GM Faelyn' Falcon's Hollow Series

Game Master Faelyn

24th of Lamashan, 4714, 7:00 AM | Falcon's Hollow, a wretched hive of scum and villainy, is the lone bastion of civilization in a dark, violent Vale. Can you hope to tame it?

Goods - 0
Influence - 10
Labor - 0
Magic - 0

XP Tracker - 3935/6000


801 to 850 of 1,026 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No problem, Terquem, we are all suffering the same issues. I can only access the website from my work Verizon jetpack; my home connection does not allow any access at the moment. There my own posting will likely be limited in the evening hours...


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Artegal, I just wanted to confirm with you that the official Tomb Guard armor is a chain shirt, correct?


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

yes, a chain shirt


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Excellent, thank you.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Hey all, had a rough day at work today and don't really have spirit for a post today. Business as usual tomorrow.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Given the description from the obelisk, as well as the Kobolds story, is the stone itself a Cursing object?

Or is it just reciting a mantra for announcing the doom of the unfaithful and the glories of Droskar's faithful?

I presume the Dark Furnace is something akin to the afterlife promised by Droskar in his religion? The difference being whether you are fuel for that never ending industry or just one of the workers within it?

Following that line of inquiry, does Zirren believe that by carrying tools to look like workers, we might avoid the ghost's wrath?

I guess the next question, is it magical?

Casting Detect Magic

Taking 10, Knowledge Religion: 10 + 8 = 18

Taking 10, Knowledge Arcana: 10 + 8 = 18


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

I am on vacation until friday. My posting time will be limited. Bot me as needed.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Noted Caine.

Also, I think to keep things moving quicker I'd like to setup some default actions that you guys will do upon encountering doors/rooms/hallways. I assume that Bella will likely be checking for traps at each new area before entering. As long as it is okay with all of you I would like to implement the following; I'll automatically roll Bella's perception checks with the description of an area. For example if Bella were to check the doors first before going down the hallway in our current spot. I would roll Perception for the intersection of the hallway for traps and noticing things, then I would go ahead and roll again at the doorway. That way if anyone is having a slower time than usual we aren't slowed down. Dungeons can be slow going via PbP I have notieced and I'm trying to think of ways to keep us from getting bogged down. And that includes me trying to do a better job at keeping post up more quickly. Let me know what you guys think.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Good idea.

Another thing I've seen done is to apply "passive perception" which just reduces all search and spot checks to the Take 10 rules. We wouldn't bother rolling unless we were actively trying to find a specific thing in a specific place.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Terquem is driving to Boise today, Faelyn. You may just want to roll Perception for him. Implement that passive or even GM rolled perception plan you're talking about.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Good call, Zirren! Going to give everyone until Monday evening to post before we move forward from here.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Then I'll cast mage armor on Ruhk first.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I will post tonight


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Yeah, oozes are immune to critical hits or I would have rolled for it.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Leaving this morning for Boise to pick up my wife and daughter who are returning from Cambodia - Our daughter has finished her Fulbright Scholarship and will be home for three weeks (we haven't seen her for a year) so the next little while might be a bit slower than the regular slowness

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

So, hi folks... Sorry I disappeared on you all. Kinda had a meltdown with too much stress in my life. Doing OK now though.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Glad you are doing alright. Zilka is still in town keeping an eye on things. If you want to rejoin the game, it woukd be pretty easy.


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Belladonna reporting in. I'm in a similar boat to Zilka. I get overwhelmed very easily and I've been swamped with paperwork and red tape for the last while. I'll have a post up very soon, I just hafta catch up a little bit.


male

Bull rushing a cube of gelatinousness

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

I think I'd like to but I still need to work out with the GM how exactly that will happen.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'd like to extend the official welcome back to Zilka! So far my plan is go have her rejoin the group from Falcon's Hollow. I'm trying to come up with a good reason to have her suddenly depart the town and rush after the group. Figure since she's not very good at tracking she would possibly enlist the help of someone that could help her catch up to the group from the orphanage.

My initial thought was an urgent message that needed to get to Zirren from the Society, but I'm not so sure that is the route I want to take. Now I'm thinking more along the lines of possibly having the sheriff send her out after hearing some rumors that someone is looking to cause Zilka some harm within the town...

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

That makes a certain amount of sense, but why would I go to them instead of looking for whoever it is?

Oh well, we can just hand-wave it. When do you want me to come in?


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

From an in-game standpoint, it might actually make more sense if Baleson heard that someone is out to cause Zirren some harm in town.

Given that Zirren purposely got involved with Aaron Nelley's troubles and made it a point to stick his nose where it didn't belong and help his sister Jessa and the rest of his family get out of Falcon's Hallow... After all, no good deed goes unpunished, right?

It's funny, I'd actually predicted something like this might happen, given the setting. Not that I was aiming to get Zirren in trouble, it's just an easy logic step to make.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Zirren, Caine and Ruhk have all done things that might cause people to start coming after them. We're a right bunch of troublemakers.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

True actually. Creed will have no trouble finding Valers who can have grievances against us. Lets hope we can rescue his son so that he might turn a blind eye to us for a bit.

Maybe even long enough for us to set up that shop idea.

Also just taking 10 on both of those Spellcraft checks in game to determine the items properties.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

The idea, would be Sheriff Baleson saying one of his deputies overheard that a certain crime lord (leader of the local thieves guild Kabran Bloodeye) was looking for the "new trouble-makers" in town that caused one of his girls to suddenly skip town. This is someone that right now the party would likely have good reason to be fearful of, as well as the Sheriff. He doesn't quite have the resources to protect you from his wrath, but he does have the ability to get Zilka out before she can be found.

I think now would probably be a perfect time to reintroduce Zilka to the group. They've had a few delays along the way that Zilka luckily did not have to deal with. I'm trying to make it as believable as possible without handwaving too much. I like to give good reasons behind certain things! Hopefully you guys like it.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Got roped into an unplanned trip to Ketchum Idaho, throwing off all my posting plans, will try to get a message about Boote's family and how he responds to the items soon


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I'm hoping things will settle down by Wednesday or Thursday, when my daughter heads for San Francisco on her way back to Cambodia, but right now, emotions are running high

...we bought her wedding dress on Friday. The wedding is being planned for February, on Oahu...yikes


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

That's awesome, Art!!!


Female Halfling Rogue (Cutpurse) 3 | HP 19/21 | AC 17 T 15 FF 13 | Ft +4 Rf +7* Wi +3* | Init +5 | Perc +9 l CMD 14

Congrats Terq, I hope it went well.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I’ve been busy with the family for a while and haven’t given this matter the proper attention, so now that I have a moment I’ll try to set this down. I’ll try to be brief

First, there isn’t any way the armor comes from Boote’s family, so let’s drop that right away. The way I’ve been imagining this “Tomb Guard” thing does ‘kind of’ play into what the GM here is presenting, but not completely, however, I’ll run with it.
I wrote this to our GM originally

The Lady of Mittonwir is not a Halfling God, but is more a Halfling Demi-God on the road to full god-hood. She is a hero of the Halfling people. Her real name was Fiona McKelnicky. Her tomb was built to honor her deeds, originally, and in just a few generations a cult grew up around the idolization of her heroic sacrifice, and the need to protect her tomb from, originally, from the simple passing of time and nature is where the idea of the “Tomb Guards” began. Originally it was not well understood that her tomb, which held her remains as well as her worldly possessions, held a powerful magic relic.

Over a few more generations, the pomp and traditions of the Tomb Guards grew, and it became an inherited position among the community of halflings living in the region. There is not any record of the Tomb Guards ever being anything more than simple groundskeepers with a great deal of ceremonial garb and rituals.

I see Nathaniel, actually, as the first Paladin of the Lady of Mittonwir. I feel that he (in much the same way as, say, Alonzo Quixano) has grown up romanticizing the traditions of the Tomb Guards to such an extent that he actually believes that the Tomb Guards were called to be so much more than they are. He knows the deeds of Fiona McKelnicky, backward and forward, and has ascribed to her myth many qualities of what we know in the rules to be “Paladin-Like” and has dedicated himself to becoming like her.

I see him trying desperately to live up to his idealizations of his hero, and if he is successful, gaining posers he had never imagined he would ever have (and at the same time maybe the power of the Demigoddess grows as well).

Now if e take this and say that maybe early, at least three or four generations (so up to maybe 100 years) after the “Tomb Guards” came into existence, one of the guards was called away on some adventure (not having the armor or the halberd at that time) BUT while he was away he gained fame and abilities as a fighter, eventually acquiring (at his own expense) the armor and halberd – and then returned to the river bend community of Mittonwir and “took Command” of the tomb guards. This individual was responsible for creating the armor (chain) and weapon the guards are known for to this day. This individual also created the “rituals” and “ceremony” that have been handed down for generations, but then before he grew old and retired from this life he set out for another adventure and ended up running afoul of a Gelatinous Cube (it would make sense if this Halfling hero didn’t reach any higher than 5th or 6th level, perhaps).

Now over a few more generations the tradition of earning a place among the tomb guard was replaced by the tradition of fathers and mothers handing their equipment down to their children to become tomb guards (which includes a small annual sum). Originally these families were on the high end of the Halfling social strata, but as time went by and families grew and changed lower class families came into possession of the armor and halberd. This is how Boote’s family became tomb guards; say at his great-grandparent's generation (a Tomb Guard married into the Boote Family, and the weapon and armor went down to a Boote ancestor).

It just turned out fortuitous that Boote’s family were also natural “people of the land” the sort of people blessed with a “green thumb” and his immediate ancestors were most directly involved in restoring the natural beauty of the burial mound, and discovered the entrance to the tomb which had been covered by the growing of natural things on the mound – this discovery, probably by one of his grandparents, led to the discovery of the “artifact” (should not be a weapon or armor) by members of the Pathfinder Society, who petitioned the Halfling community to surrender the artifact, for its protection and safe keeping. The removal of the artifact, and its exposure to the outside world could also be a catalyst in the growing of Fiona’s Power in the outer realms (perhaps the artifact was a humble possession of Fiona’s which was imbued with divine magical powers by a Halfling god, and this gave her the edge she needed to become a hero, the divine power in the artifact is a small portion of the divine entity that enchanted it which led to Fiona becoming a demi-god by exposure to the object, and now she, from the outer realms is supporting Nathaniel on the road to becoming her first actual “paladin” which will ultimately increase her power as a demi-god.

Because Boote’s family is of humble origins, they would not have an ancestor who possessed this armor. Therefore the crest on the armor could be anything, but if it were related to agriculture Boote would have a very hard time not believing it was meant for him


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I apologize, Art, I have forgotten about that information you sent me. I had this image in my head that the initial Tomb Guards would have been more akin to Fiona's Men-At-Arms so to speak and that one of the Boote ancestors had been a part of that group. Now that I know this to not be the case... let me clarify this with you...

Would Fiona have had any dedicated men-at-arms that would have served and fought(and survived) with her during her final fight? And to confirm, she did die in battle as a martyr?


male

She would have had companions, but not men at arms. She she fought and died it was not as a soldier or even a leader, but just a commoner who gave her life to keep the enemy at bay while others escaped. This would have been at a time when the handling community she was part of was very agrarian, and not yet well established as a "nation"


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Okay, thank you for that clarification, Terquem. That makes my planning a little easier.... I'll have more info shortly.

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

OK, what time do you think Zilka would be coming back?

Grand Lodge

F Half-Orc Bard (archeologist) 3 | HP 22/24 | AC 16 T 11 FF 15 | Ft +5 Rf +6 Wi +4 | Init +3 | Perc +6 | Luck 8/9 | Spells 3/4

OOps, I didn't realize the gameplay thread was still updating! My bad, I was under the impression there was some kind of delay.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Sorry on the delay folks, been extremely busy that past few days. I'll have an update tomorrow morning/afternoon and that is a promise.

As for Zilka, I think Zilka will likely pop on scene shortly... maybe after the next room is cleared.


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Although Zirren isn't leading the group, I would say East is the direction to go.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

I'll give the group until 2:00 PM CST today to make a decision on which way to go... if I haven't heard anything else before then, we will use Zirren's suggestion and begin moving east.


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

East works for me


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

To my respective GMs and/or players, I am posting this in all my games that I'm running or involved in. I was involved in a force on force incident today during work. I cannot go into details for obvious reasons, but suffice to say no one was seriously injured. I'll be very busy with paperwork for the foreseeable afternoon/evening. If I have time later this evening, I will attempt to get caught up with my games. Otherwise, look for me tomorrow!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Don't forget about Mikra. Although if he's just on Full Defense, this would make sense.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

Yes, he is basically a non-combatant NPC during this situation. All will become more apparent once things progress! But thank you, Zirren, for double checking to make sure I didn't forget. This is a very intensive fight...


M Human Warpriest HP 21/25 | AC 14 T 13 FF 13 | Ft +5 Rf +1 Wi +6 | Init +0 | Perc +5 | Fervor 1/4, Blessing 3/3, ACTIVE:

Checking in.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Halloween shenanigans and the site being off line a few times when I was trying to check in have put me way behind in updates. I'll be trying to get small updates done tonight.

Sorry.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

Sorry - I tried so hard to read, and reread the thread, but missed that information, the unconscious kobold (it doesn't help that while I am at work I have to look at the game map on my phone, sheesh)

I suppose I should move to a not unconscious foe and attack there instead if I can, please.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No worries, Art! I'll move your avatar to an appropriate target for you!


Male Half Elf Arcanist (Occultist) 3, HP: 22/22, 22/22 Non-lethal, Initiative: +2 (+1), Percep: +8, AC: 12 (15), T.12 (11), F.F. 10 (13)/ Fort: +3/ Refl: +3 (+2)/ Will: +3,

Oops, sorry about posting things twice. Paizo was acting up really bad recently and it didn't load correctly. Use the first roll, but take the more finished response from my second post.


Strange Aeons - Map | Darkmoon Vale - Droskar's Crucible Level 1 | Droskar's Crucible Level 2

No problem, Zirren! There have indeed been plenty of issues with the website recently.


Male Halfling Paladin/3 | Init +2, P +2 | HP: 16/25 | AC 19, T 13, FF 17 | F +8, R +7, W +6 | CMD 14 (Wisdom currently 9)

I think it's nifty that our GM is including elements of a short story I published over ten years ago in this game.

Thanks Faelyn

801 to 850 of 1,026 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Faelyn's - Falcons Hollow Discussion All Messageboards

Want to post a reply? Sign in.