Go bring the girls home from nursery and kindergarten.
2. Have the girls help me bake PANCAKES! Lots and lots of pancakes! We shall feast on pancakes and ice for dinner while dressing up as pirates and listening to pirate music!
3. Convince the neighbours I'm not mad.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

That is amusing, Marvel. Good luck with the pirate's life, I guess? xD

Also, if anyone feels that I'm posting too often, let me know. I can afford to be patient and let others have the chance to play, too, if they feel like I'm hogging the spotlight.

Furthermore, let me know if you guys would like me to reduce the flashbacks he has, maybe spoiler them? I'm trying to simulate the dissonance between having a century-and-a-half's worth of memories while also trying to deal with subjects at hand, something at least one source notes that elves have trouble doing (though I forget which source it is).


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Well, my 3 year old (soon to be 4 year old, how time flies!) patiently told me: "No, dad, pirates don't exist. They aren't real. You can't be a pirate." after me pleading some more, she did however relent somewhat, informing me that "Okey, dad, you can be an ogre and then I'm a baby ogre!" - because clearly, ogres exist in real life!

I don't mind either the posting or flashbacks. Personally I'm just waiting for someone to come get Emma and Marvel before I'll start posting again :-D


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Whoa whoa whoa! Pirates don't exist?

That's a bunch of nonsense! Yes, surely, the pirate population is diminished since the golden age of sail, but the Church of the Flying Spaghetti Monster is quite clear in its dogma that the overall reduction of pirate population is directly responsible for global warming. They even have a graph!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

All hail the holy graphiness of the factual graph!

But hey - at least I got pancakes and icecream. The pirating can wait till my wife returns home and we can play some more Skull & Shackles.


Pirates! I learned about this band from my GM who started S&S. No clue if he will actually finish the game. I was a pirate for new years. Booze before breakfast. Breakfast was at three in the morning.

I could sing so many songs about the 'boot'!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Haha - I almost drove one flatmate I had in Aberdeen crazy by listening to Alestorm constantly. Especially Keelhauled was on repeat constantly. Had somehow forgotten they exist till I clicked on that link :-D

Booze before breakfast at three in the morning... Abadar preserve me! I go to bed at around 00:45 at new year's eve. The most crazy thing I've ever done (apart from bicycling utterly and completely alone with a tent for a month through the Norwegian mountains with almost no money) would be actually staying at a party until the others were too drunk at around three in the morning, to then jump onto my bicycle and go for a trip through some Faroese mountains and almost crashing into a rider on horseback. Don't know who was more surprised, the rider or I.

I'm more likely to read about pirates (or GM for my wife or play with the kids) than be a pirate :-D


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Marvel Manyshot wrote:
3. Convince the neighbours I'm not mad.

Don't do this.


I do not do things like that very often. It had been years really. Luckily I was not to hungover to GM. Normally I am very boring and I like it that way. Breakfast is commonly at like or five in the evening. I was feeling bad so I was considering not going but she mentioned a burlesque show. Which did not end up happening. Stupid line.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Being boring is a great strategy - people are all the more surprised when you jump them by doing something crazy :-D

Being a parent rather limits your options in that regard as well. A few years back me being alone for 4 days would mean bed after midnight, snacks and gaming or reading all day long. Now when it's just over 22:00 I'm too tired to do much else than go to bed.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Pathfinder Tales has several good nautical novels!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Alright, so how are we doing this? Is Aerel going first? Do we need to make any checks, such as Acrobatics? Also, whoever goes first should take the keys, in case the door is locked. Oh, and some ale.


Nicholas Sparrow wrote:
Alright, so how are we doing this? Is Aerel going first? Do we need to make any checks, such as Acrobatics? Also, whoever goes first should take the keys, in case the door is locked. Oh, and some ale.

Luckily, Gaedren is a pretty old dude, so no need to do a series of backflips and cartwheels to avoid the laser tripwires.

Aww man, why didn't I add in laser tripwires? Those would have been awesome to deal with, especially if you had also attracted the shark. :)


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Given the amount of effort expended on his last trap, I'm not sure Gaedren is generous enough with his cash to spend money on laser tripwires.

Plus, aforementioned old man-ness.

As for marching order, it rather depends. Aerel can go first, but that would mean we don't get to banter at him before we roll initiative, because if he goes first, as soon as he sees him, Aerel will be tossing a thunderstone, which means he may get deafened (which actually reduces his initiative, handy!).

That said, I'm not fussy about not using the thunderstones. I'm imagining they'll be of use before they get replaced with spells that are more available.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Whoever is in the front should probably have a decent AC, Reflex and want to go for melee :-)

Do we know how Gaedren likes to fight? Nicholas has worked with him for a while, we ought to know if he is melee, ranged or perhaps dabbles in the magical.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aerel will want to go for melee after smacking him with a thrown stone. He can also buff his AC to 18, if he casts shield. That said, I'm open to letting Shaeda or Nicholas go first. I would say that Emma and Marvel should generally be in the back - Marvel because he's an archer, and Emma because she's not a melee combatant (at the moment). Generally, I imagine that Shaeda and Nicholas should be in front, but Aerel can also get out of a lot of melee situations if he has his spell dance & shield active - a total of 20 AC vs. AoOs, and a decent Acrobatics bonus, so he can be a lot more mobile than most characters in melee combat.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Of course, the one problem for Marvel being in the back in small spaces is that he can full-round attack already now thanks to rapid-shot, so in small spaces we risk losing an attack on the first round if he doesn't see the enemy once he begins. So positives and negatives - could really argue that Marvel belongs both in the back, the middle and in the front :-D

Story-wise he is here to get his daughter, not Gaedren, so Marvel probably isn't one of the most eager persons to be in the front in the current situation.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

My 20 AC is pretty good. I'll tank if desired, but I do crap for damage, and am designed as a "front line support" character, or will be at 4th or 5th level anyways, hahaha.


Actually I am sitting at a 15 ac so I am not bad at our current level. It is the lack of modifiers to hit and to damage that suck.

If someone wants to go invisible I can go first and make a scene about it. Yelling at him and them some one sneaks up and gets it the smiting.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I could go first. Give some rp options. Plus, Nicholas has a +6 to ref in case any other meat falls.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

We should just squeeze or stand on top of each other so everyone can go first! :-D


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Justice's Wondering Circus of Adventurers


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Nicholas can go get him, definitely. I don't mind not jumping in first. xD


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Hah! "Justice" actually used to be my online identity back when I almost lived on the internet 10 years ago or so :-D

But yes, I'd think either Nicholas or Shaeda make the most sense. Unless we manage to surprise him, then initiative will decide who goes first anyway, which should decide if we get to use the thunderstones or not and such :-)

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