
GM Fanguar |

hp: A: 11/18, B: 18/18
AC17, touch 10, flat-footed 17
Fort +4, Ref +o, Will +o
With Clement lying senseless on the cobblestone, the melee becomes general and Rhesus steps up to mette out punishment.
Don't forget to add the inspire courage buff
Combat Round 2:
20 Clement (Front) - Unconscious (-1 hp)
20 Rhesus (Front) - Engage Thug A(flank)
19 Thugs (Front) - Thug A- engage Rhesus, Thug B - unengaged.
18 Noya (Front) - Engage Thug A(flank)
7 Bibic (back) - unengaged.
6 Spasi (Back) - Engage Thug A(flank)

Bibic |

Round 2, Initiative 7
HP: 9/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
FA: continue inspiring courage (+1 att/dam (competence) & +1 save vs fear (morale))
MA: none
SA: Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Bardic Performance = 6/10
Bard Spells Remaining: (First: 0/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease
Bibic, worried for his friend, reaches out (moving as needed) and cures Clement with his last spell. He continues his oration to provide inspiration to his allies.

Spasi Gaten |

Round 2, Initiative 6
hp 8/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W
Front Row
Opponent: Thug that Clement hit
MA: Maneuver for clear shot.
SA:(bard,combat): 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18 TOUCH attack; 1d4 + 1 ⇒ (2) + 1 = 3 force damage
Spasi draws upon more of his arcane reserves and tries again to hit a thug with a force missile.
"Nice work, Bibic."

Rhesus Ghawn |

Round 2
HP 15/15
AC 16/T12/FF14
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: Thug A
Rhesus swings again at the thug he missed.
"Clem!"
Earth Breaker PA Flank Inspire: 1d20 + 3 + 2 + 1 ⇒ (7) + 3 + 2 + 1 = 132d6 + 7 + 1 ⇒ (1, 5) + 7 + 1 = 14
The dice, they are not kind.

GM Fanguar |

Yikes. What did you guys do to upset the dice Gods?
Round 2: Init 19
Smirking at the fallen Clement, the Varisan thugs search for other targets.
Thug A vs Rhesus: 1d20 + 5 ⇒ (13) + 5 = 18 (hit)
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Thug B vs Noya: 1d20 + 5 ⇒ (3) + 5 = 8 (miss)
hp: A: 8/18, B: 18/18
AC17, touch 10, flat-footed 17
Fort +4, Ref +o, Will +o
Combat Round 3:
20 Clement (Front) - Unengaged
20 Rhesus (Front) - Engage Thug A(flank)
19 Thugs (Front) - Thug A- engage Rhesus, Thug B - engage Noya.
18 Noya (Front) - Engage Thug A(flank)
7 Bibic (back) - unengaged.
6 Spasi (Back) - unengaged(ranged attacks right?)

Clement Twice-Born |

Ah, not sure what standing up here does... I suspect I'm likely to provoke 2 AoOs and also be flanked? This sounds like a good system for a trip master in the party! My actions based on reading being prone in the front line as an effective death sentence to stand up or crawl away...
Round 3, Init 20
HP 7/10
AC18 T11 FF18 (not counting prone)
F +2 R +0 W +3
Row: Front
Clem's eyes twitch in his unconscious state, but he briefly dreams he is the one saving Rhesus this time.
As Clem's eyes open again, he realizes he is laying face down on the ground with his mouth full of dirt and as expected, Rhesus is the one doing the saving.
Ugh, my head...
From his prone position, he wraps his fingers around his mace again and swings it feebly at the foot of one of the nearby thugs.
Aid DC10 (Prone) for Rhesus to-hit bonus: 1d20 + 2 + 1 - 4 ⇒ (3) + 2 + 1 - 4 = 2

Bibic |

Round 3, Initiative 7
HP: 9/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
FA: continue Inspiring Courage(Su) (+1 att/dam (competence) & +1 save vs fear (morale))
MA: none
SA: Longbow: 1d20 + 3 + 1 - 4 + 1 ⇒ (20) + 3 + 1 - 4 + 1 = 21 (dex, point blank, -4 shooting into combat, inspire) damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3 (point blank, inspire)
Longbow crit: 1d20 + 3 + 1 - 4 + 1 ⇒ (10) + 3 + 1 - 4 + 1 = 11 (dex, point blank, -4 shooting into combat, inspire) damage: 2d8 + 2 + 2 ⇒ (5, 3) + 2 + 2 = 12 (point blank, inspire)
Bardic Performance = 5/10
Bard Spells Remaining: (First: 0/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease
Bibic draws an arrow and lets it fly to the thug beating on Rhesus. He continues to inspire confidence in the team. Though he hits for minimal damage, he does at least hit the thug, finally drawing a little more blood of theirs for all they've spilled of ours.
E-gads I hate first level. I hope we survive the fight!

Spasi Gaten |

Spasi's attacks are ranged. And he should have hit last round, right?
Round 3, Initiative 6
hp 8/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W
Front Row
Opponent: Thug that Clement hit
MA: Maneuver for clear shot.
SA:(bard,combat): 1d20 + 3 - 4 ⇒ (11) + 3 - 4 = 10 TOUCH attack; 1d4 + 1 ⇒ (3) + 1 = 4 force damage
Spasi draws upon more of his arcane reserves and tries again to hit a thug with a force missile. (3/7)

Rhesus Ghawn |

Round 3
HP 6/15
AC 16/T12/FF14
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: Thug B
Rhesus grunts and attempts to connect with the last thug.
Earth Breaker PA Inspire: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 242d6 + 7 + 1 ⇒ (5, 1) + 7 + 1 = 14
Confirm: 1d20 + 4 ⇒ (20) + 4 = 244d6 + 16 ⇒ (5, 5, 5, 2) + 16 = 33
47 total damage.
Then grunts again as he turns the man into jelly.

GM Fanguar |

@Clement: I'd probably hand wave that you could stand up normally. As is, you're right, it gives too much penalty for being prone.
@Spasi: Yup he did, I deducted the HP from thug A.
@Rhesus: and exploded.
Round 2: Init 19
Seeing Rhesus smash his companions head like a ripe mellon, the remaining thug drops his weapon and flees Withdrawal action. Bibic catches the fleeing man with an arrow, but he staggers on.
You can chase him, or let him get away and end combat.

Spasi Gaten |

Spasi helps Clem to his feet.
"Good work there Clem! You distracted them so Rhesus could land the big hit!" Spasi exclaims excitedly, talking *way* too loud.
"You did it! Nice work, Clem! By the way, I think you have some thug spleen in your hair...." Spasi helpfully assists Clem in removing the big big pieces of brain and spleen from his noggin.
* * *
When the party is ready, Spasi follows them inside.

Bibic |

Bibic watches as the tide of the battle turns, and quickly, on the strike by Rhesus. That's a man to watch. Ouch!
"Is everybody OK? I'm out of healing - we should be careful."
Bibic is very excited to be alive. Though unscratched himself, he feels the pain of his companions injuries as his own.

Clement Twice-Born |

Clem blinks at Rhesus.
"You saved me! Again!"
Flicking thug-gut from his armor, he glances down at the eviscerated man.
"Perhaps we can just tell them it was a misunderstanding? You know, they misunderstood how powerful Rhesus was when we asked to be let in?"

Spasi Gaten |

Clem, Rhesus, & Spasi are currently whooping it up at PaizoCon. Pretty nice getting the 3 of us together. Another time, Bibic. :(
Spasi will keep standing in the back, poking the steely warrior Rhesus to go first, then Noya, & Clem.
"Let's get in there...what's the worst that can happen? We already beat their hired goons."

Bibic |

"If the hired goons are merely bait, then we'd best be ready for the worst." Bibic tests his bow and readies to proceed behind the front line.
Surely the pathfinder society wouldn't send us on a suicide run... would they?

Rhesus Ghawn |

Rhesus flexes the bone and blood off his arms before shaking his earth breaker clean.
"You talk too much."
Moving forward the massive Shoanti takes the lead and moves into the next room.

GM Fanguar |

Rhesus takes the lead and pushes open the door to the ramshackle building. The entire floor of this chamber has collapsed into the pool of water five feet below. The earthen walls of this flooded subcellar ooze with foul rivulets, and the smell is abominable. Two oozing sewer pipes protrude through the eastwall ofthis pitjust above the level ofthe sewage. Part ofthe ceiling above the entrance has collapsed, revealing an attic crawlspace above; a rickety ladder leads up from the water into the crawlspace. A door stands in the far wall across the sludge pit. A wooden plank balanced between both doors makes a precarious bridge between the two doors.
(Everyone who moves through this room please make a stealth check when you post.)

Clement Twice-Born |

"Ugh, this smell worse than that Shoanti cam--"
Clem catches himself mid-sentence as he recognizes a particular memory he had prior to meeting Rhesus.
"I, err, mean that, there was this big, erm, guy, who wore some really musky cologne. And, umm.."
Clem looks across the room, trying to puzzle out how the sewer pipe, the subcellar, the plank and the attic all interact in the elaborate puzzle that might be Natalya's hide-out.
"If this is Natalya's hideout, I wonder if she slips sometimes in the water... that's be annoying right?"
Clem will cast Guidance on anyone doing anything dangerous.

Spasi Gaten |

1d20 + 2 ⇒ (14) + 2 = 16 Stealth
Spasi comes in a looks around.
"Shouldn't we just burn the place down? Isn't that what Pathfinders do? Burn or kill first, then ask questions? In our case, burn first, then wait outside for the woman we seek?" Spasi whispers.
1d20 + 6 ⇒ (20) + 6 = 26 Perception

Rhesus Ghawn |

Stealth: 1d20 - 1 ⇒ (15) - 1 = 14
Rhesus moves as quietly as he can across the room to the edge of the pit, before inspecting the plank for stability.
Perception: 1d20 + 3 ⇒ (16) + 3 = 19

Bibic |

Bibic cautiously follows the others also remaining quiet, bow in hand ready for whatever may jump out at us.
Stealth: 1d20 + 3 ⇒ (15) + 3 = 18
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Clearly he's more worried about where he's putting his feet than he is looking around.

GM Fanguar |

Perc 1: 1d20 - 1 ⇒ (9) - 1 = 8
Perc 2: 1d20 - 1 ⇒ (8) - 1 = 7
Perc 3: 1d20 - 1 ⇒ (10) - 1 = 9
Perc 4: 1d20 - 1 ⇒ (8) - 1 = 7
Stealth1: 1d20 - 1 ⇒ (18) - 1 = 17
Stealth 2: 1d20 - 1 ⇒ (20) - 1 = 19
Stealth 3: 1d20 - 1 ⇒ (4) - 1 = 3
Stealth4: 1d20 - 1 ⇒ (4) - 1 = 3
Rhesus: 1d20 + 2 ⇒ (3) + 2 = 5
Spasi: 1d20 + 4 ⇒ (2) + 4 = 6
Bibic: 1d20 + 3 ⇒ (3) + 3 = 6
Noya: 1d20 + 2 ⇒ (1) + 2 = 3
Clement: 1d20 + 0 ⇒ (1) + 0 = 1
Goblins: 1d20 + 6 ⇒ (14) + 6 = 20
Rhesus finds the plank stable enough and eases across it, with Noya close behind. You catch the sound of soft squishing sounds, and four filth covered goblins plop out of the sewer pipes.
Round 1
20 Goblins (Back)
6 Spasi
6 Bibic
5 Rhesus
3 Noya
1 Clement
The Goblins are in the cesspool, 5 feet below the level of the floor.
Round 1 Init 20:
Attack vs Plank: 1d20 + 1 ⇒ (12) + 1 = 13
STR check vs DC12: 1d20 + 0 ⇒ (4) + 0 = 4
Ranged touch vs Spasi(FF): 1d20 - 1 ⇒ (11) - 1 = 10 hit
Fort save Spasi DC12: 1d20 + 1 ⇒ (9) + 1 = 10fail
1 pt damage and sicked for 1d6 ⇒ 2 rounds
Ranged touch vs Bibic(FF): 1d20 - 1 ⇒ (16) - 1 = 15 hit
Fort save BibicDC12: 1d20 + 1 ⇒ (14) + 1 = 15pass
1pt damage and sickened 1 round
Ranged touch vs Rhesus(FF): 1d20 - 1 ⇒ (4) - 1 = 3 miss
One goblin, armed what looks like a broom handle, rushes out and strikes the plank crossing the room. With a grunt, it tries to shove it from its perch, but fails to do so. The remaining 3 fling sacks that strick Bibic and Spasi filled with glass and feces.
Everybody is up

Spasi Gaten |

Round 1, Init 6
hp 6/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11; +1F/+2R/+3W
Back Row
Opponent: Goblin Jerkwad
MA: Pull out sling.
SA: Cast Prestidigitation.
Spasi roils unhappily as he is covered by feces and glass.
"AH PIDDLESPOT! WHO THE F@$%!!%@"
Drawing his sling, he quickly casts Prestidigitation to clean himself so that he might see his foes better.
The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Rhesus Ghawn |

Round 1
HP 6/15
AC 16/T12/FF14
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: Goblin 4
Am I able to engage any of the goblins from where I am? And am I still on the plank or on solid ground? I will cross to solid ground then attack a goblin if I'm able.
Earth Breaker PA: 1d20 + 3 ⇒ (17) + 3 = 202d6 + 7 ⇒ (5, 3) + 7 = 15

Bibic |

Round 1, Initiative 6
HP: 8/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
MA: Inspire Courage (Su) +1 att/dam (competence) & +1 save vs fear (morale)
SA: Longbow: 1d20 + 3 + 1 - 2 ⇒ (9) + 3 + 1 - 2 = 11 (dex, inspire, sickened) damage: 1d8 + 1 - 2 ⇒ (6) + 1 - 2 = 5 (inspire, sickened)
Weapon Equipped = Bow
Bardic Performance = 4/10
Bard Spells Remaining: (First: 0/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease
Bibic begins an oration on the foulness of goblins and the questionable nature of their mothers (inspire courage). He also draws an arrow (his bow was already out) and lets it fly on the goblin who hit him with feces.
"...and your mother was a hamster and your father smelt of elderberries!"

Clement Twice-Born |

Round 1, Initiative 1
HP: 10/10; AC: 18 (T11/FF18)
F: +2, R: +0, W: +3
Front Row
Opponent: ?
MA: Stow mace
SA: Ready spear
Clement's eyes widen in surprise at the improvised weapons being hurled by the goblins.
"Are we sure we didn't take a wrong turn somewhere?"

Noya Aurora Evangeline Bridget |

Noya replies with the sight and smell of the Goblins
"Oh, these are the worst smelling goblins I've encountered"
Front row
Foe: ??
Noya Attacks and cuts one from shoulder to crotch
Atk:Longsword: 1d20 + 2 ⇒ (16) + 2 = 18
Damage:Longsword: 1d8 + 1 ⇒ (7) + 1 = 8

GM Fanguar |

Noya and Rhesus jump down into the pool of waste, wading through the filth to obliterate two of the goblins. Bibic, covered in unspeakable nastyness, has his arrow fly wide of its target.
AC 16, touch 13, flat-footed 13
hp 6/6. 6/6
Fort +3, Ref +2, Will –1
Round 2
20 Goblins (Front)
6 Spasi (back)
6 Bibic (back)
5 Rhesus (Front)
3 Noya (Front)
1 Clement (back)
The two remaining goblins leap at Noya and Rhesus, brandishing filthy, rusted blades.
Attack vs Noya: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 4
Attack vs Rhesus: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 ⇒ 3
The horrible little blighters manage to find gaps in your defences and you can't help you cringe in horror as their dirty knives cut into your flesh
Fort save Noya DC12: 1d20 + 3 ⇒ (2) + 3 = 5
Fort save Rhesus DC12: 1d20 + 5 ⇒ (19) + 5 = 24
Your turn

Spasi Gaten |

Round 2, Init 6
hp 6/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11; +1F/+2R/+3W
Back Row
Opponent: Goblin Jerkwad
MA: Load sling.
SA: Cast Prestidigitation on Bibic.
Remembering Bibic's earlier kindness, Spasi uses magic to clean off the archer.
"There you go, agent. Now you're clean. Take one of them out."

Bibic |

Round 2, Initiative 6
HP: 8/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
FA: Inspire Courage (Su) +1 att/dam (competence) & +1 save vs fear (morale)
MA: none
SA: Longbow: 1d20 + 3 + 1 - 4 ⇒ (11) + 3 + 1 - 4 = 11 (dex, inspire, attack into combat) damage: 1d8 + 1 ⇒ (1) + 1 = 2 (inspire)
Bardic Performance = 3/10
Bard Spells Remaining: (First: 0/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease
Bibic gives a nod to the ever kind Spasi for the cleaning, and trains his bow on one of the little blighters though he can't manage to connect. He continues his oration another round to further press our success.
"By the heavens these beasts are foul!"

Rhesus Ghawn |

Round 2 Init 5
HP 3/15
AC 17/T13/FF15
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: Goblin
Beginning to feel the weight of his wounds, Rhesus nonetheless continues his assault on the filthy goblins.
As an Urban Barbarian I have Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC.
Earth Breaker PA CC Inspire: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 162d6 + 7 + 1 ⇒ (2, 4) + 7 + 1 = 14

Clement Twice-Born |

Round 2, Init 1
HP: 10/10; AC: 18 (T11/FF18)
F: +2, R: +0, W: +3
Channels Left Today: 3/4
Location: Back Row (25ft back)
MA: Move back
SA: Channel
Clem watches the rusty implements in each goblins' hand with a mix of nervous energy and anxiety.
His eyes dart towards Rhesus' wound and he knows he must answer this calling.
"Don't worry, buddy! I've got ya!"
Stepping away from the fight, Clem tries to time his burst of holy energy as he unleashes it to heal his companions.
"UNNNHH!"
With a groan, eyes closed and teeth clenched, a wave of brilliant light discharges from the oracle and the wounds of his allies mend.
Channel Energy: 1d6 + 1 ⇒ (5) + 1 = 6

Noya Aurora Evangeline Bridget |

Noya thinks
"I'm going to need a long hot bath after this fight, and a good cleaning of my clothes as well."
HP: 7/11
Front row
Foe: ??
Noya Attacks and cuts ones Head clean off.
Atk:Longsword: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22 Crit
Damage:Longsword: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Crit:Longsword: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 Confirm
Damage:Longsword: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Rhesus Ghawn |

Rhesus quickly climbs out of the sewage.
Take 10 for 17.
He does his best to clean the muck off before checking the others.
"Anybody hurt?"
His usual stench is multiplied by the offal he's been swimming in.
HP 9/15.

Clement Twice-Born |

Clem looks with concern at Rhesus' wounds.
"You still are, which enough for me to use my gift again."
Closing his eyes and grunting once again, another wave of light emanates from Clem and washes over the others.
Channel: 1d6 + 1 ⇒ (4) + 1 = 5
"Now, let's hope Natalya isn't that much further, hmmm?"

Spasi Gaten |

Spasi offers hands up to those climbers, a thankful smile on his face.
"Good work. Good work."
When people are up, he will offer Prestidigitations to those who need or request it.
Can't have my agents all covered with muck now, can I?
With that, Spasi is happy to traverse to the door or up to find Natalya.
"That way," Spasi points Rhesus.
4. 4 brain splatters by the Rhesus. And one of them was a boom shot. I like him.

GM Fanguar |

Rhesus leads the group through the door to the next room and is greeted by the sharp twang of a crossbow.
Attack vs Rhesus: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d10 ⇒ 7
The floor of this room has fallen away, leaving a narrow, charred ledge along the south and east walls. At the end of the east ledge is another door. To the northwest, a ledge heaped with crates and barrels sits, while above the rafters of the attic lay bare to view. In amongst the crates you can see the ugly faces of two goblins with heavy crossbows resting on barrels.
AC 16, touch 13, flat-footed 13
hp 6/6. 6/6
Fort +3, Ref +2, Will –1
Rhesus: 1d20 + 2 ⇒ (13) + 2 = 15
Spasi: 1d20 + 4 ⇒ (2) + 4 = 6
Bibic: 1d20 + 3 ⇒ (3) + 3 = 6
Noya: 1d20 + 2 ⇒ (14) + 2 = 16
Clement: 1d20 + 0 ⇒ (6) + 0 = 6
Enemy: 1d20 + 6 ⇒ (11) + 6 = 17
Round 1
17 Goblins
16 Noya
15 Rhesus
6 Spasi
6 Bibic
6 Clement
Round 1
The second goblin fires his crossbow at Rhesus while the first frantically winds and reloads his.
Attack Vs Rhesus: 1d20 + 2 ⇒ (4) + 2 = 6
Fortunately the bolt thunks into the wall and not Rhesus' chest.
You guys are up. The room is 25'x25'. At present there is no way to engage the goblins in melee and they are in cover from ranged attacks (-4 to hit). The ledges are sloped and require a DC10 Acrobatics check to avoid falling into the sewage.

Spasi Gaten |

Round 1, Initiative 6
hp 8/8; AC 12/12T/10FF (+4 w/Mage Armor); CMD 11
+1F/+2R/+3W
Back Row
Opponent: Left Goblin
MA: Maneuver for clear shot.
SA:(bard,combat): 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 TOUCH attack; 1d4 + 1 ⇒ (2) + 1 = 3 force damage (2 of 7 used)
Spasi sends some of his precious arcane energy at the left goblin.
"More goblins. Lovely. C'mon, Bibic, let's show them how to shoot."

Rhesus Ghawn |

Round 1 Init 15
HP 7/15
AC 17/T13/FF15
CMD 16
F +5 R +2 W -1
Rage: 7/7
Row: Front
Opponent: Goblin
Injured from the crossbow bolt Rhesus falls back behind the wall, content to let the archers duel.
"Damn things are getting smarter."

Bibic |

Round 1, Initiative 6
HP: 8/9; AC: 15 (T13/FF12)
F: +1, R: +5, W: +2
Back Row
Opponent: None
MA: none
SA: Longbow: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14 (dex, cover penalty) damage: 1d8 ⇒ 8
Bardic Performance = 3/10
Bard Spells Remaining: (First: 0/2)
0) Detect Magic, Light, Prestidigitation, Spark
1) Cure Light Wounds, Grease
Damn foul little creatures!
"Do these things never end?! Don't wait for us Rhesus. With all that cover, it'll be hard to hit anything!"
Bibic takes a shot at the ugly little brutes hoping to knock one into the next room.