GM Ietsuna's 4-07 Severing Ties (Core) (Inactive)

Game Master Ietsuna

Maps

Shadowtongue = Celewen
Saboltage - Forged Letter Left, Badge left, Carbauxite Gas Leak, Harbour Water Leak, Hole in the roof.



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Discussion Thread

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Hey DM! Thanks for the invite.

Player: Gerald
Character: Pau
PFS #: 12445-12
Faction: Sovreign Court
Day job: None.

I think you said that you wanted to start on the 23rd. Is that correct? Pau is almost done with a current scenario but I wanted to be sure that was okay. If you want to start ASAP, I’ll need to drop.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Hey, thanks for having me!

Player: Joe Gibbs (Archmage of Entropy)
Character: Celewen
Faction: Scarab Sages
Day Job: none

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Ghost dot complete, thanks as well for having me!

Player: Pete H.
Character Name: Khargrom Shadowbelt
PFS #: 123584-8 (Core)
Faction: The Concordance
Day Job: Profession (Soldier): 1d20 + 6 ⇒ (13) + 6 = 19
Normal Progression

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

Player: Banesama
Character: Wylka Forth
PFS# 138079-3
Faction: Sovereign Court
Day Job: None

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Player: Marjim Marc Arafiles
Character: Meirdrarel Alanodel
PFS# 259680-9
Faction: Dark Archives
Day Job: N/A


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Ok, so APL is 3, which means we are playing high tier, but with 4 player adj. Just so everyone knows.

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

We have two clerics, so healing shouldn't be a major issue.

Before we start, Wylka is going to buy some new armor.

Masterwork Breastplate | cost: 350gp

AC will improve by 1 to 16. Will update Profile.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

DM, I’m still finishing up my current game. It has slowed down a bit. If you want me to drop and run the table at low tier, I am cool with that. I apologize for complicating things.


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How long do you think you will be Pau? As long as you aren't too much longer (say done by the end of Outpost) I think you should be able to jump in late without significant penalty. I'll just pretend you are running late to our game.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

I’ll keep you updated, DM. If you all get to an encounter before I’m done, I’ll let you know to write me out. I think we are in the last fight, so finish that up and a bit of wrap up roleplay to go.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

I'll get my intro done today. We also appear to have no one with a trained bluff skill. Khargrom would be willing to take the badge, but at a -2 bluff I doubt he will even try to lie soooo.... mayhaps someone else?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

DM, I’m goin to have to beg out of the game. Your game is going on swimmingly, and mine is taking more time than I thought to finish up.

Many apologies, and good luck to the group on this awesome scenario.


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Thanks Pau. I look forward to playing with you again in the future.

In looking at the APL calculations I made a mistake at first. I will look again when replacement checks in, but I think we'll be low tier.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Hi there. Jumping in as a replacement.

Level 3 bard here.

Player: B Viggers
Character: Khellek
PFS #: 100387-16
Faction: Dark Archive
Day job: oratory: 1d20 + 8 ⇒ (5) + 8 = 13 5gp. If I still have a reroll left at the end, I'll use that with take ten for 22 and 20gp
XP: SLOW advancement


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Just giving a little advanced warning. I may not post this coming weekend. I am running both a Spartan Beast and Spartan Sprint obstacle race and will be, quite frankly, exhausted. If I feel up to posting I will, if not I will get a post up on Monday.

The Concordance

LN Dwarf Rogue 4 | 2 Star Reroll 1/1, Mods: Trap Spotter (talent), Step Up (feat) | HP 38 (-0) | AC/Tch/FF 19/12/-- (Uncanny Dodge, +4 vs. Giants, +1 vs. Traps) | CMD (bullrush/trip) 16 (20) | F/R/W +5/+7/+4 (+1 vs. Traps, Evasion, +2 vs. poisons/spells/spell-like, +1 vs. Fire from Boon) | Speed 20ft | Perception: +9 (+2 traps, +2 stonework, +4 stone traps, darkvision), SM: +6 | Init: +4

Oh that sounds cool. No worries. I've got a couple Con sessions Saturday and will be pretty busy on Sunday anyway.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'll be out for a couple of days. Please bot me as required.

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Good day. My laptop just crashed and I'll have it fixed so I'll be irregular on my posting. It seems that Khellek has 'magic things' under control for now. Feel free to bot me when needed.


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IT have my laptop fixing it right now. Posting from my phone, but not really conducive to GMing a combat. Will advance the combat as soon as they return it, or when i get home from work.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Many thanks for the game.

This was a nice one for me, as Khellek is not much use in combat, so the more social aspects worked really well. And he got to use his knowledge skills. Win!

Sovereign Court

Male Human Cleric of Shelyn 3.1 | AC 17 (T 10/FF 17) | CMB +4 CMD 14 (FF 14) | HP 24/24 | Init +0 | Fort +4 Ref +1 Will +6 | Perception +3 | Speed 20' | Channel Energy 7/7 | Bit of Luck 6/6 | Dazing Touch 6/6 | +2 Concentration

The game was great.

I also like games that have a little bit of espionage in it.

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

Yes, it was very entertaining. The drinking game was funny.
Thanks for running it. (the scenario, not the drinking game, LOL!)


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Kent, can I grab your details please for reporting.

Thanks

Scarab Sages

Male Halfling | Cleric 1 / Wizard 1 |HP: 14/14 | AC12 T 12 FF 11 | F+4 R+1 W+7 | Init +2 | Perc +5 | SM +6 | CMB -1 | CMD 9 | Speed 30

GM: Kent, can I grab you details?
Kent: <shocked> I'm not that kind of guy!

:)

Grand Lodge

Male Half-Elf DEAD

PM sent :-)

@Meirdrarel: Do you have a list of the spells in your spellbook...?

Dark Archive

Elf Wizard 1 | Init +5; Perc +5 (+8 with alertness) | AC 17; T 13; FF 10 | HP 8/8; F +1; R +3; W +3 | CMB -1; CMD 12 | Quarterstaff -1 (1d6-1 B, 20/x2); Alchemist's Fire +1 (1d6 F, 20/x2); Acid Dart +3 (1d6 A, 20/x2) | Spells: Lv. 1: 3/3
Skills:
Know (Arcana) +8; Know (History) +8; Know (Local) +8; Know (Planes) +8; Linguistics +8; Spellcraft +8 (+10 to identify magic item)

Yup, here's a list of them
Level 0
❏Dancing Lights
❏Flare (DC:14)
❏Light
❏Ray of Frost
❏Resistance (DC:14)
❏Ghost Sound (DC:14)
❏Daze (DC:14)
❏Open/Close (DC:14)
❏Arcane Mark
❏Prestidigitation (DC:14)
❏Bleed (DC:14)
❏Mage Hand
❏Touch of Fatigue (DC:14)
❏Read Magic
❏*Acid Splash
❏Detect Poison
❏Detect Magic
❏Mending (DC:14)
❏Message
❏Disrupt Undead

Level 1
❏Charm Person (DC:15)
❏Color Spray (DC:15)
❏Enlarge Person (DC:15)
❏*Grease (DC:16)
❏*Mage Armor (DC:16)
❏*Summon Monster I
❏*Unseen Servant

Grand Lodge

Male Half-Elf DEAD

Thanks :-)

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 20/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) d slum 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 22 (FF:21); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Many thanks for the game.

Any chance you could mark this one as inactive now?


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For sure. I always forget to close them out. Will do it now.

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