GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

Terflynn stands, shoots, and ducks down again.
longbow: 1d20 + 5 ⇒ (17) + 5 = 22, damage: 1d8 ⇒ 8
harpy

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn lays on the ground looking a bit better.

Jennix heals himself.

Terflynn puts an arrow in Zaiobe and she falls down!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Miso flurries the corby:

flurry: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 2 ⇒ (6) + 2 = 8

flurry: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d6 + 2 ⇒ (4) + 2 = 6

With two quick punches Miso takes out one of the corbies!

One injured corby left and I've tortured you guys long enough. I'll call this one.

The party is able to quickly finish off the final corby.

Out of combat!

Zaiobe's gear:
+1 flaming arrows (3), potion of cure moderate wounds (2), chain shirt, +1 composite longbow, feather step slippers, 100 gp

Kikonu's gear:
leather armor, +1 kusarigama, composite longbow (+2 Str), potion of gaseous form, potion of cure moderate wounds (3), feather token (whip), 100 gp


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stands there panting. "Whose idea was it to help the harpy and set up a so called ambush...?"


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"I am all out of my stronger spells, should we rest before carrying on, or hope we encounter nothing as dangerous as this harpy?"


Male

"You have dangerous spells?" Terflynn asks in somewhat sincerity as he tabulates what everyone owes him for healing.

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix smiles. "Er, I said stronger, not dangerous. That's what my blades are for... His bows to the elf with a flourish. "I make no presumptions of my arcana being anything comparable to your eh...lullaby.


The Flaxseed Pathfinder Lodge

"My cemetery can act as a sanctuary," Spivey points out, "as I invited you there earlier, you are certainly still welcome."

Once the party has moved away from the fallen foes, Spivey uses up the rest of her goddess' healing powers on the party.

positive energy: 10d6 ⇒ (3, 2, 2, 1, 3, 4, 4, 1, 1, 5) = 26

"Well, my divine energy is nearly spent for the day. I could certainly use some rest as well."

You can assume a night of rest in the cemetery where there is a font of holy water (safe to drink but can also be put in a bottle as a splash weapon) and it is comfortable enough to sleep without penalty.

---

So, now that you're all rested, where to?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I would suggest starting at the top and knocking out the lone room, then main floor for the several unexplored, the down to the DUNGEON!


The Flaxseed Pathfinder Lodge

Jennix directs the party back upstairs. The remaining unexplored door is stuck and it takes a few tries to bust it open. As the party is trying to kick it in, you hear the sounds of a young child sobbing in the room beyond. Eventually, the door breaks open to reveal a storeroom that may have once been well organized, although the fallen crates and broken barrels that fill the room now present a tangle of debris.

Floor in this room is difficult terrain.

Rising out of the debris is a thing resembling a gray, emaciated child, with cobwebs and dust for clothes and a fox skull for a head.

gm rolls:

aw: 1d20 + 8 ⇒ (13) + 8 = 21
Jennix: 1d20 + 3 ⇒ (6) + 3 = 9
Terflynn: 1d20 + 3 ⇒ (3) + 3 = 6
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (3) + 2 = 5
Spivey: 1d20 + 5 ⇒ (9) + 5 = 14

Initiative:

1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary

The creature stumbles to the entrance of the room and tries to bite Jennix.

attack: 1d20 + 9 ⇒ (3) + 9 = 12
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 WIll save or fatigued for 1 hour.

Everyone within a 10' aura of the creature hears unnerving childlike whimpers, songs, and sobs and takes a -1 penalty on all attack rolls, damage rolls, and Will saving throws.

Initiative:

1. Undead
2. Spivey, Miso, Jennix, Terflynn, and Zachary

You guys are up! As usual Spivey will hold for you guys.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

KN: religion: 1d20 + 8 ⇒ (14) + 8 = 22


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Based on the knowledge check. Jennix may chose a different weapon, but will default to the rapier for now.

Jennix startles as the creature attacks, but reagins his wits and drawing his rapier, stabs at the creature.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Missing spectacularly, Jennix steps to the south, making room for his companions.

Move: Draw weapon, Standard: Attack, Five foot to the south.


Male

Er, which map are we on?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
Terflynn wrote:
Er, which map are we on?

Upper level


The Flaxseed Pathfinder Lodge

Sorry, forgot to post the KN spoilers like I usually do.

Jennix recognizes this as an Attic Whisperer, a type of undead that can steal someone's breath (fatiguing the victim) and steal someone's voice. It's aura of sobs suppresses bardic performance in addition to giving a penalty because it's freaking depressing.

Jennix stabs at it with his rapier but misses!

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

Miso, Terflynn, and Zachary are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack steps back five feet and fires a pair of arrows at the creature.
Attack 1 1d20 + 4 ⇒ (15) + 4 = 19 (PBS)
Damage 1 1d8 + 7 ⇒ (5) + 7 = 12(PBS)

Attack 2 1d20 + 4 ⇒ (17) + 4 = 21 (PBS)
Damage 2 1d8 + 7 ⇒ (2) + 7 = 9(PBS)


The Flaxseed Pathfinder Lodge

Zachary's luck seems to have turned (wait, isn't that Jennix's thing) and he puts two arrows into the creepy undead thing.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 21 dmg

Miso and Terflynn are up!


Male

Terflynn steps back and fires an arrow at the monster.
longbow: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15, damage: 1d8 ⇒ 3


The Flaxseed Pathfinder Lodge

Terflynn fires his bow but misses!

Miso steps in front of the door and flurries!

flurry: 1d20 + 3 ⇒ (4) + 3 = 7 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4

flurry: 1d20 + 3 ⇒ (6) + 3 = 9 miss!
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Spivey flies above Miso and attacks with her starknives!

mwk starknife: 1d20 + 11 ⇒ (12) + 11 = 23 hit!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

mwk starknife: 1d20 + 11 ⇒ (3) + 11 = 14 miss!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

---

The attic whisperer reaches out to touch Miso!

touch attack: 1d20 + 4 ⇒ (17) + 4 = 21
DC 16 Will save or lose ability to speak for 1 hour.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 22 dmg

You guys are up!


Male

Terflynn fires another arrow, making a mental note to craft some more.
longbow: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14, damage: 1d8 ⇒ 1

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Oh, hey, look what happened in here? O_o

Looks like I need a Will save...
Will DC 16: 1d20 + 5 ⇒ (13) + 5 = 18

Miso flurries again, cos he's a glutton for punishment.
flurry 1 atk: 1d20 + 3 - 1 ⇒ (15) + 3 - 1 = 17
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (4) + 2 - 1 = 5

flurry 2 atk: 1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack attempts to shoot around the monk in the enclosed area.
Attack 1 1d20 ⇒ 16 (PBS, Soft cover)
Damage 1 1d8 + 7 ⇒ (4) + 7 = 11 (PBS)

Attack 2 1d20 ⇒ 15 (PBS, Soft cover)
Damage 2 1d8 + 7 ⇒ (8) + 7 = 15 (PBS)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix stabs at the creature with his rapier.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 1 ⇒ (6) + 1 = 7


The Flaxseed Pathfinder Lodge

Miso fires an arrow and misses!

Miso flurries and lands a punch!

Zachary tries to shoot around Miso but has no luck.

Jennix stabs but misses!

Spivey stabs at it with her starknives!

mwk starknife: 1d20 + 11 ⇒ (11) + 11 = 22 hit!
damage: 1d2 - 1 ⇒ (1) - 1 = 0 but undead are immune to nonlethal :(

mwk starknife: 1d20 + 11 ⇒ (20) + 11 = 31 crit confirmed below!
damage: 1d2 - 1 ⇒ (2) - 1 = 1

The attic whisperer tries to bite Miso!

bite: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 1d4 - 1 ⇒ (2) - 1 = 1
DC 16 Will save or fatigued for 1 hour.

Confirm:
mwk starknife: 1d20 + 11 ⇒ (10) + 11 = 21
damage: 1d2 - 1 ⇒ (2) - 1 = 1

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 28 dmg

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Crit Confirm: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Jennix continues to poke at the creature.


Male

I believe starknives are x3. I could be mistaken.

Terflynn, now going by Miso's name apparently, continues firing.
longbow: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3, damage: 1d8 ⇒ 2

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Whoops, typing too fast. Yeah, Terflynn was the one who missed with the arrow. I guess I subconsciously associate missing with Miso.

And yes, starknives are x3. I was typing her attacks off memory:

extra damage: 1d2 - 1 ⇒ (2) - 1 = 1

Jennix stabs deep into the creature's side!

TerflynnMiso fires but misses.

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 39 dmg

Miso and Zachary are up!


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Male

Haha. "Terflynn fires but Misos!"

-Posted with Wayfinder


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Hey! I resemble that remark! ;-)

flurry 1 atk: 1d20 + 3 - 1 ⇒ (14) + 3 - 1 = 16
flurry 1 dmg: 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3

flurry 2 atk: 1d20 + 3 - 1 ⇒ (8) + 3 - 1 = 10
flurry 2 dmg: 1d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4

Miso then five foot steps to the side in an effort to allow a clearer shot to the archers behind him.


The Flaxseed Pathfinder Lodge

Miso pulls a Miso!

Initiative:

1. Attic Whisperer
2. Spivey, Miso, Jennix, Terflynn, and Zachary

AW: 39 dmg

Zachary is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack takes his shots after Miso sidesteps away from the door.
Attack 1 1d20 + 4 ⇒ (16) + 4 = 20(PBS)
Damage 1 1d8 + 7 ⇒ (7) + 7 = 14 (PBS)

Attack 1 1d20 + 4 ⇒ (3) + 4 = 7(PBS)
Damage 1 1d8 + 7 ⇒ (2) + 7 = 9 (PBS)


The Flaxseed Pathfinder Lodge

Zachary puts an arrow into the undead creature and ends it!

Out of combat!

DC 12 Perception:
You find the skeleton of a young boy pinned to the floor beneath a stack of old firewood and a heavy iron brazier. There are scribbled drawings written on the wall in charcoal. The images depict crude representations of a ninja with throwing stars, frightening bird-headed men, and lumbering magical ogres wielding axes-images made all the more frightening by their childlike quality.

That finishes off the top floor!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Jennix peruses the room, then stops. "Oh dear, this is a disturbing image. Looks at this." He says, pointing out the skeleton and the drawings. "I think we have encountered those bird men. I hate to think we may encounter the others..."


The Flaxseed Pathfinder Lodge

"Is anyone hurt?" Spivey asks after the creature falls.

two channels: 4d6 ⇒ (5, 3, 1, 2) = 11

two more: 4d6 ⇒ (6, 1, 6, 6) = 19

That should bring everyone back up.

Satisfied that the top floor is clear, the party heads back downstairs.

The throne room is full of rotting, faded banners hanging from the walls of the long hall. The banners depict a stylized castle sitting on a seaside cliff. Thick stone pillars support the ceiling, while at the far end of the hall sits an old wooden throne, its back carved to resemble the towers of a castle wrapped in the coils of a serpentine dragon.

It seems that Kikonu has left several things scattered on the throne when he rushed outside to his doom. There is a pouch with five shiny pearls worth 100 gp each and a darkwood-and-silver disc decorated with an intricate etching of Brinewall under the noonday sun.

Also, I forgot that his kusarigama was actually a unique item, so here it is:

Dancing Wasp:
Aura moderate conjuration; CL 7th
Slot none; Price 12, 392 gp; Weight 3 lbs.

This +1 kusarigama makes a shrill whistling sound whenever it is used in combat. Once per day as a standard action, the wielder of Dancing Wasp can whirl the weapon above his head as a full-round action to summon a giant wasp. The wasp appears in the air above the wielder's head and follows the wielder's mental commands to the best of its ability as long as the user continues to twirl the weapon (requiring a standard action each round), to a maximum of 5 rounds, after which the wasp vanishes.

---

Heading to a door near the previously discovered ballroom, the party finds a short hallway. There is a small washroom to the right and another door on the left.

Heading through the other door, the party finds four stone pillars supporting the roof of this large hall. What appear to have once been wooden cages lie in shambles throughout the room. A heap of rags and furs in the middle of the room seems to be some sort of makeshift bed, while a large heap of partially eaten birds, squirrels, and wild turnips mounded nearby reeks with the stink of compost.

When you enter a lanky and gangling figure rises from the heap of rags in the middle of the room. Her legs bend in three joints like a dog's legs and her large milky eyes fix on you as you disturb her rest.

gm rolls:

muthildah: 1d20 + 2 ⇒ (16) + 2 = 18
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (15) + 3 = 18
Miso: 1d20 + 2 ⇒ (20) + 2 = 22
Zachary: 1d20 + 2 ⇒ (4) + 2 = 6
Spivey: 1d20 + 5 ⇒ (3) + 5 = 8

Initiative:

1. Miso, Jennix, and Terflynn
2. Muthildah
3. Spivey and Zachary

Miso, Jennix, and Terflynn are up!

DC 13 KN (local):
She is an ogrekin, a type of giant. They are sensitive to light.


Male

knowledge local: 1d20 + 5 ⇒ (17) + 5 = 22

-Posted with Wayfinder


Male

"An ogrekin! Sensitive to light!"
Terflynn then points a twisted hand at the creature and hums a monotone rhythm.
Slumber DC 15

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix draws an arrow and takes aim, ready to shoot if the creature fails to fall asleep.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 ⇒ 5


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso, his trusty occasionally useful light crossbow already in hand, five-foot-steps to his left and likewise readies an action to fire if the elf's Slumber hex is shaken off.


The Flaxseed Pathfinder Lodge

Will: 1d20 + 4 ⇒ (9) + 4 = 13

The ogre kin lies back down to sleep!

Out of combat! Gear etc coming later, on phone.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

"Anyone have some rope so we can tie this one up?"


Male

"An ogrekin? Death is a favor to these soulless monsters."
I wouldn't waste the rope.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

The ogrekin had leather armor, a +1 flail, a spiked gauntlet, and 77 gp[/spoiler]

Have one of you been keeping track of the loot on your sheet? I don't ever look at it; I figured it's your stuff, I'll just post it and let you guys decide what to do with it.

---

With the ogrekin subdued permanently, the party heads to the other side of the throne room. Several ruined beds lie in various states of disrepair in this room, their moldy mattresses piled into a filthy heap against the northern wall.

Beneath the moldy mattresses is a stash of treasure: a bejeweled silk gown set with pearls worth 450 gp that is in remarkably good condition considering the filth it was sitting under.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I haven't really looked at it other than to claim arrows when they show up. Wasn't planning on looking at gold or anything until we got to somewhere we could sell/buy.


Male

I need to update the sheet. There's been a few things I'm not up to date with. I'll probably have to wait until this weekend though. Big deadline coming up at work.


The Flaxseed Pathfinder Lodge

No problem with the sheet. As Zach said, it doesn't matter until you get somewhere you can buy/sell things.

The party heads back to the ballroom and through the doors on the other side of it. A short hallway has two doors on either side which lead to storerooms.

DC 20 Perception:
The southern storeroom contains a case of 20 masterwork cold iron arrows and a single +1 flaming burst arrow wrapped in red silk.

Heading through the double doors at the end of the short hallway, the party emerges into small chamber. It's impossible to tell what this room may have originally been used for, as the walls and floor are decorated with countless preserved animals and creatures, ranging from small birds and forest creatures to fearsome predators. Several of the displays look uncomfortably fresh or humanoid in shape.

Jumping about the room is a small dainty elflike creature with long twitching antennae that is wearing a brightly colored dress made from butterfly wings and preserved wildflower petals.

The little fey creature says excitedly, "Oh, yes! More for the collection! You will do just fine!"

gm rolls:

quickling: 1d20 + 7 ⇒ (10) + 7 = 17
Jennix: 1d20 + 3 ⇒ (20) + 3 = 23
Terflynn: 1d20 + 3 ⇒ (1) + 3 = 4
Miso: 1d20 + 2 ⇒ (9) + 2 = 11
Zachary: 1d20 + 2 ⇒ (1) + 2 = 3
Spivey: 1d20 + 5 ⇒ (15) + 5 = 20

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Since no one else grabbed it, Jennix will take the +1 composite longbow from Zaiobe.

KN: nature: 1d20 + 6 ⇒ (15) + 6 = 21

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Jennix fires an arrow at the creature, unless he recollects that it is not something he should be shooting at.


The Flaxseed Pathfinder Lodge

Jennix recalls that fey generally have DR/cold iron. He also recognizes this as a quickling, which have natural invisibility when not moving and are susceptible to slowing effects. They also have supernatural speed, grant then concealment.

miss chance: 1d100 ⇒ 82

Jennix puts an arrow into the quickling but it doesn't seem to do much damage unless you have cold iron arrows, which I assume you would have used, knowing that it is a fey.

Will: 1d20 + 6 ⇒ (18) + 6 = 24

Spivey commands the fey to surrender but it does not heed.

---

The quickling flies forward and stabs at Miso with a short sword!

attack: 1d20 + 10 ⇒ (1) + 10 = 11
damage with sneak: 1d4 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

B: 1 dmg

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Must have missed that +1 longbow. I'll buy one next time we hit town. Zack will be waiting here until someone up front moves.


Male

Terflynn casts mage armor upon himself and steps back.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Terflynn protects himself with mage armor!

Initiative:

1. Jennix and Spivey
2. Buttersnips
3. Miso, Terflynn, and Zachary

B: 1 dmg

Miso, Zachary, and Jennix are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix switches to his rapier, dropping his bow, and stabs at the creature.

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Miss Chance: 1d100 ⇒ 67

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Male

Oh cool. We'll still be here, I'm sure.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Absolutely. Enjoy your trip, know that I'm jealous (both cos it's freaking New Zealand and cos it's summer there, LOL), and don't worry about us. :-)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

As an excuse:

For some reason, I was thinking Terflynn had the Deadly Kiss. Will start using it, promise.


Male

I also conferred upon you several poisons. Should I re-list them here?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

My inventory lists three doses of blue whinnis, and fives doses of deathblade.


Male

I further possess, for your future use:
5 doses Blue Whinnis
1 dose Drow Poison
1 dose Greenblood Oil

And I can of course craft more. I'll be bumping my Craft(Alchemy) next level I believe, so I'll be able to make some serious poisons if we can afford them.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Awesome!


The Flaxseed Pathfinder Lodge

So. . . should we start talking about what happens when you TPK?

;)


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Haha, yeah, its TPK time.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Pretty much, yep.


Male

Nonsense. We just need Jennix to seduce this woman.
Or, you know, work that lever right back the other way.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Should've had him seduce the remorhaz and get it on our side for this particular fight...


Male

+4 circumstance bonus for intimate knowledge of remorhaz mating rituals...


The Flaxseed Pathfinder Lodge

Are you guys afraid to be the first one to post an action in gameplay?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Yep.


The Flaxseed Pathfinder Lodge

Lol!

It won't be as bad as you think.

I take it back: it probably will. This fight is ridiculous.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Just waiting on a possible religion check to see what we are dealing with. I have some decent protective spells. My combat capabilities are going to be pretty nil unless we find a way to deal with the wind.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Are we falling back to the position indicated to fight the things or break the crystal.


The Flaxseed Pathfinder Lodge
Quote:
Six large crystals are embedded in the walls between the windows, glowing with a blue radiance

There are six crystals around the edges so in falling back to Terflynn's suggested position you're getting close to two of the crystals.


Male

I am suddenly aware that Misfortune (as with basically every hex) is limited to 30ft range.
Sucks.


The Flaxseed Pathfinder Lodge

Ah, yeah, I forgot about that. You can do something else for this round if you want.


Male

Nailed it.


Male

Okay, so to raise these two fellows back from the dead, we'll have to travel weeks away. Zach and I probably can't finish this tower by ourselves, no matter what spell selection I take (too bad Miso suicided). So it looks like our options are to
1) try to scare up some scrolls of Gentle Repose (or at least a caster in the caravan), then travel with the caravan back to some large town (or Pat). Then return to the tower over a month later.
2) take some horses from the caravan and ride like mad to the nearest town (or Pat).
3) sell off a ton of stuff to get Resurrection cast on these two.

I can brew up some embalming fluid to buy us some time, but not a lot of it.
On the upside, having never played anything at this high of a level, I'm learning a lot about adventuring preparations.


The Flaxseed Pathfinder Lodge

Yes, playing at high level for the first time is certainly a learning experience.

Another option for Miso and Jennix: if you would rather lay those characters to rest after dying in the line of fire, you could roll up new characters that are/were part of the caravan who can step up to take your spots in the adventuring party.

Not saying you can't bring them back but some people like to leave their characters dead, so I'm just letting you know that that is an option I'm willing to give you.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Suicide? He very nearly (though obviously not quite) evaded that lightning bolt! :-P


Male

Sorry, but when you have less than 15 HP left and your only two options are to drink a healing potion or to effectively full-attack the wall, one choice is clearly suicide. Unless you thought you could flurry for about 30-40 more rounds without taking any more damage. Maybe there was something else going on I didn't fully comprehend.


The Flaxseed Pathfinder Lodge

Attacking the crystals was actually a good idea (at least at first before you were so injured), although it did make you a target....

And the crystals also have 90 hp, so without an adamantine weapon you guys really weren't making much of a dent in it.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

It was really my only option at that point. If we had been able to cut the wind out of the equation via the elevator before Jennix got smote I think we would have been okay. I would have turned her into swiss cheese with ranged attacks. Honestly when I saw our party composition at the beginning of the campaign I told EF we would probably TPK at this exact point, lol.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

90 hp each. Wow. And not a single adamantine weapon to be found in a loot pile, huh? Hmm.

As the de facto front-liner, I thought it my job to make myself a target. I didn't think I was consciously choosing suicide, but that's a matter of perspective, I suppose.


Male

Ha! Yes, I feared a tpk myself, but I don't know the campaign. I just know we're poorly balanced.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge
Zachary Chase wrote:
Honestly when I saw our party composition at the beginning of the campaign I told EF we would probably TPK at this exact point, lol.
Terflynn wrote:
Ha! Yes, I feared a tpk myself, but I don't know the campaign. I just know we're poorly balanced.

I was actually just having a very similar discussion in another campaign Jennix and I are playing in....

Honestly, I think that party composition and balance have much less to do with success than preparedness, tactics, and coordination. And luck, of course. You guys have had some bad luck along the way, to be fair.

I don't think it's right to blame any one person for mistakes in that last fight and I did not feel that anyone was acting suicidal. There was a lot working against you but it could have gone otherwise except for a lot of ifs. If the party had an adamantine weapon, if the party had healed Jennix up right away so he could control the platform and stop the wind/get up to Katiyana, if you had a means to dispel her freedom of movement or other way to get her out of the sky, etc. And if you had run away earlier Miso might not have need to die.

I don't think any of those things depend on the balance or composition of the party, nor on the build choices of any one PC, and especially not on the actions of any one PC. I think you guys are hard on yourselves because you've been struggling through this AP, well, a lot.

But from my vantage-point as the GM, your troubles haven't come so much from the makeup of the party but from preparedness, communication, and coordination. When you guys work together and your tactics are solid, you wipe through some difficult encounters pretty quickly. But in that last fight everyone was pretty much doing their own thing without really having a plan about how to deal with the lightning-wielding wind-protected flying enemy.

To be fair, I have seen a lot worse. You guys are on the good part of the spectrum but this is a tough AP so good is not going to be enough; you'll need to be exceptional to make it all the way through. I'm just being honest. And you do work together quite often, just not enough. At least that's my assessment. For example: I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it. I just don't want to see that happen to you guys.

I honestly think your characters, built as they are, could make it through that fight. All it will take is a little preparation and coordination.

Good luck!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
GM wrote:
I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it.

It's Bert isn't it? ;)


Male

Oh, I didn't mean to say that Miso cost us the fight or anything. Just some money in raising him from the dead. Potions are cheaper. (not that I can talk--I stood next to a dragon)

As far as party composition goes, I think things like an actual healer or an actual wizard would go a long way. As it is, I cover both roles poorly (in my opinion). Of course a large part of that is my inexperience, but I still think it's valid.

As for teamwork, I think we didn't work as a team because not one of us had any idea how to survive that encounter. It took me that many rounds (days?) to come up with my plan of escape.


The Flaxseed Pathfinder Lodge
Jennix Caerwyllien wrote:
GM wrote:
I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it.
It's Bert isn't it? ;)

Lol, no. I should have clarified that it's the group I'm playing with, not the group I'm GMing for. You guys can just step back and let Argust destroy everything.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I'm not too proud to ask about cashing in on some backstory/future servitude from our escorted pseudo-benefactor to receive Pharasma's return-to-sender stamp. ;-)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I will do whatever is agreed upon. I have grown a little partial to Jennix, though.


Male

Alright, seeing no other suggestions, I recommend we try to track down some scrolls/castings of Gentle Repose, then steal borrow some horses and ride like mad. Or, if it's just too far, we take our defeat like gentlemen, sell everything we own, raise these two stiffs, then hope we don't need items anymore.

What do you think, EF? Is there a mechanic to explore this, or are you just going to yea/nay it?


The Flaxseed Pathfinder Lodge

If you don't already have gentle repose, I think it unlikely that you will find it on the caravan.

I will have to double-check later how long it will take you to get back to civilization but I estimate over a month, perhaps even a few months.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

If the hope is to balance the party out a bit, I'm willing to make soemthing else rather than raise Miso. That way Jennix can keep his guy and we only have to worry about bringing one PC back, rather than two.

Is Ameiko (or someone else with the caravan) able to offer some input?


The Flaxseed Pathfinder Lodge

I think Ameiko would regret losing such a strong friend and companion as Miso....

Perhaps I can come up with some solutions to alleviate the situation a bit. I'll write up something in the Gameplay later when I've had time to think over how it will work.


Male

I can try to invent some kind of alchemical item, wondrous item, ring, or spell that might help. That seems very Terflynn-y. But I'm not sure the rules surrounding such things.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Pretty sure Koya can take gentle repose if you need an explanation.


The Flaxseed Pathfinder Lodge

Sorry for the delay! I was back in Indiana for the weekend and all my games were a bit slower. I was hoping to have time to look at the books and write up a really satisfying gameplay post today but haven't had time. A batch of seed came out of the drier and today was a lot busier than expected organizing it and starting the processing; I have 3000+ seed packets that had to be ordered numerically and now I have to go through each packet, count and weight 50 seeds, and do several other measurements on them. Yeah, it's going to be a long project....

Sit tight and I'll try to get something up tomorrow at some point. I promise to make the wait worthwhile and then we'll be back in the game in no time.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

No problems. Take care of what you need to.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Pretty much what Zachary said. Real Life Comes First [tm].


Male

Aye.


Male

I have about 2400gp before selling anything. How much do you chaps have?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Need to check HeroLab at home to be absolutely certain, but I think the 3250 on my PC profile is accurate.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack has 1750


Male

Total cost should be about 15,740. So far we have about 7400 plus what the caravan offered. Depending on how much Jennix has, we'll have to make a few decisions. I could part with two pearls of power (1st and 2nd) for 2500gp.

-Posted with Wayfinder

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