DM Rich's Carrion Crown

Game Master Briccone

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Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

" Is there a backdoor we could come through?" Sophie mutters to the others


NARRATOR Skirgaard GS Map / SS MAP/

@Sophie: There does not seem to be any back doors, but stained glass windows.

After watching for some time, there does not seem to be any activity in the temple for the rest of the day.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

"Do we need to go in at night? Force our way in if they're still there? Can any of you put them to sleep?"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The wizard shakes her head mutely, then looks expectantly at Niculae.


NARRATOR Skirgaard GS Map / SS MAP/

So what's the plan? Going in at night or using the keys to go in now..


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness
Pontia Canario wrote:
The wizard shakes her head mutely, then looks expectantly at Niculae.

Sorry, folks, bad few days at work.

Niculaie shakes his head. “I can’t put anyone to sleep, but if there are just a few people there when we go in, I may be able to fascinate them while you search the temple. If we have to fight, I can frighten a larger number of them.”
Both are bardic performances: he can fascinate up to three creatures (subject to a Will save), or with Dirge of Doom, as long as the performance is in effect all opponents within 30’ are shaken (no save).


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Don't you have a spell that could spy for us, Pontia? Some kind of magical flying eye?


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"As long as there's a small opening--the eye can't go through solid barriers."


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Well, all we need is a window and a well-aimed rock so.

answers the redhead with a mischevious smile


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

"A broken window would gain attention. Can the eye fly in the way we went in?"


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"If there's a gap between the door and the frame, yes."


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

“That does sound like it would provide us with more direct intelligence than sending in another rat.”


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

How close is the nearest building to the temple?


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

"Let's start with that, then, child." Sophie nods sagely.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

The wizard finds an unobtrusive place to cast her divination and does so, sending the arcane sensor towards the doors.


NARRATOR Skirgaard GS Map / SS MAP/

@Pontia: There is a small opening in the main door. The building are not close but they are not far away either. Besides most people avoid you anyway. How long does your spell last and does it only transmit images to you?


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

"Be quick about it. We got ourselves enough attention already." Gregor watches warily as Pontia uses her magics.


NARRATOR Skirgaard GS Map / SS MAP/

MAP

The eye sees the following:

E3. Bethel - The same four acolytes are lurking.

E5. vicars’ dormitory - Two people are here.

E6. North Chapel - Four acolytes are here.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

When Pontia reports on what she saw through her floating eye, Niculaie frowns.

"A dormitory? So it would be safe to assume that at least a few people will be sleeping in the church each night. If we come back late enough, though, they may all be sleeping deeply enough that we can sneak around without waking them - and hopefully there won't be quite so many of them."


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

"Hmph, these folk have been suspicious enough already. I wouldn't mind bonking a few of their heads to find out the truth about this place." Their initial encounter with the acolytes had clearly rubbed Gregor the wrong way.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

"That sounds like an acceptable plan, Nic. Though I'm wondering if there isn't some other way in. I didn't see anyone who looked like a high priest."

Or did I?


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

DM R, if there's no one there who looks like a high priest, Pontia will have a brief confab with Nic--putting our Knowledge (Engineering) skills together to see if we can figure out a likely set of locations for a secret entrance.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Sounds like a good plan to me!


NARRATOR Skirgaard GS Map / SS MAP/

Sorry for the delay. It has been crazy with vacation, work and graduate school!

@Pontia: In the vicar's dormitory, one of the theree looks like he could be a vicar.

So just to confirm that the plan is to come back at night and sneak in through the front door?


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

Sounds right to me. Unless there's a back door that might do the trick.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Works for me


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Likewise.


NARRATOR Skirgaard GS Map / SS MAP/

Assuming you are not doing anything for the rest of the day. If you are, let me know..

E2. Vestibule

Are you taking off your shoes like you did before?

E3. Behel

Here is where you met with the four v=cultists previously. There are two different cultists here now. It looks like they were meditating but have fallen asleep....


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

Not doing anything meaningful for the rest of the day.

Gregor is keeping his shoes on unless taking them off somehow helps him be quieter--he doesn't respect the temple's worshippers after their quick eviction, and it bleeds over.

Arriving at the two sleeping cultists, Gregor sees if there was any way to avoid that room; otherwise, it seemed like time to tiptoe through it.


NARRATOR Skirgaard GS Map / SS MAP/

C1 Perception: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12
C2 Perception: 1d20 + 8 - 4 ⇒ (5) + 8 - 4 = 9

You can either sneak past them at a DC 12 sneak check, or you can enter one of the side rooms (E6 or E4).

MAP


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Before they enter the temple, Niculaie casts heightened awareness again (duration: 90 minutes or until his first initiative roll). When Gregor points to the sleeping cultists, Niculaie steps over to the door on the right (leading to E4) and listens for any sound coming from the other side.

Perception, heightened awareness: 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27

If he hears nothing: he steps aside with a nod to Vivian so she can listen for herself and check the door before anyone tries to opens it.

If he hears anything: he shakes his head and motions to the other side of the room (E2, and the door leading to E6).


NARRATOR Skirgaard GS Map / SS MAP/

Niculaie hears nothing behind door E4


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Perception: 1d20 + 13 ⇒ (11) + 13 = 24
Stealth: 1d20 + 16 ⇒ (9) + 16 = 25

Silently, Vivian moves between both doors, listening to each of them


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

Gregor lets Niculaie and Vivian do their scouting and report back.

When it's confirmed that they hear nothing behind one of the doors Door E4, he encourages the party to gather there. And then he opens the door!

I assume Gregor is the door-opener as the frontliner.


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie stands by behind Gregor.


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Niculaie takes his bow off his shoulder and nocks an arrow before nodding to Gregor to indicate that he’s ready.


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia removes her shoes and leaves them at the door, reasoning that she'll be better able to move quietly without them. Then she keeps to the rear of the party as Gregor opens the door, crossbow ready.


NARRATOR Skirgaard GS Map / SS MAP/

Gregor opens the door.

E4. South Chapel

This small chapel contains a simple altar of green stone at its far end. A mosaic on the wall above the altar depicts a creature that appears to be a mixture of fish, frog, and human. The air is thick with the smell of rotting fish.

Knowledge DC12 Nature:
The monster depicted is a skum.

Knowledge (Religion) DC20:
These types of creatures are not venerated in Gozreh's temples.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Know Nature: 1d20 + 7 ⇒ (13) + 7 = 20
Know Religion: 1d20 + 7 ⇒ (5) + 7 = 12

That strange creature is a Skum. Unusual, but it's a submarine creature after all. And I'm not that familiar with Gozreh's faith. My mom would say I should have listened to her lessons in theology more carefully...


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

Gregor braces himself for combat as he opens the door. Instead of an obvious threat, he finds a strange sea creature altar and sniffs rotting fish.

"This place is putrid--do they leave fish offerings here?" It was not particularly suspicious. He enters and looks around the room.
Perception: 1d20 + 13 ⇒ (5) + 13 = 18


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia frowns. "No, they're not usually venerated in Gozreh's faith. Certainly not in the more orthodox branches, and not in any of the less common ones I'm familiar with."

Knowledge (Religion) check: 1d20 + 18 ⇒ (14) + 18 = 32


Female NG Changeling Oracle (Spirit Guide) 9 | HP 66 | AC 25 T 14 FF 23 | CMB +11, CMD 24 | F: +5, R: +7, W: +8; +4 vs. disease, +2 vs. Undead, +2 vs. Fear, immune: sickened | Init: +2 | Perc: +0, SM: +12, darkvision | Speed 30ft

Sophie, nature: 1d20 + 4 ⇒ (6) + 4 = 10
Sophie, religion: 1d20 + 4 ⇒ (7) + 4 = 11


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

Knowledge (nature) + inspiration: 1d20 + 13 + 1d6 ⇒ (12) + 13 + (5) = 30
Knowledge (religion) + inspiration: 1d20 + 16 + 1d6 ⇒ (11) + 16 + (2) = 29

“I agree, Pontia. Even if the Recondite Order of the Indomitable Sea is an offshoot of the mainline organized faith of the Wind and the Waves, it would have to have shot pretty far off for the congregation to make skum an object of their prayers.”


NARRATOR Skirgaard GS Map / SS MAP/

Anything else in this room? If not, where to?


Female Human Wiz/9 | AC 18* T 17* FF 17* | HP 46/46 | F +5 R +5 W +8 | Init +7| Perc +1|Sense Motive +1

Pontia casts detect magic and looks around for auras.


NARRATOR Skirgaard GS Map / SS MAP/

@Pontia: Nothing detects as magic within the room...


Male Human Bloodrager (Steelblood) 9 | HP 85/85[112] | AC:24[22] T:13[11] FF:22[20] CMD:24[26] | F+11[14], R+8, W+8[10] | Init +5 | Perc +13 |

"So you're tellin' me this place is extra fishy?"

Letting that sink in for a moment, Gregor listens at the next door.
Perception: 1d20 + 13 ⇒ (12) + 13 = 25


Male dhampir bard (dirge bard) 8 (CL 9)/investigator (gravedigger) 1 | Bardic Performance 22/24 | Inspiration 2/2 | HP: 57/57 | AC 20 T 13 FF 18 | CMB: +7, CMD: 20 | F:+5, R:+12, W:+10 (+4 vs fear, energy drain, death & necroman, +2 vs dis & mind-aff) | Init: +4(+4)* | Perc: +6(+2)* (low-light vis.; darkvision 60'), SM: +4 | Speed 30 | +2 darkwd comp shortbow +10/+5 (1d6+3/×3), mwk scythe +8/+3 (2d4+1/×4) {also silver lt mace, dagger} | Spells, Bard: 3rd 3/3, 2nd 6/6, 1st 2/6; Inv.: com lng, shld | *Active: Heightened Awareness

“Well, if you mean fishy in the sense of suspicious, I guess… oh, yes, very amusing.”

The dirge bard’s natural enemy: puns!


NARRATOR Skirgaard GS Map / SS MAP/

E7. Vizier’S Quarters

Lavishly furnished, this chamber obviously houses a person of high station. A large desk and plush chair stand next to the south wall, across from an opulent bed against the north wall between two windows. The other furnishings in the room, including a large sea chest in one corner, are clearly of good quality, though an unpleasant fishy smell hangs in the air, particularly near the bed.

These are the private quarters of Albor Voltiaro, Vizier of the Recondite Order. A large leather chest has been pulled from beneath the bed and upended, and beside it lies an open coffer that was obviously taken from the chest. A number of empty and broken glass bottles lie near the coffer, some with still a bit of liquid remaining in their bottoms or spilled upon the floor.

Knowledge Arcana DC21 or Spellcraft With Detect Magic DC16:
Identifies these leavings as the remnants of potions of cure light wounds.

The large sea chest in the cornor is locked DC30 Disable Device to open.

Disable Device DC30:
Inside are two blue glass bottles containing elixirs of swimming, two potions of water breathing in brass vials, and a fish boat feather token (functions as a swan boat feather token, but the boat takes the form of a giant fish). In addition, the chest contains three disturbing statuettes depicting a bizarre tentacled beast, a vaguely humanoid thing with ichthyic and batrachian features, and a crouching humanoid figure with an octopoid head and dragon wings. The statuettes are crafted from a strange reddish gold, colloquially known as “fishgold,” that is collected from the deeps of Lake Encarthan and worked into art or jewelry by the skum. Other than its color, fishgold is indistinguishable from normal gold and has the same value. The statuettes are each worth 500 gp.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 55/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Perception, trapfinding: 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23

Vivian first check the chest (and its immediate surroundings) for traps Trapspotter rogue talent, Perception check +15 if 10 feet from a trap, before working on the lock with effortless expertise

DD, msw tools, trapfinding: 1d20 + 17 + 2 + 2 ⇒ (13) + 17 + 2 + 2 = 34

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