GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 5
HP: 90/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 2/7 | 3rd - 3/7 | 4th - 0/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire), Confusion, Freedom of Movement
Location: Front
SA: Stab Rhesus

Confusion: 1d100 ⇒ 89
Target (1=Monster, 2=Rhesus): 1d2 ⇒ 2

Rut-roh.

Clement blinks a few times as his ward wears off and he's once again subjected to the monster's beguiling gaze.

He turns to Rhesus.

"You.. you... DENIED my magic?! The MAGIC that keeps YOU ALIVE?!"

Ignorant of the fact that stabbing Rhesus is the same as stabbing himself, he thrusts his blade at the barbarian.

+1 corrosive dagger #1: 1d20 + 12 ⇒ (7) + 12 = 19 for 1d4 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
+1 corrosive dagger #2: 1d20 + 7 ⇒ (9) + 7 = 16 for 1d4 + 4 + 1d6 ⇒ (3) + 4 + (3) = 10


Spasi's spell hammers in and Rhesus swings wide. Assuming you don;t have something that stops 1s from missing.

The crab man attacks Rhesus:

Attack vs Rhesus: 1d20 + 19 ⇒ (2) + 19 = 21
Attack vs Rhesus: 1d20 + 14 ⇒ (9) + 14 = 23
Attack vs Rhesus: 1d20 + 9 ⇒ (20) + 9 = 29
Confirm?: 1d20 + 9 ⇒ (16) + 9 = 25 Crit: 2d6 + 14 ⇒ (1, 5) + 14 = 20
claw vs Rhesus: 1d20 + 17 ⇒ (13) + 17 = 30 Damage: 1d8 + 6 ⇒ (6) + 6 = 12 Bleed: 1d6 ⇒ 6
sting vs Rhesus: 1d20 + 15 ⇒ (3) + 15 = 18
pincer vs Rhesus: 1d20 + 15 ⇒ (9) + 15 = 24 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Grab: 1d20 + 21 ⇒ (3) + 21 = 24

Koriah swings away:

Attack: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31 Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Attack: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17

Attack: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24

Everyone is up

QLIPPOTH: GONGORINANx1:

AC 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural)
hp 91/137
Fort +14, Ref +13, Will +7
DR 10/lawful; Immune cold, acid, mind affecting effects, polymorph effects; Resist acid 10, electricity 10, fire 10; SR 22
Speed 40 ft., climb 40 ft.
Melee +1 scimitar +19/+14/+9 (1d6+7/15–20), claw +17 (1d8+6 plus bleed), sting +15 (1d4+3 plus poison), pincer +15 (1d6+3 plus grab)

Special Attacks: bleed (1d6), constrict (1d6+7), oviposition, web (+17 ranged, DC 22, 11 hp)

Spell-Like Abilities (CL 11th; concentration +16):
Constant—
air walk, freedom of movement
At will— statue
3/day— baleful polymorph(DC 20), protection from law
1/day— dimension door, mass reduce person (DC 19), polymorph any object (DC 23)


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 5, Initiative: 11
HP: 41/61; AC: 16 (T14/FF12) (+1 from haste not included)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Action: flee from Spasi

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m), Inspire Courage (2/2r)
Weapon Equipped = Longbow
Cold Iron Arrows = 52/61
Inubrix Arrows = 20
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 18/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (2/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (2/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (2/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bi-beak pecks at Spasi as he tries to close with him and scurries between his legs, trying to shoot out the other side - daylight!

Inspire courage lingers for one more round.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 21

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent:
SA: Grab attempt @Bi-Beak.
MA: Fly over to Bi-beak.

"If you peck me, I'm going to break that damn beak of yours!" Spasi grouses as the bird flees from him.

Spasi flies closer to Bi-Beak, trying to grab the big chicken.

1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 CMD Grab attempt

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 6/8 (See Invis (ext)*0,fireball*3,Haste*2,Heroism*1)
2nd: 2/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*1)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


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Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bi-beak, as he is only a chicken currently, is grappled by Spasi.

He considers a peck, but doesn't like the look in his eyes... so he uses his spurs!


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 6
HP: 90/135 | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 2/7 | 3rd - 3/7 | 4th - 0/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 2/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire), Freedom of Movement, Haste, Inspire
Location: Front
FRA: Stabbing!

Clement shakes himself back to sensibility as he looks at the blade in his hand.

"Let's try that in the monster this time!"

No acid damage included.

+1 corrosive dagger (power+inspire) #1: 1d20 + 12 - 3 + 2 + 1 ⇒ (16) + 12 - 3 + 2 + 1 = 28 for 1d4 + 6 + 4 ⇒ (1) + 6 + 4 = 11
+1 corrosive dagger (power+inspire) #2: 1d20 + 7 - 3 + 2 + 1 ⇒ (18) + 7 - 3 + 2 + 1 = 25 for 1d4 + 4 + 6 ⇒ (1) + 4 + 6 = 11
+1 corrosive dagger (power+inspire) haste: 1d20 + 12 - 3 + 2 + 1 ⇒ (3) + 12 - 3 + 2 + 1 = 15 for 1d4 + 4 + 6 ⇒ (2) + 4 + 6 = 12


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 6
HP 76/135 DR 5/-, 10/lethal, fire 2
AC 24/T14/FF20
CMD 31
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 21/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Crabthingy
Effects: Shield Other, Communal Resist (cold, fire), Lifelink, Bleeding, Inspired, Hasted

20-5=15/2=8R7C-5=3R12C;12-5=7/2=4R3C;7-5=2/2=1R1C;8R16C+6bleedR.

Rhesus swings back at the final crab.

Attack: 1d20 + 27 + 2 ⇒ (3) + 27 + 2 = 32
Damage: 2d6 + 25 + 3 + 1 ⇒ (1, 4) + 25 + 3 + 1 = 34

Attack: 1d20 + 27 + 2 ⇒ (19) + 27 + 2 = 48
Damage: 2d6 + 25 + 3 + 1 ⇒ (4, 6) + 25 + 3 + 1 = 39

Attack: 1d20 + 22 + 2 ⇒ (14) + 22 + 2 = 38
Damage: 2d6 + 25 + 3 + 1 ⇒ (3, 3) + 25 + 3 + 1 = 35


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem's HP down to 74 in Round 6 with the shared damage.


Clem barely manages a scratch, but Rhesus pummels the foul beast, causing bits of its carapace to shatter and revealing the pulsating organs within.

Attack vs Rhesus: 1d20 + 19 ⇒ (14) + 19 = 33 Damage: 1d6 + 7 ⇒ (6) + 7 = 13
Attack vs Rhesus: 1d20 + 14 ⇒ (6) + 14 = 20
Attack vs Rhesus: 1d20 + 9 ⇒ (6) + 9 = 15
Claw vs Rhesus: 1d20 + 17 ⇒ (14) + 17 = 31 Damage: 1d8 + 6 ⇒ (2) + 6 = 8 Bleed: 1d6 ⇒ 6
Sting vs Rhesus: 1d20 + 15 ⇒ (4) + 15 = 19
Pincer vs Rhesus: 1d20 + 15 ⇒ (13) + 15 = 28 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Grab: 1d20 + 21 ⇒ (3) + 21 = 24

Koriah tries to put an end to the creature:

Damage: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 1d20 + 3 ⇒ (15) + 3 = 18

Damage: 1d20 + 13 ⇒ (17) + 13 = 30 Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Damage: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d20 + 3 ⇒ (12) + 3 = 15

but can't seem to to find a seem.

Everyone is up.

QLIPPOTH: GONGORINANx1:

AC 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural)
hp 12/137
Fort +14, Ref +13, Will +7
DR 10/lawful; Immune cold, acid, mind affecting effects, polymorph effects; Resist acid 10, electricity 10, fire 10; SR 22
Speed 40 ft., climb 40 ft.
Melee +1 scimitar +19/+14/+9 (1d6+7/15–20), claw +17 (1d8+6 plus bleed), sting +15 (1d4+3 plus poison), pincer +15 (1d6+3 plus grab)

Special Attacks: bleed (1d6), constrict (1d6+7), oviposition, web (+17 ranged, DC 22, 11 hp)

Spell-Like Abilities (CL 11th; concentration +16):
Constant—
air walk, freedom of movement
At will— statue
3/day— baleful polymorph(DC 20), protection from law
1/day— dimension door, mass reduce person (DC 19), polymorph any object (DC 23)


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 7
HP 60/135 DR 5/-, 10/lethal, fire 2
AC 24/T14/FF20
CMD 31
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 20/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Crabthingy
Effects: Shield Other, Communal Resist (cold, fire), Lifelink, Bleeding, Hasted

13-5=8/2=4R4C;8-5=3/2=2R1C;8-5=3/2=2R1C.8R6C+6BleedR.

"Time to end this!"

Attack: 1d20 + 25 + 2 ⇒ (13) + 25 + 2 = 40
Damage: 2d6 + 23 + 3 + 1 ⇒ (1, 2) + 23 + 3 + 1 = 30

Attack: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 43
Damage: 2d6 + 23 + 3 + 1 ⇒ (3, 3) + 23 + 3 + 1 = 33

Attack: 1d20 + 20 + 2 ⇒ (14) + 20 + 2 = 36
Damage: 2d6 + 23 + 3 + 1 ⇒ (6, 1) + 23 + 3 + 1 = 34


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 5, Init 21

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent:
SA: Pin attempt @Bi-Beak.
MA: Fly over to Bi-beak.

"There you go, Bi-Beak...I gotcha..."...for a soup.

Spasi resists the urge to choke the chicken, instead opts to pin it.

1d20 + 4 + 2 + 5 ⇒ (5) + 4 + 2 + 5 = 16 CMD Grab to maintain;
1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 CMD Pin

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 6/8 (See Invis (ext)*0,fireball*3,Haste*2,Heroism*1)
2nd: 2/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*1)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 7
HP: 101/135 | AC 27 (T1123/FF27) (68hp+33=101)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 2/7 | 3rd - 3/7 | 4th - 0/6 | 5th - 4/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire), Freedom of Movement
Location: Front
SA: Channel

Clement seems to read Spasi's mind as he turns towards the magician.

"Hey... careful with the chicken."

He turns back to observe Rhesus pummeling their last standing adversary. Glancing down at his dagger, he opts to sheathe his weapon, fully understanding the threat to have ended.

(At least I imagine so)

As he catches his breath, he turns his attention to stopping Rhesus from losing any further blood.

Channel: 8d6 + 1 ⇒ (2, 6, 5, 3, 4, 5, 2, 5) + 1 = 33


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 6, Initiative: 11
HP: 41/61; AC: 16 (T14/FF12) (+1 from haste not included)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Actions: cluck!

Conditions:
Heroism (20/90m), Resist Cold 30 (1/20m), Haste
Weapon Equipped = Longbow
Cold Iron Arrows = 52/61
Inubrix Arrows = 20
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 18/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (2/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (2/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (2/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Inspiring Courage has ended.

Bi-beak (presumably) remains held as he squirms and flaps trying to get free of this monster.
Escape Artist: 1d20 + 0 ⇒ (14) + 0 = 14 (not sure of the bonus if any)

Ongoing Party Effects:
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


WIth a splatter of viscera, the creature is dispatched and joins its brethren on the stone floor.

Combat over.

Koriah gives her weapons a look of disgust. "These were pretty useless. Good thing we have you around big guy." She gives Rhesus a pat on the back.

Just a reminder: You are in C8. You originally came to this floor from the stairs south of C7.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

HP 93/135 DR 5/-, 10/lethal, fire 2
AC 22/T15/FF20
CMD 31
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 19/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Crabthingy
Effects: Shield Other, Communal Resist (cold, fire), Lifelink

Rhesus shakes the gore from his hammer and looks at Bibic and Spasi.

"So, uh, how long is that going to last?"

Looking at Koriah.

"We got lucky, even my hammer wasn't as good as usual against them."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

”Bi-beak, hold still!” Spasi keeps a firm hold on his chicken despite his urge to choke the fluttery uncooperative bird. ”You squawk like someone is trying to get you to lay an egg! Now shush!”

Spasi looks to others for help.

”Clem!? Can you fix this!? Rhesus, have a sack or bag or something to put this in!? It *might* need to have airholes, I guess.”


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Spellcraft (what happened to Bibs): 1d20 + 4 ⇒ (15) + 4 = 19

It's 15 + spell level right?

Clement scratches his head.

"Never heard of this chicken magic. Might be if we wait long enough it wears off."

Clement pats the chicken on the head, resisting the urge to remind the others they haven't had fresh meat in a while or bringing up the question of what this might do to individual shares of any of the loot found so far. He shakes the thoughts from his head, such self-centered thoughts clearly infecting him after being around Spasi so much in recent months.

"Probably best we keep him, it? Out of the haversacks. Those don't have a lot of air if I remember correctly."

Clement begins flipping through his scrolls seeing if any remind him about the problem at hand.

"Spasi, can you dispel it if it doesn't wear off in a few minutes?"


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi gives Clem a stare. ”Don’t you have a scroll? Spasi pointedly remembers that Clem bought a scroll that might help in exactly this situation. But then it will be pointed out that Spasi is carrying the scroll to which Spasi will huffedly pass the chicken to Rhesus and dig around in his ‘sack.

When he finally finds the scroll, he will read it after giving Clem an angry glare as if Clem was the reason he forgot he had the scroll.

1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28 Break Enchantment

”Let’s hope this works. Or Clem...well, we’ll see what happens...”


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AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

"I'm looking, I'm loo---"

Clement's rush to find the proper scroll ends as Spasi nonchalantly pulls the proper scroll from his haversack with barely an ounce of effort.

"If it doesn't, I'm thinking you pulled the wrong scroll and that was one of your copious grease scrolls..."

Clement waits patiently to see if they're about to have greased chicken on their hands.


Yup that roll will do it.

With a bang and a flash, the chicken disappears and Bibic is back with us once more.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic awakens in Spasi's arms. "Anyone have any corn? I have the weirdest craving."


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

”You better?” Spasi asks, looking at Bibic up and down for feathers. ”I tell you what. Keep your elven form. You’re not a handsome enough chicken to want to eat.”

Spasi litters the used spell scroll to the ground, then looks around.

”Is that a closet over there?” Spasi points to C9. ”Maybe we should check that out.” Spasi cleverly diverts attention away from the time where he shot Bibic in the back and yelled some weird things.


And we're back!

Sorry, I mixed my room numbers up. You were in C7 having come from the stairs leading to C6. Brain fart on my part, but checking out C9 still makes sense.

C8

The plastered walls of this room bear an incredibly realistic mural of the interior of a ruined cathedral, portrayed such that one who stands in the center of the room perceives the chamber to be much vaster than its actual size. Archways to the north, south, and east appear to be freestanding stone arches that look almost like strange portals, while to the west a fourth archway provides access to a flight of stairs leading down.

The hallway to the north leads to an unlocked door. C9 Beyond it, the room’s furnishings reveal it was once an apothecarium, although the smells of herbs and spices are long gone today. Alchemical equipment lies under layers of dust, indicating that, unlike much of the rest of the abbey, this room has not been despoiled by the invaders.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic really gets into the mural, moving about and leaning to find the 'sweet spot' to view the painting.

When he tears himself away, he marvels, "This place just keeps going. Another set of stairs down. Let's finish the rooms on this level before we descend shall we?"

If the group agrees, he'll follow Rhesus toward C5.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi checks Bibic again for feathers, wondering if the chicken was going to bring up anything else that was mentioned in the combat (or that Spasi shot him in the back while yelling some pretty ridiculous, if true, things). He seems relieved when Bibic just wants to move on.

"Sure. Nothing happened here that we need to discuss or anything...let's go," Spasi says with an awkward smile at Koriah.

He'll follow the group to C5.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic studiously avoids looking at Spasi, and resists the urge to scratch at the ground.


and we're back again. Hopefully we've got some site stability...

The door connecting C6 to the hallway with C5 is sealed with another doomsday lock. The two areas are shut off from each other unless you use your doomsday key. You're effectively backtracking a little bit, which is fine, but I just wanted to make sure that's what you want to do, as the party has skipped encounters in the past to get to the 'good stuff' quicker.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic points at the doomsday lock, "Shall we? We should check out the whole place, right?"

He readies to deal with whatever lies beyond the door.


Pulling out your doomsday key, you unlock the arcane lock and proceed into the hallway beyond.

C5

An elegantly carved fountain sits the in the corner of the hallway. An ornate brass spigot connects to piping that disappears into the ceiling above.

As you move down the hall there is a squeal of protest from the metal and the fountain spigot pops off and comes flying down the hallway towards you propelled by a high pressure jet of water.

Attack vs Rhesus (guy in front?): 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 2d6 + 3 ⇒ (3, 6) + 3 = 12
Bull Rush: 1d20 + 15 ⇒ (8) + 15 = 23

With a meaty thunk, the faucet smacks into Rhesus's chest, but the water jet fails to push him back. Water continues to gush out and soon a stream runs down the hallway towards C6. As you watch, some of the water starts to coalesce into a massive, vaguely humanoid shape.

Initiative:

Rhesus: 1d20 + 2 ⇒ (7) + 2 = 9
Spasi: 1d20 + 12 ⇒ (9) + 12 = 21
Bibic: 1d20 + 3 ⇒ (19) + 3 = 22
Clement: 1d20 + 0 ⇒ (6) + 0 = 6
Enemy: 1d20 + 6 ⇒ (3) + 6 = 9

Combat Round 1
22 Bibic
21 Spasi
9+ Elemental
9- Rhesus
6 Clem

Spasi and Bibic are up.

ELDER WATER ELEMENTAL:

Init +6; Senses darkvision 60 ft.; Perception +19

DEFENSE
AC 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, –2 size)
hp 152/152
Fort +14, Ref +18, Will +5
DR 10/—; Immune elemental traits

OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +24 (2d10+10/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 28), water mastery


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative: 22
HP: 41/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Actions: Move: Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow (cold iron): 1d20 + 13 + 5 ⇒ (12) + 13 + 5 = 30 (point blank, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (5) + 12 + 3 + (1) = 21 (point blank, inspiration, sonic)

Conditions:
Heroism (25/90m), Resist Cold 30 (6/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 51/61
Inubrix Arrows = 20
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 18/26 (+2 round lingering, move action)
Boots of Speed = 10/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (2/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (2/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (2/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic strides forward, bow out as usual, but he’s surprised by the waterfall. I hope we don’t drown down here, he worries briefly before snapping into action. He Inspires the party to greater heights and takes a pot shot at the watery creature.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 21

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent:
SA:
MA:

"Well, what we got here? Is...what? Huh? What is that?" Spasi asks aloud, trying to place the foes. ”Looks pretty wet...like those Calistria— uh, never mind.”

1d20 + 21 + 2 ⇒ (6) + 21 + 2 = 29 Know (Planes)

”I hope you have adamantine, Rhesus, or this thing is going to bounce back your weapon.”

Spasi moves up and back (well out of reach) and fires a scorching ray at the elemental.

1d20 + 7 + 2 + 2 ⇒ (15) + 7 + 2 + 2 = 26 touch to hit; (bard)
4d6 + 2 ⇒ (3, 4, 3, 1) + 2 = 13 fire damage.

1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16 touch to hit;
4d6 + 2 ⇒ (4, 1, 6, 2) + 2 = 15 fire damage.

1d20 + 7 + 2 + 2 ⇒ (5) + 7 + 2 + 2 = 16 touch to hit;
4d6 + 2 ⇒ (2, 3, 2, 3) + 2 = 12 fire damage.

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 6/8 (See Invis (ext)*0,fireball*3,Haste*2,Heroism*1)
2nd: 3/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*2)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


Bibic's arrow slices in and steam billows up, as Spasi's fire boils the elemental.

Attack vs Rhesus: 1d20 + 24 + 1 ⇒ (4) + 24 + 1 = 29 Damage: 2d10 + 10 ⇒ (4, 1) + 10 = 15
Attack vs Rhesus: 1d20 + 24 + 1 ⇒ (17) + 24 + 1 = 42 Damage: 2d10 + 10 ⇒ (6, 8) + 10 = 24

Koriah splashes towards the creature, taking an AoO

AoO vs Koriah: 1d20 + 24 + 1 ⇒ (5) + 24 + 1 = 30 Damage: 2d10 + 10 ⇒ (1, 1) + 10 = 12

Koriah attack: 1d20 + 13 ⇒ (11) + 13 = 24 Damage: 1d10 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
Koriah:130/142

Everyone is up. Elemental has 15ft reach, so melees need to move to attack, but AoO has used for this round, so it is safe to do.

ELDER WATER ELEMENTAL:

Init +6; Senses darkvision 60 ft.; Perception +19
DEFENSE
AC 24, touch 15, flat-footed 17 (+6 Dex, +1 dodge, +9 natural, –2 size)
hp 100/152
Fort +14, Ref +18, Will +5
DR 10/—; Immune elemental traits

OFFENSE
Speed 20 ft., swim 90 ft.
Melee 2 slams +24 (2d10+10/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks drench, vortex (DC 28), water mastery


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 2, Initiative: 22
HP: 41/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Actions: Free: Continue Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’
Full: Longbow (cold iron): 1d20 + 11 + 6 ⇒ (15) + 11 + 6 = 32 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (1) + 12 + 3 + (5) = 21 (point blank, inspiration, sonic)
Longbow (cold iron): 1d20 + 11 + 6 ⇒ (17) + 11 + 6 = 34 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (5) + 12 + 3 + (3) = 23 (point blank, inspiration, sonic)
iterative Longbow (cold iron): 1d20 + 6 + 6 ⇒ (7) + 6 + 6 = 19 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (2) + 12 + 3 + (5) = 22 (point blank, inspiration, sonic)
Hasted Longbow (cold iron): 1d20 + 11 + 6 ⇒ (5) + 11 + 6 = 22 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (2) + 12 + 3 + (2) = 19 (point blank, inspiration, sonic)

Conditions:
Heroism (25/90m), Resist Cold 30 (6/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 51/61
Inubrix Arrows = 20
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Bardic Performance = 16/26 (+2 round lingering, move action)
Boots of Speed = 9/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (2/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (2/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (2/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic clicks his heels together to hasten himself, and fires a barrage of arrows at the elemental. (I have clustered shot, so add al the hits together before reducing DR. Spasi, I think elementals are DR/- so not even adamantine will overcome it. Am I wrong about that?)

He continues to inspire courage.

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Round 1

Status:

HP 84/135 DR 5/-, 10/lethal, fire 2
AC 22/T15/FF20
CMD 31
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 18/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Crabthingy
Effects: Shield Other, Communal Resist (cold, fire), Lifelink, Inspired

12-5=7/2=4R3C;15-5=10/2=5R5C-5=0R10C;24-5=19/2=10R9C-5=5R14C.9R27C.

"Adawhat?"

Rhesus moves in and attacks.

Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damage: 2d6 + 20 ⇒ (1, 1) + 20 = 22
Sonic: 1d6 ⇒ 6


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 2, Init 21

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Water elemental.
SA:
MA:

Spasi moves to where he can safely shoot the elemental without cover and fires a scorching ray at the elemental.

1d20 + 9 + 2 + 2 - 4 ⇒ (6) + 9 + 2 + 2 - 4 = 15 touch to hit; (bard,-combat)
4d6 + 2 ⇒ (6, 3, 4, 6) + 2 = 21 fire damage.

1d20 + 9 + 2 + 2 - 4 ⇒ (18) + 9 + 2 + 2 - 4 = 27 touch to hit;
4d6 + 2 ⇒ (2, 1, 6, 5) + 2 = 16 fire damage.

1d20 + 9 + 2 + 2 - 4 ⇒ (11) + 9 + 2 + 2 - 4 = 20 touch to hit;
4d6 + 2 ⇒ (5, 4, 2, 5) + 2 = 18 fire damage.

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 6/8 (See Invis (ext)*0,fireball*3,Haste*2,Heroism*1)
2nd: 4/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*2)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Round 1
HP: 87/135 (101-27+13) | AC 27 (T1123/FF27)
F: +10 R: +6 W: +11
Spells Left Today: 1st - 1/7 | 2nd - 2/7 | 3rd - 3/7 | 4th - 0/6 | 5th - 3/4
Channels Left Today (8d6+1 each): 1/6
Summon Nature's Ally II Left Today: 1/1
Effects: Lifelink (Rhesus), Shield Other (Rhesus), Communal Resist (Cold, Fire), Freedom of Movement
Location: Front
SA: Mass Cure Light
MA: Close to front

Clement smirks as the faucet smashes into Rhesus, barely recognizing the shared wounds or the fact he failed to mend any from their last melee.

"Looks like the universe is giving you a clue that you need a hot shower!"

Clement coughs up some blood (27 damage!) before sighing and resigning himself to patching himself up.

Mass cure light wounds, will hit Koriah too. Will then move into melee so he can grant his shield bonus on the first attack vs Rhesus.

1d8 + 11 ⇒ (2) + 11 = 13


I think that will do it.

The mighty elemental is no match for your combined might. The creature loses shape and collapses to join the water streaming down the hallway. The water jet from the fountain continues, but no other elementals appear.

Around the corner is a side hallway with Several large bedrooms and a pair of storerooms lining the walls. Their doors hang open, revealing the dusty, disorganized contents of each room, while the door to the north barely hangs on its hinges, revealing a smashed and battered armory beyond.

The rooms are sparse, probably belonging to alcolytes, and the storerooms appear to have been looted. One was evidently armory and a quick search of the wreckage turns up a masterwork longsword and longbow and seven +1 undead bane arrows (#Lootz).

C1 are stairs that lead back up. You have C2 and C3 left on this floor.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic will see if there's a way to shut off the water. Just how much water is coming out? Is the level in danger of being flooded?

He'll also help himself to the +1 undead bane arrows, unless anyone else would like them.

Assuming the water level isn't rising, he'll suggest C4 first, then C2.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi avoids the water, keeping to the air.

"Man, I hate elementals. Why would water get angry? What is making it want to kill us? What did we do to it?" Spasi asks Clem, but mostly certain the man couldn't know the answer.

Spasi will follow Bibic.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

I imagine that's C3?

Clement decides to respond to Spasi, although for some reason he hesitated briefly first.

"It didn't say anything did it? In waterspeak or whatever language it has? Seemed to me it realized that Rhesus needed a shower and it was just a bit errr, overfriendly in how it communicated that."

Grinning, Clem keeps pace along with Rhesus in exploring the next room after applying some further mending to their current injuries.

Clem at 87/135 and Rhesus at 84/135 so we could each use ~40hp. Clem will use two 3rd level spells to do some of the work.

CSW Rhesus: 3d8 + 11 ⇒ (1, 5, 1) + 11 = 18
CSW Clem: 3d8 + 11 ⇒ (5, 4, 2) + 11 = 22

Then two 2nd.

CMW Rhesus: 2d8 + 11 ⇒ (6, 3) + 11 = 20
CMW Clem: 2d8 + 11 ⇒ (7, 4) + 11 = 22

Spells Left Today: 1st - 1/7 | 2nd - 0/7 | 3rd - 1/7 | 4th - 0/6 | 5th - 3/4

Up to 131hp for Clem.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

122/135

Rhesus nods at Clem and dries off his clothes.

"Yup, should take care of me for the year."

He leads the way to the next room.

"Maybe this'll be a fire elemental and it can dry me off? I hate trying to get wet leather off."


The water level isn't rising, it does run through the door to C6 and then down the stairs in C7.

C3:

The walls of this square chamber, partly covered by red tapestries, are decorated with carvings of the sun, the moon, and various constellations. Three rows of wooden benches face a large stained-glass window on the west wall, before which kneels a statue of a winged woman with fiery hair in a contemplative mood. Unlike most of the religious paraphernalia you've come across in the abbey, this room remains unsullied by the invaders.

Everyone identifies the statue as that of Sarenrae, and correctly interprets her contemplation as representing the setting of the sun

There doesn't appear to be anything of value in the room, but you can't help but feel at peace in this room. It has a sense of wholesomeness that is lacking from the rest of the abbey.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi examines the room, feeling ease.

”Hey yeah. This place is kind of nice. Reminds me of after a trip to the Calistrians, but before the crying and guilt. Yeah, this is nice,” Spasi comments. ”How do you figure this place is so unsullied? Think Sarenrae actually comes here or something? Weird, huh?”

When others are ready, Spasi is ready to move on.

Should we use our doomsday key to open C5 to C6? Where to next?


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic suggested C4 next but sure, we can use the Doomsday Keys... to our doom!


That door is already open, that's how you got to where you are. C4 is where you got the undead bane arrows from. I guess I should have made that more clear.

Anywho, I guess we'll move over to C2

Gusts of air flow from a row of six circular holes carved into the west wall. The holes, evenly spaced at a height of 10 feet from the floor, are a mere six inches in diameter, and each is fitted with a large copper insert. The room's four pillars and walls are densely carved with symbols akin to musical notation marks and images of various birds with elongated tail feathers. On an altar-like structure to the south sits the badly defaced statue of a female angel whose butterfly wings are spread to encompass the entire wall of the alcove behind her. Rancid-smelling smears of orange slime encrust the room's pillars and walls and the statue alcove.

A hideous gray creature akin to an octopus crossed with an enormous tadpole slops about the room. It lets out a burbling hiss at your arrival. The mere sight of the creature fills you with horror.

Initiative:

Rhesus: 1d20 + 2 ⇒ (8) + 2 = 10
Spasi: 1d20 + 12 ⇒ (17) + 12 = 29
Bibic: 1d20 + 3 ⇒ (6) + 3 = 9
Clement: 1d20 + 0 ⇒ (4) + 0 = 4
Enemy: 1d20 + 4 ⇒ (12) + 4 = 16

Combat Round 1
29 Spasi
16 enemy
10 Rhesus
9 Bibic
4 Clem

Spasi is up

Chernobue CR 12:

CE Large outsider (chaotic, evil, extraplanar, qlippoth)
Init +4; Senses darkvision 60 ft., scent; Perception +18; Aura misfortune (30 ft.)

DEFENSE

AC 27, touch 13, flat-footed 23 (+4 Dex, +14 natural, –1 size)
hp 150 (12d10+84)
Fort +15, Ref +10, Will +11
DR 10/lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10; SR 23
Weaknesses light vulnerability

OFFENSE

Speed 40 ft.
Melee 2 slams +19 (1d6+8/19–20 plus 1 Con damage), bite +19 (2d6+8 plus poison), 2 tentacles +14 (1d6+4)
Space 10 ft.; Reach 5 ft. (10 ft. with slams and tentacles)
Special Attacks horrific appearance (DC 20)
Spell-Like Abilities (CL 12th; concentration +16)

Constant—air walk, arcane sight
At will—chaos hammer (DC 18), darkness
3/day—confusion (DC 18), quickened darkness, dispel magic, protection from law
1/day—plane shift (DC 21)

STATISTICS

Str 26, Dex 18, Con 24, Int 13, Wis 17, Cha 19
Base Atk +12; CMB +21; CMD 35 (39 vs. trip)
Feats Blind-Fight, Improved Critical (slam), Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (darkness), Vital Strike
Skills Acrobatics +19 (+23 jump), Escape Artist +19, Intimidate +19, Knowledge (planes) +16, Perception +18, Sense Motive +18, Stealth +15
Languages Abyssal; telepathy 100 ft.

SPECIAL ABILITIES

Aura of Misfortune (Su)
A chernobue radiates an aura of evil malaise to a radius of 30 feet. All lawful or good creatures in this area take a –1 penalty on attack rolls and weapon damage rolls. Lawful good creatures take a –3 penalty and upon first entering the aura must make a DC 20 Fortitude save or be sickened for as long as they remain in the area. This ability is Charisma-based.

Horrific appearance (Su)
All qlippoth have such horrific and mind-rending shapes that those who gaze upon them suffer all manner of ill effects. A qlippoth can present itself as a standard action to assault the senses of all living creatures within 30 feet.
Creatures that succumb to a chernobue’s horrific appearance become paralyzed with disgust for 2d6 rounds; a paralyzed creature gets a new save each round to recover from the effect, provided he is no longer aware of the chernobue or within 30 feet of it.

Light Vulnerability (Ex)
A chernobue within an area of bright light takes 1 point of Constitution damage per minute it remains in the area.

Poison (Su)
Bite—injury; save Fort DC 23; frequency 1/round for 6 rounds; effect 1d2 Con drain; cure 1 save.

The thick, orange poison injected by a chernobue is semi-alive. As soon as the poisoned victim is cured of the poison (by making a save, being targeted with an effect like neutralize poison, or enduring the full duration of the poison), the orange fluid bursts from the victim’s body, causing 1d6 Charisma damage and rendering the victim unconscious for 2d6 rounds unless he makes a final DC 23 Fortitude save. The save DC is Constitution-based.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Round 1, Init 26

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Outsider.
SA: Cast Haste.
MA: Move back 20’.

1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37 Know (Planes) - SR, DR, Special attacks.

”Another outsider, huh? Rheese, this one is the ugliest one I’ve seen and I’ve been through the bargain Calistrian bin in Kaer Maga,” Spasi comments, preparing his allies for combat. ”Watch that bite, Rhese...like I said, this thing’s bite is worse than what I found in the 2 for 1 gold section.”

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 7/8 (See Invis (ext)*0,fireball*3,Haste*3,Heroism*1)
2nd: 4/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*2)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


@Spasi: You can just check the spoiler in the post above. From what I understand, a knowledge check doesn't eat up an action, if you want to do something else.

The creature moves closer and suddenly shifts and twist its body into all manners of alien geometry that your senses have difficulty perceiving.

All PCs that can see the creature are affected by its horrific apperance ability and must make a DC20 will save or be paralyzed with disgust for 2d6 ⇒ (4, 4) = 8 rounds. (new saves are possible each round, if line of sight is broken, or the PC is moved more than 30 feet away.

Koriah will: 1d20 + 5 ⇒ (18) + 5 = 23

Koriah shakes it off and moves in for an attack,

Attack: 1d20 + 13 ⇒ (11) + 13 = 24

but her blade fails to pierce the creature's rubbery hide.

Everyone is up.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Round 1, Initiative: 9
HP: 54/61; AC: 16 (T14/FF12)
F: +7, R: +10, W: +6
Location: Back row
Opponent: None
Reaction: Will: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 (heroism) vs DC 20 or paralyzed 8 rounds
Move: Inspire Courage (Su) +2 att/dam (competence), +2 save vs fear (morale), & +d6 sonic damage within 30’
Standard: Longbow (cold iron): 1d20 + 13 + 6 ⇒ (14) + 13 + 6 = 33 (point blank, haste, heroism, inspiration) damage: 1d8 + 12 + 3 + 1d6 ⇒ (4) + 12 + 3 + (4) = 23 (point blank, inspiration, sonic)

Conditions:
Heroism (25/90m), Resist Cold 30 (6/20m)
Weapon Equipped = Longbow
Cold Iron Arrows = 50/54
Inubrix Arrows = 20
Silver Blunt Arrows = 16/16
Adamantine Salted Arrows = 16/16
Ghost Salted Arrows = 16/16
Reptile Bane Arrows = 1/1
Undead Bane Arrows = 7/7
Bardic Performance = 15/26 (+2 round lingering, move action)
Boots of Speed = 9/10 (+1 attack, +1 bonus on attack rolls, and a +1 dodge bonus to AC and Reflex saves)
Shard Major Image = 1/1
LoreMaster = 1/1 (take-20 on any knowledge check, standard action)
Bow Attack Mods: BAB +8/3, Dex +4, Weapon Focus +1, Bow +3, (Rapid Shot -2), (Deadly Aim -3)
Bow Damage Mods: Composite Bow +3, Bow +3, (Deadly Aim +6)
Bard Spells: (CL 11, Con: +15, SR +13, DC: 14+)
0) Detect Magic, Light, Mending, Prestidigitation, Read Magic, Spark
1) (2/6) Cure Light Wounds, Feather Fall, Grease, Timely Inspiration, Unseen Servant
2) (2/5) Calm Emotions, Cure Moderate Wounds, Glitterdust, Heroism
3) (2/4) Cure Serious Wounds, Dispel Magic, Haste, Invisibility Sphere

Bibic, thankful to Spasi for the haste, opens fire on the creature and scores a hit, though his damage is reduced much to his frustration!

Ongoing Party Effects:
Inspiring Courage: Everyone gets +2 to attacks, damage (competence) and +2 vs fear (morale), and +d6 sonic damage within 30’
Haste: Everyone gets +1 attack, +1 to attacks, +1 reflex save, +1 AC, +30’ movement (dodge)


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi cast Haste in the first round.

Round 2, Init 26

hp 63/63+0 temp; AC 16/12T/14FF; CMD 14
+6F/+7R/+10W

Back row.
Opponent: Outsider.
SA:
MA:

1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19 Will

Spasi chooses to stare blankly.

Haste Round 2/11: +1 to all the things. You know the deal.

Spellz:

5th: 2/5 (Lightning Arc*1,Overland*1)
4th: 3/7 (Gr Invis*0, Stone Shape,DDoor*0,SMIV*3)
3rd: 7/8 (See Invis (ext)*0,fireball*3,Haste*3,Heroism*1)
2nd: 4/8 (FalseLife*1, Glitterdust*0,Resist Energy*0,Invisibility*1, ScRay*2)
1st: 5/8 (MageArmor*1,Snowball*0,MMissile*3,Vanish*1)

Wand of Magic Missile 26/50 CL 9 left
Wand of Fly 6 4 left
Arcane Bolt: (0/10) used

Haste Round 1/11: +1 to all the things. You know the deal.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Status:

HP 122/135 DR 5/-, 10/lethal, fire 2
AC 22/T15/FF20
CMD 31
F+15, R+9, W+7; +2 insight bonus vs. transmutation spells, +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Rage: 18/28
Shard of Greed: 1/1
Eater of Magic: 1/1/Rage
SA: +1 to Confirm Earthbreaker critical, +3 damage vs spellcasters while raging, +1 damage while flanking
Row: Front
Opponent: Crabthingy
Effects: Shield Other, Communal Resist (cold, fire), Lifelink, Inspired, Hasted

Will DC 20: 1d20 + 7 ⇒ (12) + 7 = 19

Rhesus is paralyzed at the site of the creature, certain he saw an image of Spasi naked in the depths of the chernobue.

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