GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


951 to 1,000 of 1,026 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Oh boy, this would be one of those situations where the wizard having feather fall would be amazing and cinematic.

That said, Caine, we might be in trouble!


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

If only one of us had AoE spells and the other had Cleave...


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Oh... right, we'll be fine. Color spray away!


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

I see it's not just Caine the character that has his snark hat on, heh.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

There's honestly not a lot of roleplaying happening in this game. Caine is basically my own self-insert mary sue.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'm sorry if this game has turned into a slog for you guys. Is there anything more I can do to help make it a bit more enjoyable for you all?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Well roleplaying with NPCs is pretty lack luster because the game updates so slowly. Anytime we get an update from the GM, it's to continue the plot/combat, which makes it very hard to get anything more than one-liners from NPCs cuz we gotta go. It also isn't really a good time to talk about much when we're either busy fighting or trying to hustle to save kids.

I think our best bet is to converse with other PCs while we wait on the GM. We certainly come from very different backgrounds and have differing viewpoints. That being said, if the plot moves to a point where conversation would be impractical (such as right now), then the conversation would be dropped until another time arises.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Dungeon crawls are pretty much always a slog in PbP. It's the nature of the beast.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Starting on the 16th I'm going to be away on a quasi-vacation to the other side of Canada. My grandfather is passing away and my family is travelling out to see him. I'll be back on the 29th. Unfortunately, internet isn't going to be a thing where I'm headed, so its very unlikely that I'll be able to post at all.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey all, I'm still around, but my creative juices are a little low today. I had to work over four hours until 3am this morning and then be up a few hours later to take care of my little man while the wife went to work until I then had to come back to work this evening. I kept trying to get in and post, but seems like every time I just couldn't get the old brain to want to work. I will be rejuvenated tomorrow after some well deserved sleep shortly.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Take it easy. I know how easy it is to get burnt out on GMing.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

Yes, better take a short break and get some energy going than forcing yourself to churn out a post "just because".
Take your time, we're not going anywhere.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I have a non serious family thing going on right now - will be back by Wednesday or Thursday to get a game post up


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Hi guys, I'll be gone throughout the weekend. Driving down, getting ready for and attending my best friend's wedding. I might be back late Saturday or mid day Sunday in order to check back in then.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, I've had some time to refresh myself and I'm going to get things rolling again. I'll be busy this evening, but look for a new post from me tomorrow!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

One thing I decided to make things easier for me to deal with when it comes to combat is that I will start utilizing an average for initiative of party vs enemies to determine which group will go first. I know that can mess with action economy with the party possibly being able to mob something quickly, but at this point the way I had been doing it in the past was becoming a hassle. I want to keep this fun for you guys and keep the game moving and with a lot of these modules we are playing there are several encounters with large number of enemies. I think this will keep pretty much everything moving smoothly.

If you all would rather go back to the traditional way, I can make that happen as well.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

That sounds fine. Initiative only matters in round 1 anyway.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

The new method works for me.

Hmm, so does that mean if one of us with a high dexterity picks up Improved initiative we can skew the average result of us higher?!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Correcto, Zirren. Of course, the rolls themselves will affect it as well.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Oh I see, yeah that works GM.

By the by, I'm back!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Well, after extrapolating some character information from the base players guide and assuming no variation on character weight ratios and assuming all relevant gear is on them, we have the following information:

Ruhk base weight: 220 lbs.
Equipment: 56 lbs.

Art base weight:30 lbs.
Equipment: 22 lbs.

Zilka base weight: 201 lbs.
Equipment: 88 lbs.

Total: 276 + 52 + 289 = 617 lbs.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna is 30lbs and she's currently carrying around 29 lbs of gear (medium load).

617+59=676


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

This is what we get for letting the halflings eat six meals a day.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

"We've already had it."

"We've had one, yes, but what about second breakfast?"

One of the best scenes from that trilogy!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Present


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Is it finally working???

*EDIT*

FINALLY! I have to say, I have not been impressed with Paizo's ability to prepare their website to handle suddenly influx of new material and people. This same issue happened when they released Starfinder. I had hoped they would have learned their lesson the first time this occurred. So, I'm going to be on a mini vacation for the next four days and my posting ability will minimal during that time. I apologize for the late notification, but considering I haven't been able to do anything on the Paizo forums for a week....


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14
GM Faelyn wrote:
Is it finally working???

YES!!!

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Checking in.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Are we stable yet?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I THINK SO


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I am going to wait until I know for certain the site is stable again before I start posting in my games. Please be patient with me, because I have already lost several long posts in the past week while attempting to get my games running again and have become incredibly frustrated by these issues.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Haha, I know, I had time yesterday to update mine, logged in, down AGAIN, and today I got chores to do.

Good luck, see you soon


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, I think it's finally stable... I'm going to move us forward again!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

So after a bit of thinking... I've decided to implement a new Houserule that will help us breeze through combat a little bit more and give you all more control over posting the outcomes of your actions. Since the majority of our combats involve of large number of enemies with lower HP, I'm going to be posting the Armor Class and HP of mook-type enemies in the combat posts. That way you all can see what you need to roll for your attacks and can go ahead and post your actions. Also, you'll know whether or not you drop your enemy so party members can adjust their actions accordingly. Now, I'm trusting you all to play fairly and not fudge die-rolls. Also, you lot of a great group of roleplayers and I want to give you the opportunity to let your skills shine!

I hope this will speed things up a bit for us, because I know combat tends to slow us down a lot and I apologize for that. For bosses, I'm going to keep those numbers hidden just to at least keep that exciting, but the way you all have been carving through these kobolds... Whew!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

That's not a bad way to go about doing things. I rather like knowing if my mediocre rolls will actually harm an enemy without having to check previous posts, if any, to figure it out.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Still keeping a running tally of things we pick up and likely want to sell. So far things are looking pretty decent for us.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Are we waiting on me again?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No sir, waiting for Bella to do some scouting. Updating from my phone as my notebook is in for some update/repairs for the moment. I will try to get an update in tonight, if I cannot get it tonight then I will do it tomorrow.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Why don't you "tall" people get out of my way and let me get on with the smiting of the evil!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Well alright then. I think that instead of Ruhk taking point to examine room 21, we have Art volunteering.

Go to Art. We'll back you up while Zilka throws her dancing light spell in the far hallway. Also it turns out that I forgot Zirren had a dancing lights cantrip prepared as well. He'll cast it but in the 3 spheres of light.

2 will go to the room 21 and the other will go to keep light in the north tunnel.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Let there be light!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey guys, I apologize for the slowing down of things again. In the past several weeks I've been working a crap ton of extra hours and my brain has really been fried. I leave for vacation tomorrow for a week and we will pick things back up when I get back, I promise!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Sounds good, see you when you get back.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Ha! Made you look! =P

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

No worries.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'm back from vacation, but scrambling to get caught up with all the tech changes from while I was on vacation. My entire department received training on our new camera (body and car cameras) systems while I was gone. My training was "here's the box, figure it out." Gee. Thanks guys. So I've been devoting a lot my time the last two days to getting myself oriented to these new devices. I hope to get my games updated soon.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Sorry for not posting for a bit. I was rather burnt out for a while myself.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No worries, Zilka! Thanks to everyone for sticking with me.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I'm not entirely sure what I managed to do there, but somehow while moving Zirren's character token to see if I had enough room to get him close enough to cast a short range spell, he got covered up by layers of the map and is no longer able to be seen.

I didn't mean to have that happen and I didn't want to disturb the map any further so I left him out for now.

For what it's worth, he could just make it to the space where the yellow arrow ended and fire a magic missile off at both the Green and the yellow bordered Kobold near the back of the room.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

That's okay, Zirren, it happens. And also, if you ever have that happen you can always roll back the changes you made. I restored the map to its version from before your avatar was hidden and placed Zirren to the point where you indicated. Let me know if that is the area in which you would like to be placed.

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