GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya thinks
"Great we have an Ox"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi smiles at Rhesus enters before him.

Great! We have an ox...to protect me!


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Hah, they'll never hear the others while I'm making this much noise!


DM Rolls:
Perc: 1d20 + 2 ⇒ (20) + 2 = 22

Stealth: 1d20 + 5 + 20 ⇒ (8) + 5 + 20 = 33

Suddenly, as you creep into the room, a wild-eyed man in filthy clothes seems to pop out of thin air and a burst of fantastical colours explodes from his hands washing over the first three folks through the door (Noya, Bibic and Rhesus?)

DC15 Will save or you are unconscious, blinded, and stunned for 2d4 ⇒ (2, 2) = 4 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, and then stunned for 1 round

Initiative:

Bibic: 1d20 + 3 ⇒ (1) + 3 = 4
Spasi: 1d20 + 4 ⇒ (9) + 4 = 13
Rhesus: 1d20 + 2 ⇒ (13) + 2 = 15
Noya: 1d20 + 2 ⇒ (12) + 2 = 14
Clement: 1d20 + 0 ⇒ (1) + 0 = 1
Enemy: 1d20 + 2 ⇒ (1) + 2 = 3

Round 1 (chargeable distance from enemy)
15 Rhesus (front)
14 Noya (front)
13 Spasi (front)
4 Bibic (front)
3 Crazy wizard guy (front)
1 Clement (back)


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Will: 1d20 + 3 ⇒ (11) + 3 = 14 Missed By 1


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Will: 1d20 + 2 ⇒ (8) + 2 = 10

Bibic enters the building quietly as he can, only to be surprised by a bright flash of colored lights. Blinded and stunned, he collapses in a heap on the ground clawing at the air briefly before succumbing fully to the spell... for a long while.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Hey! Who let our archer join the front line instead of the melee character? In most situations, Clement will be shoulder-to-shoulder with Rhesus and going into the unknown ahead of Bibic and Spasi.

If the GM is OK with it, I'd like to make a save and be in Bibic's position (and he could be in mine?)

Will DC15: 1d20 + 3 ⇒ (16) + 3 = 19

"Hey! Wow, that's bright light. Colorful, too!"


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

I think he did it that way as Bibic was opening the door. Bibic certainly would have opened the door and waiting for the 'burlies' to go in first. However, I can also see him going in early as he thought there might be a conversation with the slavers not an immediate combat. I'm fine with whatever Fanguar rules.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 13

hp 8/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W

1d20 + 10 ⇒ (2) + 10 = 12 Spellcraft vs. DC 16

Front Row
Opponent: Smelly crazed person
MA:Draw Dagger
SA: Cast Snowball.
1d20 + 2 ⇒ (17) + 2 = 19 touch to hit;
1d6 ⇒ 5 cold damage and DC 16 Fort Save vs. Staggered (1 round, single stnd action)

Spasi smirks as the colors take down a few of his comrades.

"What delightful magics, indeed!" Spasi says while sizing up the man. It is unlikely that this one is a trained wizard with book in tow. He is wild and his magics are born of frentic energies.

Spasi conjures a ball of ice and snow and throws it at the man.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1
HP 15/15
AC 16/T12/FF14
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: None

Will DC 15: 1d20 - 1 ⇒ (13) - 1 = 12

Rhesus falls like a drunk monkey from a short tree.


I'm fine with a retcon of Clement entering before Bibic, so Bibic can act before the enemy.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative 4
HP: 9/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
MA: draw bow
SA: Longbow: 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4 (dex, -4 shooting into combat) damage: 1d8 ⇒ 4

Conditions:
Conditions = none
Weapon Equipped = Bow
Bardic Performance = 8/10
Bard Spells Remaining: (First: 2/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic, temporarily blinded by the light, draws his bow, takes a bead on the wizard and shoots! Sadly the lasting flare keeps his aim from ringing true and he misses widely.


Sorry, forgot to post enemy stats.

Stats:

AC 17, touch 13, flat-footed 14
hp 13/18
Fort +2, Ref +3, Will +2; +2 vs. sleep and charm

Round 1, Initiative 3
Front Row
Opponent: None

Fort save: 1d20 + 2 ⇒ (10) + 2 = 12 Staggered

The wild-eyed man staggers with a grunt as Spasi's snowball stikes him soundly. "You call that magic? I will show you magic!!" With a word and a gesture he conjures two sickly green bolts out of the ether and they fly unerring towards Spasi,

Magic missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

striking him soundly and dropping him nervelessly to the ground.

Clement is up, then top of the order again.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Lol. Well played.

Spasi twitches and convulses on the ground, bleeding.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative 4
HP: 9/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
MA: none (or move to Spasi as needed)
SA: Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3 on Spasi

Conditions:
Conditions = none
Weapon Equipped = Bow
Bardic Performance = 8/10
Bard Spells Remaining: (First: 1/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic, more than just a little concerned watching Spasi go down, reaches over and heals him trying to keep him from death.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1, Initiative 1
HP: 10/10; AC: 18 (T11/FF18)
F: +2, R: +0, W: +3
Front Row

Clement hesitates as he considers his fallen friend.

"No! What have you done to Rhesus?!"

Spellcraft (to identify color spray): 1d20 + 4 ⇒ (6) + 4 = 10

Panicked he adds, "Is he dead?!" and gives Bibic a worried look.

"You did this, wizard!"

Emotionally distraught, Clement meekly swings his mace at the man, hoping to buy enough time to diagnose his fallen companions.

Heavy Mace: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d8 + 2 ⇒ (1) + 2 = 3


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 2
HP 15/15
AC 16/T12/FF14
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: None

*gurgle*


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Init 13

hp 1/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W

Front Row
Opponent: Smelly crazed person
MA: Grab Dagger
SA: Stand up

Spasi, revived by Bibic, picks up his dagger and stands up, a mess of blood.

Ouch. That little jerk.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Still KO'ed


Stats:

AC 17, touch 13, flat-footed 14
hp 13/18
Fort +2, Ref +3, Will +2; +2 vs. sleep and charm

Round 2, Initiative 3
Front Row
Opponent: Clement

Deftly dodging the mace blow, the sorcerer puts up his guard and tries to cast a spell,

Defensive casting DC17: 1d20 + 6 ⇒ (2) + 6 = 8 Fail

but he fumbles the casting and the spell fizzles.

Everyone is up again


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative 4
HP: 9/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 3 + 1 - 4 ⇒ (7) + 3 + 1 - 4 = 7 (dex, point blank, -4 shooting into combat) damage: 1d8 + 1 ⇒ (2) + 1 = 3 (point blank)

Conditions:
Conditions = none
Weapon Equipped = Bow
Bardic Performance = 8/10
Bard Spells Remaining: (First: 1/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease

Bibic, pleased that Spasi is again standing on his own two feet, tries to do what he can to stop the wizard from casting further. Sadly, his lack of training defeats him again and he cannot quite connect.

I cannot even hit an unarmored wizard! Clearly I must work on my archery if I'm to be any use to the company.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

On my 3rd round of being KO'ed.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 3, Init 13

hp 1/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W

Front Row
Opponent: Smelly crazed person
MA: 5' step to flank
SA: Aid Clem's Attack

1d20 - 1 + 2 ⇒ (14) - 1 + 2 = 15 Aid vs DC10 (Clem's attack)

Spasi circles the man and tries to distract him form Clem's attack.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2, Initiative 1
HP: 10/10; AC: 18 (T11/FF18)
F: +2, R: +0, W: +3
Front Row
Action: Delay for Spasi to act
Standard Action (after delay): Swing mace

Clement moves to assist Spasi, but then appears confused when the arcanist instead tries to assist him.

Normally, I'd aid Rhesus. This is so... confusing!

Struggling to decide his next action, Clem delays (dropping to Round 3, Init 12) before realizing that swinging is the best option to stop the crazed old man's attacks.

Heavy Mace: 1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 24 for 1d8 + 2 ⇒ (7) + 2 = 9


Stats:

AC 17, touch 13, flat-footed 14
hp 4/18
Fort +2, Ref +3, Will +2; +2 vs. sleep and charm

Clement's mace slams into the side of the mage with a sickening crunch. The man clutches at his side with a wail of agony and drops to his knees.

"No more, no more. Spare me please. I yield."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi gets behind the man, a dagger poised if he tries any funny business.

"Why did you attack us!? And where is the woman, Natalya Yancaskerkin? I know you took her!"

Spasi, still oozing from several wounds, does his best to appear tough and uninjured.

"Clem, do you have any rope?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem holds his mace at the wizard.

"Alright, we accept. Now, what did you do to our friends here? How long until they return to consciousness?"

As Spasi inquires about the rope, Clem shakes his head.

"No, but Rhesus might. He's always prepared for things."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks at the twitching form of Rhesus on the ground.

"Did you want to *get* the rope, Clem?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem thinks about the suggestion for a moment, his mind clearly absorbing the extent of Spasi's injuries but still seemingly oblivious to the suggestion.

"You're hurt, huh? Let me fix you up."

Cure Light: 1d8 + 1 ⇒ (3) + 1 = 4

Still pointing his mace crookedly at the wizard, he tries to remember where he left off when the blood oozing from Spasi distracted him.

"Oh, right. Rope. You know, I don't see any on Rhesus. Or Noya or Bibic for that matter. We should probably get some, I hear it's all sorts of useful for adventures."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

We are the *worst* Pathfinders.

Spasi nods thanks to Clem, still keeping his dagger ready and waiting for the man to speak up.


"They should be fine shortly, the spell is designed to incapacitate, not injure. I was trying to capture you. Pathfinders are very valuable to certain people."

"What woman? I've never heard of Natalya whatever her name is."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

*snore*


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

Noya moans a bit as she starts to regain consciousness from that spell.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic too is without rope, but he hands over what he does have to Spasi. 50' of twine.

"Maybe if you wrap it around him several times it'll hold..." he whispers trying very hard to look serious.

GM Fanguar wrote:
"What woman? I've never heard of Natalya whatever her name is."

Sense Motive: 1d20 + 0 ⇒ (7) + 0 = 7

"OK - no one needs to die here today. So you are not the man we're looking for. So where are the slavers? Wait a minute? How did you know we were Pathfinders?"

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 1 ⇒ (9) + 1 = 10 Sense Motive

Spasi accepts the twine from Bibic with a smirk, holding up a length and giving it a critical eyes.

Shrugging, he begins to wind the stuff around the man's hands, trying to get enough loops to prevent easy escape.

"Forgive me if I doubt how little you wanted to injure us," Spasi mentions as he shows the man where the two magic missiles still ooze puss in his flesh. "What is your name? And what do you do with all the women you kidnap?"

Spasi asks a leading question, figuring what-the-heck-why-not?.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Once the man is secured (presuming there is still time) Bibic will take out the wand of Cure Light Wounds and heal Spasi of his injuries.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2


If he's lying, you can't tell.

"How do I know you're pathfinders? Well you're not the watch and you don't have any slaves to sell, so that leaves meddlesome do gooders ergo pathfinders."

"I am Plutivarch Dremis and if had surrendered, the you wouldn't have been hurt. I don't know what women you are talking about. You're the first prizes that have wandered into my trap."

Know(local) DC13:
The name Plutivarch Dremis rings a bell and you remember hearing about a 100 gp bounty the city watch has placed on his head for various minor crimes he has committed.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Knowledge, Local: 1d20 + 6 ⇒ (4) + 6 = 10

sigh

"We do not intend to hurt you Plutrivarch, but what can you tell us of the slavers? Do they still lie within? Perhaps they know of Natalya."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi shakes Rhesus & Noya up and awake. It's time.

"Plutivarch Dremis?"

Plutivarch Dremis? Plutivarch Dremis? Where...

1d20 + 5 ⇒ (8) + 5 = 13 Know (Local)

...have I heard that before? Oh yes...

Grand Lodge Slang:
"Heh. This one is wanted by the City Watch. Bounty too. Heh."

"What trap? We walked in and you ambushed us? That was the trap?"

p.s. Bibic, only needed one charge off the wand. 49/50 CLW.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus comes too, groggy and blind.

"I'm blind! He took my sight! Clem, point me to him!"

Punch drunk and unable to see, Rhesus gets up and unlimbers his hammer, ready to smash the wizard.


HP: 26/39, AC: 19:14:15 CMD: 19 Saves: 9:9:6 Init: +3 Skills Dip +12, Per +11, Sen Mot +11, Stealth +10

"Oh, what was that, I feel like I was over by a carriage"

And those who are perceptive might notice something is different about Noya.

DC: 13 For Bibic, DC: 16 For Humans, and Clement:
He hair is now Red not Golden Blonde, and her eyes are now Green not Blue.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Bibic continues to remain clueless about any changes Noya may be making. Likely he's just worried about a pack of slavers charging into the room and breaking up their interrogation of the wizard.

One charge Spasi, got it.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"And tell us about the slavers, too." Spasi piles on.

1d20 + 6 ⇒ (4) + 6 = 10 Percept vs. DC 16

With Noya and Rhesus getting up, Spasi takes the opportunity to empty the pockets/possessions of the man.

"What we got here..." Spasi says, looking for loot.


"There are no slavers. Well I mean there are slavers, it's a booming global industry, but there are no slavers here. I paid to have that rumor spread around."

Loot:

potions ofcure light wounds x2, (spellcraft DC16)
potion of cure moderate wounds (spellcraft DC18)
potions of invisibility (spellcraft DC18)
masterwork dagger
darts (6)
pouch with 35 gp and an amethyst worth 250 gp


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27
GM Fanguar wrote:
"There are no slavers. Well I mean there are slavers, it's a booming global industry, but there are no slavers here. I paid to have that rumor spread around."

"Aarrgh!" We're never going to find that woman!

Bibic looks around the faces of his fellow pathfinders. He angrily stomps off deeper into the abandoned structure looking to confirm the wizards story.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10
Rhesus Ghawn wrote:
"I'm blind! He took my sight! Clem, point me to him!"

As Rhesus stands, Clem looks at his friend with a bewildered expression on his face.

"Him? He's right in front of you... yes, right there."

As Clem watches Rhesus wind up his massive earth-breaker, he then realizes he has omitted other valuable information.

"Oh-- wait! He's surrendered! We're questioning him now!"

As Bibic and Spasi question the wizard, Clem continues to look into Rhesus eyes for signs of lingering blindness, and as his pupils regain their normal size, he breathes a sigh of relief.

Distractedly, he turns back to the others.

"So, what's our lead on Natalya then? Or are we still missing one? Perhaps we could put out posters about town? When I was eleven, I lost my dog once, and I put out posters."

Clem considers the other bit of information he could add here, but reconsiders.

I'm not going to mention that we never found him, though... that runs counter to the idea, right?


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks really excited to find loot on the man, bobbing his head excitedly and murmuring "oh man, yeah...this is the good stuff" while organizing and identifying the supplies.

1d20 + 10 ⇒ (18) + 10 = 28 Spellcraft Potions CLW
1d20 + 6 ⇒ (2) + 6 = 8 Perception Potions CLW
1d20 + 10 ⇒ (3) + 10 = 13 Spellcraft Potion CMW
1d20 + 6 ⇒ (4) + 6 = 10 Perception Potion CMW
1d20 + 10 ⇒ (14) + 10 = 24 Spellcraft Potion Invisibility
1d20 + 6 ⇒ (6) + 6 = 12 Perception Potion Invisibility

"Hmm...these here will bind minor wounds together," Spasi hands a potion of CLW to Noya and pockets the other.

"I'm not sure what this on does...anyone?" Spasi offers the potion of CMW for identification.

"This one here is a nice draught of unseeability. Pretty nice. I'll save it for when the time is right."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic takes the proffered potion bottle, casts Detect Magic, and tries to identify it for Spasi.
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24

"It's a rather fine healing potion - better than the others." he shrugs, "But it won't get us any closer to our goal right now."

He turns back to the wizard, "Do you, by chance, know anything about the 'Tower Girls'?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Did you guys get the part where I said...'Dis one be wants'ed by de City Watch. Dere be a bounty too.'

Grand Lodge Slang:

"This one is wanted by the City Watch. There is a bounty too."


@Bibic: The building is just wat it appears, a dilapidated old tavern. There is nothing to suggest that it is a slaver base of operations.

"The 'Tower Girls'? What are they some sort of Sczarni gang? I have better things to do than keep track of every group of scum this city spits out."

(Just to alleviate any paranoia on your part, this lead was a red herring.)

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