Full Name |
Zachary Chase |
Race |
Human |
Classes/Levels |
Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2 |
Gender |
Male |
Size |
M |
Age |
20 |
About Zachary Chase
ZACHARY CHASE
Male Human (Ranger) 11
NG Medium Humanoid (Taldane)
Init +2; Senses: Tracking
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DEFENSE
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AC 21, touch 12, flat-footed 19. (+2 Dex, +7 Armor, +1 Shield, +1 Natural)
hp 83 (11d10 + 33)
Fort +10, Ref +11, Will +8
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OFFENSE
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Spd 30 ft
21 (+5 Pull) Composite Longbow +12/+12/+7/+2 1d8+13/20/X3 (Rapid Shot, Deadly Aim)
+1 Longsword +17/+12/+7 1d8+6/19-20/X2
Mwk (Cold Iron) Scimitar +17/+12/+7 1d6+5/18-20/X2
Warhammer (Alchemical Silver) +16/+11/+6 1d8+5/20/X3
Dagger +16/+11/+6 1d4+5/19-20/X2
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STATISTICS
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Str 20, Dex 14, Con 12, Int 10, Wis 14, Cha 10
Base Atk +11; CMB +16; CMD 28
Feats: Point Blank Shot, Point Blank Master (Longbow), Rapid Shot, Precise Shot, Skill Focus (Tailoring), Skill Focus (Appraise), Endurance, Deadly Aim, Weapon Focus (Longbow), Manyshot, Clustered Shots, Far Shot, Improved Precise Shot
Traits: Student Survivalist, Trustworthy
Skills: Appraise +2, Bluff +1, Climb +11, Craft (Tailoring) +4, Diplomacy +15, Knowledge (Dungeoneering) +14, Knowledge (Geography) +14, Knowledge (Nature) +14, Perception +18, Sense Motive +4 Stealth +16, Survival +21, Swim +11
Languages: Common
Favored Enemy: Goblinoids +6, Evil-Outsider +4, Human +2
Favored Terrain: Forest, Dungeon
SA: Hunters Bond, Evasion, Quarry
Combat: +2 Composite Longbow (+5 Pull), Mwk (Cold Iron) Scimitar, +1 Longsword,(Alchemical Silver), +1 Thundering Greataxe, MWK Composite Longbow, Warhammer, Dagger, +1 Mithral Breastplate, Buckler, Lesser Bracers of Archery, Amulet of Natural Armor +1, +2 Cloak of Resistance
Arrows 20 Blunt, 10 Adamantine, 60 Cold Iron, 20 Silver, 5 +1 Animal Bane, 3 +1 Flaming, 4 +2 Evil Outsider Bane, 3 Greater Magical Beast Slaying, Greater Dragon Slaying Arrow, Lesser Dragon Slaying Arrow
Potions: Fly X 2, Shield of Faith, Gaseous Form, Disguise Self, CSW
Other: Heavy Handed Gloves (0/3 Gravity Bow), Gear Backpack, Silk Rope, Climber's Kit, Quiver, Flint & Steel, Tent, Bedroll, Chalk, Rations, Waterskin, Acid Flask X 3, Alchemist's Fire X 3, Ion Torch,Ring of Feather Fall, Terra Cotta Talisman (horse), Dark Blue Rhomboid Ioun Stone, 2 Wands of CLW (80) Charges) 1203 Gold
Spells: 1st: Endure Elements, Resist Energy X 2
2nd: Protection from Energy X2
3rd: Instant Enemy
Attacks:
[ooc] Attack 1 [dice]1d20+12[/dice] [//ooc]
[ooc] Damage 1 [dice]2d8+28[/dice] (Manyshot)[//ooc]
[ooc] Attack 2 [dice]1d20+12[/dice] [//ooc]
[ooc] Damage 2 [dice]1d8+14[/dice] [//ooc]
[ooc] Attack 3 [dice]1d20+7[/dice] [//ooc]
[ooc] Damage 3 [dice]1d8+14[/dice] [//ooc]
[ooc] Attack 4 [dice]1d20+2[/dice] [//ooc]
[ooc] Damage 4 [dice]1d8+14[/dice] [//ooc]
[ooc] (PBS, Clustered Shots, Deadly Aim, Rapid Shot)[//ooc]