GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Ref DC 15: 1d20 + 8 ⇒ (1) + 8 = 9
Ref DC 15: 1d20 + 8 ⇒ (14) + 8 = 22
Ref DC 15: 1d20 + 8 ⇒ (13) + 8 = 21

13-5=8/2=4R4C;6-5=1R;6-5=1R.6R4C.

HP 111/135


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Once Rhesus and Clement are ready, Bibic is eager to head toward the light to see who, or what, might lie within it. His bow is out and ready as he anticipates it won't be friendly.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

HP: 129/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 6/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 5/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire)
Location: Front

Reflex: 1d20 + 6 ⇒ (17) + 6 = 23
Reflex: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Wow, he made 'em! 5+6+2+4+2+6+2+5+5/2=19. To 90/135hp.

Clement keeps his attention fixed on the golems as dozens of shards thud into his armor, some finding their way through.

Pausing for a few seconds just in case a lone shard fires out of one of the collapsed golems, he smiles as he administers a flash of radiant energy from his godlike personage.

Channel: 8d6 + 1 ⇒ (6, 4, 4, 2, 4, 6, 6, 6) + 1 = 39

90+39=129/135hp.

Clement glances down at the fallen golems.

"Do you think these golems would typically attack to murder anyone who came in to get some ice? Or just Pathfinders? Or just those that didn't speak the magic word before they grabbed some?"

Clement opens his waterskin and grabs a couple shards before dropping them in and making a 'cheers' motion to Rhesus and Koriah.

I'm kind of excited to have a GM-controlled Pathfinder planted within our party now, it's someone else to contrast against our nonchalant thuggery.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
GM Fanguar wrote:
Koriah looks at Spasi, "This isn't a tomb. These are the workshops of the priests of Nethys that lived here. I knew most of them."

Spasi looks Koriah and shakes his head in amazement.

"Well, if you knew what was in there, why didn't you say so?! Don't hold back on us. If you know where are golems or traps up ahead, *please do say so*," Spasi drips anger with his 'polite' request, wondering why Koriah didn't mention that before.

"Is there anything else you want to tell us before we continue on?"

Clement Twice-Born wrote:
"Do you think these golems would typically attack to murder anyone who came in to get some ice? Or just Pathfinders? Or just those that didn't speak the magic word before they grabbed some?"

Spasi steps back from his examination of the golems.

"Nah, someone bewitched these golems to make them attack us. Nethysians are known to like their magics...and golems. Probably one of them did it."

Clement Twice-Born wrote:
I'm kind of excited to have a GM-controlled Pathfinder planted within our party now, it's someone else to contrast against our nonchalant thuggery.

What are you trying to say, Clem?! That we're *not* good Pathfinders!? :)


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Well, technically Spasi is a subcontractor with the rest of the party since Sheila kicked him out. Honestly though, you have to admire the naked profiteering behaviour of the party. Too bad this AP is pretty much an on-rails McGuffin hunt, setting this group free upon an unsuspecting world would be a hoot.

Koriah shrugs, "I wasn't allowed down here. All the construction predates the abbey by hundreds of years. I don't know how much of it had been restored by the priests. There were some acolyte quarters down here and I know that there is a brewery, but where things are, I couldn't tell you. I didn't know that there were ice golems down here. I just figured that a frozen shut door, wasn't really a pressing place to break into. Resources need to be rationed and we might find ourselves missing that fireball later on."

B1

As you move towards the light, you begin to hear the faint squeal of metal on metal. It gets louder as you near, stopping and starting again at random intervals. The sour smell of old beer and wine, not unlike that which rolls off of Spasi most mornings, also grows. Peering in the entrance you see a huge room filled with several crates, barrels, kegs, and racks for wine, many of which have been opened, emptied, upturned, and shattered. The floor is littered with glass shards and corks and strewn with loose coils of rope. A set of double doors is in the eastern wall and another hallway branches off to the west.

In the center of the room is a mechanical man. All gears and metal pistons, it stomps around in fits and starts, crushing the room's detritus beneath its feet. You can see that the construct has suffered some serious damage.

It's a clockwork golem and anyone with the appropriate skill recognizes that.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus looks at the golem with distrust.

"So they used cold golems to store food, they must use this one as a trash stomper?"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic eyes the golem warily, keeping the golembane scarab on for now. "Seems out of control to me." he considers trying to best it from here, or at least soften it up, but he waits to see what the others think before letting fly with arrows.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits as well, then shrugs.

"Are we waiting? I'm betting it's going to attack. We should hit it back first."

Spasi will cast Haste when others are ready to go.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem glances towards Koriah apologetically, as if she purchased the or received mechanical golem from her father on her eighteenth birthday.

"Probably whatever convinced the others to be hostile has this one intent on murdering us to."

Shrugging, he maintains his position at Rhesus's shoulder as he advances forward, shield ready.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus holds his hand in front of Clem in a rare moment of tacticilism.

"Hey there Clem, rather than risking you getting beat up like you always do, let's have Bibic there stick a few arrows through its eyes first."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1/surprise, Initiative: ??
HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Full: Longbow (cold iron): 1d20 + 11 + 3 ⇒ (10) + 11 + 3 = 24 (point blank, heroism) damage: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17 (point blank)
Longbow (cold iron): 1d20 + 11 + 3 ⇒ (12) + 11 + 3 = 26 (point blank, heroism) damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19 (point blank)
iterative Longbow (cold iron): 1d20 + 6 + 3 ⇒ (4) + 6 + 3 = 13 (point blank, heroism) damage: 1d8 + 12 + 1 ⇒ (7) + 12 + 1 = 20 (point blank)

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 71/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic will, pre-haste, take a few shots to soften the target. He relies on his golembane scarab to overcome DR. Also, if it's a surprise round, only the first attack goes off, at +2 to hit.

”Let’s see if it reacts to that!”


Initiative:

Rhesus: 1d20 + 2 ⇒ (7) + 2 = 9
Spasi: 1d20 + 12 ⇒ (10) + 12 = 22
Bibic: 1d20 + 3 ⇒ (11) + 3 = 14
Clement: 1d20 + 0 ⇒ (8) + 0 = 8
Enemy: 1d20 + 1 ⇒ (10) + 1 = 11

No Surprise.

Combat
22 Spasi
14 Bibic
11 Baddies
9 Rhesus
8 Clement

Assuming Spasi cast haste, bibic gets another attack

Only one of Bibic's arrows strikes true. Once struck, the golem's head swivel towards the party.

It lumbers in and attacks.

Attack vs Rhesus: 1d20 + 23 ⇒ (3) + 23 = 26 Damage: 2d10 + 8 ⇒ (7, 3) + 8 = 18
Grab if hits: 1d20 + 29 ⇒ (16) + 29 = 45

A rain of arrows fly in as several smooth-skinned, hairless humanoid suddenly appear. Their skin coloration constantly shifts, making it difficult to focus on them They are skulks

The arrows are made of ghost iron and bypass metal armor and shields.

Arrow vs Rhesus: 1d20 + 9 ⇒ (13) + 9 = 22 Damage?: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (4, 5) = 16
Arrow vs Rhesus: 1d20 + 9 ⇒ (5) + 9 = 14 Damage?: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (6, 5) = 15
Arrow vs Koriah: 1d20 + 9 ⇒ (19) + 9 = 28 Damage?: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (4, 1) = 10
Arrow vs Clem: 1d20 + 9 ⇒ (15) + 9 = 24 Damage?: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (1, 1) = 8
Arrow vs Bibic: 1d20 + 9 ⇒ (1) + 9 = 10 Damage?: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (5, 6) = 17
Arrow vs Bibic: 1d20 + 9 ⇒ (12) + 9 = 21 Damage?: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (3, 1) = 10

Koriah: 132/142

Koriah moves in to attack the golem:

Attack: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d10 + 4 + 1d6 ⇒ (2) + 4 + (3) = 9
Confirm?: 1d20 + 13 ⇒ (5) + 13 = 18

Haste Attack: 1d20 + 13 ⇒ (12) + 13 = 25

Everyone is up.

Golem:

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 115/118
Fort +5, Ref +6, Will +5
DR 10/adamantine; Immune construct traits, magic
OFFENSE
Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death burst, grind, wall of gears
Base Atk +16; CMB +25 (+29 grapple); CMD 36


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative: 14
HP: 51/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: Golem
Hasted in round one: hasted Longbow (cold iron): 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18 (point blank)
Full:Longbow (cold iron): 1d20 + 11 + 4 ⇒ (15) + 11 + 4 = 30 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17 (point blank)
Longbow (cold iron): 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18 (point blank)
iterative Longbow (cold iron): 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21 (point blank)
hastedLongbow (cold iron): 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17 (point blank)

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 63/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

”Ow, what a reaction! Who are those guys?” Bibic complains as an arrow sticks in his thigh. He continues his barrage against the golem for now relying on his golembane scarab to overcome its DR.


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 22

hp 63/63+20 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Skulks.
SA: Fireball
MA: Fly back 20' out of sight.

"Those guys? Those guys are charcoal," Spasi chimes out, giving the skulks a full fireball and then moving back.

10d6 ⇒ (4, 6, 3, 2, 6, 3, 5, 3, 5, 3) = 40 Fireball vs. DC 20 Reflex for half

"Burn them with fire. That's my advice."

Spellz:

5th: 1/5 (Lightning Arc*2,Overland*1)
4th: 0/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*0)
3rd: 3/8 (See Invis (ext)*0,fireball*2,Haste*0,Heroism*1)
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1)
1st: 2/8 (MageArmor*1,Snowball*0,MMissile*0,Vanish*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1
HP 127/135 DR 5/-, 10/lethal, fire 2
AC 27/T17/FF23 (21 vs ghost iron)
CMD 34
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 28/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Shield Other, Lifelink, Communal Resist (cold, fire), Crowd Control, Haste[/ooc]

18-5=13/2=7R6C-5=2R11C;16-5=11=6R5C-5=1R10C;40F-20=20/2=10R10C-5=5R15C;8R37 C.

Rhesus summons his primal anger and attempts to break free of the golem.

CMB: 1d20 + 19 ⇒ (17) + 19 = 36

Per the rules Rhesus will then reverse the grapple and grapple the golem.

"I'll hold it here!"


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

I calculated full damage from the fireball, assuming no ref save and that spasi had targeted me again. If that is incorrect then I have 5 more HP and Clem has 15 more.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP: 129/135 -37 or 22 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 5/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 5/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire)
Location: Front
FRA: Stab

Clement holds back as Rhesus charges ahead to get embroiled with a golem. He targets his attention at the grey-skinned humanoids raining arrows upon them.

Cast wandering star motes. DC17 Will or dazed. Bounces around until someone fails the save.

I'll wait to factor in that damage taken, which will be 37 or 22 depending.


@Rhesus/Clem: Spasi should have been able to avoid you, the room is fairly big and the enemies he's targeting are using bows.

@Rhesus: I missed something, you take another 2d10 + 12 ⇒ (6, 4) + 12 = 22 damage as a consequence of being grappled.

Ref saves: 1d20 + 10 ⇒ (7) + 10 = 17
Ref saves: 1d20 + 10 ⇒ (7) + 10 = 17
Ref saves: 1d20 + 10 ⇒ (4) + 10 = 14
Ref saves: 1d20 + 10 ⇒ (7) + 10 = 17
Ref saves: 1d20 + 10 ⇒ (18) + 10 = 28
Ref saves: 1d20 + 10 ⇒ (12) + 10 = 22

The fireball explodes amid the archer, but two of them manage to dodge free of the flames. They have evasion Three of Bibics Arrows hit the golem.

Will saves: 1d20 + 8 ⇒ (2) + 8 = 10 First archer hit by Clem's spell is dazed.

I'm running into a wall here, since Rhesus decided to grapple the construct, maybe you guys can double check my logic. 1. Since you can still do a full attack with light weapons when grappled and natural attacks are considered light weapons, the construct should be able to full attack Rhesus at a -2 penalty. 2. Since the golem has a the grab ability, he will get a free grapple attempt on Rhesus (which is mechanically reversing the grapple).

Does that sound right? Basically by reversing the grapple Rhesus just debuffed the golem.

Golem attacks if above is correct:

attack vs Rhesus: 1d20 + 23 - 2 ⇒ (13) + 23 - 2 = 34 Damage: 2d10 + 8 ⇒ (4, 3) + 8 = 15
Grab vs Rhesus: 1d20 + 29 - 2 ⇒ (3) + 29 - 2 = 30
attack vs Rhesus: 1d20 + 23 - 2 ⇒ (10) + 23 - 2 = 31Damage: 2d10 + 8 ⇒ (5, 9) + 8 = 22
Grab vs Rhesus: 1d20 + 29 - 2 ⇒ (13) + 29 - 2 = 40 Grind: 2d10 + 12 ⇒ (9, 4) + 12 = 25

The other 5 archers shoot at Clem, since Spasi is hiding.arrows bypass metal armor, so adjust AC accordingly
Pew: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Pew: 1d20 + 9 ⇒ (15) + 9 = 24 Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Pew: 1d20 + 9 ⇒ (6) + 9 = 15 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Pew: 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Pew: 1d20 + 9 ⇒ (18) + 9 = 27 Damage: 1d4 + 3 ⇒ (2) + 3 = 5

Koriah: 132/142

Koriah moves into the room and attacks one of the archers,

Attack: 1d20 + 13 ⇒ (17) + 13 = 30
confirm?: 1d20 + 13 ⇒ (12) + 13 = 25damage: 2d10 + 8 + 1d6 ⇒ (3, 4) + 8 + (6) = 21

Everyone is up.

Golem:

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 63/118
Fort +5, Ref +6, Will +5
DR 10/adamantine; Immune construct traits, magic
OFFENSE
Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death burst, grind, wall of gears
Base Atk +16; CMB +25 (+29 grapple); CMD 36

Skulk HP:

AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 74x2, 34 x3, 13
Fort +7, Ref +10, Will +8 Defensive Abilities evasion


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative: 14
HP: 51/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: Golem
Full:Longbow (cold iron): 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21 (point blank)
Longbow (cold iron): 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (4) + 12 + 1 = 17 (point blank)
iterative Longbow (cold iron): 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19 (point blank)
hastedLongbow (cold iron): 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (8) + 12 + 1 = 21 (point blank)

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 59/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

I think you have it right Fanguar, excepting the golem wouldn’t get a -2 on the grapple check (not that it matters).

Bibic continues to focus his attention on the golem, since his golembane scarab should over-power the creatures natural immunities (DR). He sees the damage Rhesus is taking, and tries to redouble his efforts. Sadly his best efforts fall a little flat as he only hits the one time. He wishes he had started his performance earlier, but doesn't want to take the time to begin it now...


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Init 22

hp 63/63+20 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Skulks.
SA: Fireball again.
MA: Fly into sight again..

"C'mon Bibic," Spasi chides Bibic. "It's like you're afraid of hitting Rhesus. C'mon...don't worry about hurting him. Get that golem."

Spasi fireballs the skulkery again.

10d6 ⇒ (4, 6, 2, 5, 4, 1, 6, 2, 1, 1) = 32 Fireball vs. DC 20 Reflex for half

Spellz:

5th: 1/5 (Lightning Arc*0,Overland*1)
4th: 0/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*0)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*1,Heroism*1)
2nd: 1/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1)
1st: 2/8 (MageArmor*1,Snowball*0,MMissile*0,Vanish*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2
HP 117/135 DR 5/-, 10/lethal, fire 2
AC 27/T17/FF23 (21 vs ghost iron)
CMD 34
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 27/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Shield Other, Lifelink, Communal Resist (cold, fire), Crowd Control, Haste

22-5=17/2=9R8C-5=4R13C;15-5=10/2=5R5C;22-5=17/2=9R8C-5=4R13C;25-5=20/2=10R1 0C-5=5R15C;18R46C.

Rhesus continues to wrestle the golem.

Grapple Reverse DC 36: 1d20 + 19 ⇒ (3) + 19 = 22


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP: 65/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 5/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 4/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus) OFF, Shield Other (Rhesus), Communal Resist (Cold, Fire)
Location: Front
FRA: Channel

Ouch ouch ouch! 27 from arrows. 46C from Rhesus. Plus the 22C from last round. 129-27-46-22=34hp.

Clement, taking a sudden beating, takes a look around to ensure that Bibic didn't actually follow Spasi's advice and suddenly pepper him-through-Rhesus with a volley of arrows.

"Well, it's not like I don't enjoy playing with my life and Rhesus's..."

Tending to his wounds, Clement opts to stop sharing harm with Rhesus, knowing he'll be able to repair both of them simultaneously should the skulks continue to aim for him over Spasi.

Channel: 8d6 + 1 ⇒ (4, 5, 1, 2, 3, 4, 6, 5) + 1 = 31

34+31=65.

@Rhesus: Lifelink is off. Shield Other still up.


Only one of Bibic's arrows manages to connect, and the golem still clatters on.

Ref saves: 1d20 + 10 ⇒ (18) + 10 = 28
Ref saves: 1d20 + 10 ⇒ (12) + 10 = 22
Ref saves: 1d20 + 10 ⇒ (16) + 10 = 26
Ref saves: 1d20 + 10 ⇒ (13) + 10 = 23
Ref saves: 1d20 + 10 ⇒ (10) + 10 = 20
Ref saves: 1d20 + 10 ⇒ (14) + 10 = 24 All makes their saves and take no damage due to evasion

Ref save Koriah: 1d20 + 12 ⇒ (8) + 12 = 20 The flames sear Koriah, but she avoids the worst of it.

Koriah: 116/142

Golem vs Rhesus - Maintain grapple: 1d20 + 29 + 5 ⇒ (4) + 29 + 5 = 38
The golem continues to crush Rhesus in its metal embrace,

Natural attack damage: 2d10 + 8 ⇒ (2, 1) + 8 = 11
Grind damage: 2d10 + 12 ⇒ (3, 4) + 12 = 19

With the fireball flinger in sight, a few of the creatures launch a volley towards Spasi:

Archers vs Spasi: 1d20 + 9 ⇒ (18) + 9 = 27 Damage?: 1d4 + 3 ⇒ (4) + 3 = 7
Archers vs Spasi: 1d20 + 9 ⇒ (8) + 9 = 17 Damage?: 1d4 + 3 ⇒ (3) + 3 = 6
Archers vs Spasi: 1d20 + 9 ⇒ (15) + 9 = 24 Damage?: 1d4 + 3 ⇒ (4) + 3 = 7

Two others cast spiritual weapon and glowing halberds appear to target Koriah, while Koriah's current target withdraws.

Halberd: 1d20 + 9 ⇒ (13) + 9 = 22
Halberd: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d8 + 1 ⇒ (8) + 1 = 9

Koriah hurls curses Spasi's way and takes off after her quarry:

Attack: 1d20 + 13 ⇒ (8) + 13 = 21 Damage: 1d10 + 4 + 1d6 ⇒ (8) + 4 + (6) = 18

and she cuts it down.

Koriah: 107/142

Everyone is up

Golem:

AC 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, –1 size)
hp 41/118
Fort +5, Ref +6, Will +5
DR 10/adamantine; Immune construct traits, magic
OFFENSE
Speed 30 ft.
Melee 2 slams +23 (2d10+8 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks death burst, grind, wall of gears
Base Atk +16; CMB +25 (+29 grapple); CMD 36

Skulk HP:

AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 74x2, 34 x3,
Fort +7, Ref +10, Will +8 Defensive Abilities evasion
s


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 4, Initiative: 14
HP: 51/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: Golem
Full:Longbow (cold iron): 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15 (point blank)
Longbow (cold iron): 1d20 + 11 + 4 ⇒ (16) + 11 + 4 = 31 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16 (point blank)
iterative Longbow (cold iron): 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (6) + 12 + 1 = 19 (point blank)
hastedLongbow (cold iron): 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (1) + 12 + 1 = 14 (point blank)

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 55/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic, still relying on his golembane scarab, tries to hit more than once. Tries and succeeds!


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

GAH! You evasive monster!! GAH!! /me hyperventilates

Round 2, Init 22

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Skulks.
SA: Cast Scorching Ray.
MA: Fly out of sight again.

"Not me! You're not supposed to shoot me!!" Spasi grouses as all his temp hp are taken away by the arrows. "You're not supposed to shoot me! That's not right!" Spasi annoyance at failing to burn one archer is matched by his annoyance at being shot at.

He casts Scorching Ray before flying out of sight again. He targets the wounded skulks.

1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 touch to hit;
4d6 ⇒ (4, 2, 1, 6) = 13 fire damage;

1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 touch to hit;
4d6 ⇒ (3, 2, 4, 3) = 12 fire damage;

1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 touch to hit;
4d6 ⇒ (2, 6, 3, 3) = 14 fire damage;

Spellz:

5th: 1/5 (Lightning Arc*0,Overland*1)
4th: 0/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*0)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*1,Heroism*1)
2nd: 2/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*1)
1st: 2/8 (MageArmor*1,Snowball*0,MMissile*0,Vanish*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3
HP: 93/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 5/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 3/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus) PFF, Shield Other (Rhesus), Communal Resist (Cold, Fire)
Location: Front
FRA: Channel

Clement hums while he continues to radiate holy energy that seeks its way to the group's various wounds, mending them like a skilled tailor.

@Bibic: You should be at full HP, no?

@Spasi: You shouldn't be, right?

Channel: 8d6 + 1 ⇒ (3, 2, 5, 3, 2, 5, 1, 6) + 1 = 28


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 3
HP 135/135 DR 5/-, 10/lethal, fire 2
AC 27/T17/FF23 (21 vs ghost iron)
CMD 34
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 26/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Bow Shooter Guy
Effects: Shield Other, Communal Resist (cold, fire), Crowd Control, Haste

31 heal. 11-5=6/2=3R3C;19-5=14/2=7R7C;10R10C. 28 heal.

With the golem down Rhesus smacks a bow shooter guy.

Attack: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 2d6 + 22 ⇒ (6, 5) + 22 = 33


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
Clement Twice-Born wrote:
@Spasi: You shouldn't be, right?

No, I'm *not* alright. They are shooting at Spasi...trying to hurt him!! Nothing is alright!!

@Clem:
Spasi had 20 temp hp from false life that is gone. He's fine. :)


When Bibic's arrows slam in the mechanical man starts to hiss steam and shake violently before exploding in a hail of sharpnel.

Death burst: 12d6 ⇒ (2, 6, 6, 5, 6, 5, 4, 1, 4, 6, 2, 3) = 50 For sure hits Rhesus, plus anyone that is within 10 feet of Rhesus. DC18 ref for 1/2

Spasi's spell doesn't manage to drop the creature, but Rhesus rushes in to finish it off.

Two skulks drop their bows and come at Rhesus with swords (flank):
Attack vs Rhesus: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Damage: 1d6 + 2 + 2d6 ⇒ (4) + 2 + (1, 6) = 13
Attack vs Rhesus: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26

The remaining two continue to direct their spiritual weapon against Koriah,
Attack vs Koriah: 1d20 + 9 ⇒ (12) + 9 = 21
Attack vs Koriah: 1d20 + 9 ⇒ (15) + 9 = 24 but both miss,

and shoot arrows at Clem (arrows bypass metal armor):

Pew vs Clem: 1d20 + 9 ⇒ (7) + 9 = 16Damage?: 1d4 + 3 ⇒ (4) + 3 = 7
Pew vs Clem: 1d20 + 9 ⇒ (1) + 9 = 10

Koriah moves to help Rhesus:

Attack: 1d20 + 13 ⇒ (10) + 13 = 23Damage: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (3) = 17

Koriah: 107/142

Everyone is up.

Skulk HP:

AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 74, 57, 34 x2,
Fort +7, Ref +10, Will +8 Defensive Abilities evasion


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 5, Initiative: 14
HP: 51/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: Skulks
Full:Longbow (cold iron): 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (5) + 12 + 1 = 18 (point blank)
Longbow (cold iron): 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15 (point blank)
iterative Longbow (cold iron): 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (2) + 12 + 1 = 15 (point blank)
hastedLongbow (cold iron): 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23 (point blank, haste, heroism) damage: 1d8 + 12 + 1 ⇒ (3) + 12 + 1 = 16 (point blank)

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m), Haste
Weapon Equipped = Longbow
Cold Iron Arrows = 51/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (5/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic smiles as the golem goes down, though the explosion takes him quite by surprise. He shifts his focus to the Skulks, targeting the most wounded if he can, the archers if he’s not sure.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 22

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Skulks.
SA: Cast Magic Missile.
MA: Fly into sight again.

Spasi flies back into the fight, happy that the golem is destroyed, maybe regretting not mentioning that it might explode.

He fires a magic missile at the skulks, trying to take one of the wounded ones down.

5d4 + 5 ⇒ (4, 1, 4, 4, 1) + 5 = 19 magic missile

Spellz:

5th: 1/5 (Lightning Arc*0,Overland*1)
4th: 0/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*0)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*1,Heroism*1)
2nd: 2/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*1)
1st: 3/8 (MageArmor*1,Snowball*0,MMissile*1,Vanish*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4
HP: 69/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 5/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire)
Location: Front
FRA: Channel

Looks like Clem's AC15 if the natural armor bonus counts. I imagine he's in the death burst too.

Reflex DC18: 1d20 + 6 ⇒ (6) + 6 = 12

93-57=36hp.

Clement yelps as the metal man explodes upon him and Rhesus.

"You hit it THERE? You couldn't have hit it... less hard?!"

Dusting himself off, Clement realizes he doesn't have a ton of options for undoing Rhesus's latest destructive end-result other than bursting the lovely, holy energy that he's found he's so talented at unleashing.

Channel: 8d6 + 1 ⇒ (6, 5, 1, 2, 6, 5, 4, 3) + 1 = 33

36+33=69hp.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 135/135 DR 5/-, 10/lethal, fire 2
AC 27/T17/FF23 (21 vs ghost iron)
CMD 34
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 25/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Sword Stabber Guy
Effects: Shield Other, Communal Resist (cold, fire), Crowd Control, Haste

Ref 18: 1d20 + 9 ⇒ (4) + 9 = 13

50-5=45/2=23R22C;13-5=8/2=4R4C;27R26C.

Rhesus shrugs off the shrapnel and damage with his usual acumen and ignorance, swinging at the bow shooters who have decided to become sword stabbers.

Attack: 1d20 + 20 + 2 ⇒ (18) + 20 + 2 = 40
Damage: 2d6 + 22 + 1 ⇒ (1, 6) + 22 + 1 = 30

Attack: 1d20 + 20 + 2 ⇒ (8) + 20 + 2 = 30
Damage: 2d6 + 22 + 1 ⇒ (6, 3) + 22 + 1 = 32

Attack: 1d20 + 15 + 2 ⇒ (9) + 15 + 2 = 26
Damage: 2d6 + 22 + 1 ⇒ (6, 1) + 22 + 1 = 30


Bibic and Spasi cut down a pair and the spiritual weapons fade with their deaths. Rhesus pulverizes another and lands a solid blow against the last remaining enemy.

With little hope of escape, the creature fights on in desperation:

Attack vs Rhesus: 1d20 + 10 ⇒ (13) + 10 = 23 but misses.

Koriah slides up next to it and unleashes her blades upon the skulk:

Koriah: 1d20 + 13 ⇒ (7) + 13 = 20damage: 1d10 + 4 + 1d6 ⇒ (6) + 4 + (4) = 14
Koriah: 1d20 + 8 ⇒ (3) + 8 = 11
Koriah: 1d20 + 3 ⇒ (15) + 3 = 18damage: 1d10 + 4 + 1d6 ⇒ (10) + 4 + (2) = 16

Koriah: 1d20 + 13 ⇒ (12) + 13 = 25 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Koriah: 1d20 + 8 ⇒ (16) + 8 = 24 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Koriah: 1d20 + 3 ⇒ (14) + 3 = 17damage: 1d8 + 2 ⇒ (7) + 2 = 9

and in a spray of blood it falls to the ground, mingling its blood with that of its brethren. Combat over

#Lootz: +1 composite shortbow x6, 30 inubrix arrows. Inubrix also known as ghost iron, is a very soft metal, but it passes through metal and steel as if they did not exist. These arrows do less damage than normal (1d6) and are treated as if constantly broken, but ignore AC bonuses provided by metal armor and shields. Each is worth 250gp.

The adjacent room (B2) contains wooden tubs, stone vats, and all the equipment necessary to brew beer, including a large copper kettle and an enclosed cast-iron stove, both connected to the ceiling by wide metal pipes. This equipment has also been fitted with strange alchemical implements, presumably improvement designed by the priests of Nethys.

The double doors lead to a starway that leads back to the surface. This must be the main entrance that you avoided due to the presence of the mind trap.

Koriah throws a furious glare at Spasi, and picks at her singed clothing. "Watch where you aim your spells. That level of carelessness is going to end up with one of us dead."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi smiles back.

I think she likes me.

In what is probably a surprise to all, Spasi has never understood women.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 71/71
Inubrix Arrows = 10
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 26/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (4/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (3/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (4/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic is surprised at Koriah’s skill, and says so, ”Nice blade work there Koriah, well done.”

Himself a little damaged, he casts a Cure Light Wounds to heal up the rest of the way.
CLW: 1d8 + 5 ⇒ (8) + 5 = 13

He has no interest in their bows, but he does collect the arrows if no one objects, ”Dunno that I’ll use these much, they’re rather expensive. But in a pinch I suppose.”

He packs most of the inubrix arrows away, but puts a few in his quiver, he also gathers fresh arrows from his pack to his quiver.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem exhales as the last of their adversaries are dispatched and he no longer has to deal with scratches, punctures, and burns from a myriad of sources.

He pulls a couple arrows, these ones actually aimed at him, from their various locations.

"Those arrows.. it's like I wasn't even wearing armor."

Within seconds, he mends his own injuries using his own magic.

"Those guys almost had me worried. Almost."

Smacking Rhesus on the back, he restores his lifelink before kneeling to sort through the various items the skulks carried. As the group makes their way into the brewery, Clement grins.

"Oh, now this place I could get into."

Anything of note with the Nethysian enhancements here? Potion crafting?

Down 66hp.

Cure Critical X2: 8d8 + 22 ⇒ (7, 5, 7, 7, 2, 3, 3, 1) + 22 = 57

Spells Left Today: 1st - 7/7 | 2nd - 4/7 | 3rd - 5/7 | 4th - 3/6 | 5th - 4/4

Up to 126hp.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi helps identify any treasure and notes with interest the unusual powers of the arrows.

"Should make a blade of that metal. Would cleave through knights like nothing. Ha. Armor has always been for fools."

Spasi, after his unnecessary commentary, is ready to move on.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus stretches, his hammer and hardy northern flesh once again proving proof against all threats, proverbial and actual.

"Nice work there Koriah. I was wrestling with that golem but I still had time to admire your form. Wish Spasi had a spell or two half so useful as you been."

Rhesus nods to Clem.

"You ok there buddy? Looks like they almost had you."


@Clem: The equipment is a pretty standard brewing and distillation gear. From what you can tell, the modification are just designed to improve the efficiency of the processes. Nothing here suggests that the equipment was used for any other purpose.

Koriah cleans her blades on a cloak of one fallen and grunts an acknowledgment of the complements. "That was a little sloppier than I would have liked in an engagement, but you all handled yourselves well."

When ready to leave, you head south.

The halway opens into a crossroads with a branch heading to the right towards a torchlit room, while torchlight also flickers from a room to the south. Direct to your right, the corridor opens up into a room (B3) featuring a twenty-foot-diameter circular cistern filled with water. A five-foot-wide walkway rings the cistern, while above, a single narrow hole leads up to the surface.

You can partly see B4 and B10 from where you are.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26
GM Fanguar wrote:
"That was a little sloppier than I would have liked in an engagement, but you all handled yourselves well."

"Yeah, we're pretty good 'Pathfinders'," Spasi agrees how awesome they all are.

Spasi examines the cistern with Detect Magic, then peers into B4 & B10.

"Either way is fine with me," Spasi says, floating in the air.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic too ducks his head in and looks around, but only briefly. He focuses on the path ahead, and any threats that may manifest themselves. He follows Spasi.

Perception: 1d20 + 17 ⇒ (18) + 17 = 35


@Spasi: No detectable auras. The water is just water.

Bibic: I'm not sure which way you are looking, but for in both directions, you pick up some irregularities in the walls. You suspect that the there might be more skulks lying in wait in B4 and B10.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

How about B4 then? I imagine we continue on and run into those skuls.

Clement nods as Bibic reports on the likeliness of further enemies ahead.

"You guys think there's anything we need in that room up there that can't survive a Spasi-ball?"

Spasi want to announce our coming to B4? Should be effective at bringing B10 to us a few rounds later?


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"I'd be happy to send down a Spasi-special," Spasi agrees with Clem. "Maybe this way there will be less complaining about my amazing work at mastering magic." Spasi offers a wink at Koriah. "But maybe I'll be bring in a friend to help suck up some pain."

Spasi will cast Summon Monster IV and sends a Charging Rhino down into B4.

"I'll watch the other way. If they come from that way too, they'll get a Spasi Special for sure."

Spasi hopes Rhesus and Clem will follow the rhino into B4.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic passes on what he discovers, and follows the rhino into B4, ready to shoot.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus shrugs.

"Nice not to be first."

He follows the rhino into the party pit.


Skulk vs Rhino: 1d20 + 9 ⇒ (11) + 9 = 20Damage: 1d4 + 3 + 2d6 ⇒ (1) + 3 + (5, 6) = 15
Skulk vs Rhino: 1d20 + 9 ⇒ (12) + 9 = 21Damage: 1d4 + 3 + 2d6 ⇒ (4) + 3 + (4, 3) = 14
Skulk vs Rhino: 1d20 + 9 ⇒ (2) + 9 = 11
Skulk vs Rhino: 1d20 + 9 ⇒ (10) + 9 = 19Damage: 1d4 + 3 + 2d6 ⇒ (3) + 3 + (5, 1) = 12
Skulk vs Rhino: 1d20 + 9 ⇒ (3) + 9 = 12
Skulk vs Rhino: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d4 + 3 + 2d6 ⇒ (2) + 3 + (2, 4) = 11

The rhino runs into the room and get mowed down by the Skulks lying in wait. The creature is dispatched, but it costs the the enemy their ambush.

Initiative:

Rhesus: 1d20 + 2 ⇒ (12) + 2 = 14
Spasi: 1d20 + 12 ⇒ (8) + 12 = 20
Bibic: 1d20 + 3 ⇒ (4) + 3 = 7
Clement: 1d20 + 0 ⇒ (12) + 0 = 12
Enemy: 1d20 + 7 ⇒ (6) + 7 = 13

Combat round 1
20 Spasi
14 Rhesus
13 Baddies
12 Clem
7 Bibic

Spasi and Rhesus are up.

Skulks x6 HP:

AC 16, touch 16, flat-footed 13 (+3 deflection, +3 Dex)
hp 74,
Fort +7, Ref +10, Will +8 Defensive Abilities evasion


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 20

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Skulks.
SA: Cast Haste.
MA:Keep an eye on things in B10.

Spasi casts Haste on the party and keeps an eye out on B10.

"You guys got this. They seem to avoid my good spells."

Spellz:

5th: 1/5 (Lightning Arc*0,Overland*1)
4th: 1/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*1)
3rd: 6/8 (See Invis (ext)*0,fireball*3,Haste*2,Heroism*1)
2nd: 2/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*1)
1st: 3/8 (MageArmor*1,Snowball*0,MMissile*1,Vanish*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1
HP 135/135 DR 5/-, 10/lethal, fire 2
AC 24/T17/FF20
CMD 32
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 25/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Sword Stabber Guy
Effects: Shield Other, Communal Resist (cold, fire), Crowd Control, Haste

Rhesus moves in to the rhino blender room and attacks the first skulk he finds.

Attack: 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 2d6 + 17 ⇒ (2, 5) + 17 = 24

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