GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Kitsune Game Master

Mithral chain shirt and a feat and you're fine ;)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Yes I realized afterward I misread it. Ohh well. The one thing I read prior to doing this AP at least for the first book is that you have to take everything that is not nailed down to keep getting money. to keep your WBL on par with what Paizo estimates it to bed.

BTW are we done the second book?


Kitsune Game Master

In my adventures you don't need to scrape the leaf gold from the walls. Do a calculation of your wealth and if you're actually significantly behind then tell me. And no you're far from done with the 2nd book. It has three parts: Journey to Lepidstadt, The Trial and Schloss Caromarc. And as the ratio of fighting is between the first and the second, so is the ratio between the 2nd and 3rd. So you're not even half way through the book. Encounter wise.


Kitsune Game Master

If you got the feeling it was a letdown on the money side you can still empty the Chymical Works.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Oh no I am not let down, I am having fun, it is nice that I can go back and see what I said at times to things.

You are a fantastic GM


Kitsune Game Master

I didn't mean it that way. I try to be generous about stuff and money, but I don't count it. So if you find out by counting yourself that you're behind on the wealth by level by a significant margin you can just tell me and I'll see how to fix that.

And one way to fix that at the moment would be to actually take everything at the chymics works and sell that too. Like the collection of books.

I also know that the wealth by level is easily fixed by one item you're going to find which is very expensive. But mostly useless. Or I didn't find the proper use for it.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

So are we going to Caromarc next then, I assume?


Kitsune Game Master

If you're set then yes. I have to take a look how long the trip will be.


Kitsune Game Master

It's about 40 to 50 miles. I'd say you can reach it an hour before sundown if you leave now by horse and ned walks a bit faster than usual ;)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I forgot about the books and such there. Are they worth that much, mind you you mentioning that is what I was saying about the theft way of getting money in this AP.


Kitsune Game Master

That would be the fastest way right now. If you would have come up with a serious lack of resources a bit earlier Judge Daramid could have been so thankful...

It's just that not everywhere is such a big town that has almost everything and right now is shopping time. But new loot waits ahead.


SPugnoir hits up the loot gnome for a full wand of CLW(750 gp) We need a new one


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Spugs, just wondering, why are you not looking for more formulas to learn?
Are there just not any you want, or is it dimething else?


Satisfied with what I have.


Kitsune Game Master

You're far enough away that you can step in the shadows if you don't want the trollhounds to notice you.


Kitsune Game Master
Brother Grergof Varsk wrote:
I know what is does. I guess I should be more clear. I am looking ahead of myself as I move forward, just trying to get a sense of if there are any evil things hiding as I near the gate. If there are zero or two creatures when I reach the gate that's fine, if it's more then that's a sign not to charge right through.

I know what you want to do. I'm just saying you can't. If you want to know if a creature or object is evil you can detect that as a move action. To scan an area there is no pally privilege so you use the spell like ability as a standard action. And then it takes a full round of observing the area to get to know if there are evil presences.

Now one could argue that the spell lasts while you concentrate and concentration is a free action so you can move while concentrating. But that would mean you decide which area you concentrate beforehand because that area is not moving with you.

If we feel generous and assume the area is a 60foot cone in front of you and you double move at 40 feet a round and so the observed area moves too, then there is a 20 foot area in front of you that you already observed for one round before you step into it.

But even in that most generous scenario I don't think that is what you expected as a result. And you still would only get one move action to start with as you have to activate it first.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Move action to start that up is fair.

And yes, I have always interpreted it as you can move while you concentrate.
My goal here is to have it up before I get to the gate, so if need be, I will spend the move action now to bring it up and do a single move. Then focus on the 10 feet in front of the gate/beyound the gate so that it picks things up when I get there.

Ahh your right, I forgot the first round you only get the presence or abesence of evil. That I assume you will not rule takes a round to determine. Only the number of auras takes that time...

Correct?


Kitsune Game Master

Standard action to start that up.

But yes, one could read that that you get the information if evil is present immediately. So I'll give you that.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I can attempt 1 of 2 things

I can switch out for INvisibility Sphere OR I can summon my earth elemental buddy since I can talk to him now. Have him earth glide under the door and lift the bar off.


I have an invisibility extract


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I like Stam's idea.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

which one? I technically could do both.


Summoning sounds nice


Kitsune Game Master
Spugnoir2 wrote:

Varsk, move asideSpugnoir tosses a bomb into the pit

[dice=Bomb,touch,fire]1d20+10;3d6+5

Oh the fun of that. You're throwing through a hole in the door into a pit whose bottom you can't see. There are two trolls down there who are prone.


Narrator

The bomb flies through the hole in the door and falls down into the pit. The pit flashes up as the bomb explodes.
7 points of splash damage each. No reflex save.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

can I make the spell craft roll again on the next day, also is there a name for the staff so I can look it up in hero lab?


Kitsune Game Master

You can make the roll again once you got another rank or if you use identify instead of detect magic. The name is given in the spoiler.


Kitsune Game Master

A summoned air elemental and one good bull rush roll and everything is fine :D


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

True.... but someone else has to suggest that as Grergof has no idea Stam can do that..

Hey what does that create pit thing do here? Wouldn't that drop it in the drink?


Kitsune Game Master

Nope, the pit is an extra dimensional space. It will look the same no matter on what surface you cast it.


Kitsune Game Master

Some more precise information about the pushing off the flesh golem hound. You'd manage to push him with an air elemental on a rolled 20. And only because a 20 always succeeds.


Kitsune Game Master

A readied action that is triggered moves you in the initiative order where you acted. So no, it doesn't get another one.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just so you know, a readied action triggers and resets you initiative to before the person who triggered its action. So the troll should have gone before me.

And Grergof didn't run because he wouldn't know what the elemental was or that it could turn into a whirlwind.

His only concern was to protect Spugnoir. We will have to see what happens.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

If my calc are right Stam and I both actually survive if you let me heal him at the top of the waterfall.... thanks to some of it being NL and healing doing double duty on both lethal and non Leathal at the same time!!!


Sorry for not running sooner, I wanted to get us inside. :P


Kitsune Game Master
Brother Grergof Varsk wrote:
If my calc are right Stam and I both actually survive if you let me heal him at the top of the waterfall.... thanks to some of it being NL and healing doing double duty on both lethal and non Leathal at the same time!!!

That's the idea. Let's ignore for now that you can't use a move/std action to make swift actions ;)

Now only the others must stay alive :P


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Did my Spiritual Weapon actually do any damage to the elemental, and how many rounds have I missed cos then I would have had my spiritual weapon attack the whole time and maybe done another spell or summin as well.
Sorry just wanna figure out whats what then I'll post my attacks or actions.


Kitsune Game Master

I misread your spiritual weapon for some weapon improvement stuff and thought the attack would then have to wait for the next round. I'll resolve it. And no you missed nothing so far. It's just that the others are out of combat.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Ah okay cool :)


Kitsune Game Master

@Darius
Did you miss the part where you should run and close the doors behind you? You're standing alone on the bridge now fighting a large air elemental. Wanna edit your post or shall I continue with attacking you?


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Oh crap. Missed that part.

Aww maaaan what a waste of such awesome rolls.


Kitsune Game Master

That was some lesson in humility. Please be aware that almost everything in this castle could actually kill you. And running in trying to take everything straight on will lead to your death. If you don't know something, closing the door again is a valid option. Running and hiding too help a lot. Especially with summoned stuff that will disappear on it's own after a while.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I'm not used to running, which is probably why a lot of my characters die :)


We need to get some flying potions.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

We could use the rope of climbing to get up.

Or is someone was a protection from neutral creatures, I could bash down the door with the spell protecting me....

Although I've never really thought about how a protected creature reacts to a whirlwind attack.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

So the staff I can try to ID tomorrow right? After we get a nights rest? I added it to my equipment but put a tag saying it is not ID'd


Kitsune Game Master

Yes.


So, fly over the stone bridge and go all special forces down the side?


Kitsune Game Master

@Grergof
Did you know that your avatar is from the Iron Gods AP?


Kitsune Game Master

Also everyone is waiting for you to give them the sign to follow. Well all but Spugnoir.

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