GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Nope. I didn't really pay attention where it came from. I just figured it fit his personality of the buff professor.

As for the sign, sorry I thought everyone saw my wave I left at the end of my long climbing post.

That rope of climbing is really handy. D.C. 5 to climb up most anywhere? That makes it rally easy.


Kitsune Game Master

I always wondered if the red glow on the face and especially the eyes was some some sign of thiefling inheritance/evil cleric or such. But the whole image shows that its just the reflection of some red lights on a piece of technology he holds.

As for missing something. It might as well have been my post telling you successfully reached the roof that was missed. I just noticed it got stuck.


Kitsune Game Master

Khonir Baine


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I think I was reading too much Curse of Straud, but it always 2woendered if it was supposed to be a vampire from the red glow...

So are you playing of reading Iron Gods?


Kitsune Game Master

I'm reading the AP book. But Pathfinder characters seem somewhat misplaced in that setting.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Without reading the path that was one of my issues with it. Pathfinder feels like it's shoehorning in tech every time it happens. If you want to do science fantasy you need a system that's set up for that. Star Wars never felt right on the d20 system, and I figured Iron Gods would feel like that too.

I hope they do a good job with starfinder, but I don't have high expectations for it.


Kitsune Game Master

From what I read so far of the Iron Gods and the Starfinder it's more or less the same. Iron gods has some aliens in it and introduces the starship technology. And Starfinder adds more of these foreign worlds and alien races. I guess it will be a whole set of books to make this complete, but it's a compatible extension and nothing completely new so it will have the same problems. Just my 2c worth.


Kitsune Game Master

Such High Technology/Low Tech settings can be made interesting. But with Iron Gods I got the feeling a standard character would be sub par. A lot of enemies have big advantages due to being high tech. And the characters having no clue.

But I once read a comic about some highly advanced alien race who met humans in space. And were hit really hard as they found out that their energy shields are totally useless against a classic shotgun. Which made it interesting as both sides struggled to get a grip on the foreign technology and protect themselves from the alien weapons.

And not the fight of a retarded barbarian against a higher civilization.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Do the characters learn and are they able to pick up pieces of the tech to bring them up to a higher power level as the AP goes on.

Being clueless is ok for a bit, but after a bit it gets old.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

There is the Technologist feat that you can take or a lot of GMs say no to and then gift it later on in the story. A gun Slinger would do well because they have the ability to pick the guns up since they are exotic guns.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I guessed that gunslinger would fit quite well.
But honestly of all the AP that is probably the one that I'm the least likely to pick up or play. Science fantasy has always been a hard sell for me, as I've only seen it done well a couple times and the reviews I heard of that AP were not all that positive.


Kitsune Game Master

You get to use this stuff pretty early. Maybe you have to play it like Cowboys & Aliens. Which would fit the gunslinger again ;)

Btw. using Disable Device to unlock a door has retry:yes and with enough time you can even take 20 on that.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I don't know about the AP but I'm super excited for Starfinder and can't wait to play it. Looks like it's really going for a Guardians of the Galaxy kinda feel which I'm totally in for if it is.


Kitsune Game Master

Well, they are going to sell the PDF for 10 bucks. So I'll definitely get that too.


One of the dressing table’s drawers contains a jewelry box holding a silver chain worth 50 gp, a gold snuff box set with a topaz worth 400 gp, a platinum handled magnifying glass in a leather case worth 600 gp, and a monocle with a silver chain ending in a diamond pin worth 800 gp.


Kitsune Game Master

I read the complete Pathfinder Chronicles Story of Iron Gods. And it's about a guy who helps a stranger who turns out as an android and the guy catches some alien artifact around his wrist that he can't get off again.

As Cowboys and Aliens is from 2011 and the AP from 2014 I'll say paizo borrowed from the movie.


Kitsune Game Master

@Stam
You can identify the goats yourself. I was just telling you that you can't identify the item through the wall. So technically you haven't tried and with +13 you have a fair chance to do so.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Oh I got ya, well I will do it, just figured Darius could try too. Am I the only one with spell craft?


2,000 gp, and a ivory figurine depicting three goats


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

I've got spellcraft but I thought identifying the thing was more knowledge arcana.


Kitsune Game Master

Nope. Identifying items is spellcraft.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Note, for today I replaced touch of honey in my memorized spells with grace.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Touch of honey?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Touch of Honey: Gives the caster a re-roll on diplomacy rolls for the next hour.

Doesn't look like we will be talking much, so no reason to use up my spell slot with that.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

that is a cool spell.


Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Hey guys. I've gone away for the weekend so will maybe be able to post once a day. Things should get back to normal when I get home on tuesday. Please bot me if necessary. But I'll post when I can.


Touch of Honey would be excellent for morning tea and biscuits.


Kitsune Game Master

Heyo!

A little tip for those out of good ideas. This wind elemental appeared out of nowhere and disappeared to nowhere after a rather short time.
Knowledge Spellcraft: 1d20 + 13 ⇒ (3) + 13 = 16
Knowledge Arcana: 1d20 + 13 ⇒ (14) + 13 = 27
Stam comes to the conclusion that this was a magical trap that summoned this Air Elemental.

And as I told before, you should really think about what you have to fight in this Schloss and what you can just as well avoid. And what you really should run away from if you like your character to avoid having to roll a new one.

Because I got the feeling Spugnoir already loathes that he can't fight such a thing properly.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I have sphere of invisibility 3/day so we can avoid things if needs be.


Kitsune Game Master

Who is now going to open the next door though to face the worst nightmare of every paladin on Golarion... Muhahaha


A non evil creature? Spugs is ready!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Oh gods. Please tell me someone has dungeoneering so We can tell what these are.


Kitsune Game Master

They are not dangerous. They barely hurt when biting :D

The one horror where all the front-liners start to hide behind the squishy casters.

Mage: That's the case where you can put the party mage to good use.
Fighter: Yes, because he counts as improvised, non metal, bludgeoning weapon.


Ohhh boy!


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

And now we see how to make Grergof run like a scarred rabbit.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

So we are not using my invisiblity sphere? I can summon creatures I guess to help us fight them.


I think they charged us right away regardless.


Kitsune Game Master

They can smell metal. They charged Grergof. You're right that I would have to roll miss chance though. But the idea was to get Grergof to run away before his precious Flail rusts away.


Kitsune Game Master

Also they are lined up perfectly for an AoE spell now ;)


Maybe we can make one a pet/animal companion.


Kitsune Game Master

Charm Monster would do the trick quite easily. But I think Grergof is afraid of them and they are expensive to feed ;)


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Umm ya, I'm not a big fan of animal companions that eat all the treasure!!!

As a player I do appreciate the targeting of the armor not the flail.


Kitsune Game Master

They are after metal after all and the flail is 10 lbs metal and wood and chainmail is 40 lbs of pure metal. And it is a bit easier to get you a new armor again.

Besides that, I feel with you. I played a paladin and bought a nice mwk full plate from the money we earned with the trial. It was nice to have it through the fights in the gatehouse. After meeting the rust monsters I felt like naked again.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I can drop them in a pit, hopefully, but doesn't solve the problem of the. Stam is not a battle mage, I will be buying some battle spells the next time I am in a town.

what is the UMD DC for that staff?


Kitsune Game Master

The UMD for blindly activating should be 25. It will be interesting though what result you get for that.

That pit is nice if you can leave the inhabitant there and run away. creating the pit where you want to go is kind of useless at best.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Exactly, right now I have nothign to help us get by them. I can go invisible and since I have little metal I could get by them no problem.


Kitsune Game Master

Once Spugnoir and Grergof discuss why all the running they could come to the conclusion that they are only dangerous for Grergof and maybe Darius and not so much for the rest of the group. Well it might be even no problem for Gergof if he grabs a wooden stick and left his good equipment in the house.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

There are the Halberds that were hung up as centre pieces in one of the rooms.

There are not other rooms with weapons in them?


Kitsune Game Master

Not that I know of. The count is not the martial type and his guardians use to be constructs that need no weapons either.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Ok so sneaking, can we ret con my invisibility and go from there? I doubt I can melee them to death.

We could bomb them with Spugnoir and Grergof and Darius could use the Halberds to attack since once the heads were melted I would say they would be quarter staves.

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