GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

With Zea and Cassius out of the fight it becomes dangerous for the rest. Fhingle hits the other knee of the woman in front of him, and she doesn't look good, so there is hope.

Saul <--


Kitsune Game Master

With Zea and Cassius out of the fight it becomes dangerous for the rest. Fhingle hits the other knee of the woman in front of him, and she doesn't look good, so there is hope.

Woman(bound), Woman(17), Woman, Woman
Zea, Fhingle, Cassius
Saul <--

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

will save: 1d20 + 6 ⇒ (17) + 6 = 23

Jackdaw pushes off the spell and tries to finish the woman that Fhingle is attacking.

mithral longspear+1: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 5 ⇒ (7) + 5 = 12


Kitsune Game Master

The woman dies on Saul's spear. The other two throw nets over Cassius and Zea. -> Entangled

Party <--


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle pushes on to the next woman in line, brandishing his mace.

Abyssal:

"You attack us for no reason, we will not give you quarter!" Fhingle says

Mace: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 121d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe casts obscuring mists continuing to allow for his party to see thru mist by performing and moves up to the netted Cassius

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw moves forward with Fhingle to take out the next enemy.

mithral longspear+1: 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9


Kitsune Game Master

Zea and Cassius only may try to throw off the hold person as a full round action so I move on.

Saul stabs the woman, who didn't even see it coming. Fhingle misses this time. The woman speaks something in a strange language, steps back and calls upon the energy of an not good deity. From the other corner of the room you hear the same phrase repeated.
Infernal"<Mahathallah punish those intruders.>"

Channel DC10: 1d6 ⇒ 2
Channel DC10: 1d6 ⇒ 6
This hits Cassius with the second roll and all other are hit by both

Woman(bound), Woman(RIP), Woman(9), Woman
Zea, Fhingle, Cassius, Saul <--

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

will save 1: 1d20 + 6 ⇒ (11) + 6 = 17
will save 2: 1d20 + 6 ⇒ (12) + 6 = 18

Jackdaw takes 4 damage from the channeling.

"Curse you! I hate crazy cultists!" Saul takes a five foot step forward, and carefully studies how the cultists is moving... and then stabs forward, attempting to judge which way she will dodge.

mithral longspear+1: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 261d8 + 5 + 2 + 1d6 ⇒ (3) + 5 + 2 + (1) = 11


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

will save full round: 1d20 + 4 ⇒ (3) + 4 = 7
will save channel 1: 1d20 + 4 ⇒ (18) + 4 = 22


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Will save: 1d20 + 5 ⇒ (7) + 5 = 12
Will save: 1d20 + 5 ⇒ (14) + 5 = 19

Fingle feels the negative energy wash over him, stepping forward to help Saul Fhingle swings at this woman as well cursing at her in Abyssal.

Mace: 1d20 + 4 + 1 ⇒ (1) + 4 + 1 = 61d6 + 1 ⇒ (4) + 1 = 5

Fhingle Stuff:

HP 38/43
2nd – (5/5) Aid, Cure Mod, Path of Glory, Lesser Restoration
1st – (6/7) Bless, Cure Light, Detect Undead, Magic Weapon, Protection from Evil, Shield of Faith
0 – Detect Fiendish Presesnce, Detect Magic, Enhanced Diplomacy, Light, Read Magic, Stabilize

Energy Body (1d6+5, 5/5 rounds)
Channel Positive 3d6 (4/4 Day DC 15)
Potion of Cure light 2/2
Tanglefoot bag 2/2
Wand of Alight weapon 14/20
Wand of Cure light 30/50
Healer’s kit 10/10


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

I threw off the hold person the previous round but wasn't able to get to a computer to check the map.

Will channel: 1d20 + 5 ⇒ (2) + 5 = 7
Will channel: 1d20 + 5 ⇒ (12) + 5 = 17

If you'll allow, I'll take my previous action for last round and then an action for this round.

Previous round if allowed:

Zea attacks the woman near her twice with her flaming blade!

Spell combat+spellstrike to get two attacks.

Attack: 1d20 + 8 - 2 + 1 ⇒ (7) + 8 - 2 + 1 = 14
Attack: 1d20 + 8 - 2 + 1 ⇒ (9) + 8 - 2 + 1 = 16
Dam: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Fire from elemental touch: 1d6 ⇒ 1
Dam: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8
Fire from elemental touch: 1d6 ⇒ 6
If touched either time, she catches on fire.

If the woman near her still stands, Zea keeps assaulting her!

Zea attacks the woman near her twice with her flaming blade!

Spell combat+spellstrike to get two attacks.

Attack: 1d20 + 8 - 2 + 1 ⇒ (2) + 8 - 2 + 1 = 9 Dam: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8 Fire from elemental touch: 1d6 ⇒ 1
Attack: 1d20 + 8 - 2 + 1 ⇒ (16) + 8 - 2 + 1 = 23 Dam: 1d6 + 5 + 1 ⇒ (3) + 5 + 1 = 9 Fire from elemental touch: 1d6 ⇒ 1
If touched either time, she catches on fire.


Kitsune Game Master

Saul Stabs the woman to death and Zea cuts the other one into a burning pile of pulp. Fhingle manages barely not to hurt himself with the mace.
combat over

Each of the women has a potion of invisibility, a wand of hold person
(8 charges), wears a leather armor, a mwk net, a wooden unholy symbol, and a key, as well as 476gp on all of them together.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe ends his performance and cuts Cassius out of the net and helps him up didn't want one to get to you and kill you while helpless


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea shakes her head at these odd women who forced their own deaths. She returns to the captive. "What in the Abyss is going on down here? More of your buddies just attacked us so we had to kill them. Tell us so the same doesn't happen to you!"

Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19

Woohoo! Maybe that will help...


Kitsune Game Master

"What? - We have our little cult here and you intrude. What do you expect?" the woman replies.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Cult of who?" Fhingle asks the woman

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"She's not wrong. If someone invaded Jackdaw's secret lair, Jackdaw would smash them without mercy. Still- it would be helpful to know, and perhaps spare your life-- if you could tell us what it is you do down here."


Kitsune Game Master

"I still can show you. You don't even have to unbind me. Just drag me along to where I tell you." She offers.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Arghh! She's talking in circles! Enough!"

Jackdaw holds his spear in both hands and slams it down into her chest.

"She could have lived. Instead, we get tricks. Jackdaw is no fool."

After cutting her down, he walks back into the main room to cool off.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle stands shocked at the brutality that Saul just did, a new behaviour has come over Saul.

"He just killed her? Just like that, she was maybe going to co-operate." Fhingle says to the others still inside, Fhingle covers the woman in a sheet, taking anything off her they could use then heads out into the main room.

"Lead on then Jackdaw, we need to figure out what is going on here." Ice in Fhingle's voice


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea also stats shocked, her mouth opening and closing. Numbly, she follows Saul. Is there no good side in this fight?


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"I'm not too concerned with the people who volunteer with a mind-control cult. But talking in the first person is weird, Jackdaw."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Saul Gibson is a little weak runt, a product of alcohol and too much introspection. You should be happy that he also knows how to let loose and let Jackdaw do what is required. She wasn't going to help us. She was going to lead us right into a trap."

Jackdaw walks confidently down the hall, getting to a T-junction. He looks to the left and looks to the right. looking at C3 and C4, from a distance.


Kitsune Game Master

C3 Floor-to-ceiling shelving lines the walls of this storage space, although little beyond cobwebs and dust-covered fragments remain on the shelves. A large nest of filthy rags, soiled clothing, and moldy pillows lies in a heap to the west.

C4 A ten-foot-wide pit yawns in the center of this room, leaving a five-foot-wide walkway surrounding it. No railing guards the edges of the pit, which are decorated with shards of jagged glass and metal.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Any knowledges to roll around the pit?

Fhingle moves closer to the pit, not wanting to get to close though.

"More rooms over there." he calls.

who is injured?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw walks into the small storage space (C3), looking for anything of value on the shelves. He uses his 10 foot longspear to prod at the filthy rags and soiled clothing, not wanting to get fleas but curious if anything is underneath.

perception: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (3) = 28


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Could we scrape the shards of glass and metal into the pit with a weapon, say a longspear, as we go? If not, I have monkey fish prepared so I could climb the walls but I don't think that would help the others cross. Maybe if I tied a rope somewhere...


Kitsune Game Master

You can walk around the pit just fine. The way is not spiky.

Saul finds, that much of the clothing is in relatively good shape, barring its filthy condition. It's dresses, trousers, coats, a cloak, a shirt, and more.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Make a pile of it, we can take it with us wash it and hand it out to the poor to help them. Will give us some rep as well maybe." Fhingle says, making his way north around the pit.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Kitsune Game Master

Fhingle walks around the pit looking out for something out of the ordinary. But he misses the crucial part. The floor under his feet folds away and sends him on the way through the glass and metal shard and towards the spikes 20 feet below.

Reflex DC20 to jump to solid ground.
Fail: 2d6 + 2d4 + 4 ⇒ (2, 1) + (3, 3) + 4 = 13

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul walks out of the storeroom and heads to where the others are just in time to see the ground drop out from Fhingle.

He rushes forward to see what can be done.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

common on daddy needs a 17: 1d20 + 3 ⇒ (16) + 3 = 19

Fhingle's feet slide out from under him, grabbing at anything, Fhingle catches a hold in the floor but his weight shifts and he plummets into hole.

"OWWW!!!" is all you hear come up from the hole.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea calls out in concern "Are you alright, Ba? Does anyone have a rope?"

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Jackdaw has rope, but be careful on that edge! Let us first make sure more won't give away."

Jackdaw carefully inspects the edge and looks for traps or more weak points.

percep: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (1) = 25


Kitsune Game Master

As all stand around and discuss how to save Fhingle from his case of bad luck the floor around the pit comes back up and snaps into place, looking as before.

Saul:
Nothing else looks suspicious.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw considers again, wondering if there is anyway to disable this trap. applying my previous perception check


Kitsune Game Master

How about giving a disable device check?

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe checks the clothing and area with detect magic while Jackdaw checks the trap.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

disable: 1d20 + 9 ⇒ (8) + 9 = 17


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea paces in concern for Fhingle, wishing she was more helpful here. She calls out "Ba! Are you alright in there!"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Ya I am ok, it hurts though." Fhingle says healing his own wounds.

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2


Kitsune Game Master

Saul carefully climbs on the ledge cramming a knife into the mechanism hoping to disable it. But he fails miserably, activating the trap once more.

Hope your reflex is better than your disable. ;)

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

reflex: 1d20 + 9 ⇒ (2) + 9 = 11

"Whoa...whoa... oh s*it on a stick.... watch it Little Mac!"

i love it


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle hears the click and presses to the side of the wall avoiding the much larger man coming down to join him..

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

As Saul lands Fhingle pokes him with the healing wand.

'Ok so just throw a rope down and we should be fine." Fhingle calls up

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Jackdaw has a rope. Should have just done this in the first place."

He fishes it out and throws one end up. "Just tie it away from the trapped edge, would ya?"


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea nods and takes the other end of the rope. She then finds something secure to tie it to.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

how much damage from the fall?

Jackdaw picks up Fhingle (with his permission) and lifts him as high as he can.

climb aid: 1d20 + 4 ⇒ (16) + 4 = 20

And since he is down here anyway, Jackdaw takes a look around to see if other adventurers fell down here and died.

perception: 1d20 + 8 + 1d6 ⇒ (20) + 8 + (5) = 33

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

any magic in the clothing on top?


Kitsune Game Master

Yes
Saul Dmg: 2d6 + 2d4 + 4 ⇒ (6, 1) + (1, 4) + 4 = 16

Saul manages to climb out of the trap with Zea's support. Still on the wrong side of the trap.

Saul:
Sorry, nothing found inside the trap

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