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Using her invisibility and stealth skills, Gunnz tries to drop the close (white) ysoki.
trickyness: 10 + 24 = 34
attack vs FF EAC: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
So damage: 3d6 + 9 ⇒ (4, 2, 5) + 9 = 20 Hopefully doesn't have hardness to ignore
tricky damage: 5d8 ⇒ (6, 5, 8, 6, 1) = 26 Plus bleed 10
She then dashes down the passageway and around the corner.

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Yuqab dashes forward, leaping and kicking off walls to emerge at an unexpected angle as he fires at the ysoki in the corner, before springing off the far wall and rolling back out of sight.
Using Shot on the Run to trick attack the black ysoki then duck back out of sight.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. off-guard black: 1d20 + 16 ⇒ (15) + 16 = 31
Cold damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Trick attack damage: 5d8 ⇒ (8, 6, 2, 4, 5) = 25
Off-guard to everyone on a hit.

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Ishkitok doubles moves to get next to a ysoki while Ishkitik moves once to get closer to the fight.

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The sight of that monster so close to the captured civilians lights a fire in her heart. Her jet pack flares as she rushes through the cave.
She lands on the large crate in front of Sozirenn. "Then I'll finish the job and reunite you, vile beast!"
Double moving to tie up the boss in melee. Angles in the cave make it impossible to charge, I think.

Game Master S |

Battle is met!
Gunnz is quick on the draw as she solidly wounds the ysoki in white armor.
Yuqab makes a similar hit on the other!
Ishkitik and Lady Shrike both immediately move in, with Lady Shrike opting for a deadly duel.
ROUND 1:
Gunnz (SP: 110/110): hit!
Ishkitik (SP: 72/72): Move!
-----Ishkitok (SP: 68/90): Move
Azara (SP: 98/98): Go
Lady Shrike (SP: 90/90): Move
Yuqab (SP: 80/80): Hit!
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn: TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
White: 46 (Bleed 10)
Black: 33 (Offgaurd until Yuqab 2)

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The convoluted maze of the mines keeps Azara from rushing any of the enemies like a comet and Lady Shrike has moved in to challenge Sozirenn, so, for the moment, he fends off one of the creature's lackeys.
The universe becomes rhythms and beats, everyone and everything strings vibrating in time with everything else and he uses his solar weapon to sever this one.
Solar Weapon: 1d20 + 14 ⇒ (14) + 14 = 28
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (6, 3, 5) + (1) + 18 + 2 = 35
Photon Attuned 1

Game Master S |

Azara's strike is brutally efficient, and shows his masterful harmony with the universe itself. The yoski is badly wounded, but not deterred.
Both ysoki vanish from sight, teleporting to new locations more advantageous for the fight.
The one in black armor detonates a battery in a ball of fire between Yuqab and Ishkitik: Fire: 10d6 ⇒ (1, 6, 6, 2, 6, 3, 1, 5, 2, 3) = 35 REF DC 20 for half.
The heavily wounded and bleeding one to the south overloads a battery and sends a streak of lightning into and through Gunnz, through the cage of civilians, and then into Lady Shrike, and then ends harmlessely on Sozirenn Elec: 10d6 ⇒ (4, 1, 4, 4, 5, 4, 2, 1, 3, 2) = 30 REF DC 20 for half.
When the arc clears one of the captives lies dead.
ROUND 1:
Gunnz (SP: 110/110): hit! REF
Ishkitik (SP: 72/72): Move! REF
-----Ishkitok (SP: 68/90): Move
Azara (SP: 98/98): Hit
Lady Shrike (SP: 90/90, 1d6 Bleed): Move REF
Yuqab (SP: 80/80): Hit! REF
Ysoki: Spell
Ohmarc (SP: 72/72): Go
Sozirenn: TBD
Dead civilians: 1
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
White: 91 (Bleed 10) RP Used: 1
Black: 33 (Offgaurd until Yuqab 2) RP Used: 1
Insight: 1d4 ⇒ 4

Game Master S |

Ohmarc moves in, but his aim is off.
Sozirenn howls with a bloodlust that shakes the bones. They bring a solar weapon, shaped like their own claws, down on Lady Shrike's head:
ATK w/Prescience: 1d20 + 23 - 4 ⇒ (2) + 23 - 4 = 21
ATK w/Prescience: 1d20 + 23 - 4 ⇒ (8) + 23 - 4 = 27 MISS
ATK 2: 1d20 + 23 - 4 ⇒ (19) + 23 - 4 = 38 for DMG: 4d6 + 19 ⇒ (1, 1, 2, 2) + 19 = 25
ATK RP: 1d20 + 23 - 4 ⇒ (2) + 23 - 4 = 21 MISS
but connects only once!
ROUND 2:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 72/72): REF + Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 98/98): Go
Lady Shrike (SP: 65/90): Ref + Go
Yuqab (SP: 80/80): Ref + Go
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn (Attuned 1): TBD
Dead civilians: 1
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
White: 91 (Bleed 10) RP Used: 1
Black: 33 (Offgaurd until Yuqab 2) RP Used: 1
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 2

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ref, evasion: 1d20 + 13 ⇒ (13) + 13 = 26
Dodging the blast, Gunnz heads back to the cage to try and release the captives.
engineering: 1d20 + 16 ⇒ (5) + 16 = 21

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Reflex: 1d20 + 15 ⇒ (9) + 15 = 24 Plus Evasion
Yuqab dances out of the way of the fiery blast, his flip seeming to move in slow motion as he juuuus manages to clear the danger and land on his feet.
"Ha! You'll have to be quicker than that!"
He continues his path with a handspring into a series of backflips, coming up firing at the black-clad ysoki as he moves into position to help Lady Shrike.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. flat-footed black EAC: 1d20 + 16 ⇒ (14) + 16 = 30
Cold damage: 2d6 + 5 ⇒ (4, 1) + 5 = 10
Trick attack damage: 5d8 ⇒ (8, 2, 2, 8, 2) = 22
Uncanny Mobility -> does not provoke from black. Black is flat-footed to everyone on a hit.

Game Master S |

Gunnz and Yuqab completely avoid the magical assault.
gunnz tries to open the cage, but it's way harder than she realized.
Yuqab continues to hammer the technomancer, keeping him off guard as the fight unfolds.
ROUND 2:
Gunnz (SP: 110/110): Fail
Ishkitik (SP: 72/72): REF + Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 98/98): Go
Lady Shrike (SP: 65/90): Ref + Go
Yuqab (SP: 80/80): Hit
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn (Attuned 1): TBD
Dead civilians: 1
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
White: 91 (Bleed 10) RP Used: 1
Black: 65 (Offgaurd until Yuqab 2) RP Used: 1
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 2

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"Heartless pile of cresteater dung!" Azara shouts as one of the ysoki callously causes collateral damage.
He rushes to it to punish it for its cruelty.
Solar Weapon: 1d20 + 14 ⇒ (2) + 14 = 16
Slashing: 3d6 + 1d6 + 18 + 2 ⇒ (3, 1, 4) + (1) + 18 + 2 = 29
Photon Attuned 2

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Lady Shrike shrugs off the glancing blow from the claws, raising her blade. "By the will of the Goddess, I strike! You are unwelcome in this world, vile creature!"
Activating Divine Judgement for a Resolve as a move action. Against this target, Shrike's attacks bypass its DR and ignores energy resistances as though her weapons had the holy fusion.
ghostkiller fangblade: 1d20 + 16 ⇒ (7) + 16 = 23 damage: 1d12 + 19 ⇒ (2) + 19 = 21

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Ishkitik Reflex save: 1d20 + 11 ⇒ (18) + 11 = 29
Ishkitik avoids the worst of the blast and moves in closer. Ishkitok scurries after the yoski in black armor and swings a doshko.
Ishkitok storm doshko: 1d20 + 11 ⇒ (10) + 11 = 21
ouch!: 2d8 + 12 ⇒ (6, 7) + 12 = 25 electricity

Game Master S |

Ishkitik ducks and moves while Ishkitok lands a hit with the doshko!
Still need a REF from Lady Shrike[/oo] Lady Shrike swings hard, but Sozirenn twists away by a hair.
ROUND 2:
Gunnz (SP: 110/110): Fail
Ishkitik (SP: 57/72): Move
-----Ishkitok (SP: 68/90): Hit
Azara (SP: 98/98): Go
Lady Shrike (SP: 65/90): [b]Ref MISS
Yuqab (SP: 80/80): Hit
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn (Attuned 1): TBD
[ooc]Dead civilians: 1
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
White: 91 (Bleed 10) RP Used: 1
Black: 90 (Offgaurd until Yuqab 2) RP Used: 1
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 2

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Though the threads of the universe hum through him at a high, keening tone vibrating so fast and hot that he feels like he can pluck them to create a star, Azara holds in the photons at his command, for the moment.
Less than pleased with the vengeance he attempted, he swings rapidly again, his solar weapon leaving trails of light behind as it flashes and swerves.
Solar Weapon: 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25
Slashing: 3d6 + 1d6 + 18 ⇒ (6, 1, 2) + (1) + 18 = 28
Solar Weapon: 1d20 + 14 - 3 ⇒ (8) + 14 - 3 = 19
Slashing: 3d6 + 1d6 + 18 ⇒ (2, 1, 3) + (5) + 18 = 29

Game Master S |

Azara lands a single, telling blow. The ysoki wobbles a bit before falling. The other doesn't even slow down. Using some magical hacking, he teleports to a new area and drops another flaming explosion! REF DC v. Fire: 10d6 ⇒ (4, 2, 3, 6, 3, 4, 3, 2, 3, 1) = 31 from Azara and Gunnz.
The blast also kills another person in the cage!
ROUND 2:
Gunnz (SP: 110/110): Fail Ref
Ishkitik (SP: 57/72): Move
-----Ishkitok (SP: 68/90): Hit
Azara (SP: 98/98): Hit Ref
Lady Shrike (SP: 65/90): Ref MISS
Yuqab (SP: 80/80): Hit
Ysoki: Spells
Ohmarc (SP: 72/72): Go
Sozirenn (Attuned 1): TBD
Dead civilians: 1
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Black: 90 (Offgaurd until Yuqab 2) RP Used: 2
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 1

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Gunnz tries to dodge this explosion as well...
ref, evasion: 1d20 + 13 ⇒ (8) + 13 = 21

Game Master S |

No worries! Though the dicebot seemed to think otherwise! Magic power washes over the field battlefied as Gunnz continues to ride the violence unharmed. Lady Shrike, however, is beginning to smoke.
Ohmarc shoots the remaining technomancer, but doesn't drop him.
Sozirenn seems completely confident, and even boasts, "There is no escape. You are doomed Starfinders." They drive the point home with a claw-shaped solar weapon:
ATK: 1d20 + 23 ⇒ (11) + 23 = 34 for DMG: 4d6 + 19 ⇒ (5, 4, 1, 6) + 19 = 35
ROUND 3:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 98/98): Ref + Go
Lady Shrike (HP: 73/74): Go
Yuqab (SP: 80/80): Go
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn (Attuned 3): TBD
Dead civilians: 2
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Black: 110 (Offgaurd until Yuqab 2) RP Used: 2
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 4

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Refl: 1d20 + 6 ⇒ (8) + 6 = 14
"Fire? You want to hit me with fire?" Azara says even as his cybernetic legs propel him to the side of the Ysoki.
"Let a Son of the Sun teach you about fire, friend."
He releases the pent up power within him with the power of a Supernova.
Supernova (DC19 Refl for Half Fire Damage): 11d6 + 2 ⇒ (3, 1, 1, 2, 6, 3, 2, 4, 5, 2, 3) + 2 = 34
Then, for a few moments all is emptiness and silence as his connection to the song of the spheres is spent.

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Seeing his previous target fall, Yuqab dashes to the south, tumbling across the hallway and firing off a shot at Sozirenn as he rolls into a position of cover on the far side.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol vs. Sozirenn off-guard EAC: 1d20 + 16 ⇒ (2) + 16 = 18
Cold damage: 2d6 + 5 ⇒ (2, 2) + 5 = 9
Trick attack damage: 5d8 ⇒ (5, 7, 4, 8, 2) = 26
Off Guard to everyone on hit.

Game Master S |

REF: 1d20 + 8 ⇒ (2) + 8 = 10 Azara comes out of the explosion with one of his own. It consumes the ysoki. Sozirenn simply laughs, "I'll show you cosmic power whelp, come fight ME!"
The dragon's laugh continues to rumble as they dodge Yuqab's shot.
ROUND 3:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 67/98): Kill
Lady Shrike (HP: 73/74): Go
Yuqab (SP: 80/80): Miss
Ysoki: TBD
Ohmarc (SP: 72/72): TBD
Sozirenn (Attuned 3): TBD
Dead civilians: 2
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 4

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Gunnz continues to work on the gate, trying to free the prisoners.
engineering: 1d20 + 15 ⇒ (1) + 15 = 16
"This lock is more rust than metal."

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"I shall not retreat. I shall not relent. I am swift retribution!"
ghostkiller fangblade (full attack, divine judgement): 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d12 + 19 ⇒ (1) + 19 = 20
ghostkiller fangblade (full attack, divine judgement): 1d20 + 12 ⇒ (9) + 12 = 21 damage: 1d12 + 19 ⇒ (9) + 19 = 28
"This lock is more rust than metal."
"Then break it if you must!"

Game Master S |

The chatter comes with a cost, neither Gunnz nor Lady Shrike advance the Starfinder side. The lock remains tight, and the enemy remains hale.

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Ishkitok moves up and strikes at Sozirenn.
Ishkitok storm doshko: 1d20 + 11 ⇒ (5) + 11 = 16
ouch!: 2d8 + 12 ⇒ (8, 6) + 12 = 26 electricity
Ishkitik moves to help Gunnz.
Engineering: 1d20 + 20 ⇒ (15) + 20 = 35

Game Master S |

Drone and mechanic move together. Ishkitik realizes that the cage is mechanically chained, and it's going to take a lot of time and effort to unluck, something difficult whilst fighting a dragon...
ROUND 3:
Gunnz (SP: 110/110): Nope
Ishkitik (SP: 57/72): Nope
-----Ishkitok (SP: 68/90): Miss
Azara (SP: 67/98): Kill
Lady Shrike (HP: 73/74): Miss
Yuqab (SP: 80/80): Miss
Ohmarc (SP: 72/72): Go
Sozirenn (Attuned 3): TBD
Dead civilians: 2
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: (RP Used: 1, Prescience on 3.)
Insight: 1d4 ⇒ 2

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Ohmarc moves around the corner and upon spotting the dragon, he casts Mind Thrust 3 upon the creature!
Mind Thrust: 7d10 ⇒ (9, 5, 2, 4, 7, 6, 5) = 38
DC 20 Will Save for Half and +9 vs. Spell Resistance

Game Master S |

Will: 1d20 + 12 ⇒ (16) + 12 = 28 Ohmarc finds Sozirenn's mind to be hard to scramble.
The dragon tries to violently overrun Ishkitok and Lady Shrike to get to the cage:
ATK w/ Precience: 1d20 + 23 ⇒ (14) + 23 = 37 for DMG: 4d6 + 19 ⇒ (3, 6, 4, 3) + 19 = 35
ATK w/ Precience: 1d20 + 23 ⇒ (12) + 23 = 35
Resolve Point
Then with a terrible laugh they open their jaw wide and a cascade of lightning comes pouring out, frying Lady Shrike, Yuqab, and at least one civilian! Elec: 12d6 ⇒ (3, 2, 5, 5, 2, 3, 5, 6, 2, 5, 5, 1) = 44 REF DC 18 for half
ROUND 4:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 67/98): Go
Lady Shrike (HP: 38/74): REF + Go
Yuqab (SP: 80/80): REF + Go
Ohmarc (SP: 72/72): Go
Sozirenn (Attuned 3): TBD
Dead civilians: 3
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 19 (RP Used: 2, Prescience on 7, Breath on 7.)
Insight: 1d4 ⇒ 4
Breath: 1d4 ⇒ 4

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Using Lifelink, Ohmarc transfers 9 hot points of damage from Lady Shrike to himself.
Ohmarc casts another Mind Thrust 3 upon the dragon! He attempts to pierce its mind with a stab of psychic energy!
Mind Thrust: 7d10 ⇒ (5, 9, 3, 3, 10, 3, 5) = 38
DC 20 Will Save for Half and +9 vs. Spell Resistance
"We've got to save these civillians, but I cannot break open cage! Can somebody get them out of there?!"

Game Master S |

I didn't mean to imply an actual *Overrun*."
Ohmarc lends his own lifeforce to Lady Shrike while keeping up the mind scrambling spells. Will: 1d20 ⇒ 15 but the dragon's mind continues to be a tough nut to crack.
ROUND 4:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 67/98): Go
Lady Shrike (HP: 47/74): REF + Go
Yuqab (SP: 80/80): REF + Go
Ohmarc (SP: 63/72): MTIII & Link
Sozirenn (Attuned 3): TBD
Dead civilians: 3
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 38 (RP Used: 2, Prescience on 7, Breath on 7.)
Insight: 1d4 ⇒ 4
Breath: 1d4 ⇒ 2

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Ishkitik moves up and works on the chains while Ishkitok swings at Sozirenn.
Ishkitok storm doshko: 1d20 + 11 ⇒ (6) + 11 = 17
ouch!: 2d8 + 12 ⇒ (5, 5) + 12 = 22 electricity
Ishkitik Engineering: 1d20 + 20 ⇒ (10) + 20 = 30

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engineering: 1d20 + 15 ⇒ (1) + 15 = 16
Gunnz tries to work the rusty lock, but to no avail.
Really RNG, two ones? This is just embarrasing.
Giving it an incredibly dirty look she starts to point her pistol at the lock.
At it has the penetrating abilty, I'm hoping it will be able to overcome any hardness on the lock and destroy the thing. At the least it will "knock some of the rust off" when she next tries to open it.

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reflex save: 1d20 + 10 ⇒ (1) + 10 = 11
does this count as THREE ones in a row? hah.
Lady Shrike takes the brunt of the electricity, opting to absorb as much of it as possible in some desperate instinct to protect the civilians. Alas, she has nothing but seared flesh and another lost soul to show for it. She falls to her knees, blade slipping from the grasp of her trembling hand as she is brought down.
"No, I.. will... I... must..."
Crumpled in a smoking heap, the barely-breathing form of the Lady Chaplain writhes when filled with the life essence of Ohmarc. She's just awake enough to feel the pain.
"...save... them..."
I'm assuming by the order of events that the breath attack took her down before she was healed?

Game Master S |

What Ohmarc may not of realized is that his lifelink healed Lady Shrike as she was crumpling to the ground.
The team on the lock fails to make progress as the civilians inside scream for release.
ROUND 4:
Gunnz (SP: 110/110): Nope
Ishkitik (SP: 57/72): Nope
-----Ishkitok (SP: 68/90): Nope[b]
Azara (SP: 67/98): Go
Lady Shrike (HP: 9/74, Prone): Go
Yuqab (SP: 80/80): REF + Go
Ohmarc (SP: 63/72): MTIII & Link
Sozirenn (Attuned 3): TBD
Dead civilians: 3
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 38 (RP Used: 2, Prescience on 7, Breath on 7.)
Insight: 1d4 ⇒ 3
Breath: 1d4 ⇒ 1

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Azara can do little more than get to Sozirenn.
"Gravity and photons are simply two drivers in the cycle, my brother," Azara says.
"Yet your understanding is flawed as gravity is no destroyer but the darkness that holds the potential for creation.
"Stand down or I will be forced to teach you the error of your understanding."
Photon Attuned 1

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Reflex (evasion): 1d20 + 15 ⇒ (2) + 15 = 17
Yuqab is caught mid-tumble by Sozirenn's sudden crackling breath (though his electrostatic field protects him from 10 points of that damage).
He responds by returning fire, diving suddenly to shot from an unexpected angle between Azara's feet.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol: 1d20 + 16 ⇒ (4) + 16 = 20
Cold damage: 2d6 + 5 ⇒ (5, 3) + 5 = 13
Trick attack damage: 5d8 ⇒ (6, 8, 1, 5, 7) = 27
Off-guard to everyone on hit.

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From her position in the ground, Lady Shrike takes hold of her blade and revs it up once again. Gritting her teeth, she takes a desperate swing!
ghostkiller fangblade (prone): 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30 damage: 1d12 + 19 ⇒ (9) + 19 = 28

Game Master S |

Azara rushes into the action!
Yuqab takes the brunt of the attack, and it's enough to throw his aim off.
Lady Shrike's eyes flare open and she immediately drags her blade across an exposed leg.
Sozirenn roars in anger. Immediately nanites begin knitting their wounds back together. Unleashing the power of his cosmic connection, an electric storm erupts from their body! DMG: 12d8 ⇒ (5, 1, 4, 7, 6, 5, 6, 2, 2, 1, 7, 7) = 53 Lady Shrike, Azara, and Yuqab take 53 Electricity DMG. REF DC 18 for half.
ROUND 5:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 67/98): REF + Go
Lady Shrike (HP: 9/74, Prone): REF + Go
Yuqab (SP: 36/80): REF + Go
Ohmarc (SP: 63/72): Go
Sozirenn (Attuned 0): TBD
Dead civilians: 4
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 56 (RP Used: 2, Prescience on 7, Breath on 7, Fast Healing 10 on Rounds 6 and 7)
Insight: 1d4 ⇒ 3
Breath: 1d4 ⇒ 1

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Yuqab should be at 46/80, I think (electrostatic field resists 10 electricity).
Reflex vs. Electricity (evasion): 1d20 + 15 ⇒ (9) + 15 = 24
Yuqab is prepared this time, leaping out of the way of the second electric blast in a dramatic backflip that seems to move in dramatic slow motion. He responds with another shot at the dragon, mid-flip.
Acrobatics to trick: 10 + 26 = 36
Hailstorm class zero pistol: 1d20 + 16 ⇒ (5) + 16 = 21
Cold damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11
Trick attack damage: 5d8 ⇒ (6, 4, 3, 2, 8) = 23
Some day I'll roll higher than a 5 on an attack roll....

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Reflex: 1d20 + 10 ⇒ (10) + 10 = 20
Lady Shrike does her best to shield herself, but the electricity overloads her body and she falls limp once again.

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Using his lifelink, Ohmarc once agains heals Lady Lanius wounds, taking on the pain himself.
As a free action, he restores 9 hit points to Lanius taking on that damage himself. Please note that this damage bypasses stamina and goes directly to hit points and thus can be healed with the following healing channel.
Then as a full round action, Ohmarc performs a healing channel that heals himself and all of his allies within 30 feet.
Healing Channel: 8d8 ⇒ (2, 4, 3, 4, 3, 2, 1, 8) = 27

Game Master S |

Yuaqb continues to struggle with getting the perfect shot in as Lady Shrike crumples once more. Ohmarc brings some healing all around, but Sozirenn still looks ready for a long fight.
ROUND 4:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 67/98): REF + Go
Lady Shrike (HP: 36/74, Prone): KOed
Yuqab (SP: 46/80): Miss
Ohmarc (SP: 63/72): Heal
Sozirenn (Attuned 0): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 38 (RP Used: 2, Prescience on 7, Breath on 7.)
Insight: 1d4 ⇒ 1
Breath: 1d4 ⇒ 1

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Refl: 1d20 + 6 ⇒ (9) + 6 = 15
Azara takes the brunt of the electrical storm, his own connection to the Cycle unable to help him in countering the attack.
Yet, he stands undaunted.
His solar blade flashes, its light a stark contrast to the darkness Sozirenn has cloaked herself in.
Solar Weapon: 1d20 + 14 - 3 ⇒ (9) + 14 - 3 = 20
Slashing: 3d6 + 1d6 + 18 ⇒ (2, 6, 3) + (2) + 18 = 31
Solar Weapon: 1d20 + 14 - 3 ⇒ (18) + 14 - 3 = 29
Slashing: 3d6 + 1d6 + 18 ⇒ (3, 2, 1) + (3) + 18 = 27
Photon Attuned 2.

Game Master S |

Azara shows that he's made of some pretty stern stuff. While the first strike misses, the second cuts a wound in Sozirenn's leg.
ROUND 4:
Gunnz (SP: 110/110): Go
Ishkitik (SP: 57/72): Go
-----Ishkitok (SP: 68/90): Go
Azara (SP: 14/98): Hit
Lady Shrike (HP: 36/74, Prone): KOed
Yuqab (SP: 46/80): Miss
Ohmarc (SP: 63/72): Heal
Sozirenn (Attuned 0): TBD
TACTICAL MAP
GM’s Tracker
Party Conditions: Inspiring Boost: , Get'em:
Gravity:LOW Atmosphere: Normal
Lighting: Normal within 30' of the yacht, dim beyond.
Battlefield terrain: Normal
Sozirenn: 65 (RP Used: 2, Prescience on 7, Breath on 7.)
Insight: 1d4 ⇒ 1
Breath: 1d4 ⇒ 3

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Irritated with the lock, Gunnz takes out her pistol and tries to remove the rusted think using "alternate methods"
attack vs EAC: 1d20 + 16 ⇒ (9) + 16 = 25
-So damage, ignores 9 points hardness: 2d6 + 5 ⇒ (1, 5) + 5 = 11
trick damage if allowd?: 5d8 ⇒ (3, 4, 5, 4, 1) = 17