GM Endless Forms' Jade Regent (Inactive)

Game Master Mike Tuholski

Forest of Spirits (Book 4)

Combat Map

Hongal and the Forest of Spirits

LOOT!


101 to 150 of 3,066 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male

"Kill the chief... that idea has merit. I agree with Miso's wisdom."
Terflynn shoulders his pack after getting his gear in sorts, then gestures to Jennix to do the deed.

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix glances back and forth at his companions, then shrugs and ends Gutwad.

Do you want a coup de gras roll, GM?


The Flaxseed Pathfinder Lodge

No, I don't think he could survive. Or you could always just try again.

I might not have time to get the next map ready today. I'll get it up ASAP though and we can move on then.


The Flaxseed Pathfinder Lodge

gm rolls:

skeletons: 1d20 + 6 ⇒ (7) + 6 = 13
Jennix: 1d20 + 3 ⇒ (15) + 3 = 18
Terflynn: 1d20 + 3 ⇒ (6) + 3 = 9
Miso: 1d20 + 2 ⇒ (19) + 2 = 21
Zachary: 1d20 + 1 ⇒ (1) + 1 = 2

New GoogleDrive map is linked at the top of the page. I've never used GoogleDrive for maps before so give me any suggestions on how to improve it.

Also, sorry for lack of prose. I'm skipping over a few non-essential encounters to try to get you guys to the big reveal that gets the story moving and gets us to the PFS-sanctioned parts.

The party makes their way through the Brinestump Marsh, heading towards the mysterious cave noted on the map. You find the cave to be damp and seemingly abandoned. That is, until you enter a large chamber to find a pile of bones. The bones, however, begin to rise!

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terlynn and Zachary

Miso and Jennix are up!


The Flaxseed Pathfinder Lodge

DC 10 KN (religion):
These are skeletons. Use bludgeoning weapons to break their bones. They are immune to cold and have standard undead traits.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Was there rest time in between or just straight through?

KN: religion: 1d20 + 2 ⇒ (20) + 2 = 22 Of course!

Ware yourselves lads! These are undead of the skeletal kind. Use bludgeoning weapons against them and cold doesn't effect their cold soulless being.

Jennix draws his mace and readies an attack for when the skeletons appraoch.

Readied Attack: 1d20 + 4 ⇒ (3) + 4 = 7 Of course!
Damage: 1d6 + 1 ⇒ (4) + 1 = 5


The Flaxseed Pathfinder Lodge

I believe you guys were heading straight there. Feel free to retcon healings if anyone needed them.

Jennix runs in but misses in his haste.

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terlynn and Zachary

Miso is up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I would like a heal if anyone has one to spare. If not I will drink one of my potions.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix has already used all his spells. I think we found two CLW potions and I think you and Miso are injured.


Male

I have a wand. Alas, the expense of being a party healer.
Terflynn is a man of business though, so 20gp a shot. Feel free to roll your own. :-)

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

Bump to Miso! Skeletons are in need of smashing!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

I'll drink one of my potions. Don't really have a lot of cash yet.
CLW 1d8 + 1 ⇒ (4) + 1 = 5


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Sorry, guys. I was at a convention Friday night and wound up being offline much of yesterday too. I'm back now, though.

Miso uses a potion.
1d8 + 1 ⇒ (1) + 1 = 2
Yay! :-<

Miso moves 30' alongside the wall on the right and readies an action to use unarmed strike on the first skeleton that comes into range.


The Flaxseed Pathfinder Lodge

Miso bravely moves up along the wall and readies a punch. You'll get your AoO on #1. Ignore #1's attack if you knock him down first.

Skeletons on the move!

#1 claw on Miso: 1d20 + 2 ⇒ (2) + 2 = 4
damage: 1d4 + 2 ⇒ (3) + 2 = 5

#2 claw on Jennix, charge: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6

#3 claw on Jennix, charge: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3

#4 claw on Miso: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Number 5 double moves up to Zachary.

#6 claw on Miso: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terlynn and Zachary

S1:
S2: -2 AC from charge
S3: -2 AC from charge
S4:
S5:
S6:

You guys are up!


The Flaxseed Pathfinder Lodge

Miso: and by AoO on #1 I meant your readied action.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |
EndlessForms wrote:
Miso: and by AoO on #1 I meant your readied action.

Semantics. LOL

readied attack: 1d20 + 2 ⇒ (11) + 2 = 13
readied damage: 1d6 + 2 ⇒ (3) + 2 = 5


Male

Relax guys, I take credit.
Oops, just noticed my wand is infernal healing. So that's 10hp a pop out of combat. And seriously, you can use it.
Terflynn pulls out a candle and casts a quick spell, and a small flame blinks to life on the wick.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Mace Attack!: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Jennis swings at the skeleton in front of him, but misses as he swings too hard.


The Flaxseed Pathfinder Lodge

@Miso: that was your readied action from last round; you can still take an action this round.

Miso punches and misses as the skeletons move in around him. Terflynn lights a candle and Jennix swings, although he doesn't have much luck.

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terlynn and Zachary

S1:
S2: -2 AC from charge
S3: -2 AC from charge
S4:
S5:
S6:

Miso and Zachary are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Beginning to think the bow spec was a bad idea.
Zachary draws his warhammer and begins swinging at the skeleton in front of him.
Attack 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (3) + 4 = 7


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Five-foot-step, then flurry on #6.

flurry!: 1d20 - 1 ⇒ (1) - 1 = 0
damage: 1d6 + 2 ⇒ (1) + 2 = 3

flurry!: 1d20 - 1 ⇒ (3) - 1 = 2
damage: 1d6 + 2 ⇒ (4) + 2 = 6

Excellent! >.<


The Flaxseed Pathfinder Lodge

Zachary and Miso have little luck against the skeletons. The skeletons press their attack!

#1 claw attack on Miso: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 + 2 ⇒ (4) + 2 = 6
#1 claw attack on Miso: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6

#2 claw attack on Jennix: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 + 2 ⇒ (4) + 2 = 6
#2 claw attack on Jennix: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (3) + 2 = 5

#3 claw attack on Jennix: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (4) + 2 = 6
#3 claw attack on Jennix: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (1) + 2 = 3

#4 claw attack on Miso: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 2 ⇒ (1) + 2 = 3
#4 claw attack on Miso: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

#5 claw attack on Zachary: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 + 2 ⇒ (1) + 2 = 3
#5 claw attack on Zachary: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (1) + 2 = 3

#6 claw attack on Miso: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 + 2 ⇒ (1) + 2 = 3
#6 claw attack on Miso: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

#2 claw confirm on Jennix: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terlynn and Zachary

S1:
S2:
S3:
S4:
S5:
S6:

You guys are up!

Edit: Oh boy, this is not pretty.


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jenmix winces as he is nearly brought to his knees by the skeleton. He swings back hard with his mace, hoping for a lucky hit.

Use one round of Arch. Luck

Attack: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Jennix then takes a step backward.

Can't see the map atm, not sure about the five foot.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary attempts to smash the skeleton in front of him with his warhammer.
Attack 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d8 + 4 ⇒ (5) + 4 = 9


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

'Tis but a scratch. Just a flesh wound; I've 'ad worse...

Miso decides discretion is the better part of valor and attempts to use Acrobatics to double-move away from the rampaging skeletons.
Acrobatics: 1d20 + 7 ⇒ (19) + 7 = 26
Will pass through two threatened squares, indicated with red stars.


The Flaxseed Pathfinder Lodge

Jennix knocks a skeleton to dust and then steps back, bleeding heavily. Zachary tries to swing his warhammer again but isn't too comfortable with the weapon. Miso deftly weaves around the skeletons to rejoin his companions near the entrance.

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S1:
S2:
S4:
S5:
S6:

Terflynn is up!


Male

Terflynn drops his bow, cancels his previous plans, and draws a wand, tapping Jennix and making him feel somewhat sinister.
Fast Healing 1 for 1 minute.


The Flaxseed Pathfinder Lodge

Terflynn decides his time is better spent saving his party members and gives Jennix a bad touch, leaving him feeling a bit icky.

#1 claw on Zachary: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 1 ⇒ (2) + 1 = 3

#2 claw on Miso: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 1 ⇒ (2) + 1 = 3
#2 claw on Miso: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 1 ⇒ (1) + 1 = 2

#4 claw on Miso: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 1 ⇒ (1) + 1 = 2

#5 claw on Zachary: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 1 ⇒ (3) + 1 = 4
#5 claw on Zachary: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 1 ⇒ (2) + 1 = 3

The final skeleton stands in the back and waits for an opening. Readied action to charge in if any other skeletons fall.

#6 claw charge readied action: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S1:
S2:
S4:
S5:
S6:

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary continues swinging away at the skeleton in front of him.
Attack 1d20 + 6 ⇒ (2) + 6 = 8
Damage 1d8 + 4 ⇒ (8) + 4 = 12


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

Miso is disabled. Which sucks.

Five-foot-step back, move action to draw a potion of cure light wounds, standard to drink it (and, maybe, not die).

CLW: 1d8 + 1 ⇒ (5) + 1 = 6


Male

Not totally sure the map is accurate, but if it is...
Terflynn drops his candle, draws an alchemists fire, and lobs it into the poor skeleton before him.
middle guy appears to not have cover or be in melee
splash weapon: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d6 ⇒ 1

-Posted with Wayfinder


Male

If I understand splash weapon rules correctly
miss: 1d8 ⇒ 8
Looks like S5, S1, and Zachary each take 1 point of fire damage


The Flaxseed Pathfinder Lodge

Zachary swings, once again unsuccessful. Miso steps back and heals himself. Terflynn throws an alchemist fire into the mix and singes some of the skeletons (and his ally, but, you know. . .)!

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S1: 1 dmg
S2:
S4:
S5: 1 dmg
S6:

Jennix is up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Drawing on his luck again, Jennix steps up and attacks the skeleton (S1) in front of him.

Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4


The Flaxseed Pathfinder Lodge

Jennix steps back into the fray and with renewed vigor takes down one of the skeletons! The skeletons continue to press their attack.

#2 claw on Jennix: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5
#2 claw on Jennix: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 + 1 ⇒ (2) + 1 = 3

#4 claw on Miso: 1d20 + 2 ⇒ (5) + 2 = 7
damage: 1d4 + 1 ⇒ (1) + 1 = 2
#4 claw on Miso: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 1 ⇒ (2) + 1 = 3

#5 claw on Zachary: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 1 ⇒ (3) + 1 = 4
#5 claw on Zachary: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 1 ⇒ (4) + 1 = 5

#6 claw on Zachary: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 1 ⇒ (3) + 1 = 4
(had to move up)

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S2:
S4:
S5: 1 dmg
S6:

You guys are up!


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Jennix continues to presses his uncanny luck, attacking again.

Attack: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage: 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Can't see map, but attack the southern one.


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Zachary continues to swing away in the melee with his hammer.
Attack 1d20 + 6 ⇒ (5) + 6 = 11
Damage 1d8 + 4 ⇒ (8) + 4 = 12


The Flaxseed Pathfinder Lodge

Jennix knocks a few bones from one of the skeletons. Zachary's spat of bad luck ocntinues.

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S2:
S4: 4 dmg
S5: 1 dmg
S6:

Miso and Terflynn are up!


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

S4 looks tempting. Miso picks on that one.
You're nothing but skin and bones! Heck, you're not even skin! Your muscle tone is non-existent!

flurry!: 1d20 - 1 ⇒ (3) - 1 = 2
damage: 1d6 + 2 ⇒ (2) + 2 = 4

flurry!: 1d20 - 1 ⇒ (11) - 1 = 10
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Oh, well, maybe it was time to make a new PC anyway. LOL


Male

Terflynn draws a keros oil, shifts to one side, and endows Miso with unholy regeneration.
Fast healing 1 for 1 minute.


The Flaxseed Pathfinder Lodge

Miso can't connect with the skeleton while Terflynn is giving him a bad touch.

S2 claw on Jennix: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 1 ⇒ (4) + 1 = 5
S2 claw on Jennix: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d4 + 1 ⇒ (1) + 1 = 2

S4 claw on Terflynn: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 1 ⇒ (2) + 1 = 3
S4 claw on Terflynn: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d4 + 1 ⇒ (4) + 1 = 5

S5 claw on Zachary: 1d20 + 2 ⇒ (6) + 2 = 8
damage: 1d4 + 1 ⇒ (4) + 1 = 5
S5 claw on Zachary: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 + 1 ⇒ (2) + 1 = 3

S6 claw on Jennix: 1d20 + 2 ⇒ (14) + 2 = 16
damage: 1d4 + 1 ⇒ (4) + 1 = 5
S6 claw on Jennix: 1d20 + 2 ⇒ (7) + 2 = 9
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S2:
S4: 4 dmg
S5: 1 dmg
S6:

You guys are up!

Maybe your rolls will start improving one of these days, lol.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

I'm not convinced they could get worse, LOL.

+1 hp from being infernally healed.

S4 is goin' down!
flurry!: 1d20 - 1 ⇒ (19) - 1 = 18
damage: 1d6 + 2 ⇒ (5) + 2 = 7

flurry!: 1d20 - 1 ⇒ (14) - 1 = 13
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Five-foot into S4's square if by some chance it falls.


Male human (Kellid) Mnk4/Sor1/DrD6 | hp 65/115 | Init +6 | AC 27/22, T 18, FF 24/20 | CMB +15 (+17 grapple), CMD 32 (34 v. grapple) | F +11 R +9 W +11 (+2 vs exhaustion/fatigue) | Prcptn +17, blindsense SM +11 |

YAY!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

"I prefer using my bow." Zachary mutters as he swings at the pile of bones in front of him again.
Attack 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d8 + 4 ⇒ (5) + 4 = 9


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

Though only inches from blacking out, Jennix feels heartened at his companion's mighty strikes. He presses his luck again, swinging at the nearest skeleton.

Mace!: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Damage: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3


Male

Terflynn sidesteps the skeletal assault and takes a swig of keros oil while stowing his wand.
5-foot step up, move action stow, standard action swig

-Posted with Wayfinder


AC21/T15/FF17|CMD28||HP41[64]F+7|R+12|W+6||Int.+4|Percept.+16|SenMot.+5 Human Fighter(Lorewarden) 4 / Bard (Archaeologist) 3 / Ninja! 4

This is hardly the time or place to be drinking! Jennix quips.


Male

Terflynn frowns, but is unable to retort.


The Flaxseed Pathfinder Lodge

Miso punches a skeleton into oblivion! Zachary finally finds his luck and, inspired by Miso, knocks a skeleton into dust! Jennix knocks a few bones loose from the skeleton near him and notices that Terflynn is drinking on the job.

S2 claw on Miso: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 1 ⇒ (2) + 1 = 3
S2 claw on Miso: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d4 + 1 ⇒ (3) + 1 = 4

S6 claw on Zachary: 1d20 + 2 ⇒ (4) + 2 = 6
damage: 1d4 + 1 ⇒ (4) + 1 = 5
S6 claw on Zachary: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 1 ⇒ (4) + 1 = 5

Initiative:

1. Miso and Jennix
2. Skeletons
3. Terflynn and Zachary

S2:
S5: 1 dmg
S6: 3 dmg

You guys are up!


Male Human Ranger 11 (hp 83/83) | F +10 R +11 W +8 | AC 21 T 12 FF 19 CMD 28 | Init +2

Barely standing, Zachary swings at the next skeleton he can reach.
Attack 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d8 + 4 ⇒ (8) + 4 = 12

1 to 50 of 3,066 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Endless Forms' Jade Regent Gameplay All Messageboards

Want to post a reply? Sign in.