GM Kamro's Curse of the Crimson Throne

Game Master overlord_laharl

CotCT - Updated Edition

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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Haha. We're outside the Fisheries now. Debating where to try to make our sneaky entrance. One hopes.

... Right now, the consensus seems to be on the eastern door.

EDIT: Also, if anyone needs Aid Another for Skill Checks, I get a bonus on those!


Sheada I think it is just the fact that everyone else has lost someone. Coincidence? I think not. At least that is Emma's opinion.

I am working on my post now. Eastern door is fine by me. Bring on the danger!


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Haha! And here I was thinking that we were relatively slow this evening :-D

Prooobably because my other option this evening is helping my wife find sources for her assignment which has to be in by tomorrow, so everything seems slow XD

I can sneak up to the door, but I won't be able to open if it is locked or notice any potential traps :-D

EDIT - and I promise to invest in perception and disable device by next level, if someone else joins me in being sneaky :-)


I can go for stealth. I just had to pick ones that fit her to start off with. Easy life means no need to sneak or be paranoid. Perception, sense motive, and sneak will be added to the list that always gets a rank.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

No~! I wake to realize I missed the beginning of our first fated mission! :)


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Much the same here really. And with skills not being class skills it's also a bit of a handicap.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Nicholas Sparrow wrote:
No~! I wake to realize I missed the beginning of our first fated mission! :)

Marvel quizzically looks around at his companions - "Wait, didn't we forget someone back at Esmeranda's? Oh, well, I'm suuuure whoever we forgot won't miss anything exciting."


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Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

"So, when do you think they'll be back?" Nicholas asks Esmeranda, bringing another delicious crumpet to his mouth. He washed it down with some tea and sighed in ease as he let the others do their thing. I should get henchmen more often.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Haha! Touché, and here I thought I was the one doing the teasing, brilliant comeback :-D


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I take it this black stuff is based on sight, not my phone's malfunctioning? First time I'm using roll20, and with my android I always want to double check.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Yes it is. It changed when I moved Marvel around a bit :-)


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Yeah, it's based on our tokens, I believe.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Uh-oh. Those rolls... >_>;;


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Yeah... I'm sitting here hoping more experienced players will tell me that I can only use the dice function once pr. post, otherwise they roll the same each time, haha :-D


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Nope. That's just bad luck. :P


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Bummer. Oh, well, Marvel probably stepped in a rotten fish or something XD


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

No wonder you didn't notice Nicholas was gone.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Oi! Marvel is a tragic figure, not the comic relief! Now just wait here while I go convince the dice of that statement...


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 162/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)
Aerel Thelon wrote:
EDIT: Also, if anyone needs Aid Another for Skill Checks, I get a bonus on those!

Is it as good as the +4 I provide?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Oh, not to their roll. Just that I have an easier time making the check. Small stuff.


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 162/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

Ok GM, can you give me control of Shaeda on Roll20 please?


GM Kamro could you put a link to the roll20 page in the campaign page or somewhere to easy to find?


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I don't know if I will be able to move tokens or not until I get to work tonight (most of my android problems are fixed with wifi). If not, I'll do my best to describe when my token needs moved.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Ooooh - this is going to end badly. Next time someone with a melee weapon and some armor class is in front :-D

EDIT - this is seriously nervewracking in PbP! Waiting a few minutes or even seconds for the outcome in an offline game can be unbearable - this? I'll end up sleeping under the bed due to nerves :-O


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Marvel Manyshot wrote:

Ooooh - this is going to end badly. Next time someone with a melee weapon and some armor class is in front :-D

Yeah, that's what I was thinking. "Our only guy with stealth is the one who wants to avoid melee as much as possible. This is something that cannot possibly go wrong."


Shaeda: everyone should have control of every token. Is it not working for you? Can you move any of the others?

Emma: Yep, I'll add a link.


Shaeda: It would seem that you have the same permissions as everyone on the campaign. Do you have any other browsers you could try? Maybe close and reload?


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Now's when we realize that no one has Disable Device as a class skill. >.> Magic can get around that, but not at 1st level. xD

... I think we might have to go loud sooner than we'd hoped.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

She commented "Huzzah" in the chat some time after logging in - I took that as meaning she was able to move the token :-)

And on the note of a huzzah - I'm alive! Now can we get someone else up to the door with plausible roleplaying deniability of metagaming? :-D


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2
Aerel Thelon wrote:

Now's when we realize that no one has Disable Device as a class skill. >.> Magic can get around that, but not at 1st level. xD

... I think we might have to go loud sooner than we'd hoped.

Haha - this is just perfect for non-adventurers at level 1. Love it :-D


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 162/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

I'm good to go!


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Hm, since we are going loud, do we want to try two-pronged assault?


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

All I want is a tank to protect me!

Two pronged assault would be nice in the real world, but I'm a bit afraid that we could be sepparated for quite a while in that building before finding connecting corridors, and in that case the action economy in a battle might go against us. On the other hand with only one range character, the area might be too small for al to engage in combat simultaneously.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

That's fair. Also, if you want a tank, talk to Sparrow. >_> Aerel's AC and HP is lower than Marvel's!


Female Halfling Whipmistress 16 (AC: 37 (*+2 Light Fort) (*+1 Haste) [T: 15 FF: 35] CMD 28 (+4 vs disarm/trip) | HP: 162/163(0NL) | F+19*, R+14*, W+19* | Init: +4 |Perc: +6)

I can tank.


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

I'm good for melee, but I'm a Dex build. Probably not the best for knocking in doors at 8 str, but his impatience wouldn't keep him from the door. Thank goodness for a good roll at least.


Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

I moved Sparrow's token up to near the door.

... Oh, I am so going to enjoy this...


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Thanks. Much appreciated for that. My phone's internet is slow, so it probably will work for me once I get to work with WiFi.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Good thing those anti-biotics are working and I'm helping my wife with this assignment - otherwise you lot would have gone in without me :-O

It's 02:37 here at the moment XD


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Uh! Uh! Uh! We have visual on the room, we have visual! :-O


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

Rolling 18 and 19 for my first two attack rolls - now that's quite acceptable!

And on that note, good night :-)


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

Posted my turn early because I was going in to work and couldn't post until break (now). Glad I hit. HP changed accordingly.


You have beat all other games in posts. I will not be able to check the gameplay for about five hours. I guess bot me if need be


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache

GM Kamro: How are you about speaking out of init order (short things, not whole paragaphs, of course?


Swashbuckler (Inspired) 2 | hp 16/16, panache 4/4 | Init 3, Per 5 | AC 16, T 13, FF 13 | Fort 0, Ref 6, Will 0 | Rapier 6 (1d6+3/18-20) | Deeds: Opportune P and R, Derring Do, Dodging Panache
Emma Holt wrote:
You have beat all other games in posts.

"Yes! Time to celebrate!" Nicholas says, raising his sword in victory.

Then the door breaks down. :)


Nicholas Sparrow wrote:
GM Kamro: How are you about speaking out of init order (short things, not whole paragaphs, of course?

Short things = no problem.


Emma Holt wrote:
I will not be able to check the gameplay for about five hours. I guess bot me if need be

About to go to bed myself, it's almost midnight here. Just staying up to see the Nintendo Switch reveal.


Male Human Archer 1 | HP 20/20 | AC 17/13/14 | Init 3 | Fort +4, Ref +3, Will +2 | Perception 2

I feel like a zombie this morning, so no area of affect radiant damage type thingies! Don't understand how you manage so many days with so little sleep, Emma XD

But I'm well enough for this only to feel like an average common cold type of thing now. Still no work according to the doctor, so time to dig out the old Playstation 2 :-D


I am a long practiced insomniac. But more than five days with four or less hours each night it not enough anymore. I used to be able to do three hours a night for months. I miss those times, I had so much free time. Now it just makes my brain super foggy, which sucks.


Oh and I found a feat I would like to see if others are interested in taking. It is a teamwork feat so we would all need to take and I have no idea if anyone can spare feats but it seems like it might be useful

One of my more entertaining bardic performances is the ability to make, at this level, one person invisible, I have six rounds of it. So if need be I can do that.

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