GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


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Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

The sneak attack ability in the unchained rogue works with concealment, but not total concealment.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Correcto! One of the many needed fixes that the rogue required.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I think a lot of people forget that important distinction. Consealment means you can still see, just not well. Like driving in fog. Total Consealment means being effectively blind.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Woot, 3rd level!

Zirren Level 3 Arcanist
Taking average hit points: 4+2= +6
Fortitude/Reflex: +1
- Spell Prepared: 1st level +1: Magic Missile
-- Spells per day: 1st +1/day
- Caster Level: 3rd
- Arcane Reservoir: +1
- Arcanist Exploit: Ice Missile
- Conjurer's Focus II: May now use Summon Monster 2 with this ability, summoning even more powerful monsters to the field.
- 2 new spells learned: Magic Missile, Chill Touch,
- Feat: Extra Reservoir +3 points to starting and maximum Arcane Reservoir.
- Skills: +6 points
- Favored Class Bonus: +1 skill point
-- New skills: Appraise, Linguistics Knowledge (Arcana, Religion), Spellcraft, Perception, Sense Motive,
--- New Language: (Infernal)

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Level 3!
Average HP: 5+2
Fortitude +1
Spells per day: 1/+1 = 1/4
Spells known 0/+1, 1/+1 = 0/6, 1/4 (Mending, Heightened Awareness)
Caster Level 3
Feat: Weapon Focus (Whip) (working on Whip Mastery)
Skill ranks: +10: Perception, Linguistics (Azlanti), Knowledge (history), Knowledge (planes), Knowledge (religion), Stealth, Spellcraft, Intimidate, Acrobatics x2
Favored Class Bonus: +1 rounds Bardic Performance (9 rounds Archaeologist Luck/day)


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Level 3
HP: 5+1
+1 Bab
+1 Fort/Will
Stab and Grab (cutpurse, replaces danger sense)
Finesse Training (Dagger)
Sneak Attack 2d6
Feat: Dodge
+1 to the following skills: Acrobatics (+11), Diplomacy (+7), Disable Device (+10), Handle Animal (+5), Intimidation (+6), K.Dungeoneering (+7), Perception (+9), Sense Motive (+6), Sleight of Hand (+9), Stealth (+13), Survival (+3).


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Going to Boise for my daughter-in-law's college graduation, I hope to level up on Sunday


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Congratulations Nathaniel! I will be graduating from my Community college next week and then transferring to a University college come this next fall.

Zilka, I think you should have at least 2 more rounds of Bardic performance than you do.
4 at 1st level, +2 Charisma modifier, then +2 more at each level. Then at least +1 more for this level's favored class bonus.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I've been doing a lot of thinking about Caine and where I want to go with him. This is the level where I have to make some choices. I've been teetering somewhere between a brawler and a cleric since the game started, and I don't feel like I can split the difference anymore.

The original version of Caine that I played years ago was a multiclassed paladin/monk focused heavily on re-targeting enemy attacks to himself, and then negating them. That game had some special rules that allowed the concept to work. Pathfinder doesn't have anything like those rules that mesh well with the Warpriest (I've spent an obnoxious amount of time looking).

Also, this Caine's roleplay trajectory has been different. The original Caine had sworn off weapons. (He fought with his fists, and a metal tankard.) This Caine uses weapons frequently and is slowly deciding that he needs to "pick up the sword" again (this time on his own terms).

So I've decided to change gears. I'm going to rework Caine as an Arsenal Chaplin.

GM, do you want me to wait for the full retraining into the archetype, or do you want to call it part of our "level up reset" that we just got?


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Just make sure our grumpy bum Caine doesn't suddenly become someone else!

Congrats Zirren. If'n you don't mind me askin, what were you studyin?
I'm still sitting on this chair, but my mental health has improved a lot since that time I was absent for something like 2 weeks straight. I also have the government pitching in to keep me going. My meds are finally 100% covered.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Archaeologist bard gets a fixed pool of Luck that doesn't increase. That's why I'm using the FCB.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Al leveled up...+7 hp, a few skill points, some pally aspects, but most important

Body Guard baby


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

I've been very busy at work, I hope to be able to be back to posting regularly tomorrow.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I hope you can make Bodyguard work for you, Art. I tried to use it a few times and found it incredibly frustrating,.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry for my lack of replies all, I had a very trying week/weekend that just drained my want/ability to post.

Caine, I'm okay with you transitioning to the different archetype as part of your level up.

Also, congrats to both Zirren and Art! That is fantastic.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I played around with body guard and in harm's way several years ago and found it kind of clunky, even at the table. I wish it was something simple like: Allies directly next to you gain +2 AC. You must intercept any successful attacks against that ally, taking full damage.

I'm sure it'd need extra balancing, but the AoO rolls are a pain.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

Lv:3
HP: 5+2+1
Ref:+1
BaB:+1
Magus Arcana: Pool Strike
Spells: Auditory Hallucination, Jump
Skills, Acrobatics, Bluff, Knowledge Arcana, perception, perform Oratory, profession Baker, Profession cook, stealth, survival.
Feat: Combat Expertise


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'm sure we can try to play around with it to make it feel more worthwhile or if Art simply decides that he does not like it, I'll allow swapping of feats with Retraining once we are back in town.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Because I can take up to three AoO in a round, I will probably just play with the assumption that if I am standing next to an ally, and that ally is targeted with a Melee Attack, I will always roll an AoO (vs AC 10) to provide that ally w9ith a +2 to AC, until I run out of AoO for the round.

I Don't see Nathaniel attacking enemies who move through threatened squares (that's just not his MO) but he will always act to try to defend a friend.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:
Belladonna Goodbarrel wrote:

I played around with body guard and in harm's way several years ago and found it kind of clunky, even at the table. I wish it was something simple like: Allies directly next to you gain +2 AC. You must intercept any successful attacks against that ally, taking full damage.

I'm sure it'd need extra balancing, but the AoO rolls are a pain.

That wasn't the part that bugged me. It's that it functions off the Aid Another mechanics as a foundation.

Basically, in order to protect someone, you have to be adjacent to them and threatening the enemy that is attacking them. That means enemies attacking from range, or with Reach attacks are immune to Bodyguard. In melee all it takes to render Bodyguard useless is for an enemy to 5' adjust out of your threat zone.

So there's no jumping in front of arrows for people, and there's no shoving people out of the way of anything that's Huge size or larger.

The mechanic anyone using Bodyguard actually wants is this trait, and it drives me crazy that it exists in trait form, but not at the end of a 3-feat chain.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Good to know, Art! If you'd like me to make those rolls for you to keep things moving along smoothly I can do that. Or if you prefer to do it yourself, that is okay with me.

Also, I think that if Art would like to use that option for the trait Caine presented, I would allow that to be part of the Bodyguard feat.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

My house rule Bodyguard and In Harm's Way feats work like this-

Bodyguard wrote:
An adjacent ally gains an Aid Another bonus to their armor class against an incoming attack (even if they would not normally qualify for Aid Another). Use of this ability must be announced before the attack is resolved. Using this feat counts as an Attack of Opportunity.
In Harm's Way wrote:
If an ally under the effect of an Aid Another bonus from your Bodyguard feat would be struck by an attack, you may redirect that attack to yourself. This attack automatically counts as having successfully hit your AC, (but could be avoided in other ways such as a Swashbuckler's Parry deed or a Mirror Image spell).


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Level up complete.

There's no significant changes to Caine's build other than gaining Cleave and Cleaving Finish this level.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,
GM Faelyn wrote:
Hey all, just wrapping up the tail end of a 17 hour day on 4 hours of sleep. I will work on a push-forward post tomorrow evening, but let me say that I love the interactions between you guys. Also, I very much like Zirren's rationalization of your leveling, that's phenomena thinking. Going to throw up some extra EXP for fantastic roleplay!

Thanks for the praise. It's really thanks to you playing around with the residual and natural effects of magic in the world that got me thinking about the more phenomenon based thinking. Having a more malleable magic system and giving us the details with the druid menhir stones, in-game details with rewarding good acts like the tree with the tatzlwyrm and the near death scars and minor curses really helped spark the creativity I got.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Thanks for the praise, Zirren, I'm very glad you guys appreciate those little things I've added throughout the campaign. And if there is something more you all might like to see, let me know and I'll try to work some things like that in. Right now it's difficult being in the middle of a long, dungeon slog. Afterward this has wrapped up you guys will have plenty of time to do anything you all want!

I know Zirren has expressed some interest previously about returning to the Elder Tree and investigating the stones found there.

Zilka and Zirren both have some side-questing they were sent to do, and Zilka has some interesting things in her background that I'm looking to play around with. :)

Bella has all sorts of things to toy with during downtime.

Art, now that he was located his brother, what shall he do?

And lastly, Caine, oh, Caine... Mwa-hahaha


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Zirren is definitely going to want to have words with Savram's father, Shavaros after this.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Looking forward to investigating the Azlanti ruins. I added Azlanti to Zilka's languages specifically for that purpose. I'm going to play it as she always had it but it hadn't come up yet.


Male Envoy 1 - HP 10/10 SP 7/7 | EAC 12 KEC 13 T 11 EFF 11 KFF 12 | Ft +0 Rf +3 Wi +2 | Init +1 | Perc +4 |

"And lastly, Caine"?
Gee, I feel so singled out here Mr Dm.
Hahaha, I guess I'll have to MAKE my own fun then.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

*Facepalm*

I could have sworn that I put Ruhk in that list, it was a long day lol.

Ruhk, I have plans for you as well, so fret not goodsir. *Insert maniacal hand-wringing*


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Assuming we successfully get out of this we'll be local heroes. That ought to rub Ruhk's father the wrong way. Also, don't forget, as a lumberjack you get a front row seat to how bad things are with the way the lumber consortium's being run in town.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14
Ruhk "The Dandy" wrote:


Hahaha, I guess I'll have to MAKE my own fun then.

We found the Nihilist

Wait, who's Ruhk's dad?


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I apologize for my absence! I traveled to Washington D.C. with my department for police memorial week from Saturday to yesterday. I had planned on having much more time at my disposal than I actually did. I had essentially no free time during the past few days; in addition to that, while we were in D.C. one of our officers back home got into a shooting with a suspect (luckily he was not injured), so that just added even more to the hectic schedule. I am home now though and working on getting caught up!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Welcome back GM. It sounds like to had a rough week


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Is it just me or is there something wrong with the map?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Doesn't seem like it to me. What are you experiencing?


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

operator error, haha


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Since we are delving a bit more into the more esoteric nature of magics in this game, I figured granting you guys with something a little different. The warhammer was essentially infused with a soul after the destruction of the soul chain. In my mind the sudden release of 30+ souls that had been trapped inside the chain (some had been in there for centuries) would release some sort of transference of energy. In this case, it awakened something within the forge spurned's warhammer that had been used for centuries to shape the soul chain and now, it became the antithesis of its purpose. I love that concept. I hope you all enjoy it :)


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Oh absolutely, I've always really liked intelligent items but it's rarely a concept that gets played with. Zirren's going to have several theories on how that might work.

Also was considering how the release of so many souls might interact with the Lemure devil he had summoned before it got dismissed. Generally it's not their job to collect souls but maybe this one did. Or it got infused.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Sure that could be super cool. I do find that I have a hard time giving them much character in the games I run. Last one I did was a bit disappointing.


male

A magic weapon with a personality? *pffft* it'll never work

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ever read the Liar's Blade/Island/Bargain books? Really good stories about an intelligent sword and his rogue.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

down with bronchitis, but I hope to be back up and posting again in a couple of days.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Terquem wrote:
A magic weapon with a personality? *pffft* it'll never work

;)

Zilka, I have not read those I will have to take a look at them!

Nathaniel, very sorry to hear that! I wish you a speedy recovery. Bronchitis sucks! I have a lot of scar tissue in my lungs from a very wicked respiratory infection I got during Basic Training while I was in the army many, many years ago and from being exposed to toxic gases and smoke during my deployment to Iraq. So I get bronchitis about once every two years or so right around fall to winter change.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Can anyone else use a Warhammer? I don't want to just claim our only real magic weapon so far, but I think I'm the only one who can swing it without penalty. Do I have that right?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Art can, but it's probably not sized for him, unless magic weapons resize for their wielders. Ruhk can, but Bethany might get jealous. Zilka cannot. I'm thinking of taking a level of fighter or something but not just yet. I'm seriously thinking of focusing on the whip mastery chain of feats and it's super feat intensive. Maybe after I get 2nd level spells.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Nathaniel would not want it, nor would he be talked into using it. I am still a bit fuzzy on the "armor and halberd" that was found earlier on

apparently this armor and halberd once belonged to an ancient tomb guard, like myself - I just haven't had time to change into the armor or really investigate the halberd


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Now would be a good time to change armor.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I'll take it, consider it a small earth breaker, take the proficiency feat, and then deal sneak attack damage with two-handed justice!

I'm just kidding.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Of all the knowledge skills, I chose to not have any ranks in engineering. I guess it sort of makes sense as I come from a simpler background in the vale. Still, definitely going to have to pick some ranks of that up later.


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Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I almost never see engineering come up. It's probably on par with fly as the least used skill. It's kinda nice when it does happen though.

"Can I make a knowledge engineering check instead of that craft alchemy?"

"No"

"But it's CHEMICAL engineering!"

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