GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Marvel Manyshot wrote:
We should just squeeze or stand on top of each other so everyone can go first! :-D

Gaedren: "I can't believe I fell for Muppet Man!"


So no invisibility? I meant it as in I and who ever is invisible go in. Me yelling and pitching a fit to 'distract' him, there by using the bardic performance to let someone be invisible. That invisible person should be able to get right next to him.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Ooh. Nicholas may not be a rogue, but a good sneak attack would be fun. Plus, I have a crit range of 3. So invisible greetings?


That was part of the appeal of the street performer bard archetype. We do not have to be that sneaky but plan well and then let me be loud.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I do have the panache to get me through whatever's in there if things go sour. It would also allow me to close the distance if we manage to delay him and get him threatened to take advantage of any AoO.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, we can do distraction if that's what the party is feeling. I like making sure everyone feels useful in combat. :)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Alright, let's go with invisibility. Go ahead and suggest it IC, since Nicholas has no clue IC that you can do that.


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Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

It'd almost be more funny if Gaedren succeeds his will save, to see Emma shouting at him, while Nicholas, right out in the open, goes "I'm sneaking, I'm sneaky, I'm invisbile..." on tip toes towards Gaedren :-D


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Don't worry. I'll cover my face with my hands as well. Gives a circumstance bonus, you know.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Dude, I'm halfway through episode 6 of Critical Role, just as they enter the underground keep. They are amazing. Their epic black ops assassination, followed by the deadly free fall kept me on edge. And the fact that they almost skipped it all, only to realize that they could have later was hilarious.

They're perfect for me, though, as I can listen as I work.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Already episode 6? And I thought I binged on Critical Role when I found them :-D

But yes - they are absolutely awesome and hilarious. Somehow I especially love it when they fail or do stupid stuff :-D


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Wait...isn't that always? And somehow, I feel we are following in their footsteps.

So the proposed order is Emma, Nicholas, then the other 3.

On a side note, maybe we should start calling ourselves the Justice League.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

But I thought we had settled on Justice's Wondering Circus of Adventurers!!!


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Marvel Manyshot wrote:
But I thought we had settled on Justice's Wondering Circus of Adventurers!!!

Justice's Order of the Wondering Circus of the Brotherhood and Sisterhood of Adventurers. JOOTWCOTBASOA for short.


No. No to all of that. Try a better name and know that I refuse all justice league stuff.

And I will be sad if he passes his save. So sad.

Aparently my binge watch skills are weak. Think I am on episode seven. I only started watching earlier this month. I wish I could watch at work. That would be awesome.

But for now I sleep since the sun will soon rise and we are not on friendly terms


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

The sun. It burnses us.

Unfortunately I can only listen, not watch, so I have yet to see the maps, figurines, or scale-model keep they got. I'm constantly moving at work, but we're allowed to listen to 'music'. Yeah, I listen to...uh, the soundtracks in the background, yeah. Lets go with that.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I awaken, and... hm.

Well, I have nothing else to add right now, so... carry on? >_>


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I agree with Emma. Justice's Order of the Wondering Circus of the Brotherhood and Sisterhood of Adventurers is too short! It needs to be longer! How about:

Justice's Order of the Wondering Circus of the Brotherhood and Sisterhood of Adventurers Which is NOT to be Confused With and is Much Cooler Than Any Wannabe Justice League and Will Kick Your Ass!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Right - the bread is baked so I'm off to bed. Feel free to move on towards the door while I sleep and just assume Marvel follows. Although I really think we ought to try and go for the code word so the attack and the rest of the party barging in happen at the same time - would give the rest of us one more attack than otherwise, being as if we don't get in on a surprise round, then moving into the room is likely to be what we do during the first round.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Ah, the luck blessing. A nice use. If I use it on my first attack, I'll have two tries to crit (maybe more with Harrow points).

So we're ready to head through the door, then.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

We Calistrians rock!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

... That's one way to phrase it, definitely.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Nah, they just lucked out is all.

And hooray! I got into a Giantslayer game with a character concept I put a lot into. Character not wasted~!


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

When Giantslayer first came out, I got into a great game, with an amazing character, but shortly after, before the first book ended, the GM had to bail. That sucked.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

Nick, if you're going to be getting lots of sneak attack opportunities, consider 1 level of Brawler with the Snakebite Striker Archetype to get a sneak die. Then with Accomplished Sneak Attacker, you'll have 2d6 sneak damage, and lose no BAB.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

If someone does get a sneak attack, however it is, I'm always happy to flip through threatened squares to get flanking for them. Or just take the AoOs, because I can spell-dance my AC up.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

So do we think our strategy still will be valid, now that he seems to have noticed all of us? I'm not certain how the distraction ability works.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

She can do it whenever she wants and with however many people there are - we could all enter, speak with him for an hour, dance and sing, and then she could start performing, but still only make one of us invisible. Just demands will saves from Lamm, the alligator and whatever other beasts he might have :-)

I've taken a loooong look at the Street Performer pretty much each time I've made a bard, but just can't get myself to give up inspire courage. It has saved my offline party in countless battles really, but Disappearing Act has been very tempting. Extremely versatile ability both in battles and especially in more social encounters.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

But he does have to be within 30 feet of her, which he currently isn't, now that I look at the map.

EDIT - actually I think we should try and proceed with the plan somehow, but keep a very wake eye on traps and places we can fall through the floor and down to the alligator. Looks like it would be relatively easy for Lamm to jump down onto the beach and simply run away from us, so we need to close that distance fast and before he can run. But being a boss battle I expect traps - probably here the lasers are set up! :-O


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Okay, so, with all that in mind, Aerel is inclined to shut him up by throwing a thunder stone at him, or blasting him with Yargin's wand.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

So do it! Invisible Nicholas can go up while he is stunned. Either way, Nicholas has a luck usage, which can be used on say a Reflex Save if desired.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

To be honest, I'm not sure Aerel can see him from where he is.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

...we so should have strapped one to an arrow first.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Hm... one more reason to take Craft (alchemy), I guess? xD


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Yes. We all go before Gaedren and his pet, and I can reach Gaedren before being threatened by Gobblegut.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Attaaaack!

But just to repeat myself - Shaeda can make anyone invisible at any time, so if someone is in trouble sometime or it would be beneficial during the battle, she can go for that whenever and even repeatedly (on the same PC if need be, even after attacks). Disappearing act is quite a strong ability :-)

Also - I'll go to Iceland tomorrow. Don't expect it'll affect my posting rate much (I have a room of my own, wi-fi and all that at the hotel), but should I disappear then it's probably in connection with that. I loooooooooooove Icelandic candy, so I just might get arrested or mistaken for the Cookie Monster during my stay there!


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

You mean Emma can, not me. No disappearing here.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

As my friend likes to say:

Grog wrote:
Is it time to kill things? I would like to rage.

They get more epic in each episode. Just found out what K'Varn really is. Awesome.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Hm, now, to cast shield or not to cast shield, that is a question.

... Probably one that will be informed as to whether Emma gets close to Lamm or not.

EDIT: Checking their relative heights... I would not be surprised if Aerel could step over Shaeda. >_>


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Shaeda Stormborn wrote:
You mean Emma can, not me. No disappearing here.

Quite correct - I was in a bit of a hurry when writing :-)


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)
Aerel Thelon wrote:

Hm, now, to cast shield or not to cast shield, that is a question.

... Probably one that will be informed as to whether Emma gets close to Lamm or not.

EDIT: Checking their relative heights... I would not be surprised if Aerel could step over Shaeda. >_>

Role play it how you like, in combat you can pass through a friend's square. Be advised, I will take similar liberties though. Aerel wears a kilt right?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Of course. How better to allow himself mobility and style than a skirt?

More seriously, he might actually wear something along those lines at some point, though it'd probably be longer than a kilt. In this case, he probably isn't, though he might in the future.


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

GM: I'm sure we're a way off from completing the first book of the AP, but are you up for doing it for PFS credit?


Shaeda Stormborn wrote:
GM: I'm sure we're a way off from completing the first book of the AP, but are you up for doing it for PFS credit?

I've only had limited exposure to PFS, so I'm not entirely sure what that entails.

I provide you with some sort of chronicle sheet, and then you can apply it toward a future PFS character for money and xp, is that it? If you can explain it (or just link me to somewhere that does), I'll check it out.

And this campaign doesn't have to be PFS legal for us to do it, right? Because I used 15 point buy and background skills.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

AP's don't need to be PFS legal as long as you're planning to do the whole thing.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I am perfectly fine having it be for PFS credit or not - I don't usually participate in PFS stuff, so... it's up to others. :)


Female Halfling Whipmistress 6 (AC: 23[T: 12FF: 22] | HP: 51/51(0NL) | F+8*, R+5*, W+8* | Init: +2 |Perc: +4)

It wouldn't affect anyone that is not interested in getting the PFS credit.

When running an AP for PFS credit, one need not observe the PFS rules for character creation, etc. You run it using whatever home rules you wish, with whatever home characters you wish, and as we complete each of the 6 books, the GM issues out the PFS certs for the modules.

If you go to here You can see the link for downloading the specific rules for Crimson Throne, or you can click here and just download them.

So, in short, pay no attention to any of this if you don't do PFS at all, but for those that do, we might as well gain some benefit from it.

GM, if you've never done PFS, I do think you'd need to register, so you can at least enter the table into the database when we get done with the books. I am running a Skull and Shackles game on here via PBP, and I think I've entered both completed books into one entry, and will continue down that path as other books are complete.


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Most Perfect Goblin Party Ever. This is way I want to play a goblin so much.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

That was a good one :-D

To the credit of the other GM of my offline group - he actually does a better Goblin impression! When playing a Goblin - he IS a goblin. No difference. Makes me wonder if in real life he is a goblin pretending to be human.

And I'm in Reykjavík, got access to the internet no problem and all that. Now for tracking down some Icelandic candy... I don't need to eat anything else the next 4 days, right? It's possible to sruvive and thrive just on candy. I'm sure of it!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

If, after a few days, Marvel stops posting, we know that his experiment has failed.

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