GM Foxy's Carrion Crown
Game Master
Foxy Quickpaw
Gameplay for the Carrion Crown AP
Stairs of the Moon
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I was wondering why you rolled so many die but I understand.
Kitsune Game Master
I wanted to show that statistics don't lie. And it saves me rolling for every level up.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
True, I am going to just take the average because digital rollers just are not quite random enough.
Plus if Herm is going to be front liner I want to have decent HP and getting a 2 isn't worth it.
Kitsune Game Master
I once had a pally totally ruined by rolling 2, 2 on level four and five. Rolling a ten is great but seeing your character concept going down the tubes if not is not worth it.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Exactly, I get rolling for HP but really this game is about HP and surviving. I don't think it would break the game to just give things a set HP
M Human 23 HP init +9 Perception +8
I have always and do always prefer the variability of dice
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
Tamara Hart wrote: @Amira: Wow, straight up barbarian? It's not easy to cast while raging... I would suggest taking a look at bloodrager. It also has an urban version, but it also let you pick up the feat mad magic in order to cast while raging. Ya see i didn't notice mad magic was a feat. ever... how do hybrid and parent classes work? cause ya know sorcerer. I had planned on going to level 2 with barbarian to pick up that uncanny dodge and a free rage power but if this will work better i'm fine with switching though like i said though not sure how it stacks
Either way good idea i'mm post a redone summary with the switch
Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7
There is as far as I know no problem mixing hybrid classes and those they are based off. The classes are really quite different. That's only for alternate classes like ninja or samurai.
For bloodrager + sorcerer there is the limitation that you have to pick the same bloodline for both, it's listed in the description of the bloodrager's bloodline ability. Luckily arcane bloodline is an option for bloodragers as well. The arcane bloodrager bloodline got really good 4th and 8th level powers, but I guess you won't make it that far.
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
Turns out not much changes
All i've really had to do was switch around the skill point from knowledge nobility to swim...
I picked up fast movement and switched controlled rage to controlled bloodrage
oh and i lose a single point of hp, not a big deal
Well that was easy
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
When they play tested the ACG you couldn't multi class into the parent class, they pulled back on that.
I don't necessarily agree with it but it isn't up to me.
Kitsune Game Master
This bloodrager stuff looks totally uncool in my opinion. They should have made the levels stack for the original bloodline instead of making up new stuff.
But it matches nicely into the fluff of Amira.
Looks like I will end up in a theater loge with some other grumpy old person complaining about bad performances of some frog and pig.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I am right there with you, my wife says to me all the time I am like them.
M Human 23 HP init +9 Perception +8
Was just about to point out that nobody accused anyone of anything, except the party accusing the father of accusing them. Ironic.
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
it was sort of implied accusation, also if i want to get specific and spiteful i was accused of being a necromancer earlier.
M Human 23 HP init +9 Perception +8
The only thing anything close to an accusation I saw from the father was his warning that perhaps the sheriff is more likely to take the easy answer
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
This was kind of an event built up from an prior events before you were in the group.
Earlier i defended the professor's reputation saying he wasn't a necromancer, the townsfolk then proceeded to begin calling me a necromancer. Ever since Amira kind of has problems with the town, also the opinion that the town is full of paranoid idiots that are going to accuse us of bad things.
M Human 23 HP init +9 Perception +8
I have read all the posts, and I remember that. I just thought reading these last posts that people are very defensive and adverserial
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Kitsune Game Master
Kitsune Game Master
And you could as well give the Father a short report about The Harrowstone. Or request a research topic for the Father.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I figured that Tamara would be best to describe the haunts and such since she knew about them. Mind you Herm never rolled.
Kitsune Game Master
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I don't want to be a game hog either.
Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7
Sorry for holding you up :/.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
You weren't I just don't want to be a hog like I said, we are all playing this together, plus it was you who knew about the haunts.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Herm is heading off, I am just not posting it since I implied it in the previous post.
Kitsune Game Master
Hi there.
Is it something specific that the ongoing is hindered? As far as I noticed Harrold should reply to Herm.
Tamara is just waiting for everyone else to move on to the memorial and Amira didn't state something specific that needs an answer. Or did I miss something and everyone waits for me?
M Human 23 HP init +9 Perception +8
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
sorry thing's have been a bit busy on my end, if i don't state Amira's doing anything otherwise just assume she follows the group quietly.
I'll try to get in some kind of post later
Kitsune Game Master
Someone tell me where to go to in or at the Harrowstone?
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Can I have bought a set of thieve's tools on my way through town either to get Harrold or returning to the house with him?
I have the money for it.
Kitsune Game Master
It's a shame I don't get to do an inquisition of you from a shop keeper who really wants to know what you need that for. But sure, you can add one to your inventory.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Yes I should have thought of that on the way, a Paladin of Iomedae buying thieves tools would be interesting.
Kitsune Game Master
Interested in doing a flashback?
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
M Human 23 HP init +9 Perception +8
Studying
write final exam in 10 hours
Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7
My son was sick with chicken pox which was rather tiring as he kept us all up most of the night with his itching. Hoping to get back into things today.
M Human 23 HP init +9 Perception +8
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
I feel for you with the Chicken Pox they are no fun at all, how did studying go Harrold?
M Human 23 HP init +9 Perception +8
Kitsune Game Master
Guidance was already included in these rolls. Harrold would need to imbibe a mutagen to make it. But Dr. Jeckyl doesn't want to show us Mr. Hyde I guess.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Sorry must have missed that, I will leave it up since Herm wouldn't really know that it happened since he would be watching their backs.
Kitsune Game Master
Nothing to be sorry about. Harrold included it simply in his roll comment. Tamara didn't do anything. So it was easy to miss.
M Human 23 HP init +9 Perception +8
Tamara told me to assume I get a guidance whenever I take 20
Female Half-elf | Alchemist / Summoner | Init:+2 | H9/9 | AC:13[15] T:10[11] FF:13[14] CMD:10 | F:+3[4] R:+2 W:+3* (+2 vs mind-affecting)| Perc:+7, Low-light, [dark] | Spells: 1st 2/2, Extracts : Open 2/2 | SM: 7/7
I was so tired I went to bed 8 PM last night... On a Sunday. Good thing I did, cause my son woke up 2...
And yes, you'll get guidance. I'll make a post where I include it.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
We had to do about 13 points of fire damage to subdue the haunt, so I think the torches can but we just have to be smart about it. Isn't there a cantrip that makes flames bigger?
Flare or something? I am just trying to plan a head since we know it is there.
Female Ifrit Level 1 Wishcrafter Sorcerer (Arcane Bloodline)/ Level 1 Urban Bloodrager | HP: 17/17 | AC: 15 / T: 13 / FF: 12 | Fort: +4 Ref: +3, Will: +2| CMB: +2, CMD: 15 | Init: +5, Perception +0
I have prestidigitation, but no i don't have sparks yet. Spell casters man...I got not much to offer yet
Kitsune Game Master
Finally I stumbled over the rules for haunts. It's in the Game Mastery Guide
A haunt has an AC of 10 and is only hurt by positive energy (if it is not a special haunt that has additional weaknesses). A haunt might be detected with detect evil or detect undead before it manifests.
If it manifests it has an initiative of 10 for this surprise round and anyone noticing it and rolling higher for initiative may act before. If it is reduced to 0 HP before it's turn the effect does not manifest.
Not that much different from what I used but it help a lot clarifying how you can whack a haunt with a torch.
HP 66 AC 23(T 11, FF 22) l CMD 15 l F+11 l Ref+6 l Will+9 l Ini+1 l Perc+8 Immue: Fear and Disease l Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Is everyone ok? Do we want to proceed with this game?
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