Belik of Courtaud (LE male halfling expert 4/rogue 1):
Tidy, well dressed, and officious, Belik works as Ascanor’s
porter. Personally loyal to Estovion, Belik secretly serves
as the lodge warden’s eyes and ears around the lodge.
Ladimeur (N male human expert 5): A talented and
fastidiously obsessive chef from Ardeal, Chef Ladimeur
cooks for Ascanor’s guests, assisted by two scullions
named Yvonna and Ostin.
Paucy Troabs (NE male human commoner 5): Ascanor’s
sloppy and dimwitted groundskeeper and handyman,
Paucy has an eerie habit of appearing and disappearing
throughout the day. When out of sight, he’s often lurking
in the maintenance shed (area D5) enjoying his favorite
pastime—catching and skinning rats.
Quiene steymor (N female human expert 4/ranger 2):
Ascanor’s stablemaster, Quiene is a short, fit woman in her
early thirties with pale skin, dark eyes, and long auburn hair
gone slightly gray at the temples. For the most part, she
tends the lodge’s horses, but she is skilled at woodcraft and
occasionally accompanies Delgros on hunts.
Ruessa Webbe (NG female human commoner 2):
This plump, middle-aged spinster serves as the lodge’s
housekeeper, washerwoman, and seamstress. Her
teenaged niece and nephew, Bisthe and Vasoray, work
respectively as a chambermaid and footman in the lodge.
Markiza Welgory (CG female human aristocrat 5)
has come to Ascanor to hunt fox. Now
in her early forties, the Markiza is married to an older,
quite wealthy husband, though at this point their marriage
is chiefly a business proposition.
Markiza engages in long fox hunts with her current
“companion,” a broad-shouldered and handsome young
huntsman named Ostovach (N male human commoner 2/
ranger 3), whom she has exclusively employed for the past
two hunting seasons.
The second son of Cervaus Tergsvor, one of Courtaud’s
most influential nobles, Corvin Tergsvor (N male human
aristocrat 7/rogue 3) is enjoying an extended stay at Ascanor.
A dissolute young poet and something of a black sheep
Nearing 50 years old, Cilas Graydon (LN male middle-
aged human aristocrat 3/fighter 4), the Margrave of
Sturnidae, is a retired military commander who served
under Count Neska of Barstoi. Graydon is infamous for the
ruthless brutality of his martial strategies, and is almost
universally loathed by citizens of both Ardeal and Barstoi.
Madame Ivanja (CN female human bard 3/expert 3)
imports the most exquisite and
luxurious companions for guests
who request such services. The lodge
itself has no formal affiliation with
the brothel, but Estovion rents the
watchtower (area D6) to Ivanja and grants her the privacy
and freedom to conduct her business as she sees fit.
Delgros Kroitzcer (LN human male ranger 7) serves as
Ascanor’s huntsmaster and leads (or at least
accompanies) the majority of hunts for
the lodge’s guests.
Duristan Silvio Ariesir
A young thrill-seeking aristocrat hailing from one
of Ardeal’s wealthiest families, Duristan has come to
Lozeri to make a name for himself as a werewolf slayer.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
It only gets worse as this AP goes on, there is a lot of NPCs, it is pretty good
I will admit that I am completely lost. Who is the guy I was pushing around? Belik? Where might I have disapeared to? Perhaps I took our captor into the library and have been trying to be friendlty and earn his trust as the 'old man'?
Also, I apologize for my absence. I have started varsity again so have been trying to get into that mental space again. I will be posting regularly again now though.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I have a Mithril Long sword so that counts as silver
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Posting this in the Games I am in. I will be away from today till Friday evening, I will update Friday night or Saturday.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
If you're just out of equipment, I can help you. Where you stand there are some dead werewolves from earlier. Their equipment is not interesting for the party, so it was left. But instead of fighting with your bare hands in your nightgown, you could take it:
chainmail, longsword, light crossbow with 20 bolts (everything four times)
Doing a little bit of railroading here. I think it's nice to veer off the path of slaying all the wolves here at the tower. But there is something too important for the things to follow to skip it.
And now you can finish everything else here at the tower without the wolves interfering much.
@Herm
The ritual is no spell scroll. You can come up with something to do on your own. The roll to activate the dusk moth is a DC25 Use Magic Device, with a +4 bonus for having the scroll with the ritual.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
So I won't be able to do that even on a nat 20 since I don't have the skill and cannot do it untrained.
@Yilgwi
1. I like RP moments a lot and you can totally come up with stuff (like having ingredients for sammiches magically apprear in your backpack). Everything without games mechanics impact just done for fun, you can get creative with.
2. Without deus ex machina bread/butter/cheese/ham Kendra would have offered you the ingredients, had you asked.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Avg Hp: 6+2+1 = 9
Skills: +1 to a bunch
Spell: Bull Strength
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I have both of them, I think i get the Litany because of my Archetype.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I have both of them prepared for today or did we level up after we slept?
M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7
"Oh, you're not gonna catch me unawares again! DEATH TO EVIL WOLFMANS!"Yilgwi casts holy smite. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw reduces damage to half and negates the blinded effect. damage:4d8 ⇒ (8, 7, 6, 6) = 27
M HP 73 AC 26(T 11, FF 24) l CMD 17 l F+9 l Ref+3 l Will+9 l Ini+0 l Perc+3 Cleric of Thisamet 7
Hey, guys, I'm here. The past 2 weeks have been nuts...remote teaching a new class for a week and my Gran got into a car accident. I just didn't have the mental or emotional bandwidth to post, but I'm feeling better.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.