GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 107/123 DR 5/-, 10/lethal, fire 2
AC 24/T17/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Giant
Effects: LifeLink, Shield Other, Haste, Crowd Control

Rhesus moves up to the giant and redcap, accepting the attack this will drawn, and swings at the giant.

"Man I hope you guys ain't tough. I just landed on a vrock you know."

Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Damage: 2d6 + 17 ⇒ (3, 5) + 17 = 25

Clearly unable to put his back into it due to recent outdoor activities the poor meat shield that is Rhesus misses everything, especially his soft bed back home.


Rhesus whiffs on his swing.

Redcap attacks Rhesus:

Attack: 1d20 + 10 ⇒ (1) + 10 = 11

The giant attacks Clement:

Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 2d8 + 10 ⇒ (3, 7) + 10 = 20

Attack 2: 1d20 + 9 ⇒ (19) + 9 = 28 Damage: 2d8 + 10 ⇒ (8, 6) + 10 = 24

Everyone is up.

Baddies:

AC 20, touch 15, flat-footed 16 (+2 armor, +4 Dex, +3 natural, +1 size)
hp 60 (8d6+32); fast healing 3
Fort +6, Ref +10, Will +7
DR 10/cold iron
Melee Medium scythe +10 (2d4+10/×4), kick +4 (1d4+6)

Giant:
AC 21, touch 8, flat-footed 21 (+4 armor, –1 Dex, +9 natural, –1 size)
hp 85 (10d8+40)
Fort +11, Ref +2, Will +3
Melee greatclub +14/+9 (2d8+10) or 2 slams +13 (1d8+7)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Cap & Giant
SA: Finish Lightning Arc.
MA: Move back into view.

Spasi casts Lightning Arc on cap and giant.

11d6 ⇒ (5, 1, 1, 5, 3, 4, 3, 6, 5, 2, 1) = 36 lightning vs. DC 22 for half

"Man, I'm getting tired. How many piddlespotting giants are in here?" Spasi yawns while lightning crashes from his fingers.

Haste Round 2/11: +1 to all the things. You know the deal.

Spellz:

5th: 3/5 (Lightning Arc*2)
4th: 3/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 29/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative: 7
HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Move: get into a good firing lane.
Move: Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’

Conditions:
Heroism (45/90m), Haste
Weapon Equipped = Longbow
Cold Iron Arrows = 39/71
Silver Blunt Arrows = 16/16
Adamantium Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 1/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic summons another performance, juicing the parties attacks as he moves into position to shoot behind the front line.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP: 89/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 1/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus)
Location: Front Line
FRA: Cure Critical

28 almost misses.

109-44=65hp.

Clement stumbles back after taking two massive hits from the giant, coughing as he does so.

"Rhesus, can you..."

Clement stops himself, realizing it was his own inability to dodge that caused that latest injury.

"Oh, err... hit this giant back twice as hard, alright?"

Clement quickly tends to his injuries and glares back at the giant.

Concentrate: 1d20 + 14 ⇒ (18) + 14 = 32
Cure Critical: 4d8 + 11 ⇒ (2, 2, 4, 5) + 11 = 24

65+24=89


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 107/123 DR 5/-, 10/lethal, fire 2
AC 24/T17/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Giant
Effects: LifeLink, Shield Other, Haste, Crowd Control, Inspire

"Oye, on me ya biggin'!"

Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 2d6 + 19 ⇒ (5, 4) + 19 = 28

Attack: 1d20 + 18 ⇒ (16) + 18 = 34
Damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28

Attack: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 2d6 + 19 ⇒ (3, 1) + 19 = 23


ref Redcap: 1d20 + 10 ⇒ (11) + 10 = 21
Ref Giant: 1d20 + 2 ⇒ (16) + 2 = 18

The Redcap and giant jitter with electricity and then Rhesus cuts the giant down.

A female voice calls out, "Bother...You are quite the nuisance.

A swirling miasma and colours dance before your eyes, as a beautiful woman, her hair a writhing mass of snakes, appears in the corner of the room. Confusion on everyone DC18 Will save or be confused for 8 rounds.

Will Save Redcap: 1d20 + 7 ⇒ (10) + 7 = 17
Confusion: 1d100 ⇒ 12

Seeing Rhesus' response, the redcap goes to attack Clement
Attack: 1d20 + 10 ⇒ (2) + 10 = 12 but misses.

Everyone is up. Yes that is a medusa.

Gaze attacks quick reference:

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Confusion Quick reference:

01–25 Act normally
26–50 Do nothing but babble incoherently
51–75 Deal 1d8 points of damage + Str modifier to self with item in hand
76–100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)

Baddies:

AC 20, touch 15, flat-footed 16 (+2 armor, +4 Dex, +3 natural, +1 size)
hp 30 (8d6+32); fast healing 3
Fort +6, Ref +10, Will +7
DR 10/cold iron
Melee Medium scythe +10 (2d4+10/×4), kick +4 (1d4+6)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21 Will (Heroism)

Spasi seems like himself and looks at the woman with lecherous eye.

1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35 Know (local) - medusa

Questions: special attacks? How best to kill? How to avoid gaze?


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 2
HP: 89/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 1/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus)
Location: Front
FRA: Stab redcap

Will: 1d20 + 11 ⇒ (13) + 11 = 24

Clement shakes his head, fighting off a primal urge to gawk and babble from deep within his core. Glancing at Spasi, he appears somewhat surprised to find his ally is succumbing to those same urges.

(assume Spasi relays "don't look at it" with that check)

Clement averts his eyes and works with Rhesus to quickly stab at the redcap.

+1 corrosive dagger (power+inspire) #1: 1d20 + 11 - 3 + 2 + 2 + 1 ⇒ (16) + 11 - 3 + 2 + 2 + 1 = 29 for 1d4 + 6 + 4 + 2 + 1d6 ⇒ (1) + 6 + 4 + 2 + (6) = 19
+1 corrosive dagger (power+inspire) #2: 1d20 + 6 - 3 + 2 + 2 + 1 ⇒ (3) + 6 - 3 + 2 + 2 + 1 = 11 for 1d4 + 4 + 6 + 2 + 1d6 ⇒ (1) + 4 + 6 + 2 + (4) = 17
+1 corrosive dagger (power+inspire) haste: 1d20 + 11 - 3 + 2 + 2 + 1 ⇒ (5) + 11 - 3 + 2 + 2 + 1 = 18 for 1d4 + 4 + 6 + 2 + 1d6 ⇒ (3) + 4 + 6 + 2 + (1) = 16


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative: 7
HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Reaction: Will save: 1d20 + 6 ⇒ (17) + 6 = 23 vs DC 18
Free: Continue Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow (cold iron): 1d20 + 11 + 6 ⇒ (16) + 11 + 6 = 33 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (3) + 12 + 3 + (2) = 20 (point blank, inspiration, sonic)
Longbow (cold iron): 1d20 + 11 + 6 ⇒ (4) + 11 + 6 = 21 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (4) + 12 + 3 + (3) = 22 (point blank, inspiration, sonic)
iterative Longbow (cold iron): 1d20 + 6 + 6 ⇒ (13) + 6 + 6 = 25 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (7) + 12 + 3 + (4) = 26 (point blank, inspiration, sonic)
Hasted Longbow (cold iron): 1d20 + 11 + 6 ⇒ (7) + 11 + 6 = 24 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (2) + 12 + 3 + (1) = 18 (point blank, inspiration, sonic)

Conditions:
Heroism (45/90m), Haste, Inspire
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantium Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic focuses on the Redcap, a creature he knows he can kill quickly, or at least hopes he can kill quickly. ”Rhesus, get that medusa, by Erastil those things are dangerous!”

If the Redcap falls early, Bibic takes a sideways glance at the medusa (averting eyes) and tries to hit her with any remaining shots...
miss chance: 1d100 ⇒ 73 (high is good for me)
miss chance: 1d100 ⇒ 7 (high is good for me)
miss chance: 1d100 ⇒ 72 (high is good for me)

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Normally, Spasi would be looking but here, Spasi is definitely explaining about how dangerous it is to look at a woman like that.

Round 3, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Cap & Giant
SA: Finish Lightning Arc.
MA: Move back.

Spasi flees back 60' more from the medusa, again casting lightning arc between the remaining foes.

11d6 ⇒ (2, 6, 1, 6, 3, 2, 4, 5, 4, 3, 4) = 40 lightning vs. DC 22 for half

Haste Round 3/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 3/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 29/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 107/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Redcap
Effects: LifeLink, Shield Other, Haste, Inspire

Will DC 18: 1d20 + 7 ⇒ (11) + 7 = 18

Rhesus hits the red cap along with Clem.

Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 2d6 + 20 ⇒ (6, 1) + 20 = 27

Attack: 1d20 + 19 ⇒ (13) + 19 = 32
Damage: 2d6 + 20 ⇒ (4, 4) + 20 = 28

Attack: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 2d6 + 20 ⇒ (5, 4) + 20 = 29


Between Clement and Bibic the redcap will fall.

@Bibic: Two shots go towards the medusa, both miss. Need to make save? low bad: 1d100 ⇒ 16 Make a DC18 CON save or be turned to stone

@Spasi: Room isn't big enough for you to be that far away and still be in the room.(A22). Red cap died before your action, if you want to changer your spell.

@Rhesus: Redcap died before your turn, so you'll need to change up target/tactics.

Gaze quick reference:

Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent.

Wearing a Blindfold: The foe cannot see the creature at all (also possible to achieve by turning one's back on the creature or shutting one's eyes). The creature with the gaze attack gains total concealment against the opponent.

A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn.

Medusa:

AC26
Hp 152/168 DR10 Adamantine 120 remain
F-13, R-10, W-18


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi instead uses his wand of Magic Missile at the medusa then moves away into the next room to hide.

5d4 + 5 ⇒ (3, 4, 2, 4, 3) + 5 = 21 force damage


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Con Save?: 1d20 + 0 ⇒ (19) + 0 = 19

Hah, take that dice bot! Whew, but a con save of 18? Ouch.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus will instead close his eyes and head towards the medusa. If he makes it, high is good.

Attack with blast shield down.: 1d100 ⇒ 85


@Spasi: Magic missile requires you to see the target, I assume you don't want to look at the medusa for 21 damage.

@Bibic: Fort save. Been playing too much 5e.

@Rhesus: I assume that means you are shutting your eyes. (It's a DC 10 Acrobatics save to move more than 1/2 speed, but I imagine that you would make it.)

Rhesus stumbles and flails about, but lands a solid blow.

"Look at me elf. Come join my garden."

Gaze attack vs Bibic. DC18 fort save, or petrified.

Everyone is up.

Medusa:

AC26
Hp 135/168 DR10 Adamantine 110 remain
F-13, R-10, W-18


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 3, Initiative: 7
HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Reaction: Fort save: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 vs DC 18

Conditions:
Heroism (45/90m), Haste, Inspire (lingering 1/2r)
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic, eyes fiercely shut, still manages to freeze in place and slowly solidify. His last thoughts are of Spasi, and they are not pleasant…

Due to lingering performance, everyone still benefits from the Inspiring Courage of Bibic.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 3
HP: 89/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste, Inspire
Location: Redcap Area
SA: Glitterdust

Clement glances towards Bibic as he solidifies before his very eyes.

"I... I can control life and death, but not that."

In a panic, continuing to prevent making eye contact with the medusa, Clement glances towards where he last saw Rhesus's shadow plodding ahead.

"Rhesus, you still fleshy?

Clement tosses some gold-tinted dust in the general direction of their foe, hoping for the best.

Glitterdust. DC15 Will. Maybe we get lucky on a low roll. That should be able to affect the medusa without really looking her way I'd think?


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 107/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste, Inspire

"I'm still here bud, what's going on?"

He keeps his eyes closed and continues to swing.

+15 to Acrobatics so DC 10 is no problem to get to her last round.

Attack: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 2d6 + 19 ⇒ (2, 2) + 19 = 23
Blind High Good: 1d100 ⇒ 47

Attack: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 2d6 + 19 ⇒ (1, 1) + 19 = 21
Blind High Good: 1d100 ⇒ 86

Attack: 1d20 + 12 ⇒ (1) + 12 = 13
Damage: 2d6 + 19 ⇒ (5, 5) + 19 = 29
Blind High Good: 1d100 ⇒ 74


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 4, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Full round cast.
MA:

Continuing his cowardly hiding, Spasi begins a full round cast, hoping to summon something to help in the fight that he doesn’t want to see.

Haste Round 4/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 4/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


@Bibic: In your last post, you said, 'If the Redcap falls early, Bibic takes a sideways glance at the medusa (averting eyes)...' If your eyes are closed, then no, the gaze attack can't be used.

@Clement: AOEs you don't need to see the enemy, so Glitterdust is fine.

Rhuses connects once, but his hammer doesn't seem to be doing as much damage as it should.

Will Save: 1d20 + 18 ⇒ (1) + 18 = 19 Against all odds, the medusa is blinded!!

Cursing, it grabs its holy symbol and channels out waves of backness,

Negative enegy: 4d6 ⇒ (5, 3, 4, 1) = 13 DC18 will for 1/2

Will Save Redux: 1d20 + 18 ⇒ (12) + 18 = 30 The medusa shrugs off the spell effect.

Everyone is up.

Medusa:

AC26
Hp 141/168 DR10 Adamantine 110 remain
F-13, R-10, W-18


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 4, Initiative: 7
HP: 48/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Reaction: Fort save: 1d20 + 7 + 2 ⇒ (5) + 7 + 2 = 14 vs DC 18

Conditions:
Heroism (45/90m), Haste, Inspire (lingering 2/2r)
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic wanted to close his eyes but I never got the chance - your attack came before my init, so I’m petrified.

Bibic doesn’t even flinch as the negative energy wafts over him, damaging him.
Will: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 (heorism)

Due to lingering performance, everyone still benefits from the Inspiring Courage of Bibic one last round.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Another full round cast.
MA:

Spasi finishes his spell, squeaking open an eye to look at what he brings forth...a majestic hound angel.

"Angel, dude. I don't like you and you don't like me, but I ain't evil like that piddlespotting medusa in there. Just because you're too good for sex and fun stuff, doesn't mean that you won't help me kill some evil s!*+, right? That medusa in there? It's evil! HALP!!" Spasi implores the Hound Archon to help.

Hound archon, moves/teleports to help Rhese, greatsword in hand. Immune to petrification.

Spasi begins another full round cast, hoping to bring another Hound Archon into the fight.

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Haste Round 5/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 5/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 105/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste, Inspire

Will DC 18: 1d20 + 7 ⇒ (18) + 7 = 25

Rhesus avoids the worst of it.

13/2=7-5=2R5C.

Attack: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d6 + 19 ⇒ (3, 6) + 19 = 28
Blind High Good: 1d100 ⇒ 65

Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Damage: 2d6 + 19 ⇒ (2, 5) + 19 = 26
Blind High Good: 1d100 ⇒ 16

Attack: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d6 + 19 ⇒ (2, 5) + 19 = 26
Blind High Good: 1d100 ⇒ 70


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 4
HP: 105/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste, Inspire
Location: Front
SA: Channel

Natural 1! Luck!

Will DC18: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22

7+5=12 taken. 89-12=77.

Clement also shrugs off the worst of the negative energy.

"That's it? Watch, I can totally do much better... on the good side."

Channel to heal, selecting out the medusa.

Channel: 8d6 + 1 ⇒ (5, 4, 1, 1, 6, 3, 4, 3) + 1 = 28

77+28=105

Clement can't resist taunting their foe, reveling in his ability to once again undo the injuries inflicted upon the group.

"You can't see it... but all our injuries have been totally restored. Want to try it all again?"


Rhesus connects a couple of times.

Medusa full attacks Rhesus (-2 to AC and FF due to being 'blinded'):

Attack: 1d20 + 17 ⇒ (16) + 17 = 33 Damage?: 1d4 + 3 ⇒ (4) + 3 = 7 + 1d6 ⇒ 3 cold damage

Attack: 1d20 + 12 ⇒ (11) + 12 = 23 Damage?: 1d4 + 3 ⇒ (1) + 3 = 4 + 1d6 ⇒ 4 cold damage

Attack: 1d20 + 7 ⇒ (11) + 7 = 18Damage?: 1d4 + 3 ⇒ (4) + 3 = 7 + 1d6 ⇒ 3 cold damage

Snake Bite: 1d20 + 11 ⇒ (11) + 11 = 22 damage?: 1d4 + 1 ⇒ (2) + 1 = 3 DC20 fort save vs poison or take 1d3 ⇒ 1 STR damage 1/round for 6 rounds (cure 2 consecutive saves).

Everyone is up.

Medusa:

AC26
Hp 107/168 DR10 Adamantine 90 remain
F-13, R-10, W-18


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 7, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Another full round cast.
MA:

Spasi finishes his spell and brings forth...another majestic hound angel. He sends it after the first to get the medusa.

The first hound archon tries to take down the medusa, while Spasi keeps out of sight and eyes shut.

1d20 + 9 ⇒ (19) + 9 = 28 to hit;
2d6 + 3 ⇒ (5, 4) + 3 = 12 damage.

1d20 + 4 ⇒ (11) + 4 = 15 to hit;
2d6 + 3 ⇒ (2, 1) + 3 = 6 damage.

Archon #1: 39/39; #2 39/39

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Haste Round 5/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 5/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 5/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round ??, Initiative: 7
HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None

Conditions:
Heroism (45/90m), Haste, Petrified
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic’s lingering performance comes to an end.

Bibic stares out into space, frozen solid.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 5
HP: 105/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste
Location: Front
FRA: Stab medusa

Clement stumbles ahead, glancing mostly at Bibic's frozen form and wondering when his powers will grow such that he could reverse such a fate.

"If only he died... I could fix that. You know? Un-death him? Err, re-life him?"

Blinding stabbing ahead with his dagger, Clem hopes he finds something cold and scaly.

+1 corrosive dagger (power+inspire) #1: 1d20 + 11 - 3 + 2 + 1 ⇒ (7) + 11 - 3 + 2 + 1 = 18 for 1d4 + 6 + 4 + 1d6 ⇒ (4) + 6 + 4 + (5) = 19
Conceal (high=good): 1d100 ⇒ 30
+1 corrosive dagger (power+inspire) #2: 1d20 + 6 - 3 + 2 + 1 ⇒ (1) + 6 - 3 + 2 + 1 = 7 for 1d4 + 4 + 6 + 1d6 ⇒ (4) + 4 + 6 + (5) = 19
Conceal (high=good): 1d100 ⇒ 39
+1 corrosive dagger (power+inspire) haste: 1d20 + 11 - 3 + 2 + 1 ⇒ (2) + 11 - 3 + 2 + 1 = 13 for 1d4 + 4 + 6 + 1d6 ⇒ (1) + 4 + 6 + (3) = 14
Conceal (high=good): 1d100 ⇒ 73


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 114/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste

7-5=2/2=1R1C;4-5=0;7-5=2/2=1R1C;3-5=0. 2 to Clem, 2 to Rhesus plus 7 Cold. No poison save since that attack can't hurt me.

Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22
High Good: 1d100 ⇒ 76

Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 17 ⇒ (3, 6) + 17 = 26
High Good: 1d100 ⇒ 25

Attack: 1d20 + 10 ⇒ (20) + 10 = 30
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23
High Good: 1d100 ⇒ 42

Khannnnn!


One of the archon's strikes hit as does one one Rhesus', but Clements all miss. The medusa is getting worn down, but still has plenty of fight in her.

Seeing her attacks being mostly ineffective, she attacks Clement (-2AC for being blind)

Attack Clem: 1d20 + 17 ⇒ (18) + 17 = 35 Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (2) = 8

Attack Clem: 1d20 + 12 ⇒ (4) + 12 = 16

Attack Clem: 1d20 + 7 ⇒ (2) + 7 = 9

Snake bite Clem: 1d20 + 11 ⇒ (1) + 11 = 12

Everyone is up.

Medusa:

AC26
Hp 93/168 DR10 Adamantine 70 remain
F-13, R-10, W-18


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 8, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Another full round cast.
MA:

Spasi continues his brave cowering as the archons and goons fight on.

1d20 + 9 ⇒ (17) + 9 = 26 to hit;
2d6 + 3 ⇒ (1, 3) + 3 = 7 damage.

1d20 + 4 ⇒ (6) + 4 = 10 to hit;
2d6 + 3 ⇒ (6, 4) + 3 = 13 damage.

1d20 + 9 ⇒ (16) + 9 = 25 to hit;
2d6 + 3 ⇒ (2, 2) + 3 = 7 damage.

1d20 + 4 ⇒ (2) + 4 = 6 to hit;
2d6 + 3 ⇒ (5, 4) + 3 = 12 damage.

Archon #1: 39/39; #2 39/39

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Haste Round 5/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 4/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 4/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None

Conditions:
Heroism (45/90m), Haste, Petrified
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic stares out into space, frozen solid.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 6
HP: 95/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste, Inspire
Location: Front
FRA: Stab

"Hey! She got me!"

Clement looks at where the medusa hit him, somewhat surprised to have taken a direct hit for a change.

He then works to return the favor.

+1 corrosive dagger (power+inspire) #1: 1d20 + 11 - 3 + 2 + 1 ⇒ (11) + 11 - 3 + 2 + 1 = 22 for 1d4 + 6 + 4 + 1d6 ⇒ (3) + 6 + 4 + (5) = 18
Conceal (high=good): 1d100 ⇒ 96
+1 corrosive dagger (power+inspire) #2: 1d20 + 6 - 3 + 2 + 1 ⇒ (5) + 6 - 3 + 2 + 1 = 11 for 1d4 + 4 + 6 + 1d6 ⇒ (4) + 4 + 6 + (4) = 18
Conceal (high=good): 1d100 ⇒ 33
+1 corrosive dagger (power+inspire) haste: 1d20 + 11 - 3 + 2 + 1 ⇒ (1) + 11 - 3 + 2 + 1 = 12 for 1d4 + 4 + 6 + 1d6 ⇒ (4) + 4 + 6 + (4) = 18
Conceal (high=good): 1d100 ⇒ 9


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

No more inspiration Clement. My lingering ability expired.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Ah I took the +2 modifiers out, but forgot to update the little note in the parenthesis. The +2 in the attack is for flanking.


Sorry for the delay. Forgot that Rhesus was away.

Rhesus: 1d20 + 15 ⇒ (20) + 15 = 35
Confirm?: 1d20 + 15 ⇒ (8) + 15 = 23
>50?: 1d100 ⇒ 6
Rhesus: 1d20 + 15 ⇒ (3) + 15 = 18

Rhesus: 1d20 + 10 ⇒ (1) + 10 = 11

Rhesus swings, but whiffs the attacks. Clem fails to connect. One hound lands a blow, but it fails to bypass the medusa's protections (DR).

Full attack vs Clem:

Attack 1: 1d20 + 17 ⇒ (8) + 17 = 25

Attack 2: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (1) = 7

Attack 3: 1d20 + 7 ⇒ (14) + 7 = 21

Snake bite: 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 1d4 + 1 ⇒ (2) + 1 = 3 DC20 fort save vs poison or take 1d3 ⇒ 2 STR damage. 1d3/round for 6 rounds (cure 2 consecutive saves).

Everyone is up

Medusa:

AC26
Hp 93/168 DR10 Adamantine 63 remain
F-13, R-10, W-18


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

HP: 61/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None

Conditions:
Heroism (45/90m), Haste, Petrified
Weapon Equipped = Longbow
Cold Iron Arrows = 35/71
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 0/26 (+2 round lingering, move action)
Boots of Speed = 4/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (1/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (0/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (0/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic stares out into space, frozen solid. :)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 6
HP: 85/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste
Location: Front
FRA: Stab

Fortitude DC20: 1d20 + 10 ⇒ (5) + 10 = 15

Clement takes a step and a half backwards in shock, continuing to avert his eyes yet almost letting his curiosity get the better of him and glancing at the snake-woman's bloody mouth.

"Aughh! She BIT me!"

Subtract -1 to hit and -1 damage from the below due to the STR loss:

+1 corrosive dagger (power) #1: 1d20 + 11 - 3 + 2 + 1 ⇒ (2) + 11 - 3 + 2 + 1 = 13 for 1d4 + 6 + 4 + 1d6 ⇒ (4) + 6 + 4 + (2) = 16
Conceal (high=good): 1d100 ⇒ 51
+1 corrosive dagger (power) #2: 1d20 + 6 - 3 + 2 + 1 ⇒ (19) + 6 - 3 + 2 + 1 = 25 for 1d4 + 4 + 6 + 1d6 ⇒ (4) + 4 + 6 + (6) = 20
Conceal (high=good): 1d100 ⇒ 41
+1 corrosive dagger (power) haste: 1d20 + 11 - 3 + 2 + 1 ⇒ (18) + 11 - 3 + 2 + 1 = 29 for 1d4 + 4 + 6 + 1d6 ⇒ (1) + 4 + 6 + (3) = 14
Conceal (high=good): 1d100 ⇒ 49

Looks like it doesn't matter given the conceal rolls..


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 9, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Another full round cast.
MA:

Spasi stays hidden and lets his archons and goons do the work.

1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 to hit;
2d6 + 3 ⇒ (4, 4) + 3 = 11 damage.

1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 to hit;
2d6 + 3 ⇒ (2, 5) + 3 = 10 damage.

1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 to hit;
2d6 + 3 ⇒ (5, 4) + 3 = 12 damage.

1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 to hit;
2d6 + 3 ⇒ (2, 4) + 3 = 9 damage.

Archon #1: 39/39; #2 39/39

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Haste Round 5/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 4/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 4/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 114/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste

"Of course she bit you, she's got snakes!"

Attack: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d6 + 17 ⇒ (5, 2) + 17 = 24
High Good: 1d100 ⇒ 63

Attack: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25
High Good: 1d100 ⇒ 11

Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 2d6 + 17 ⇒ (1, 3) + 17 = 21
High Good: 1d100 ⇒ 42


Sorry about the pace at the moment.

Clement and the archons fail to connect, but Rhesus lands a mighty blow.

Full attack Clem:

Attack: 1d20 + 17 ⇒ (16) + 17 = 33Damage: 1d4 + 3 + 1d6 ⇒ (4) + 3 + (2) = 9

Attack: 1d20 + 12 ⇒ (4) + 12 = 16

Attack: 1d20 + 7 ⇒ (4) + 7 = 11

Bite: 1d20 + 11 ⇒ (10) + 11 = 21

Clem, make a DC20 fort save or take another Poison 2/6: 1d3 ⇒ 3 STR damage

Everyone is up again

Medusa:

AC26
Hp 79/168 DR10 Adamantine 53 remain
F-13, R-10, W-18


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 10, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Hiding, crying, bemoaning.
MA:

Spasi stays hidden and lets his archons and goons do the work.

1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 to hit;
2d6 + 3 ⇒ (2, 2) + 3 = 7 damage.

1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 to hit;
2d6 + 3 ⇒ (4, 3) + 3 = 10 damage.

1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 to hit;
2d6 + 3 ⇒ (5, 5) + 3 = 13 damage.

1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10 to hit;
2d6 + 3 ⇒ (6, 3) + 3 = 12 damage.

Pot crit:
1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 to hit;
2d6 + 3 ⇒ (3, 6) + 3 = 12 damage.

Archon #1: 39/39; #2 39/39

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Haste Round 5/11: +1 to all the things. You know the deal.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 4/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 4/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic stares out into space, frozen solid. :)


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 8
HP: 76/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 2/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Haste
Location: Front
FRA: Stab

85-9=76hp.

Fort: 1d20 + 10 ⇒ (11) + 10 = 21

Clement glances down at the blood running along the outside of his armor and shakes his head.

"Ugh.. that felt like another bite! Stop toying with her.. they feel poisonous..."

Clement, turning green, stumbles around while continuing to stare down at his shadow. His stabbing efforts mostly serve as a distraction for Rhesus to wallop the snake-woman.

Subtract -1 hit and -1 damage from these:

+1 corrosive dagger (power) #1: 1d20 + 11 - 3 + 2 + 1 ⇒ (16) + 11 - 3 + 2 + 1 = 27 for 1d4 + 6 + 4 + 1d6 ⇒ (2) + 6 + 4 + (6) = 18
Conceal (high=good): 1d100 ⇒ 77
+1 corrosive dagger (power) #2: 1d20 + 6 - 3 + 2 + 1 ⇒ (4) + 6 - 3 + 2 + 1 = 10 for 1d4 + 4 + 6 + 1d6 ⇒ (1) + 4 + 6 + (5) = 16
Conceal (high=good): 1d100 ⇒ 95
+1 corrosive dagger (power) haste: 1d20 + 11 - 3 + 2 + 1 ⇒ (1) + 11 - 3 + 2 + 1 = 12 for 1d4 + 4 + 6 + 1d6 ⇒ (3) + 4 + 6 + (2) = 15
Conceal (high=good): 1d100 ⇒ 14


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 114/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste

"Aren't all snakes poisonous?"

Attack: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 2d6 + 17 ⇒ (2, 1) + 17 = 20
High Good: 1d100 ⇒ 100

Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d6 + 17 ⇒ (5, 6) + 17 = 28
High Good: 1d100 ⇒ 82

Attack: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 2d6 + 17 ⇒ (4, 6) + 17 = 27
High Good: 1d100 ⇒ 70


An archon hits, Clem connects, and so does Rhesus, but the medusa still stands.

Full attack Clem:

Attack: 1d20 + 17 ⇒ (8) + 17 = 25 Think this hits due to blindnessDamage: 1d4 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9

Attack: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 1d4 + 3 + 1d6 ⇒ (3) + 3 + (3) = 9

Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Bite: 1d20 + 11 ⇒ (10) + 11 = 21

Clem another DC20 fort save if you please. 3/6, or take STR damage: 1d3 ⇒ 3

Everyone is up

Medusa:

AC26
Hp 59/168 DR10 Adamantine 23 remain
F-13, R-10, W-18


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 11, Init 18

hp 63/63+16 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Medusa.
SA: Hiding, crying, bemoaning.
MA:

Spasi stays hidden and lets his archons and goons do the work.

1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 to hit;
2d6 + 3 ⇒ (4, 1) + 3 = 8 damage.

1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14 to hit;
2d6 + 3 ⇒ (5, 1) + 3 = 9 damage.

1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29 to hit;
2d6 + 3 ⇒ (1, 4) + 3 = 8 damage.

1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 to hit;
2d6 + 3 ⇒ (1, 1) + 3 = 5 damage.

Archon #1: 39/39; #2 39/39

Hound Archon:

XP 1,200
LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil

DEFENSE

AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15

OFFENSE

Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)

Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message

STATISTICS

Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

SPECIAL ABILITIES

Change Shape (Su)

A hound archon can assume any canine form of Small to Large size, as if using beast shape II. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any dog-like or wolf-like creature of the animal type.

Spellz:

5th: 4/5 (Lightning Arc*2)
4th: 4/7 (Gr Invis*1, Stone Shape,DDoor*0,SMIV*2)
3rd: 4/8 (See Invis (ext)*0,fireball*3,Haste*2)
2nd: 4/8 (FalseLife*2, Glitterdust*1,Resist Energy*1)
1st: 2/8 (MageArmor,Snowball*0,MMissile*1)

Wand of Magic Missile 28/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 114/123 DR 5/-, 10/lethal, fire 2
AC 23/T16/FF20
CMD 33
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 1/26
Shard of Greed: 0/1
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Medusa
Effects: LifeLink, Shield Other, Haste

"Reckon she's ready to surrender?"

Attack: 1d20 + 15 ⇒ (4) + 15 = 19
Damage: 2d6 + 17 ⇒ (1, 5) + 17 = 23
High: 1d100 ⇒ 90

Attack: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 17 ⇒ (2, 6) + 17 = 25
High: 1d100 ⇒ 63

Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 2d6 + 17 ⇒ (3, 6) + 17 = 26
High: 1d100 ⇒ 50

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