At the Foothills of Leng - GM Assembler's Rise of the Runelords

Game Master DM DoctorEvil

Book 1: Burnt Offerings
Loot Tracker

Underground Tunnels Map

Sandpoint map


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Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod reaches down and takes the keys, passing them to Erridon. "Might be useful later."


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Seeing the blood, Tot's heart leaps up into her throat. She hesitates for a moment before moving to the double doors and cracking them open as carefully as she can manage to see beyond them.

GM, She's trying to be stealthy. Not sure if you want me to roll or not. If you'd rather do it, her Perception and Stealth are both at +7.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

I moved Grod into the room to represent where he would grab the keys.

Garen follows Tot and Erridon into the room. He stops in the doorway, his back to the door frame so he can see back into the hall and keep an eye on the others.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari accepts the keys with a nod, tucking them into his belt pouch. He had wanted to check out the single doors but noticed Tot moving to open the double-doors. He silently moves up to back her, quietly refreshing his dancing lights spell in the form of a single humanoid figure.

Behind the armored warriors....


Female Gnome

Isidian tries to keep up, her little legs a hindrance. The noise of the place makes her wince. She can be loud, but it is a musical loud.


Tot opens the door and his hit with a blast of super-heated air and a wall of noise. Neither is enough to damage her, but both are quite uncomfortable. This room is a long work-floor for the Glassworks, with active furnaces blazing. there are workbenches, glass-making tools like tongs, shapers, and bellows, and other similar gear strewn throughout. Several skylights in the ceiling let in the daytime sun, which illuminates a ghastly scene.

What makes this area especially horrifying is the presence of several goblins capering throughout the work space. The goblins have, apparently, been left to their sadistic hijinks and you can see the bloodied and burnt remains of the glassworks work crew in various stages of dismemberment and mummification in molten glass spread about the workspace. Near the center round area, a man sits in a chair, with layers and layers of molten glass poured over him, unmoving and still.

The noise and heat here are terrific but it seems like you may have found the culprits behind the unusual situation at the Sandpoint Glassworks!

Anyone who wishes make make a Stealth check may do so now. The DC is quite low because of the noise on the work floor. You may also roll your own initiative for now, and I will just catch up those who have not by the next post.

Due to the noise from the blasting furnaces take all creatures in this room take -10 Perception. After several rounds here, you may need a Fort save to not suffer from the heat as well

Secret Checks:

Goblin Perception, noise penalty: 1d20 + 6 - 10 ⇒ (13) + 6 - 10 = 9
Red Goblin Initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Orange Goblin Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Yellow Goblin Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Green Goblin Initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Blue Goblin Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Purple Goblin Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
White Goblin Initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Black Goblin Initiative: 1d20 + 4 ⇒ (8) + 4 = 12


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Tot closes the door and motions for the others to move back. As much as she wants to charge in and hack the goblins down, she knows that they should take at least one alive to question, and their best chance of that is to force them to surrender. SHe thinks she knows where the doors at the other end of the huge workroom open to, and heads down the long hall to confirm her suspicions, all the while she does her best to remain quiet.

I'm thinking that Grod and Garren come in one way while Ari, Izzy, and Tot come in the other. Since Grod and Garren are less stealthy, they'll initiate the attack, which the ruckus of will be the other group's signal to come in. It forces the goblins to divide their attention and cuts them off from escape.

Stealth Check: 1d20 + 7 ⇒ (6) + 7 = 13


As far as she knows, Tot is able to open the door, see the macabre scene inside, and close it again without being noticed. The noise and heat are much less oppressive in the loading dock but still creates difficulty being heard.

Running down the long interior hallway, Tot does find two sets of double doors on the far south end. One appears to lead outside, while the other appears to be another way to enter the occupied work-floor.

Not sure how you'll coordinate a pincer movement (with the noise and the distance and no line of sight) exactly timing wise, but give it a shot.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari listens to Tot as she explains her idea. While it makes sense to attack from opposite ends, it also means that the party will be split. If it goes bad on one end....

Regardless, he follows her lead. "Scream a battle cry, loud so we know to charge in!"

Checking the double doors on the other end for traps and to be sure they aren't locked? And then listening for the attack.

Perception for traps/locks?: 1d20 + 6 ⇒ (11) + 6 = 17
Perception, Listening: 1d20 + 5 - 10 ⇒ (14) + 5 - 10 = 9

Initiative?: 1d20 + 10 ⇒ (11) + 10 = 21


Female Gnome

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27

Izzy is horrified by the atrocities the goblins have done. She sees no survivors yet and doubts there are any.

Init if needed 1d20 + 3 ⇒ (1) + 3 = 4

Indeed, she's almost too stunned to react! A hot glass death? That's ... yeah I can't make fun of that.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Initiative: 1d20 + 1 ⇒ (16) + 1 = 17


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

"Wait for a count of one hundred. I should be ready at the other end of the room by then," Tot tells Garren and Grod before scurrying down the hallway as quickly as she dares while trying to keep from making too much noise. She does her best to steathily open the door so she could better hear and see what's going on inside of the workroom with the furnace.

Stealth: 1d20 + 7 ⇒ (19) + 7 = 26

Initiative: 1d20 + 3 ⇒ (12) + 3 = 15


Goblins and Glass - Surprise Round

22 Red Goblin
*21 Ari
*17 Grod
16 Blue Goblin
16 Purple Goblin
*15 Tot
*14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
*4 Isidiana

All the party may act in the surprise round. Opening the door does not count as an action. Recall that for a Surprise Round, you may perform a Move or Standard action but not both.

Garen Init: 1d20 + 1 ⇒ (13) + 1 = 14


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

With the door opened Ari spots one goblin and casts a spell to stop it from doing anything for a moment.

Casting Daze on Red. Will DC 13 or he is dazed for 1 round.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Assuming Grod opens the door to go in on his round.

Garen strides in, sword in hand and moves toward the nearest goblin (green). "Have at the vile beast!" he roars at the top of his lungs.


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Knowing that surprise and violence are going to help them overcome the advantage in numbers the goblins have, Tot charges in with her sword held in two hands as she rushes the goblin she can see. She strikes with a vicious down cut with all of her weight and power behind it.

Longsword (Charge, Power Attack) vs. Red: 1d20 + 5 + 2 - 1 ⇒ (16) + 5 + 2 - 1 = 22
Damage: 1d8 + 4 + 3 ⇒ (6) + 4 + 3 = 13

AC is reduced by 2 to 14/11/11 until the end of her next turn.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Shouldering open the door, Grod barrels through, swinging his axe at the first goblin he sees "GORUM!"

Attack, Charge: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage, Slashing: 1d12 + 6 ⇒ (1) + 6 = 7

Using the standard action charge rule. To whit:

Spoiler:
If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat.


oblins and Glass - Surprise Round - continued

22 Red Goblin
21 Ari
17 Grod
16 Blue Goblin
16 Purple Goblin
15 Tot
14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
*4 Isidiana

As the doors to the workroom open nearly simultaneously, the heroes pour in and set to work on the capering goblins inside. Garen rushes to be adjacent to the nearest foe, while Grod speeds past, him charging recklessly. The orc is able to land a blow against Purple Goblin, but does not fell it.

On the other side of the room, Tot bursts in and also making a two-handed attack against Red. The damage is significant, but the goblin remains in the fight.

Ari is able to cloud the mind of the same goblin target, keeping it from acting for several key seconds.

Just waiting on a surprise round action from Izzy. I will bot her at next update just to keep the flow moving.

Red Goblin DC13 Will: 1d20 + 1 ⇒ (3) + 1 = 4


Female Gnome

Not wanting to leave the others without a bard, Izzy moves on in to Garen's side ready to inspire though she's clearly shaken.

Sorry for delay. Guests every weekend it seems this month. Anyway went with a move on the map


Goblins and Glass - Round 1

22 Red Goblin (dazed, 13hp dmg)
21 Ari
17 Grod (-2 to AC)

16 Blue Goblin
16 Purple Goblin (7hp dmg)
15 Tot (-2 to AC)
14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

The effects of Ari's spell keep Red Goblin dazed and unable to act.

Ari and Grod are up now. Grod and Tot have a -2 to AC from charging in the Surprise Round, but that's up after their next turn.


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Ari gets a glance at the room and is concerned by the numbers. Goblins aren't generally powerful creatures, but they outnumber the group. Maybe spitting up wasn't a good idea? His rapier in hand isn't useful at any range but maybe he can daze the next enemy and delay their approach?

Casting Daze on Orange. Will DC 13 or he is dazed for 1 round.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Damage, Slashing: 1d12 + 9 ⇒ (7) + 9 = 16

Grod swings again and assuming that kills the goblin advances farther into the room.

I'm guessing that kills the goblin. if so, someone go ahead and move me up to Blue.


Goblins and Glass - Round 1 - continued

22 Red Goblin (13hp dmg)
21 Ari
17 Grod
16 Blue Goblin
15 Tot (-2 to AC)
14 Garen

12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

Ari throws another Daze spell out ot slow down the next nearest goblin.

Grod cuts his way through one of the goblins, killing it. then he moves up to the next closest ready to rinse and repeat.

Blue Goblin has Grod now right in his face. He strikes out at the orc warrior, nicking him for a mild wound.

With Purple now dead, Tot and Garen are now up!

Orange Goblin DC13 Will: 1d20 + 1 ⇒ (17) + 1 = 18 success
Blue piercing vs Grod: 1d20 + 4 ⇒ (18) + 4 = 22 hit
slashing dmg to Grod: 1d4 ⇒ 1

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Garen closes the distance with the nearest goblin (green) and strikes it. He notes their assault on the goblins seems to be going well.

atk: 1d20 + 4 ⇒ (14) + 4 = 18
dmg: 1d8 + 3 ⇒ (6) + 3 = 9


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Longsword (Power Attack) vs. Red: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

Tot tries to block out the scene. The sight of Lonjiku Kaijitsu's agony immortalized in glass, the dismembered glassworkers, the blood, and the stench of burning human flesh all remind her of that night years ago in the Uskwood. The memories cause her to hesitate as she feels herself trying to freeze as she had that night. She shakes the memories away, but the damage is already done as she sees the goblin before her starting to react.

I messed up. I'm going to get someone killed, she thinks as panic tries to set in. She shakes her head and pushes the thoughts aside. She could beat herself up later. Now, she needs to make sure that she's at least somewhat effective. She steps back to better meet the goblins and give Ari some cover.


Goblins and Glass - Round 1 - continued

22 Red Goblin (13hp dmg)
21 Ari
17 Grod (9/10hp remain)
16 Blue Goblin
15 Tot
14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

Garen is able to make a successful strike against Green Goblin, but it does not fell the enemy.

Tot's strike is powerful but poorly aimed, and she misses as visions of past trauma fill her head. She steps back a bit to give Ari some cover as the goblins start to approach.

Black Goblin moves forward to a set of side tables which happen to have dozens of glass pieces finishing on them. The critter screeches in delight and chucks one of the larger glass vessels at Grod's armored head.

Orange Goblin steps up and attacks Tot with its dogslicer sinking the blade hilt deep in the poor fighter's midsection.

Yellow Goblin grabs glassmaking tongs nearby and sticks them into the fiery furnace, pulling out a glob of molten lava that it capers about with, perhaps going to use it as a weapon soon.

White Goblin flings a sharp fragment of glass pane at Ari. The bard is unable to avoid the glass and it shatters on impact with him, a few splinters raising a mild flesh wound.

Green Goblin counterattacks Garen but the champion easily turns aside the less than formidable goblin blade.

Tot takes 4hp dmg. Ari takes 1 NL. Izzy is up to end Round 1.

Black Goblin thrown weapon, improvised weapon: 1d20 + 6 - 4 ⇒ (9) + 6 - 4 = 11 miss
Orange Goblin dogslicer vs Tot: 1d20 + 6 ⇒ (14) + 6 = 20 hit
Slashing Dmg vs Tot: 1d4 ⇒ 4
White goblin thrown weapon, improvised: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
Piercing Dmg to Ari: 1d4 - 1 ⇒ (1) - 1 = 0 so 1 NL
Green Goblin vs Garen: 1d20 + 6 ⇒ (3) + 6 = 9


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Female Gnome

Isidiana begins to sing "Let the gobbies hit the floor, let the gobbies hit the floor let the gobbies hit the ..." her voice hits a new intensity, "FLOOOOORR!!" She moves to assist Garen.

Inspire Courage, +1 to attack/damg rolles, bonus to morale saves vs fear. And a move


Goblins and Glass - Round 1 - concluded

Isidiana starts a inspiring song that heartens her companions and makes them better fighters. She also moves up adjacent to Green and supporting Garen.

End of Round 1

Don't forget your Inspire bonuses going forward!


Goblins and Glass - Round 2

Inspire Courage active - +1 to attack/damage

22 Red Goblin (13hp dmg)
21 Ari (1NL)
17 Grod (9/10hp remain)

16 Blue Goblin
15 Tot (11/15hp remain)
14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

Red Goblin becomes undazed. Though hurt pretty badly, it leaps into the fray anyway, moving to flank Tot with Orange and striking at the diminutive fighter. But the foe slips on broken glass and skids into place almost falling, and the attack is flicked away by Tot with ease.

Ari and Grod are up now!

Red Goblin dogslicer vs Tot, flanking: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

Seeing the wounded goblin slash at Tot, Ari jabs at it with his rapier.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
damage if that hit?: 1d6 + 1 ⇒ (3) + 1 = 4

If that hits, (I'm guessing not?) and does enough to drop it, He steps forward so the next goblin can't flank Tot.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod swiftly calls upon Gorum's divine favor, then hacks at the goblin in front of him.
Attack, Greataxe: 1d20 + 8 ⇒ (5) + 8 = 13
Damage, slashing: 1d12 + 9 ⇒ (6) + 9 = 15


Goblins and Glass - Round 2 - continued

Inspire Courage active - +1 to attack/damage

22 Red Goblin (13hp dmg)
21 Ari (1NL)
17 Grod (9/10hp remain)
16 Blue Goblin
15 Tot (11/15hp remain)
14 Garen

12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

Attacks by both Ari and Grod fail to hit.

Blue Goblin is locked in melee with Grod, and swings at the orc with a set of metal tongs. The super-heated tools hit Grod, but his armor protects him from any damage. If that had hit exposed flesh, he may have a branding scar for a while.

Blue tongs vs Grod, improvised: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15 just miss

Ari, I am not sure where you mean to move. Red is already flanked Tot. Tot and Garen are up now.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

I think Ari's comment was a conditional, IF he hit and dropped red THEN he would step up to take its spot so white could not come down and flank Tot again.

Garen continues working on the goblin (green). With a solid slash of his weapon he steps to begin working his way into a flank with Izzy.

falcata atk: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
falcata dmg: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

That only applied if I had killed it. But I missed....


Erridon Drallen wrote:
That only applied if I had killed it. But I missed....

Reading comprehension is a nice skill to have...Got it now.


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Quick post to keep from holding up the game. Tot attacks red and takes a five-foot step out of the flank.

Longsword (2-handed) vs. Red: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Goblins and Glass - Round 2 - continued

Inspire Courage active - +1 to attack/damage

22 Red Goblin (13hp dmg)
21 Ari (1NL)
17 Grod (9/10hp remain)

16 Blue Goblin
15 Tot (11/15hp remain)
14 Garen
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin
4 Isidiana

Garen is able to get a stabbing attack in against Green, wounding it but not killing it.

Tot steps out of the flank and delivers a mortal wound to the Red Goblin as she does so.

Black Goblin launces more finished glass at Grod, but the glass miss shattering on the floor nearby. Then the Black Goblin moves up to get in melee combat with the orc warrior.

Orange Goblin stabs again at Tot, scoring a hit as her attention is turned towards Red that she just finished off.

Yellow Goblin, holding a ball of molten glass in a set of tongs, rushes towards Grod and leaps on a table, scattering tools and materials, holding the fiery ball menacingly but not attacking just yet.

White Goblin rushes towards Ari, making an attempt to grab the bard, giggling crazily the whole time.

While the other goblins caper and cavort, Green is fighting for its life. It makes a small step and then tries to attack Garen, who wounded it before. It succeeds in slashing into the flesh of the paladin but its only a minor wound.

Tot his hit for 3hp dmg and Garen for 4hp dmg. Ari can make an AoO vs White, if he chooses. Otherwise, Izzy is up to end Round 2,while Ari and Grod are up to start Round 3 since Red is dead.

Black Thrown glass vs Grod, improvised: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10 miss
Orange dogslicer vs Tot: 1d20 + 6 ⇒ (16) + 6 = 22 hit
Slashing Dmg vs Tot: 1d4 ⇒ 3
White Grapple vs Ari: 1d20 ⇒ 3 fail, but provokes an AoO if you wish
Green dogslicer vs Garen: 1d20 + 6 ⇒ (18) + 6 = 24 hit
Slashing Dmg vs Garen: 1d4 ⇒ 4


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Female Gnome

Izzy D takes her Rapier on the green fiend before her "Hey there, ho there hi there, you're as unwelcome as can be. Stab and Trust, gobs I don't trust, Skewered you will be!"

To hit with bonus: 1d20 + 4 ⇒ (13) + 4 = 17
Dmg with bonus: 1d4 + 1 ⇒ (3) + 1 = 4


Erridon (Ari) Investigator/Questioner 2 | HP: 15/15 | AC: 14 T:14, FF:10 +2 AC vs non-magical ranged attacks | Init: +10 | Fort +1, Ref +7, Will +4 | CMB +1; CMD 15 | Disable Device: +10, Know-Arcana/History +9 - All others +8, Perception: +7, Sense Motive +6, Stealth +13, UMD +8, Linguistics +7 | Spell Slots: 3/3, Inspiration: 3/5 per day

A goblin runs up and tries to grab Ari. He doesn't understand why, but knows that he doesn't want the filthy goblin hands on him. He stabs at the monster just wanting it to fall....

AoO: 1d20 + 5 ⇒ (16) + 5 = 21
Damage if that hits?: 1d6 + 1 ⇒ (2) + 1 = 3

"Back off filth!"

Regular attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage if that hits?: 1d6 + 1 ⇒ (3) + 1 = 4

Well. One little hit.


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

Grod takes a swing at the blue-clad goblin.

Attack, Greataxe: 1d20 + 8 ⇒ (8) + 8 = 16
Damage, Slashing: 1d12 + 9 ⇒ (12) + 9 = 21


Goblins and Glass - Round 2 - concluded

Inspire Courage active - +1 to attack/damage

21 Ari (1NL, pending AoO)
17 Grod (9/10hp remain)

16 Blue Goblin
15 Tot (8/15hp remain)
14 Garen (9/13hp remain)
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin (7hp dmg)
4 Isidiana

Izzy stabs at Green as it concentrates its effort on Garen, dealing it a small amount of damage.

End of Round 2

Izzy, do you keep Inspire Courage going? Think its a free action to maintain, but it costs usable rounds.


Goblins and Glass - Round 3

22 Red Goblin (13hp dmg)
21 Ari (1NL)
17 Grod (9/10hp remain)
16 Blue Goblin
15 Tot (8/15hp remain)
14 Garen (/13hp remain)
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
6 Green Goblin (7hp dmg)
4 Isidiana

As the White Goblin tries to lay hands on him, Erridan fights it off with his rapier, causing a little damage. Ari's main attack however misses the slippery goblin.

Grod is up now.


Female Gnome

Keeping it going!


Male Half-orc Warpriest (Molthuni Arsenal Chaplain) 1

GM, I think you missed my post just above yours.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Garen has an attack 18 dmg 9 and attack 16 dmg 7 on the green goblin. He only reflects having taken 7 pts dmg.


Goblins and Glass - Round 3 - continued

Inspire Courage - +1 to attacks/damage

21 Ari (1NL)
17 Grod (9/10hp remain)
16 Blue Goblin
15 Tot (8/15hp remain)
14 Garen (9/13hp remain)

12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin
4 Isidiana

Grod's brutally powerful swing decapitates Blue Goblin in one fell stroke, sending the head rolling up against the blast furnace.

With Blue dead, Tot and Garen are up. Garen, I missed one of your hits, so consider Green killed as well as you start your turn.

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Garen moves across the floor straight toward one of the goblins (yellow) attacking Grod. He comes down with a mighty chop drawing blood and splitting muscle.

falcata, inspire: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
falcata dmg, inspire: 1d8 + 3 + 1 ⇒ (5) + 3 + 1 = 9


Female Tiefling Fighter 2 | HP: 16/21, NL: 0 | AC: 21/14/17 (w/o Shield: 19/14/15), CMD: 19/15, CMB: +5 | Resist: Cold 5, Electricity 5, Fire 5 | F+4 R +3 W+2 (+1 v. Fear) | Per: +8 (Darkvision 60 ft., +1 v. Giants) | Init: +3 | Arrows: 19

Tot bites down on her gasp of pain and turns it into a growl of determination as she turns on the goblin that had just stuck her.

Longsword (2-handed, Inspire Courage) vs. Orange: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Goblins and Glass - Round 3 - continued

Inspire Courage - +1 to attacks/damage

21 Ari (1NL)
17 Grod (9/10hp remain)
15 Tot (8/15hp remain)
14 Garen (9/13hp remain)
12 Black Goblin
9 Orange Goblin
9 Yellow Goblin
9 White Goblin (3hp dmg)
4 Isidiana

Garen moves up and skewers Yellow Goblin, scoring a serious hit, but not dropping the foe.

Tot counterattacks Orange, dealing a more serious blow than she received. The goblin's eyes go wide in a pain and fear as the odds in the room start to shift.

Black Goblin strikes at Grod scoring a hit that is little more than a flesh wound for the orc warrior. The foe then steps to get around Grod.

Orange, thought hurt, continues to fight with Tot, making a low thrust against her legs. Cutting a nasty gash in her right leg.

Yellow Goblin shoves the molten glass its holding at Garen now that he has intruded in its plan to hurt Grod. Even using the unwieldy tongs, the goblin is able to get the molten glass against Garen's skin, resulting in painful burn and the smell of roasting flesh fills the area.

White Goblin gives up trying to grab Ari, and instead looks to skewer him on the point of his blade but the attack is blocked by the bard with his rapier, saving him a nasty cut.

Grod (8hp), Tot (5hp), and Garen (6hp) all take hits of different amounts and some are getting close to the danger zone. Isidiana is up now to close the round. The rest of the party can post Round 4 actions now if they wish

Black Goblin dogslicer vs Grod: 1d20 + 6 ⇒ (16) + 6 = 22 hit
Slashing Dmg vs Grod: 1d4 ⇒ 1
Orange Goblin dogslicer vs Tot: 1d20 + 6 ⇒ (18) + 6 = 24 hit
Slashing Dmg vs Tot: 1d4 ⇒ 3
Yellow molten glass, improvised: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20 hit
Fire damage to Garen: 1d4 ⇒ 3
White dogslicer vs Ari: 1d20 + 6 ⇒ (4) + 6 = 10 miss

Liberty's Edge

Aasimar Paladin Oath of Vengeance-Warrior of Light 2 | HP 18/22 | AC 19 TAC 11 FF 16 | CMB +5 CMD 16 | F+8 R+4 W+8 | Per +7 darkvision, Init +1 | Conditions/ongoing effects: none
Skills:
Diplomacy* 7 Heal* 8 Perception* 7 Ride* 1 Sense Motive* 5 Handle Animal* 8 Craft Brewer* 5 K: Nobility 5

Wouldn't you know it, I have resistance to everything but fire.

Garen snarls at the fiery pain of the glass, quite a different wound than just being cut. Then he retaliates in kind as he continues to move to flank. He slips on something on the ground and though he keeps his feet it throws off his swing.

falcata, bless: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

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