GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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Narrator

Discussions go here
- about rules
- about planned actions in gameplay if it is not clear how it should be resolved

saying hello and good bye


Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0

Dotting, still getting the actual mechanics together but the fluff is all together


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

dotting in.


Kitsune Game Master

This dotting, is that like... (eat a snickers it's going to take some time)?. Just curious.

I'm going to post with my default alias here. I just made that new GM Foxy alias to avoid having the cute picture besides the monologue of the big bad guy.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

dotting is just something most people do as a first post thing so it shows up in the profile campaigns tab. but yea it might take time for people to show up, different timezones and checking schedules. such is the price of convenience. you just happened to get lucky and pick one of the few people whose on the message boards almost all the time


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

A sorcerer, a psychic and an oracle with the burned curse in addition to a bard? This'll be an untraditional party, that's for sure :p. It'll be fun trying to figure out how to overcome it.

I always delete my dot posts so they don't create unecesarry clutter.

IC post coming up a bit later today.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

Team spontaneous magic? if it helps i might be trying to make an eldritch knight with this character, idk.... either way we got magic for days. i'll be posting an in character thing soon.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I for one would quite enjoy it if there was a cute avatar next to all the GM posts :).

I quite like the lovesick drawback. Foxy, would you mind me using that with a party member? Would anyone like to be the target? If not I'll just stick with what I got.


Kitsune Game Master

I'm a big fan of such player interaction. But a rules penalty? I'd prefer if you simply roleplay that, assuming you find a willing target.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Is Herm going to be the only front line fighter? Or melee character?


Kitsune Game Master

There is one more character that might be added to the team. Which would be melee.

But Caster doesn't necessarily mean back row. You need to talk about your formation but Tamara would have no problem to stand besides you in the front line with her AC20. Stat wise.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

That seems somewhat likely. That bard archtype does nothing boost melee prowess. Though maybe Ammon's character will have some capabilities in that regard if he's going for eldritch knight.

I guess there is still the option of potentially one more player. Maybe that'll shore up things in the martial department.

Another thing we are somewhat lacking is the ability to deal with traps. We don't have anyone with trapfinging, or even disable device as a class skill, and we don't have anyone focused on wisdom either. On the positive side Tamara's perception is rather decent.

Tamara can indeed stand up front and tank. Her channeling doesn't provoke AoO, though her spellcasting would.


Kitsune Game Master

Ok. Before there is more guessing around: I'm waiting for Cuàn's Unchained Rogue, Phantom Thief, Relic Raider.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

well i will have a bit of martial ability eventually, as for right now i have enlarge person and summon monster...idk i think we should end up okay, not sure how are ranged department will end up though


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I forsee a lot of wishes for meat shields in the future. "I wish we had help to fight against X". Gotta get that duration up somehow :).

Do you plan to pick up one of the duration boosting traits? That might be useful if you start with summoning from the get go. I believe are a number of traits that boost the casterlevel of good/evil/summoning spells which would make them last more than one round.

Enlarge Person can be a double edged sword, boosting offense massively, but lowering defense in return. I quite like the spell, but not everyone are a fan. I would check with the potential targets (in this case Herm) that they actually want the spell before committing to it. In another game I played, the big barbarian in our party really disliked it. That was quite an unpleasant experience...


Male Human Bard (Sound Striker/Dirge Bard)

Hey all, I'm still early stages on developing Carmine. Looking at the party I'm thinking that we could use a ranged character? I'd probably need to go with a slightly lower charisma and stick more to buffing with spells to do it, but I will if need be. The other option would probably be a support finesse melee fighter?

I'm a little stuck on which way to go since I won't do any of them all that well.


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

not sure actually, i plan on getting the summoning line of feats first but as for traits i needed to pick up one for sense motive in character purposes. so my traits are all booked


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

You could pick up a drawback for a third trait Ammon.

@Carmine: I'll have some suggestions for you when I get to a computer. The generous point distribution should allow you to be decent at either melee or ranged if that's what you want.

As an aside, how would you feel about playing out the other side of an relationship with Tamara, even if it doesn't have any mechanical implications?

With a heavy shield and a holy water filled battle aspergillium, a bard can have both decent damage (against undead) and AC, even if it won't break any records.

Heirloom Weapon (Fauchard) or going half-orc could make for a decent 2h build, especially with the old version of the trait.


Kitsune Game Master

You are worrying far too much at this stage of the adventure.
I don't have all encounters in my head but I actually thought about it for a moment before I decided how the group should be put together.

And in my world of sparkling unicorns and rainbows there will be offered solutions if we find out in the second or third book that there are shortcomings in the constellation.

Please don't change your character concepts for things that might happen or not.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

I wasn't suggesting any changes in concept for the characters, instead slight tweaks to cover our weaknesses. If that's over the line, I'm sorry. If you wish it then I'll refrain from making further suggestions.

For what it's worth Tamara will be able to contribute to damage with her channeling against undead and with her spells (burning hands) against others. That'll help our martial's take down the enemies.


Kitsune Game Master

Some explanation:
You are Heros in a world of commoners. At level one it is really hard to be one but that will change soon. I like role playing and role playing a hero means you have to be able to act like one. And not get beaten into a bloody pulp when you meet some random thugs.

This can pretty easily be archived by either nerfing the encounters if they are to mean. Or give hints about needed planning for special encounters. Aaaand the easiest trick. Make sure the party gets their level ups timely to stay ahead of the evil guys.

Acting clever is a good thing, but please no sneaking around being afraid to get killed behind every corner.


Kitsune Game Master

You're welcome to discuss and make suggestions all you like. This is your game and you shall have fun. I just wanted to point out that this world I'm creating here for you might be a bit different from what you're used to if you play APs as they are written. Because as written there is a possible TPK at the end of each book.

I don't like these endings. I like the heros to be victorious.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

This will be my first Pathfinder Paladin so it should be interesting.

I think my short comings will be social a bit


Kitsune Game Master

I'd say there is not much you could do wrong mechanically with a pally.

What do you mean by 'my short comings will be social a bit'?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm is a bit brash and head strong, he isn't a man of violence though, I just looked over my character sheet again and rescind that statement haha.

+6 diplomacy is decent.


Kitsune Game Master

If the picture is an indicator I would expect him to need some time to warm up with others ;)


Kitsune Game Master

In my timezone gaming time just ended and sleeping time started.
Good night to whom it applies.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Paladins are usually pretty decent at social stuff, often more lacking in other skill areas (for example dex or int skills). I see you have Weapon Trick listed on your sheet, but I can't figure out what that feat does. I'm always curious to learn something new, would you mind explaining it to me?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

weapon tricks It kinda gives a frame work to build around for feat choices


Male Tiefling (Qlippoth spawn) Oracle Level 4 /Bloodrager Level 1 | 23/43 hp | AC: 20(Shield spell / 24) / T: 11 / FF: 19 (23) | Uncanny Dodge / Resist: 5 Cold,Fire, Electricity | Fort: +6, Ref: +2, Will: +3 | CMB: +8, CMD: 19| Init: +5, Perception: +4, Darkvision

i mean all things considered lack of social skills i don't for see being a problem...

Grand Lodge

Male Drone Parent4/Nurse3/Tired10

Well I guess it depends on the AP, I don't want to not be able to contribute


Male Human Bard (Sound Striker/Dirge Bard)
Foxy Quickpaw wrote:

You are worrying far too much at this stage of the adventure.

I don't have all encounters in my head but I actually thought about it for a moment before I decided how the group should be put together.

And in my world of sparkling unicorns and rainbows there will be offered solutions if we find out in the second or third book that there are shortcomings in the constellation.

Please don't change your character concepts for things that might happen or not.

Mostly I've just been trying to figure out how the character would work at all. It had been a long time since I'd read the dirge bard archetype, and I didn't reread anything before I threw my posts up. I had to go back and read the stuff and look into necromancy some since I've never used the spells before.

Having done all that now I did shave a point off charisma. I think Carmine can get by just fine with a 16. I distributed the extra points that gave me to raise his intelligence to 12 and strength to 13.

I've decided focusing on ranged will probably be best all around.

Carmine is finished now except for a last pass through for editing and to make sure everything is correct. I might look around to see if there's some replacement I want for his 2nd trait. But I might also be too lazy to do that.


Male Human Bard (Sound Striker/Dirge Bard)
Tamara Hart wrote:

You could pick up a drawback for a third trait Ammon.

@Carmine: I'll have some suggestions for you when I get to a computer. The generous point distribution should allow you to be decent at either melee or ranged if that's what you want.

As an aside, how would you feel about playing out the other side of an relationship with Tamara, even if it doesn't have any mechanical implications?

With a heavy shield and a holy water filled battle aspergillium, a bard can have both decent damage (against undead) and AC, even if it won't break any records.

Heirloom Weapon (Fauchard) or going half-orc could make for a decent 2h build, especially with the old version of the trait.

I did go ranged, but picked up the battle aspergillium as well. It's so weird I want to give it a try. It also sounds like something a guy like Carmine might carry.

Hm, the Lovesick drawback? Does Carmine have to love Tamara back? :p Are you thinking some shared backstory or a first meeting at the funeral? I'm kind of liking the "meeting at the funeral" option.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Carmine Jolanka wrote:


Hm, the Lovesick drawback? Does Carmine have to love Tamara back? :p Are you thinking some shared backstory or a first meeting at the funeral? I'm kind of liking the "meeting at the funeral" option.

Didn't that happen in a movie once? Something Crashers?


Kitsune Game Master

Good morning everyone.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

Good morning :). Sorry for not getting a post up last night, I was quite tired..

First meeting at the funeral is fine by me. Since Foxy didn't like taking it as a drawback, we can just go without the mechanical implications. It doesn't have to start off as love, but maybe at least some attraction.


Male Human Bard (Sound Striker/Dirge Bard)

Hm, I've been trying to figure out how to deal with the keyboard/percussion requirement for Dirge Bard's "Haunting Refrain" ability. Tambourine is percussion of course, but keyboard is difficult. As atmospheric as a pipe organ make be, the encumbrance would be murderous.

What about a concertina? It was buttons but same idea as keys really.


Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7

It says or, so you can chose which one you want to use, you don't need both.

One alternative for keyboard could be the accordion.

Personally my favorite bard instrument is the violin. If I was the GM I would definitely allow that :p.


Kitsune Game Master

Wikipedia says this works. As keyboard instruments are indeed defined by the keys and the indirect creation of sound only and not the type of their sound production (like strings or blowing)


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

what about a Keytar? that strange thing designed in the 80s


Kitsune Game Master

Allowing the violin and then scaring them to death with the theme from Hitchcock's Psycho.


Male Human Bard (Sound Striker/Dirge Bard)
Tamara Hart wrote:

It says or, so you can chose which one you want to use, you don't need both.

One alternative for keyboard could be the accordion.

Personally my favorite bard instrument is the violin. If I was the GM I would definitely allow that :p.

True, but I like options. Why play one instrument when you can play two?

I thought of the accordion first. I had a girlfriend who played the accordion, they are a drag to lug around, heavy and bulky. A concertina isn't much more than a book by comparison.

I have a bard in another campaign who plays a rebec, so violin might get a little repetitive for me.


Male Human Bard (Sound Striker/Dirge Bard)
Foxy Quickpaw wrote:
Wikipedia says this works. As keyboard instruments are indeed defined by the keys and the indirect creation of sound only and not the type of their sound production (like strings or blowing)

Thanks, not getting one right now. But certainly later.


Male Human Bard (Sound Striker/Dirge Bard)
Herm Dunlaven wrote:
what about a Keytar? that strange thing designed in the 80s

Beautiful idea but until an alchemist can build Carine a battery for one, it would be a little underwhelming. :p


Kitsune Game Master

Carmine would you please take your tamburine play out of your post? The adventure needs you to have both hands full with the coffin.


Kitsune Game Master

I'm off to a meeting. I will take another look in here when I'm back but that will probably not be before 11pm CEST (four hours from now)


LG Male Human (Varisian) Psychic (Self-Perfection) 1 | HP: 9/9 | AC: 13 (13 Tch, 13 FF) | CMB: +0, CMD: 13 (11 vs. dirty trick) | F: +2 , R: +0, W: +5 +2 vs. fear | Init: +0 | Perc: +7, SM: +3 | Phrenic Pool 5/5 | Inspiration 4/4 |
Current Conditions:
none
Active Spells:
none

Random Height & Weight: 2d10 ⇒ (2, 10) = 12

5'10", 180lbs.


Male Skinwalker (Bloodmarked) Unchained Rogue (Phantom Thief/Relic Raider) 1

Hello all, I'll be your local Rogue and know-it-all. While incapable of undoing magical traps Haval will be able of undoing curses and is great at finding both curses and haunts.

He is a Bloodmarked Skinwalker but to those around him he'll just seem human as he won't shift around people he doesn't know or trust unless the circumstances are very dire.

As far as melee goes, he is indeed a melee character but, being a Phantom Thief, he is better as a flanking buddy and with helping to control the field of battle than with actual damage.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Good day and Welcome Haval.


Kitsune Game Master

It is interesting to see how you try to exchange differentiated arguments about necromancy with an angry mob. Sorry Amira, but you are now marked necromancer with the village people.

And also your conviction about the innocent until proven guilty concept. That is a great achievement of our time but it is no commonly applied concept in Golarion. Not with the people and not at court.

Just as background info.

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