GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


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Male

Oh cool. We'll still be here, I'm sure.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Absolutely. Enjoy your trip, know that I'm jealous (both cos it's freaking New Zealand and cos it's summer there, LOL), and don't worry about us. :-)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

As an excuse:

For some reason, I was thinking Terflynn had the Deadly Kiss. Will start using it, promise.


Male

I also conferred upon you several poisons. Should I re-list them here?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

My inventory lists three doses of blue whinnis, and fives doses of deathblade.


Male

I further possess, for your future use:
5 doses Blue Whinnis
1 dose Drow Poison
1 dose Greenblood Oil

And I can of course craft more. I'll be bumping my Craft(Alchemy) next level I believe, so I'll be able to make some serious poisons if we can afford them.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Awesome!


The Flaxseed Pathfinder Lodge

So. . . should we start talking about what happens when you TPK?

;)


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Haha, yeah, its TPK time.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Pretty much, yep.


Male

Nonsense. We just need Jennix to seduce this woman.
Or, you know, work that lever right back the other way.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Should've had him seduce the remorhaz and get it on our side for this particular fight...


Male

+4 circumstance bonus for intimate knowledge of remorhaz mating rituals...


The Flaxseed Pathfinder Lodge

Are you guys afraid to be the first one to post an action in gameplay?


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Yep.


The Flaxseed Pathfinder Lodge

Lol!

It won't be as bad as you think.

I take it back: it probably will. This fight is ridiculous.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Just waiting on a possible religion check to see what we are dealing with. I have some decent protective spells. My combat capabilities are going to be pretty nil unless we find a way to deal with the wind.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Are we falling back to the position indicated to fight the things or break the crystal.


The Flaxseed Pathfinder Lodge
Quote:
Six large crystals are embedded in the walls between the windows, glowing with a blue radiance

There are six crystals around the edges so in falling back to Terflynn's suggested position you're getting close to two of the crystals.


Male

I am suddenly aware that Misfortune (as with basically every hex) is limited to 30ft range.
Sucks.


The Flaxseed Pathfinder Lodge

Ah, yeah, I forgot about that. You can do something else for this round if you want.


Male

Nailed it.


Male

Okay, so to raise these two fellows back from the dead, we'll have to travel weeks away. Zach and I probably can't finish this tower by ourselves, no matter what spell selection I take (too bad Miso suicided). So it looks like our options are to
1) try to scare up some scrolls of Gentle Repose (or at least a caster in the caravan), then travel with the caravan back to some large town (or Pat). Then return to the tower over a month later.
2) take some horses from the caravan and ride like mad to the nearest town (or Pat).
3) sell off a ton of stuff to get Resurrection cast on these two.

I can brew up some embalming fluid to buy us some time, but not a lot of it.
On the upside, having never played anything at this high of a level, I'm learning a lot about adventuring preparations.


The Flaxseed Pathfinder Lodge

Yes, playing at high level for the first time is certainly a learning experience.

Another option for Miso and Jennix: if you would rather lay those characters to rest after dying in the line of fire, you could roll up new characters that are/were part of the caravan who can step up to take your spots in the adventuring party.

Not saying you can't bring them back but some people like to leave their characters dead, so I'm just letting you know that that is an option I'm willing to give you.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Suicide? He very nearly (though obviously not quite) evaded that lightning bolt! :-P


Male

Sorry, but when you have less than 15 HP left and your only two options are to drink a healing potion or to effectively full-attack the wall, one choice is clearly suicide. Unless you thought you could flurry for about 30-40 more rounds without taking any more damage. Maybe there was something else going on I didn't fully comprehend.


The Flaxseed Pathfinder Lodge

Attacking the crystals was actually a good idea (at least at first before you were so injured), although it did make you a target....

And the crystals also have 90 hp, so without an adamantine weapon you guys really weren't making much of a dent in it.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

It was really my only option at that point. If we had been able to cut the wind out of the equation via the elevator before Jennix got smote I think we would have been okay. I would have turned her into swiss cheese with ranged attacks. Honestly when I saw our party composition at the beginning of the campaign I told EF we would probably TPK at this exact point, lol.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

90 hp each. Wow. And not a single adamantine weapon to be found in a loot pile, huh? Hmm.

As the de facto front-liner, I thought it my job to make myself a target. I didn't think I was consciously choosing suicide, but that's a matter of perspective, I suppose.


Male

Ha! Yes, I feared a tpk myself, but I don't know the campaign. I just know we're poorly balanced.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge
Zachary Chase wrote:
Honestly when I saw our party composition at the beginning of the campaign I told EF we would probably TPK at this exact point, lol.
Terflynn wrote:
Ha! Yes, I feared a tpk myself, but I don't know the campaign. I just know we're poorly balanced.

I was actually just having a very similar discussion in another campaign Jennix and I are playing in....

Honestly, I think that party composition and balance have much less to do with success than preparedness, tactics, and coordination. And luck, of course. You guys have had some bad luck along the way, to be fair.

I don't think it's right to blame any one person for mistakes in that last fight and I did not feel that anyone was acting suicidal. There was a lot working against you but it could have gone otherwise except for a lot of ifs. If the party had an adamantine weapon, if the party had healed Jennix up right away so he could control the platform and stop the wind/get up to Katiyana, if you had a means to dispel her freedom of movement or other way to get her out of the sky, etc. And if you had run away earlier Miso might not have need to die.

I don't think any of those things depend on the balance or composition of the party, nor on the build choices of any one PC, and especially not on the actions of any one PC. I think you guys are hard on yourselves because you've been struggling through this AP, well, a lot.

But from my vantage-point as the GM, your troubles haven't come so much from the makeup of the party but from preparedness, communication, and coordination. When you guys work together and your tactics are solid, you wipe through some difficult encounters pretty quickly. But in that last fight everyone was pretty much doing their own thing without really having a plan about how to deal with the lightning-wielding wind-protected flying enemy.

To be fair, I have seen a lot worse. You guys are on the good part of the spectrum but this is a tough AP so good is not going to be enough; you'll need to be exceptional to make it all the way through. I'm just being honest. And you do work together quite often, just not enough. At least that's my assessment. For example: I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it. I just don't want to see that happen to you guys.

I honestly think your characters, built as they are, could make it through that fight. All it will take is a little preparation and coordination.

Good luck!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4
GM wrote:
I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it.

It's Bert isn't it? ;)


Male

Oh, I didn't mean to say that Miso cost us the fight or anything. Just some money in raising him from the dead. Potions are cheaper. (not that I can talk--I stood next to a dragon)

As far as party composition goes, I think things like an actual healer or an actual wizard would go a long way. As it is, I cover both roles poorly (in my opinion). Of course a large part of that is my inexperience, but I still think it's valid.

As for teamwork, I think we didn't work as a team because not one of us had any idea how to survive that encounter. It took me that many rounds (days?) to come up with my plan of escape.


The Flaxseed Pathfinder Lodge
Jennix Caerwyllien wrote:
GM wrote:
I'm currently in a Shattered Star group where some (mostly one) of the players are very selfish and don't work as a team. I am absolutely expecting that to bite us in the ass at some point in the future, despite all I'm doing to prevent it.
It's Bert isn't it? ;)

Lol, no. I should have clarified that it's the group I'm playing with, not the group I'm GMing for. You guys can just step back and let Argust destroy everything.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I'm not too proud to ask about cashing in on some backstory/future servitude from our escorted pseudo-benefactor to receive Pharasma's return-to-sender stamp. ;-)


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

I will do whatever is agreed upon. I have grown a little partial to Jennix, though.


Male

Alright, seeing no other suggestions, I recommend we try to track down some scrolls/castings of Gentle Repose, then steal borrow some horses and ride like mad. Or, if it's just too far, we take our defeat like gentlemen, sell everything we own, raise these two stiffs, then hope we don't need items anymore.

What do you think, EF? Is there a mechanic to explore this, or are you just going to yea/nay it?


The Flaxseed Pathfinder Lodge

If you don't already have gentle repose, I think it unlikely that you will find it on the caravan.

I will have to double-check later how long it will take you to get back to civilization but I estimate over a month, perhaps even a few months.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

If the hope is to balance the party out a bit, I'm willing to make soemthing else rather than raise Miso. That way Jennix can keep his guy and we only have to worry about bringing one PC back, rather than two.

Is Ameiko (or someone else with the caravan) able to offer some input?


The Flaxseed Pathfinder Lodge

I think Ameiko would regret losing such a strong friend and companion as Miso....

Perhaps I can come up with some solutions to alleviate the situation a bit. I'll write up something in the Gameplay later when I've had time to think over how it will work.


Male

I can try to invent some kind of alchemical item, wondrous item, ring, or spell that might help. That seems very Terflynn-y. But I'm not sure the rules surrounding such things.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Pretty sure Koya can take gentle repose if you need an explanation.


The Flaxseed Pathfinder Lodge

Sorry for the delay! I was back in Indiana for the weekend and all my games were a bit slower. I was hoping to have time to look at the books and write up a really satisfying gameplay post today but haven't had time. A batch of seed came out of the drier and today was a lot busier than expected organizing it and starting the processing; I have 3000+ seed packets that had to be ordered numerically and now I have to go through each packet, count and weight 50 seeds, and do several other measurements on them. Yeah, it's going to be a long project....

Sit tight and I'll try to get something up tomorrow at some point. I promise to make the wait worthwhile and then we'll be back in the game in no time.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

No problems. Take care of what you need to.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Pretty much what Zachary said. Real Life Comes First [tm].


Male

Aye.


Male

I have about 2400gp before selling anything. How much do you chaps have?


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Need to check HeroLab at home to be absolutely certain, but I think the 3250 on my PC profile is accurate.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zack has 1750


Male

Total cost should be about 15,740. So far we have about 7400 plus what the caravan offered. Depending on how much Jennix has, we'll have to make a few decisions. I could part with two pearls of power (1st and 2nd) for 2500gp.

-Posted with Wayfinder

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