GM-Foxy's Hell's Rebels
(Inactive)
Game Master
Foxy Quickpaw
Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)
Google Maps
Loot List
Current Loot (old)
Kitsune Game Master
"<I'm not going to discuss the fine print of my contract with you. Let's save that for the time when you need some special services and got the means to invite me.>"
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw begins to use the hand motions that the team had worked out previously.
<<Children here? We attack?>>
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Jarithe begins performing in the background at the hand signals giving people a +1 to hit and damage.
bluff: 1d20 + 11 ⇒ (1) + 11 = 12
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Fhingle continues to converse with the Devil, seeing Saul's message. "<Well thank you for being so kind as just parlay with us instead of mindlessly attacking." Fhingle smiles.
Saul I bet you will need a bluff check
Kitsune Game Master
"<It's usually the do-gooders who go for the mindless attacking. I never understood, how they get called good.>" the devil replies.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw turns back to the devil. "<When you say children, do you mean little humans, elves, halfling, and dwarves. Young ones? That kind of children?"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea waits to see the response from Saul's question. If they could rescue the captives peacefully, that would be ideal. She didn't want to fight another one of these... things...
Kitsune Game Master
"<Humans. Almost adults. The cultists want to wait for their birthday when they would become adults and sacrifice them then. I don't see the point, but if they want it that way...>"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea thinks carefully. "<Your contract requires you to hold them until in order to be sacrificed by the cultists? So if all of the cultists died, then the arrangement would be void as there was no one to sacrifice the prisoners. So you would cease being bound to guarding them at that point?>"
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw is about to think to himself...Smart lass. but stops himself quickly as he is all about the action. All that introspection is best left to that Saul fellow.
Kitsune Game Master
"<Not exactly. But I don't want to make it too easy for you. Maybe you can get the cultists to fulfill your wish?>" the devil jokes.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
"<I can be pretty persuasive ...>"
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
"<Okay. Well, sorry to have disturbed you. We will take our leave.>"
Jackdaw motions for all to leave with him, and he says, "Perhaps we will be forced to kill him, but for now, since he isn't immediately hostile, let's kill the cultists first, and come back later. Thoughts?"
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea nods. "That sounds good. Maybe we can avoid an unnecessary battle. I don't mind sending him back to his plane if we have to but I'm not too sure it would be easy..." She thinks for a moment. "Maybe if we kill all but one of these horrible cultists, we can force the last one to tell the devil that the prisoners should be released... That might end its contract..."
GM, I'm not sure if I was supposed to understand that "maybe you can get the cultists to fulfill your wish?" Maybe Cassius got it. Meaning maybe we can ask them nicely to let the people go?
Kitsune Game Master
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Sense Motive: 1d20 + 1 ⇒ (11) + 1 = 12
Fhingle bows to the Devil and backs out of the room with the others. "So we are going to rescue these people then see if the Devil will leave, then this place will be for the Hell Knights?"
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
"This place is huge! This could be for all of us!"
Kitsune Game Master
This is Cheliax. Just keep him around. It's hard enough to get good staff these days. ;)
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw leads the group to the north, and then east, past the pit. As they reach the turn (C7), Jackdaw examines both the double doors to the east, and the apparently open doors to the south, which seem to lead into a big room.
perception: 1d20 + 8 + 1d6 ⇒ (12) + 8 + (5) = 25
Kitsune Game Master
A pair of immense iron doors stands closed here. A short message has been written onto the doors in precise script, along with a symbol of an armored fish.
The script, written in Infernal, reads, <These doors sealed by the Order of the Torrent; all holdings within awaiting arbitration. Lady of Graves, have mercy on the souls of those who perished within, and may the Guildmasters of the Gray Spiders burn for their sins.>
To the south the doors stand open to a large room with a higher ceiling.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw looks at the closed iron doors. "And we are their new partners. Jackdaw wonders if these doors are still sealed, or opened by the cultists. If sealed...we should go in expecting undead. "
percep to learn anything else about these doors: 1d20 + 8 + 1d5 ⇒ (9) + 8 + (3) = 20
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
perception aid: 1d20 + 8 ⇒ (4) + 8 = 12
"I guess we leave it till we are done with the cultists." Fhingle says
Kitsune Game Master
Those doors are thoroughly closed.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
"Agreed, Ba. Let's keep going-- yet another thing we can come back to."
Jackdaw wraps his elven cloak around his face and tries to sneak forward and peak around the edge of the open door.
stealth: 1d20 + 11 ⇒ (17) + 11 = 28
perception: 1d20 + 8 + 1d6 ⇒ (13) + 8 + (6) = 27
Kitsune Game Master
looking around the corner Jackdaw sees two more of the cultists, one with a green and golden mask covering the face, as they prepare a sacrifice. It looks like they put a third cultist on the altar.
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Jarithe stops performing letting it last for two more rounds and follows behind being stealthy himself.
stealth: 1d20 + 9 ⇒ (6) + 9 = 15
Kitsune Game Master
As soon as you enter, stealth is obsolete.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Jackdaw whispers to the others, "We got some crazies, caught in the act. Ready for a fight? One has a fancy mask... a leader, maybe? Let's take him out fast. Get in his face, stop any spellcasting."
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
"I'll Color Spray them." DC 15 when we go.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
"I will bless us on the way in, then give you other divine powers Jackdaw" Fhingle says
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea nods. "Ok. I'll get ready too." She then shrinks herself down to Fhingle's size.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
"Maybe don't kill the sacrifice? "
Kitsune Game Master
So far the cultists haven't noticed you and start some incantations in infernal.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
"The plan is set. We go!"
Brandishing his longspear, Jackdaw runs into the room!
And hoping for a good initiative roll!
Kitsune Game Master
Zea
Cultist
Cultist
Jarithe
Saul
Fhingle
Cassius
All actions please, I'll sort them out.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
There is a possibility that Jackdaw could do something different than this because the cultists act first, but this is probably my action. Could you stick their pics on the map?
Jackdaw charges after the one in the fancy mask, trying to put him down before he can get a dangerous spell off.
mithral longspear+1: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d8 + 5 ⇒ (7) + 5 = 12
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Fhingle's voice switches to Celestial, his demeanor changes as words the lift everyone's spirits come out of him
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Cassius casts a spray of color, hoping to at least daze the cultists! DC 15
Kitsune Game Master
The cultist with the mask runs a curved blade into the woman lying on the altar.
Sickle: 1d6 ⇒ 3
Saul hits hard with his spear but is too late to prevent that. On Cassius' sends the cultist standing behind the altar into the land of dreams.
Stunned
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Jarithe performs giving all allies +1 to hit and +1 damage.
Kitsune Game Master
Kitsune Game Master
Zea puts a grease spell under the cultist with the green mask.
Reflex: 1d20 + 4 ⇒ (1) + 4 = 5
The cultist throws her legs into the air in a spectacular way, landing hard on her behind.
Party <--
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
spear studied combat/strike: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d8 + 5 + 2 + 1d6 ⇒ (4) + 5 + 2 + (2) = 13
Jackdaw smiles in anticipation as he examines the flailing cultist on the ground. "Don't bother getting up." and he stabs down at him.
------
In case he does get up:
mithral longspear+1: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 131d8 + 5 ⇒ (2) + 5 = 7
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Kitsune Game Master
That cultist won't get up again, like ever.
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HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
"Let me aid you Saul" Fhingle says in Celestial.
Aid: 1d8 + 5 ⇒ (8) + 5 = 13
Saul gets a +1 to atk and the above in temp hit points
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Stepping next to Saul Jarithe stabs at a cultist using arcane strike while continuing performance for free for a second round.
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 3 ⇒ (1) + 3 = 4
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Little Zea rushes forward and slashes at the cultist's knees.
Attack: 1d20 + 8 + 2 + 1 ⇒ (20) + 8 + 2 + 1 = 31
Dam: 1d4 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Knee hack confirm: 1d20 + 8 + 2 + 1 ⇒ (2) + 8 + 2 + 1 = 13
Dam: 1d4 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Kitsune Game Master
The stunned cultist is no match for Zea and topples over.
Combat over
"The gods be blessed, that you came just in time to save me!" the cultist on the altar tells, as she sits up.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Zea looks quizzically at the cultist they've "rescued." "Uh... sure... and who are you? Why are you dressed like these fanatics?"
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