GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Looks like we have hit the spot where ordinary Disable Device just won't work. Next up will be Flesh to Stone,Cloudkill and Wail of the Banshee traps.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Foxy Quickpaw wrote:
And that's just after the introduction to the place. You haven't seen the worst yet ;)

There's worse??


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We really need to invest in a few dispell magic scrolls for Stam so he could take care of these traps.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I have dispel magic as a spell, I could have switched out for it.


Kitsune Game Master

The spells to take care of these traps are Open/Close, Summon Monster, Mage hand, Unseen Servant. As dispel magic has a fair chance to fail most of these spells are cheaper. Only with summon monster you need to know the language of the critter you summon.

Or you do some engineering and construct a machine that opens traps with a ten foot pole.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

I believe the last one is called 'adventurer'


Kitsune Game Master

Which one, the summoned critter?

Then Stam must have done something wrong with his incantation :P

Quote:
"... Darius you should try that ring, just blast the door open."


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

the bull rush ring


Kitsune Game Master

I know. But you asked that from Darius and did get Spugnoir to open the door in response. So your summon critter to trigger trap didn't work as intended ;)


Kitsune Game Master

You're free to just start the new day. Or you wait if anyone has such a light sleep that he notices the noise. Your choice.


Kitsune Game Master

You're free to tell what measures you want to take to not fall 20 feet into the river again.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Link every with rope


Kitsune Game Master

To make sure you share the same fate?

Climb DC for everyone, one slips. Increase DC for the rest to compensate? Or average value of all the rolls has to beat DC?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

We have not committed to anything yet, I can do levitate as a 2nd level spell but it will basically be all but 1 of my daily allotment to do it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry deadline week has me seeing things in a blur. We've rested a full night right so I can recharge spells and whatnot?


Kitsune Game Master

Yes


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh also I would have healed everyone up with the remainder of my spells after the whole thing with the weird mermaid monkey as well.


Kitsune Game Master

Sure.


Kitsune Game Master

I took a look at your skills. I guess the average climb skill is 2. And that is mostly due to Spugnoir having 6. If you try climbing without magical aid you're as good as dead if you roll.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I think I currently have a +4 as the skills are set to my heavy armor not the chain shirt I'm wearing now.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Swift AlchemySwift Alchemy At 3rd level, an alchemist can create alchemical items with astounding speed. It takes an alchemist half the normal amount of time to create alchemical items, and he can apply poison to a weapon as a move action.

Spugnoir has +19 Alchemy skill


Kitsune Game Master

1. Acid costs 100 sp
2. DC is 15, but you take 25 to be faster
3. pay 33sp and 3cp
4. take 10 or roll.

Take 10: 29*25= 725
100/725*6(days) is about 0,83days
0,83 * 8h/day
6,2hours
and with swift alchemy you can make that in half the time.

Or you have some of the vials you found in Vorgstag & Grine's storage room left.

Or someone with an adamantine flail breaks a hole in the door.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Forgot about the extra vials. I thought about the flail but if there is a trap there, The swinger is in big trouble.

I checked, no more acid vials. Must have used them on the trolls


Kitsune Game Master

At least there is no magical trap. Stam checked that. And you checked for everything else and found there is water behind the door. Which would be pretty nasty if the door opened to the outside. But it doesn't. So please get done with the door, the ugly stuff is behind not at it.


Kitsune Game Master

You got two attributes damaged. The Lesser Restoration cures only one of them. Spugnoir hands you the potion. How do you define in game what that is going to do to you? Any ideas?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I flipped a coin IRL and it came up Dex... so I just went with it and moved on.


Kitsune Game Master

It was just a fun question. In game it is yours to decide. I'm just wondering how it works. Thinking "Dex, dex, dex, dex,..." while imbibing it? ;)


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey guys. Been a crazy couple days. So busy catching up on posts now.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

We are back at K1? We could just try to rush across.

I could try to summon a water elemental but I can't talk to it.

I have a scroll of Comprehend language and could then cast it on the elemental so I could talk to it.


Kitsune Game Master

You could summon a water elemental to fight them but they would make short work of it. This fight really sucks. At the table we solved it by getting a barrel of salt from the kitchen in the first house. As you have no way to survive a fight in the water with these things.

And draining it has the benefit of you not having to walk through an entire floor that counts as difficult terrain.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

What if it was a salt-water elemental?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Go left, The leaches are at least gone.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Just saw that my Strength is 18. I know I made it 18 but can't remember why.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I had cast bulls strength on you


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah thats it!


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

Get your Infusions and Potions ready, It looks like we will be entering the home stretch


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oooooh yeah!


Kitsune Game Master

What do you define as home stretch? If you open every door here, you're far from that. Only if you take the direct path. That's just another room full of living curiosities that went amok.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Sorry for the double post, the boards were not working well for me last night.


Kitsune Game Master

It was good though. I took the second one as attack and the first one as crit confirmation ;) Would have been a shame to waste such perfectly good rolls.


Kitsune Game Master

And my post from this morning was eaten. Grrrr.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist17HP122/122,Init+6,F17R17W12(14 fear)AC19T12FF17Per22

We could do a 'look inside and slam door' approach.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Boards have been inaccessible most of the last 3 days for me.


Kitsune Game Master

Not only you.
Checker


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We've got plent of light with the Ioun Torch and a light rock. What doIsee down the hallway and if it looks safe I drop the rope to get the others up.


Kitsune Game Master

Only the doors and the wall. I just wrote it as a reminder. Gave you everything anyway.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Any bets that we just missed a bunch of treasure?
But it's not worth the risk here for no reason.


Kitsune Game Master

It's only two items. But before you open the next door you should do a level up.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Level 7

HP 6
Spells: Haste, Fireball
Skills: +1 to most
Exploit: Dimensional slide
Feat: Improved Initiative


Kitsune Game Master

Looks like someone was nudged in direction of combat caster by the circumstances ;)

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