GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

Google Maps
Loot List
Current Loot (old)


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Kitsune Game Master

Zea:
The magic is in the far corner of the room.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe scans the now open prisoner room for magic as well.


Kitsune Game Master

Detect Magic in the new room:
The magic is in the far corner of the room.

You're going to reposition yourself on the map?


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea points to the corner of the room. "The magic is coming from somewhere over there!"

Which room is this? C8?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle will follow the larger folks detecting magic as well.


Kitsune Game Master

You followed the woman to C5 where the devil was and now she moved on to C6 in the corner where the S is with the red dot.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea moves toward the corner she detects magic in. "I think she's somewhere over here!" She's so focused on finding the cultist, she barely notices the teens. "Oh uh... hi. Sorry. We have to catch this cultist quickly then we'll help you."


Kitsune Game Master

GM:
Concentration: 1d20 + 11 ⇒ (17) + 11 = 28
Stealth: 1d20 + 41 ⇒ (9) + 41 = 50

The wall in the corner opens - seems to be a secret door - and the magic aura moves away and then after a mumbling of words it disappears.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"There!" Fhingle yells following the opening door.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Shit."

Hearing the door open, Jackdaw runs north and then around to the sacrifice room, where he tries to listen and pinpoint where she went. Once again, he tries to blocks the door, but it is a double door. updated position on map

"Someone come stand next to me, and someone block that secret door. Let's seal all the exits and hope there isn't another way out!"

perception just listening: 1d20 + 8 + 1d6 ⇒ (19) + 8 + (3) = 30


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea moves into the next room, still detecting magic.

Should have exact locations now. Even if the invisibility spell is gone somehow, I should be able to detect magic items on her person.


Kitsune Game Master

Zea:
No. No magic auras to detect.


Kitsune Game Master

Saul:
Nothing to hear at the moment.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"There is a room in the corner! Check it, maybe she is hiding in there!"

Jackdaw steps into the room and closes the double door. The he jogs over to the secret door and closes that too.


Kitsune Game Master

Saul busies himself hindering the cultist going anywhere, locking Jarithe and Cassius out in the process. But so far no sign of the woman.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

"Welp," Cassius says. "So. Uh ...where did you learn to play?"

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

I learned from road musicians mostly travelling around as a merchant. The shared fire is a great place to hear stories and learn Bard craft. When did you discover your magical affinity? Jarithe says leaning against the wall waiting for the door to open.


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea moves into the corner room to check it out.

Investigating C9


Kitsune Game Master

Glyph of Warding DC17: 3d8 ⇒ (7, 3, 5) = 15
Reflex Save for half

As Zea steps into the door frame something explodes with a really loud bang.

Entering the room anyway:
This room appears to be a combination bedchamber and personal shrine. A portable cot bedecked with furs and a feather mattress sits to the southwest, while to the southeast stands a small semicircular desk on the top of which lies a miniature altar, a statuette of a skeletal woman with fleshless wings, and several books and scrolls. A wooden stand in the corner to the east supports a gold-plated human skull, its top removed so that it can serve as a basin for what appears to be watered-down blood.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

At the noise, Jackdaw rushes forward to Zea, yelling as he goes, "Get a move on, you lot! And close the door behind you!"


Kitsune Game Master

please adjust your position on the map.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle double moves to keep up with Zea, "Don't get to far a head Zea!" Fhingle shouts


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

What type of damage? Also, unclear from GoW whether or not it shows up on detect magic.

Reflex: 1d20 + 7 ⇒ (17) + 7 = 24

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe steps into the room blocking the door and then let's Cassius in using detect magic to ensure nothing gets past and then closes the door behind them and then wraps a chain around the door handles and uses his lock from the bag to secure it, if possible.


Kitsune Game Master

The damage is sonic. As it looks only Zea is in the right place on the map. Please correct that. As this is a game of catch and traps I don't want to place you.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Do you have another lock, Kyda? Can you lock the other one?"

Jackdaw calls over his should as he runs toward the corner room.

I updated my position and Jarithe's and Cassius but they can alter of course


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Earlier, to Jarithe ..."Honestly, no idea. I was always good with people, then one day I got ...way better."


Kitsune Game Master

With all entrances blocked or guarded, and herself cuffed and an eager party of adventurers on her back Luculla gives up. She silently moves over to the altar, jumps up and lays down on her back again.

Dropping the invisibility she calls out. "If you need me dead we can as well get it over with."


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea shakes her head. "Oh no. No way. We are NOT killing you on this altar thing like you wanted those other guys to." She then shackles the woman and drags her off the altar.

I took 7 damage. Fhingle, is life link up?


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

it is yes, so you "healed" 5 to 2 dmg taken

Fhingle feels the shock strike Zea as the Life Link triggers, blood leaks out his nose.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Jackdaw checks over the shackles to make sure they are secure, then he pulls out rope, tying it around her to be certain she is helpless.

Is she helpless? Let me know if you want rolls.


Kitsune Game Master

Luculla doesn't resist, as Saul ties her up.

Now she is helpless.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe unlocks the door and takes the chain and lock back into his bag of holding and the turns to the woman and says perhaps my friend Cassius wants a play thing after all.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Uh...remember, Cassius was his last code name. Brakisi, do you think you can get her to talk?"

bluffing to protect cassius's real identity :): 1d20 + 7 ⇒ (1) + 7 = 8


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle walks up to the woman as a spell washes over him. Enhanced diplomacy

"So what exactly was the sacrifice for here?" Fhingle asks the woman.

Diplomacy: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17

Fhingle Stuff:

HP 43/43
CMB/CMD: +3/13
Melee +1 heavy mace +4 (1d6)
Ranged sling +6 (1d3-1)
Special Attacks channel positive energy 4/day (DC 15, 3d6), halfling jinx
Oracle Spells Known (CL 5th; concentration +8)
2nd (5/day)— aid, cure moderate wounds , path of glory ACG, lesser restoration
1st (7/day)— bless, cure light wounds , detect undead, magic weapon , protection from evil , shield of faith
0 (at will)— detect fiendish presence , detect magic , enhanced diplomacy , light, read magic , stabilize
Mystery Life
Energy Body (1d6+5, 5/5)
Life Link (5 Bonds 145’)
Channel Positive (3d6 4/4 DC 15)

Potion Cure light wounds (2)
Scroll of Day light
Scroll of Remove Blindness/Deafness
Scroll of Remove disease
Wand of Alight Weapon 14/50
Wand of Cure Light wounds 40/50


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea searches the woman for anything magical and takes it away from her.

Detect magic to remove anything magical. Fhingle, I think life link has pushed 7 damage to you from the trap. Might want to heal that.


Kitsune Game Master

Zea:
Nothing on her detects as magical.


Kitsune Game Master

"Read up on Mahathallah and you'll get the idea." Luculla replies.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"What lies behind the sealed door?" demands Jackdaw.


Kitsune Game Master

"I don't know. I never went there." Luculla answers.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

K religion on Mahathallah: 1d20 + 8 ⇒ (3) + 8 = 11


Kitsune Game Master

Fhingle:
11 is not enough for that special deity. But it's just a human sacrifice for an evil godess.

Liberty's Edge

male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision

Jarithe takes her from the alter and out of that room entirely and then coup de Grace's the woman with his long spear

long spear: 3d8 + 9 ⇒ (5, 2, 7) + 9 = 23


Kitsune Game Master

Fort Save: 1d20 + 9 ⇒ (6) + 9 = 15
As Jarithe lifts his spear Luculla tells "Mahathallah will reward you for this." and then she dies at his hand. It's not clear if that should be a promise or a threat.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"So just that large closed door? I don't know who Mahathallah is does anyone else?" Fhingle says leaving the room with the dead woman and stands by the door.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Good decision. She never would have told us anything of interest. She couldn't even be bothered to preach at us or convert us to her crazy god. Better off dead. Before we go to that door, take a look around. Let's loot the place."

perception, looking around the temple area, the side room, the devils room: 1d20 + 8 + 1d6 ⇒ (1) + 8 + (1) = 10

Apparently Jackdaw decides to put on his blindfold first.


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Kitsune Game Master

The only creatures left on this side of the door are the two shackled youngsters.

On the one dead cultist, the private room in the corner and on Luculla you find
potions of bear’s endurance (2),
potion of cure light wounds,
potion of cure moderate wounds,
scroll of glyph of warding
+1 chain shirt,
mwk net,
mwk sickle,
cloak of resistance +1,
ring of protection +1,
key (to door at area C1),
amber-and-jade facemask of Mahathallah worth 500 gp,
gold unholy symbol worth 100 gp,
74 gp
gold-plated skull worth 250 gp
four doses of unholy water in the skull
Statuette of Mahathallah worth 100 gp


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

"So what do we do now? Open that last door or send back for the Hell Knights and have them come now to help out?" Fhingle asks looking over the items they have gathered. "Do you think that Devil is really gone?"

We really cannot sell some of those items, unless we find a fence or someone like that


Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:

Zea steps over to the prisoners "I think we should help them first." She turns to them "Are you alright? What happened to you?"


Kitsune Game Master

"We got lured into the shop of this evil devil woman with the promise of candy. But when we ate them, we fell asleep and woke here." one of them tells "She wants to kill us on our birthday."

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