GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


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Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'm going to do some more consideration on handling illusion spells, but for now we will go with the creative idea and state that it does not affect "effectively blinded" characters. If the spell contained the Light descriptor, then I would absolutely say it affects everyone in range. The fact that you guys cannot see an illusion due to a lack of Darkvision and complete Darkness, I feel the spell would not have an effect on the PCs.

Now, on the same vein... I'm also going to make a ruling on illusion spells (for now) that you cannot create any kind of illusionary illumination with illusion spells, unless the spell itself contains the "Light" descriptor in the spell tag. This may change after some consideration, but for now it'll stand.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I will be traveling to Redondo Beach, California for training from Sunday to Saturday next week. The company is sending a laptop computer with me, and as long as the hotel has WiFi I should be posting normally, but if there is a delay, please forgive me, as you know, ITS REDONDO BEACH in February, and I live in Idaho, hahahahahahahahahah


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Have fun, Art! I'm going to Florida to visit my brother next month for a week... Very much looking forward to it! I live in Indiana, so I feel your pain...


male

this was kind of interesting

Magical Darkness


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

since I hid the color spray thread I can no longer post to it apparently. Someone could be nice and pop in there with a link to James Jacobs reply to my question, maybe


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Fair enough, this is a case in which retconning does make sense. As it is, Zirren is a genius and would therefor be much more likely to remember what spells work on which creatures.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

The wifi in this hotel is terrible, and the homework I have to do every day is in tense, so I'm sorry for being away. I will be back soon


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I completely agree, Zirren. I don't typically force little errors like that on a player unless I've repeatedly warned them about the same thing. After I provide two warnings, third time is on the player lol.

No worries, Nathaniel! Hope you're at least having a decent time.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

How would you guys feel about getting rid of some of the "special" maneuver combat feats such as Power Attack, Piranha Strike, Lunge, and those of similar style? I would love to grant you guys extra options in combat without forcing you to take a bunch of different feats. I think Lunge is a perfect example; anyone can overreach with their weapon, but it would leave you exposed (-2 AC, similar to Charge).

This way, you guys can really focus on the feats that you really want for your PCs, but you can still option lots of options in combat. Sometimes the very linear options forced onto non-casters in combat is frustrating to me. I would love to see you guys do some creative thinking in combat (I secretly feel bad about not giving Ruhk enough credit for his Flying-Ulfen-Ram back at the Ice Wall lol); I know you are all very creative players and together we can up with some great, and hopefully memorable, combats.

I'll give you fair warning, the next module is going to be similar in combat style to this one; dungeon style with tunnels and narrow corridors. So, if you want to get creative with Acrobatics to run along walls or whatever, then we will figure out a way to do it!


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I love this suggestion

I see Nathaniel as a defender, striking out to block attacks on his friends if they are close by (that's why I chose the feat), so I might start thinking about unusual combat tactics that build on this idea


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

For clarification, you can obviously still do Power Attacks and the like, you just would not require an actual feat to do so.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

I like that idea too, but I would say let people have access to the base feats as long as they still meet the prerequisites.

I feel it lets spells, certain class abilities, and stat boosting magic items have a little more impact in game.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I would be very interested in testing this idea. I would like a list though of the different feats we can now try to utilize. Apart from that, I'm totally game.

My focus on Belladonna doesn't involve much in the way of combat. I expect to do some maneuvers, and utilize the debilitating strike at level 4. But that's about it. Instead, I'm really investing into skills for mobility, social encounters, scouting, and the like. I want her to be the utilitarian helper who always has a trick up her sleeve.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sure thing. I'll work on coming up with the list over the next few days.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I like it.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Zilka - Next round I will allow you to go back into the room and into the general area where you remember the darkmantle being. You can begin to feel around for the Darkmantle.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

OK. Being able to use the abilities of the basic feats when we qualify for them would be neat.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey all, just wanted to let you know that I'm heading to Florida for vacation/visit family (my mother is having a hysterectomy and colon resection on 3/9 to take out some cancer) on 3/11 and will be gone until 3/18. I will not have any of my resources with me so my activity will likely be minimal to nil during that time!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Thanks for letting us know, best of luck!


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Feel free to do some RP'ing folks. I'll work on getting one last big update before I hit the bricks Friday morning.

Caine, you figure out what kind of "scar" you'd like to have for your encounter?


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

It's already listed on his sheet.

I figure Darkmantles are kind of like aberration octopi, so Caine now has sucker-mark scars on his neck, chest and down his left arm.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I didn't notice that. Very cool. I like it!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

I bet the Mrs won't be too happy XD


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Or perhaps in his case, the mistresses of the Rouge Lady. In my head I see Caine as one of those guys who gets a lot of women fawning after him.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Well, he does live in a brothel...

Back in town Caine is pretty much constantly surrounded by women and they do fawn over him a bit, but it's because he's thier doctor, their handyman and their bouncer. It also helps that he respects them and doesn't tell them what to do unless it's related to health or safety. There might be a sexual side to some of his relationships with the Ducklings, but he'll never tell.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

What does it mean to be a Paladin of the Lady of Mittonwir?

I’ve been promising our DM that I would write up something like a “paladin’s code” for my character ever since the game began, but each time I begin I struggle with the task, mostly because I tend to say too much.

So I thought I’d start with a couple of short details to try and get things at least outlined so that I can do the job right, eventually.

First. I want to say a big Thank You, to our DM for just letting me have this character exist the way I think he should. That is a real treat.

So some short ideas to nail this down

The Lady of Mittonwir is not a Halfling God, but is more a Halfling Demi-God on the road to full god-hood. She is a hero of the Halfling people. Her real name was Fiona McKelnicky. Her tomb was built to honor her deeds, originally, and in just a few generations a cult grew up around the idolization of her heroic sacrifice, and the need to protect her tomb from, originally, the simple passing of time and nature is where the idea of the “Tomb Guards” began. Originally it was not well understood that her tomb, which held her remains as well as her worldly possessions, held a powerful magic relic.

Over a few more generations, the pomp and traditions of the Tomb Guards grew, and it became an inherited position among the community of halflings living in the region. There is not any record of the Tomb Guards ever being anything more than simple groundskeepers with a great deal of ceremonial garb and rituals.

I see Nathaniel, actually, as the first Paladin of the Lady of Mittonwir. I feel that he (in much the same way as, say, Alonzo Quixano) has grown up romanticizing the traditions of the Tomb Guards to such an extent that he actually believes that the Tomb Guards were called to be so much more than they are. He knows the deeds of Fiona McKelnicky, backward and forward, and has ascribed to her myth many qualities of what we know in the rules to be “Paladin-Like” and has dedicated himself to becoming like her.

I see him trying desperately to live up to his idealizations of his hero, and if he is successful, gaining powers he had never imagined he would ever have (and at the same time maybe the power of the Demigoddess grows as well).

Those are the ideas I have for how it begins. I will try to put together a “code” that Nathaniel lives by


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Keep it coming, Mr. Artegal! I think you're onto something good


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I can use all the weapons we've found so far. I don't want to hoard all the good gear, but if I'm the only one who can use it, I might as well carry stuff.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Looks great so far, Nathaniel! I am looking forward to seeing more about Lady of Mittonwir. You are quite welcome, also, in allowing you to work out Art the way you envision him. I hope the rest of you also get the same feeling. I have thoroughly enjoyed this diverse group we have! I could not have envisioned this going as smoothly as it has; at least, I hope it has been smooth and enjoyable for you all as well.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Huh. I thought that sacred fist warpriests had only monk weapon proficiencies. Apparently not.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I'm not a sacred fist anymore. Once the house rules gave us all improved unarmed strike were added, I dropped the archetype. Regular war priest fits my background better. I just wanted to be able to punch things.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Ahh. I keep forgetting about those house rules.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

So... are we reconning this? What's going on?

Isn't Caine's shot what kicked off combat? I'm not sure how things are working.


Male Magus 1 - HP 13/13 AC 15 TAC 12 FF 13 | Ft +4 Rf +2 Wi +2 | Init +2 | Perc +1 |

No I'm pretty sure that is all still "canon", which sadly means that the warg is now angry, ruffled, and has precisely one target closer than any other to take its fury out on.
...
It's me, isn't it?
...
I was wearing Terminator armour wasn't I? With a storm shield to boot?


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

The computer I use most of time doesn't access the map, so I apologizefor anything I've done that doesn't make sense

except for the part where the little guy is bull rushing the big guy and shouting at him for starting a fight...


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Yes, Caine's actions initiated combat as a Surprise Round if you will. Since no one else really expected it, only Caine got to act in the Surprise Round with his first attack. After that Initiative happened and combat is proceeding as normal.

I placed Nathaniel and Ruhk on the map in an approximation where I figured they would be while moving into the room to get the mushrooms. Greypelt, poorly, attempted a parley bluff and Caine determined he was lying about something... What exactly, he's not sure, just that he was lying. If Art wants to attempt a temporary cessation of hostilities instead of Bullrushing Caine I would allow that. It would be a Diplomacy check DC 25. I don't agree with Diplomacy not being useful in combat...


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I do not have Diplomacy as a Skill, and could not hit that DC at all.

However, as a sign of good faith in my earlier promise (to protect the warg from my friends while we negotiate) I am attacking Caine, non-lethally, so maybe the warg sees I am true to my word and then maybe I get a huge bonus on any diplomacy skill check, but then again, putting it all in the roll of a die might be good or bad.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

In a show of good faith, the paladin is attacking his ally in order to impress an evil monster.

This oughtta be good.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Well technically, it's a talking wolf, not an evil monster. Not yet


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

...that makes it's lair in the ruined temple of an evil god
...surrounded by undead
...and kobolds
...with mates that were man-eaters
...that tries to trick people into killing it's rivals
...by lying.

It's probably just misunderstood.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Now you just profiling...

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

Any of you guys play PFS? I'm looking for a PFS player with a Core character to round out a group that just finished Among the Living on play-by-post. We're about to start up The Penumbral Accords. A skillful character would be well received if anyone has one or is willing to create a new one.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Man that Orator feat... it's weird playing the incredibly smart guy who's basically specialized in Diplomacy through word choice alone, with no real charisma to back himself up. I have to be extra wordy.

As a side note, I landed a 26 on that effective diplomacy check.

Never played a Pathfinder Society game before. Throw me a link and I'll check it out. Any special rules I ought to know about?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

The characters have to be created according to the rules in this book:

Guide to Pathfinder Society Organized Play

We're using the Core rules specifically, which are discussed in the guide. Basically, restricting to options in the core rulebook, the guide book, a list of traits that appears on the paizo website (mostly the ones that appear in the APG, other than the Race ones) and anything you get on a Chronicle sheet, which are just records of what scenarios you have played and how much gold, XP, etc. you received.

There's also the regular rules that allow rules from almost any source to be used.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2
Greyson Caine wrote:

...that makes it's lair in the ruined temple of an evil god

...surrounded by undead
...and kobolds
...with mates that were man-eaters
...that tries to trick people into killing it's rivals
...by lying.

It's probably just misunderstood.

Nathaniel Artegal Boote wrote:
Now you just profiling...

That literally made me laugh out loud. I love the interactions.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Ah, well, bad eyes, a small screen and too much yellow in the avatars did in my efforts with the map, sorry.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No problem, Art! You can use the Zoom tool to expand out the map too. I always need to expand it at least once. You can still do your actions if you want. I'll just make sure to make adjustment to the map.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Just to put my two cents in (they are Canadian cents though, so the value may be a little lower), I like both Artegal's and Caine's reaction to the scene. If we want to play a game where we rarely kill (or kill only when diplomacy goes sour), that's perfectly fine by me. If we want to kill first and ask questions later, that's also perfectly fine.

tldr: I'm good with both approaches, but you guys are gonna have to sort things out. We need to fight the enemy (either through words or blades), not each other.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

I'll take that as a no on the PFS then. No worries.

-Posted with Wayfinder


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'll have to pass, Zilka. I'm pretty loaded up right now, but thanks for the invite!

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