HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Stuff bought.
+ 1 enchant to Armor 1150
Silver Blanch 5g
So you cannot wear muleback cords and the cool shoulder pads I bought since they are both shoulder slot items
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
ya I know, it kinda sucks, I was looking at the bombs, they are kinda cool and would be thematic for harrold and Jominda to have
The bombs do damage without silver. Kendra is also fine. It is only physical damage. Blanche is good for arrows and such. You either smite all the time, or get something made of real silver.
If everyone is done shopping, I'd move the game along back to Schloss Caromarc.
Jominda is done shopping.
I remember Herm wanting some silverware, but don't remember if he got some.
Kendra has nothing so far?
Harrold also didn't do shopping.
If you don't want to play it out, it's fine just tell in discussion what you bought, so it doesn't come out of nowhere later.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
haha I wanted some fine china to go with my Silver Ware.
@Harrold
As I wrote, you are next to the weaverworm and a five foot step won't get you out of it's reach.
You can edit your post and make the first 20 into an acrobatics, movign back without provoking, or you get an AoO that yould cancel your bomb if you don't make the fort save.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I didn't see anythign about silvered weapons doing 1 point of dmg less, can you point me to it?
"On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral."
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Silversheen is a magic consumable, which gives the weapon the same properties as one made from alchemical silver. To avoid the drawback you'd need mithral. But that is expensive. Or you simply take a bludgeoning weapon.
SILVERSHEEN
Aura faint transmutation; CL 5th
Slot none; Price 250 gp; Weight —
DESCRIPTION
This shimmering paste-like substance can be applied to a
weapon as a standard action. It gives the weapon the properties
of alchemical silver for 1 hour, replacing the properties of any
other special material it might have. One vial coats a single
melee weapon or 20 units of ammunition.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Silversheen
Source PC:Qadira, Gateway to the East
HP/inch 10; Hardness 8; Cost +750 gp.
DESCRIPTION
Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on.
Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks.
Click on the Link that Harrold put, it is right under the Alchemical Silver.
Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on.
Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks.
Click on the Link that Harrold put, it is right under the Alchemical Silver.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Ohh I see, so I still take the -1 dmg, I am fine with that ruling
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I don't know if I have that much more at this time, On hero lab I selected that material to make the sword from and it doesn't have a negative to the damage.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I cannot make the weapon silversheen and Mithril, it is one or the other.
I meant retroactively change it from sivlersheen to mithral. Not adding it. It's a bit late to play the money lending out in game, but if you agree on that, it would be an option.
As far as I know there are no more rustmosters, so it wouldn't be a big loss to no longer have rust protection.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Ok, Mithril counts as silver as well? I really bought it for fighting werewolves
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Ok, I should have enough for Mithril, I will look tonight.
@Herm
Didn't forget about your question. But answering it didn't fit. You can of course meet later with Duristan again and talk about the lodge. Or skip the meeting with Estovion and do so now.
Did you intend for Harrold to be part of this meeting or not?
I think it makes sense for Harrold to not be there, and still be with the other fancy person whose name I forget
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
True, he will do that I just didn't want to go around doing that to everyone, people have rights you know. You cannot just detect evil on everyone without their permission or a reason too hah.
You're right I did not complete talking to her but that is ok.
Herm swings his might hammer again, having enough momentum to bring it around for a second swing.
I don't get your strategy here. Going full defense and at least using your Lay on Hands to heal would make it much easier to not accidentally kill you with a good roll.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
True, I never think of full defense, Herm is trying to stop the beast quickly
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
That is a good question, not somewhere that he can be found easily by others.
Yes, but he came along and didn't tell about him. If he'd still in his hold while Estovion is around that would be awkward. And I would have needed to react to that.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Lets say Harrold took him back to the house instead.