GM Foxy's Carrion Crown

Game Master Foxy Quickpaw

Gameplay for the Carrion Crown AP
Stairs of the Moon


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M Human 23 HP init +9 Perception +8

How close does Harrold need to get to Herm to do aid another to hit?


Kitsune Game Master

Aid another to hit works by distracting the enemy with an attack. So you'd need to be next to the enemy to aid that.


M Human 23 HP init +9 Perception +8

Phooey


Kitsune Game Master

Herm, you can add the normal attacks too.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Yes Boss


M Human 23 HP init +9 Perception +8

Evil outsider and first hit with smite so double smite damage.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

It is doubled, I just missed 3 times before the smite took effect


Kitsune Game Master

@Harrold
You're at K1. But enlarge Person only gives +2 strength. Do you have Bulls Strength?


M Human 23 HP init +9 Perception +8

I do.
I forgot enlarge only gives +2. Was going to give him both


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

With bulls Strength and Jominda's aid with take 10 it would work.


M Human 23 HP init +9 Perception +8

K1 is not on the map


Kitsune Game Master

You're just looking on the wrong map ;)


Kitsune Game Master

If no one objects I would lead us past all the monsters in this building, simply ignoring them and pass over the bridge high in the air.

If you agree to that, we would be in for another level up, before going there. As the monsters get more nasty on the other side.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm is fine with that


Kitsune Game Master

Before you cross that bridge, level up to 7 please.

One hint: Flying is really helpful. And not being able to survive a fall from 200ft (for 20d6 damage) into water where the swim DC is 20 is not helpful.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Will do tonight


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Were we supposed to level up?


Kitsune Game Master

Yes, to level 7. I thought your 'Will do tonight' was the reply to me telling you to level up.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Yes then I forgot, I am a bad PC. I will do it "Right now" haha


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I am not really sure what feat to take.


Kitsune Game Master

Furious Focus.


M Human 23 HP init +9 Perception +8

Greater Mercy is quite good fun


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I will look tongiht, I was thinking Leadership lol


M Human 23 HP init +9 Perception +8

Another really cool thing you can do is eldritch heritage for a familiar


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I gave up mercies for being a Divine Defender


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I am going to take this


Kitsune Game Master

You have a really limited number of LoH for that. You can do that two times for two rounds using up all your potential healing (assuming your profile is up to date). But if you make that two rounds count it can be great.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

It is Channel Energy and yes you are right, I realize it is a standard action but I think over all it will be thematic for Herm since I don't know what else to take.

He doesn't have mercies to get those feats and I think being able to get bane of whatever weapon I use will be helpful.


Kitsune Game Master

Maybe your archetype gives you channel separately form LoH. But usually it's spend two LoH for one channel.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Lay on Hands (3d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive
energy and applies mercies.
Paladin Channel Positive Energy 4d6 (2/day, DC 15) (Su) Positive energy heals the living and harms
the undead; negative has the reverse effect.

Are the abilities Herm Has


Kitsune Game Master

From the CRB: Channel Positive Energy (Su): When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.

LoH you get 1d6 for every 2 level pally -> 3d6

Channel you get like a cleric of your level for 4d6


M Human 23 HP init +9 Perception +8

Protector's Strike seems like Herm's thing.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Yes I see that now, I can always "retrain" it out lol.

Herm can use a LOH to activate an aura in 10' everyone gets +1 to AC, CMD and Saves, plus stablizies instantly


Kitsune Game Master

Jominda opened the door and started initiative.
She threw a bomb and flew away and is now over the river, where the beast can't follow.

Same for Harrold. Herm is somewhere in front of the door. Either directly, or some steps away, as you never wrote that you moved in any direction since the door was opened.

But closing the doow now might be difficult with the beast standing in the way.


Kitsune Game Master
Herm Dunlaven wrote:
"We can just go in quick and hit fast and maybe we can beat it" Herm says

I really like playing with you in this game, therefore I have to object here. The adventure is a bit railroady here, but you can't see the railroad, as the checks to see the plan are around 35.

Also the end is stupid, as it assumes, you use the remote control to steer Thomas to fight the last golem. If you walk in this room and get into a fight with the thing on your own you're dead. I don't even need to roll for that. So please take Kendra's advice and do a really thorough check on your options.

Waxwood knows everything about the inside and is eager to help you with everything you want to try.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I remember how this ends and I didn't want to make it so that Herm had any idea of what was going on.

He would Charge in and try to take it on and I was trying to play that out without using any Out of Game Knowledge, Kendra just needs to be a bit more assertive and Herm will follow her like he did her father.

No disrespect to Kendra and her Controller, Herm knew and followed your father and helped him out he will do the same with Kendra if she asks


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

Yes, Kendra is growing to respect Herm a lot, and sees his value. But she is also worried about him, therefore she doesn't want him just jumping in when the last monster was so tough already.
She is trying to come up with a plan, but she isn't the type to boss everyone around; she thinks that with proper thought the best course of action can be devised, and everyone will agree on it without her needing to boss people about.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Which is fair, Herm was brash as a younger man and your father and basically Boot camp tempered that a bit but it is a hard habit to kick.


Kitsune Game Master
Herm Dunlaven wrote:
Ohh mighty Foxy, can I have drank those potions first?

That was the idea. Of course you can. Not that it will do you much good. But lets wait for Kendra.


Female Human Diviner (7)
Prepared 0th & 1st:
0th: Acid Splash, Detect Magic, Predistigitation, Message 1st Comprehend Languages, Detect Secret Door, Mage Armor, Corrosive Touch, -, -
Prepared 2nd, 3rd, 4th:
2nd Acid Arrow, Acid Arrow, Share Memory, Detect Thoughts, Share Memory 3rd Clairvoyance, Dispel Magic, Dispel Magic, - 4th - , scrying bonded object

to quote the great wizard Gandalf...
"Fly, you fools!".

As in, get out of there before the creature slices you to bits.


M Human 23 HP init +9 Perception +8

Flesh Golem's magic immunity: A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).

Alchemist Bomb is (SU).
"On a direct hit, an alchemist’s bomb inflicts 1d6 points of fire damage + additional damage equal to the alchemist’s Intelligence modifier. "

"Supernatural Abilities (Su)
Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability’s effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities."

A bomb is an SU ability that deals fire damage, hence golem is slowed.


Female Human Alchemist (8) - Init+4, Save +7/+9/+5, AC19/12/17, HP 51, Perc. +11

Just as a reminder: Even though the avatar of the count looks pristine, in game he looks like s$@%. He could really use some healing. I would provide some, but I never could bring myself to take the discovery to be able to share my extracts.


Kitsune Game Master

Would it be ok to wrap this up and write you to the next day in front of the temple of Abadar with 500pp in your pockets?

Or do you want to continue the conversation with the count?


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

I am good with pushing forward to the next day, 500pp or 250?


Kitsune Game Master

If you're going after the whispering way, then it's 500pp per person.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

which is 5000 gold, Ok time to shop I guess hah


Kitsune Game Master

But not before I write you there. Anyone else an opinion on moving on?


M Human 23 HP init +9 Perception +8

I am happy, and Herm, I am not sure what I want to spend on, so if you need a loan for something fancy, I might be convinced.


HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.

Herm is going to make his Master work full plate +1, which is only 1150 difference.

Other than that I am not sure what he needs right now

Foxy:

We don't know about the wolves yet right?


Kitsune Game Master

You mean those from the cover of the next book? Not really. But you can of course make a roll to see what you know about the Shudderwood.

As soon as I find out what to roll for that.

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