GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

will save: 1d20 + 6 ⇒ (18) + 6 = 24

"Stop waving that thing at Jackdaw!"


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea squeaks in fear. "What the heck is going on!?" She enchants her blade and strikes twice at the apparition who is attacking her comrades. Her blade shimmers and becomes transparent.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Dam: 1d6 + 5 ⇒ (5) + 5 = 10
Dam: 1d6 + 5 ⇒ (4) + 5 = 9

2 points from blade's pool to make my weapon damage force damage.


Kitsune Game Master

Fhingle hits the woman with his mace making her ouch. Zea joins Fhingle and the woman in the room, but doesn't manage to hit her with her blade.

Woman(6)
Fhingle, Zea
Saul, Jarithe, Cassius <--

Btw. this is no illusion.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

With the room so small, Jackdaw has to switch weapons. drops spears, pulls out heavy mace+1

mace+1: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 3 ⇒ (1) + 3 = 4

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe stands back and performs giving his allies +1 to hit and damage.

Kyda says you can all do this! Go team


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Cassius doesn't have much of a view but it's enough for his magic missiles! damage: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13


Kitsune Game Master

Saul pushes into the room and hits the woman into the face with his mace, ruining the beauty and leaving her nose broken and bleeding. As Cassius hits her too with his magic missiles, she drops to the floor. As her arms lie stretched out and her hand opens, the stick rolls out of her hand at Fhingles feet.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea checks to see if the woman was still alive. "What was that all about, Ba?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

As the threat is now laying unconscious on the floor, Fhingle can talk normally again.

"I just looked in the room, she tried to wand me." Fhingle says picking up the wand.

Detecting magic on it.

Spell craft: 1d20 + 5 ⇒ (7) + 5 = 12

"Might be more of em down here. Hold outs from the Hell Knights of the Torrent or others who found out about this place." Fhingle says

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Is she dead? If so, who cares? She was in way of the mission."

Jackdaw grabs the wand and throws it to Zea, and searches the woman for anything else.


Kitsune Game Master

The woman has a leather armor, a finely made net, a wooden unholy symbol and a key on her body.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Detect magic + spellcraft: 1d20 + 9 ⇒ (15) + 9 = 24

Zea examines the wand to try to figure out what it does. She then takes some manacles and binds the woman. "Don't want her getting in the way again..."

What's the wand. Is the woman alive?


Kitsune Game Master

Zea:
Wand of holding with 7 charges.

To know the status of the woman you'd need to make a heal check.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

d20+7+d6[/dice]

Jackdaw pockets the key, but he also studies the symbol he carries.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Does that mean hold person?

Heal: 1d20 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe stops performing and also checks to see if the woman lives

healing: 1d20 ⇒ 17

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

1d20 + 7 + 1d6 ⇒ (1) + 7 + (3) = 11

sorry. to id unholy symbol.


Kitsune Game Master

Zea announces that the woman is dead. Jarithe objects and tells that eveen though she is dying, she is NOT dead yet.

Saul looks puzzled at the holy symbol, but has no clue, what this eye surrounded by occult sigils means.


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HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle snaps his fingers at the woman, her wounds close but no healing comes to her.

"She is stable for now, what do you want to do with her?" Fhingle says.

Stabilize

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw produce two sets of manacles and binds her arms behind her and then binds her legs.

"After she wakes up, we question her. Leave her for now. Unless... would it be worth your magical abilities to question her now, short one?"


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"I can try to talk to her but if she hates us already she won't likely talk." Fhingle says.

I can use enhanced diplomacy to get +13 to diplomacy

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Let's do it. And perhaps there are ways to make her talk, for the greater good."

Jackdaw fishes out a potion and shoves it down her gullet.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

So FHingle will cast enhanced diplomacy, using it for a Diplomacy check

'Hello, I was wondering why you were trying to wand me? I was just looking around in this room and you stuck that wand of yours in my face, can you tell us what you are doing down here?" Fhingle tries to sounds as friendly as possible.

Diplomacy: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24


Kitsune Game Master

"I can show you. If you'd come along?" the woman offers in a similar nice tone.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"Who else is down here with you?" Fhingle asks.

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

I guess to change an attitude you have to work at it for a minute so this roll is not really going to change much.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

sense motive: 1d20 + 4 + 1d6 ⇒ (11) + 4 + (3) = 18

Jackdaw looks quite doubtfully at this woman's nice tone, and he snorts a bit to himself.


Kitsune Game Master

"That's a secret I'm not going to tell." the woman replies.

Not sure what a sense motive would get you here. The politeness is played.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw replies, "We would be idiots to let you go. Perhaps when we come back through we can do you a favor and end you. If you have nothing useful to say, perhaps we end you right now."

intimidate: 1d20 + 9 ⇒ (19) + 9 = 28

I was using sense motive to pick up on her true attitude, not detect a lie. You gave me the answer I was looking for.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe sighs saying just kill her and be done with it and is wasting our time.


Kitsune Game Master

"Where did you get the idea that I'm asking you to let me go? I'm just offering to lead you to the place where you see what we do down here."

"But if you don't want to..."

Cassius, DC13 Will Save please


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea shakes her head and states firmly "No! Tell us then we'll decide if we want you to show us."

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

When I said let go, I mean... unchain. We aren't going to unchain her.

Jackdaw continues to stare daggers and his spear arm starts to get twitchy.

But waiting to see what this new will save is about


Kitsune Game Master

Well, it's in your back. If he fails you need to roll rather high to notice.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"We are just down here to see if this place can be used for a future endeavor" Fhingle says, casting a quick spell on himself to help out this conversation.

Diplomacy: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14


Kitsune Game Master

"Sorry, it's occupied by our endeavor." the woman flutes.

Will Save Cassius: 1d20 + 4 ⇒ (1) + 4 = 5

Perception DC18 for all outside 23 for those inside with the woman:
Cassius is frozen in place. Figuratively.

Fhingle, two DC13 Will saves please

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

percep: 1d20 + 8 + 1d6 ⇒ (16) + 8 + (2) = 26

"Brakisi? He's been held! This woman didn't make a move, and is chained besides... Watch out! We must have company behind us!"


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Perception: 1d20 + 9 ⇒ (10) + 9 = 19

Zea looks around wildly.

Can I react since Saul warned us? Are we in init at all?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Will saves: 2d20 + 5 ⇒ (18, 18) + 5 = 41
Perception DC 23: 1d20 + 8 ⇒ (16) + 8 = 24

"It looks more like he is being held by magical means, that wand or someone else with one?" Fhingle says. "Maybe someone invisible?"


Kitsune Game Master

The map is up to date. With all enemies visible.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle charges forward at the woman a head of him, trying to make her drop the wand in her hand.

Heavy Mace: 1d20 + 4 ⇒ (15) + 4 = 191d6 ⇒ 4


Kitsune Game Master

Woman(bound), Woman, Woman, Woman
Fhingle, Cassius
Saul, Zea <--

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Cursing as his failure to watch their back, Jackdaw jumps out and out into the hall to backup Fhingle.

mithral longspear+1: 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (6) + 5 = 11


Kitsune Game Master

Fhingle hits the womans knee, and Saul adds a hole to the belly area.

Woman(bound), Woman(15), Woman, Woman
Saul, Fhingle, Cassius
Zea <--


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea rushes out to help with the strange enchantresses. She arrives in the middle of the room and, seeing three ladies apparently, sets her blade on fire.

Move and cast elemental touch, fire.


Kitsune Game Master

The women keep waving their wands.
Everyone a DC13 Will Save vs. Hold Person

Party <--


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

will: 1d20 + 4 ⇒ (4) + 4 = 8
D'oh!


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Will: 1d20 + 5 ⇒ (7) + 5 = 12

Zea falls still, paralyzed in place!

Repeats save as a full-round action: 1d20 + 5 ⇒ (18) + 5 = 23

She manages to throw off the magical control but it takes too long for her to react in any way.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe begins performance giving all allies the ability to see in mist and clouds.


Kitsune Game Master

Will Save Jarithe: 1d20 + 4 ⇒ (14) + 4 = 18


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

With the power of Music flowing through him, Fhingle swings his heavy mace again.

Mace to the Knee cap: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 161d6 + 1 ⇒ (1) + 1 = 2

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