GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Grand Lodge

human investigator 12

taking ten on knowledge checks, still using inspiration where it is free

linguistics, ward's death: 17 + 1d6 ⇒ 17 + (2) = 19
disable device,19
linguistics, Marcius: 17 + 1d6 ⇒ 17 + (5) = 22
kn. nobility: 17 + 1d6 ⇒ 17 + (4) = 21

Meiri looks carefully at the documents, pointing out the things she notices. She also explains the background of some of the things she reads about. all spoilers open, guys.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada comments "I know a little about engineering, but small mechanical devices have never been a skill of mine, expect for that clock I broke..." Harada's voice trails off as he realized he's started babbling.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"So, what was the next thing you wanted information about? Information about the estate? Let me see what I have."

  • Sarini Estate: An invoice for construction materials reveals that the construction of the main estate building began in 4426 ar, and a later bill indicates that a wall was built around the grounds in 4600 ar.
    Knowledge (engineering) or Profession (architect) check:
    Result of 12+:
    Spoiler:
    You notice that the amount of construction materials ordered was too large for the wall’s size.

    Linguistics or Perception check:
    Result of 14+:
    Spoiler:
    You notice that the text has been tampered with to obscure some details.

  • Another individual document indicates that the last legal owners of the Sarini Estate were the Baron Marcius Sarini and Baroness Sadira Sarini, who acquired joint ownership of the property in 4593 ar.

  • Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    perc: 1d20 + 9 ⇒ (11) + 9 = 20

    Some of these letters seem to be obscured? All this documentation has some form of anomaly. Have they been tampered with?

    sense motive: 1d20 + 3 ⇒ (20) + 3 = 23

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    knowledge engineering: 1d20 + 2 ⇒ (17) + 2 = 19

    Harada comments "See this order size here, you wouldn't even need half that many bricks. Either those walls are twice as thick, or twice as high as the plans list, or somebody built something else with half those supplies."

    Grand Lodge

    human investigator 12

    kn. engineering, take 10: 17 + 1d6 ⇒ 17 + (1) = 18
    linguistics, take 10: 17 + 1d6 ⇒ 17 + (3) = 20

    Meiri nods to her new companions; she agrees with their conclusions.

    Dark Archive

    Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

    Knowledge (Engineering): 1d20 + 6 ⇒ (2) + 6 = 8
    linguistics: 1d20 + 7 ⇒ (4) + 7 = 11

    "I knew I should have paid more attention when I was a contractor. I totally missed that."Verathis laments before asking"Do any specific supplies look odd or only the volume?"

    To Grel he asks,"Obscured how? I may be able to fix it."

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    To Verathis, It's obviously been tampered with. Some erasure, perhaps. The magic of the earth is unable to restore it. Perhaps you can do something about it?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Grel Veldgott wrote:

    [dice=perc]d20+9

    Some of these letters seem to be obscured? All this documentation has some form of anomaly. Have they been tampered with?

    sense motive: 1d20 + 3 ⇒ (20) + 3 = 23

    "Tampered with? Why, not that I know of. They are quite old, though, and something very well could have happened before my time." She seems to be telling the truth.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Verathis L. Adrazek wrote:
    "Thank you. I am looking for information on the Sarinis family, information on the area around there estate, And anything you have on demons. Accounts of demon sightings by locals around the time of the Sarinis family would be particularly helpful."

    "What was the third thing? Oh right, demons. There are no records, or honestly even any rumors that I can find, tying the Sarinis to any demons. As is common for Chelaxians, they were much more closely tied, by rumor at least, to devils. Now, there aren't any actual records connecting them to diabolism at all, but I did find some cryptic references that might interest you."

  • Sarini Diabolism: There are no documents that even mention the word diabolism or any other outward indicators of the subject; however, Lupia is a skilled archivist and has dug up some letters from Marcius Sarini to an unnamed priest of Asmodeus in Egorian. The letters contain vague and cryptic language, but they do mention the existence of gifts for a nebulous patron, and that these gifts were carefully recorded somewhere in a secure location on the estate known only to Marcius and Sadira knew.
    Knowledge (arcana, planes, or religion):
    Result of 14+:
    Spoiler:
    This is a reference to diabolic sacrifices and the records the mayor seeks.

  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Any other questions? Or want to go ask around town?

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada is happy to be done with the archives.

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    I think that is all for now. We can definitely expect demons and undead. Remember your cold iron. Grel checks over his pack for his level of preparedness.

    Grand Lodge

    human investigator 12

    Taking 10 again on above kn. check
    kn. religion: 17 + 1d6 ⇒ 17 + (2) = 19

    "Uggh! The hidden references in these letters are nasty! We should look around carefully for a cache of records recording these abominable sacrifices." spoilers are open

    "Now that we know what we are up against, I should pick up either a cold iron weapon, or a weapon blanch. Do you know of any good shops in town where I could find one of these?"

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    Aye, I could use a few potions and other materials before we head out.

    Grand Lodge

    human investigator 12

    At the store, Meiri looks for any of the following that might be available:

    cold iron masterwork rapier
    cold iron rapier
    cold iron dagger (either masterwork or not)
    cold iron weapon blanch (2 or 3 uses)

    Are any of these available?

    Do any of you remember the FAQ not too long ago that related to the cost of a special materials weapon? I only half remember it, but it would have even made some item cost in the CRB wrong.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Any of those are available. If this was the FAQ you're referring to, it was mostly about size multipliers, but it specifies that you double the cost for cold iron before adding the masterwork cost, if that's what you're getting at.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    You can do any shopping you'd like. Would you like to spend time asking around town trying to gather information, or would you rather head straight to the estate?

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada is ready to head out, and owns a pair of cold iron light hammers. Happy to investigate in town further if anybody wants to though.

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    3 potions of Protection from Evil, 2 vials holy water, and a sling.

    Grand Lodge

    human investigator 12

    Meiri buys a masterwork shortbow and 50 cold iron arrows. I'm assuming that for the 'wave cold iron at it' things she can hold an arrow in her hand.

    She also shows her new teammates her emergency healing. CLW extract; can only be used on her, but would be effective if fed to her by someone else

    "Can any of you use healing wands? I have one, but am unable to use it."

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada shakes his head at the wand question, but pulls out his own well used cure wand as well.

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    I can. And I have a wand as well. Let's hope it doesn't come to that.

    Dark Archive

    Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

    After we leave the archive Verathis asks the group,"Is anyone else concerned that we found the infernal sacrifice info. in the stuff the mayor was looking for?"

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    You set out of town along a road that is part of the trails known colloquially as the Conerica Paths, specifically upon one known as Nobles’ Folly. Several hours into your ten-mile journey, as the sun is sinking low in the afternoon sky, you come around a bend to a wide spot in the road. Some sixty feet ahead, a villager is lying curled on the ground, his hands shielding his face from two ugly, blue-skinned creatures with oversized, wrinkly heads. Two centipedes, each as big as a large man hiss menacingly at the desperate, shaking villager, their mandibles oozing with venom. The monsters are covered in a greasy, purplish goo that seems to be growing from their very skin!

    What the heck are those little blue things? Knowledge (nature) check:
    Result of 5+:
    Spoiler:
    These are mites, small fey creatures with large, puffy faces. Something seems odd about them, something fiendish. For every 5 by which you beat the DC you may ask a question.

    What the heck are those big nasty things? Knowledge (nature) check:
    Result of 5+:
    Spoiler:
    These are giant centipedes, medium vermin creatures. They too seem to have something fiendish about them. For every 5 by which you beat the DC you may ask a question.

    GM Screen:

    Initiative:
    Verathis: 1d20 + 7 ⇒ (9) + 7 = 16
    Carson: 1d20 + 3 ⇒ (20) + 3 = 23
    Meiri: 1d20 + 8 ⇒ (9) + 8 = 17
    Grel: 1d20 + 2 ⇒ (15) + 2 = 17
    Harada: 1d20 + 3 ⇒ (15) + 3 = 18
    Olaus: 1d20 + 1 ⇒ (18) + 1 = 19
    Red mite: 1d20 + 1 ⇒ (2) + 1 = 3
    Blue mite: 1d20 + 1 ⇒ (7) + 1 = 8
    Green Centipede: 1d20 + 2 ⇒ (12) + 2 = 14
    Purple Centipede: 1d20 + 2 ⇒ (6) + 2 = 8

    -----

    INITIATIVE:

  • Carson
  • Harada
  • Meiri
  • Grel
  • Verathis
  • Olaus
  • Green
  • Purple
  • Blue
  • Red

    Whole party may act.

  • Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada charges the squiggly centipede monstrosity, drawing his taiaha as he goes.

    hammah time: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
    damage to green: 1d10 + 6 ⇒ (4) + 6 = 10

    crit confirm?: 1d20 + 11 ⇒ (15) + 11 = 26
    extra crit damage: 1d10 + 6 ⇒ (3) + 6 = 9

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    kn nature 1: 1d20 + 7 ⇒ (18) + 7 = 25
    What attacks does it have? what vulnerabilities does it have? how many hit points?
    kn nature 2: 1d20 + 7 ⇒ (16) + 7 = 23
    What attacks does it have? what vulnerabilities does it have? how many hit points?

    Grel follows Harada with a hammer of his own and strikes that worm with his cold iron warhammer.

    ci, mw, warhammer: 1d20 + 5 ⇒ (19) + 5 = 24
    warhammer damage: 1d8 + 2 ⇒ (1) + 2 = 3

    Dark Archive

    Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

    Knowledge (Nature): 1d20 + 6 ⇒ (14) + 6 = 20
    What are its resistances? What are its spell-like abilities? Can it sneak attack?

    Knowledge (Nature): 1d20 + 6 ⇒ (18) + 6 = 24
    What are its resistances? What Does its poison do? What is its DR if any?

    Verathis snaps at the left most mite and fills its ears with a painful eldritch beauty.

    Ear-piercing Scream: 2d6 ⇒ (4, 2) = 6+ Daze. DC 16 Fort. for half damage and no daze

    Dark Archive

    Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

    Ink Charges the nearest mite valiantly to save the poor villager.

    Charge!: 1d20 + 8 ⇒ (4) + 8 = 12
    Sting: 1d2 - 4 ⇒ (1) - 4 = -3 Minimum 1 Damage + Poison, save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Verathis L. Adrazek wrote:

    What are its resistances? What are its spell-like abilities? Can it sneak attack?

    What are its resistances? What Does its poison do? What is its DR if any?

    Grel Veldgott wrote:

    What attacks does it have? what vulnerabilities does it have? how many hit points?

    What attacks does it have? what vulnerabilities does it have? how many hit points?

    Fiendish Mite:

  • Attacks: weapons (dagger, dart)
  • Vulnerabilities: Light sensitivity
  • hit points: 3
  • Resistances: cold, fire, spells
  • Spell-likes: Prestidigitation (at will), and Doooooooooooooooooooom (1/day)
  • Sneak attack? No
  • Fiendish Giant Centipede:

  • Attacks: bite with poison, smite good
  • vulnerabilities: none
  • Hit points: 5
  • Resistances: cold, fire, spells
  • DR: none
  • Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Harada moves forward and squishes one of the centipedes with one mighty swing, sending hemolymph squirting over the battlefield.

    Grel follows, ready to follow up on the attack, but seeing the creature destroyed instead steps into its space and attacks the nearest mite, badly wounding it. I adjusted to account for Harada destroying your target. It's the same amount of movement, so you should be able to reach it, and it hadn't acted yet so no AoO getting there. Hope you don't mind.

    Verathis, do you want to change your action, knowing that these things are resistant to spells? If you'd like to keep your action as written, please roll me a caster-level check vs. SR. Also, Ink doesn't have a charge lane (there are allies and a tree between you and the mites). He can move up and attack, but you would not get the charge bonus. Would you like to change his action as well?

    Ink:
    Can you break down the +8 attack bonus for me? Your profile says +5 base. You don't have a charge lane, but even if you did that would only get you to +7. Where is the extra 1 coming from?

    Carson and Meiri may act (I'll bot Meiri once everyone else has acted, if Redelia hasn't posted by then.

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    Much appreciated adjustment!

    Dark Archive

    Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

    Caster level check: 1d20 + 2 + 4 + 1 ⇒ (6) + 2 + 4 + 1 = 13

    Dark Archive

    Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

    DM:
    I am truly sorry for all the clerical errors I have had lately. I forgot to level Ink up in Paizo when I leveled up Verathis. I now have his stat block updated. He gets +1 for BAB, +3 for Dex with weapon finesse, and +2 for being tiny.

    Ink will walk up and attack.

    (figurative) Charge!: 1d20 + 1 + 3 + 2 ⇒ (3) + 1 + 3 + 2 = 9 I didn't know if you wanted a new roll entirely or just new addition.If its the later He gets 4 + 1 + 3 + 2 for a total of 10.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Ink:
    No worries. Glad you got him updated now rather than later in the module.

    Fort save vs. ear-piercing scream, DC 16: 1d20 + 0 ⇒ (6) + 0 = 6

    The mite's eyes roll back and it falls, blood trickling from its ears. I'm afraid that means there's no target Ink can reach, given that he would have to enter their square to attack. I moved him forward 30ft, but feel free to adjust his position (there's a link to the map in my tagline) or describe where you'd like him to be.

    Grand Lodge

    Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

    Not wanting to take any fun away from Harada and Grel, Carson scans the area for any other signs of danger.

    Perception: 1d20 + 7 ⇒ (13) + 7 = 20


    ◆◇↺

    "*Bzzzzzt!* Botting for Meiri:"

    Meiri moves forward, drawing her rapier and poking at the remaining centipede.

    Mwk rapier: 1d20 + 7 ⇒ (3) + 7 = 10
    CI arrow: 1d6 ⇒ 6

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Sorry for the delay, folks. Long day at work today, followed by a F2F game.

    While Carson spends his time scanning for hidden threats, Meiri moves forward and attacks, drawing the ire of the remaining centipede, whose mandibles snap viciously at her.

    bite: 1d20 + 3 ⇒ (19) + 3 = 22 Oh no!
    damage: 1d6 + 1 ⇒ (3) + 1 = 4

    On a hit, make a Fort save before reading this spoiler:
    Fort 13+:
    Spoiler:
    No effect.
    Less than 13:
    Spoiler:
    Dex damage: 1d3 ⇒ 1 Please make another save next round.

    The remaining mite looks at Grel who landed the biggest blow in its friend and waves a finger at him, menacingly!

    Please make a Will save against a fear-based mind-effecting effect, then read this.:
    Result 10+:
    Spoiler:
    No effect. The mite looks like a real goober.

    Result less than 10:
    Spoiler:
    You quake with a feeling of horrible dread. You are shaken.

    -----

    INITIATIVE:

  • Carson
  • Harada
  • Meiri
  • Grel
  • Verathis
  • Olaus
  • Green
  • Purple
  • Blue
  • Red

    Whole party may act.

  • Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada circles around Grel and tries to deal with the remaining red mite.

    Hammer: 1d20 + 9 ⇒ (14) + 9 = 23
    damage to red: 1d10 + 6 ⇒ (1) + 6 = 7

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    will, +2 vs compulsion: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

    Grel feels the pull on his mind and is fueled by the offense. He moves around to strike the bluish creature.

    warhammer: 1d20 + 5 ⇒ (15) + 5 = 20
    damage: 1d8 + 2 ⇒ (8) + 2 = 10

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Grel moves toward the mite, but is once again beaten to the punch (or the hammer, as it were) by Harada, who squishes the tiny creature into a fine paste. Instead, the dwarf picks his way through the goo and crushes the giant insect that's chewing on Meiri. Out of combat!

    The boy slowly uncovers his head and sits up once the sounds of combat are over. "Oh! Thank goodness you came along! Thank you so much for saving me!"

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada gives the boy a big thumbs up "We got you! What are you doing out here anyway?"

    Grand Lodge

    Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

    Carson steps among the bodies and destroys and demon bile he finds with his cold iron dagger. He then searches the bodies for loot.

    "Good thing we came along. This bunch was about to have you for lunch. Hey, that rhymes."

    Dark Archive

    Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

    "Did they come into contact with you?"Verathis asks.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Carson Stevenson wrote:
    Carson steps among the bodies and destroys and demon bile he finds with his cold iron dagger. He then searches the bodies for loot.

    Carson searches what little is left of the two mites, then follows the splatter to see where their gear might have landed. He finds two small daggers and twelve small darts embedded in various trees and bits of earth by the force of his allies' blows.

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺
    Verathis L. Adrazek wrote:
    "Did they come into contact with you?"Verathis asks.

    "Um...I don't know? I don't think so."

    Harada "The Hammer" wrote:
    Harada gives the boy a big thumbs up "We got you! What are you doing out here anyway?"

    "Oh, I was looking for a stray calf."

    Silver Crusade

    Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

    Harada responds "Well lad, I see you found this lot, any luck with the calf?"

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    Seen any other such creatures? Or this purple substance?

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    "Oh, uh, no. Um, no to both questions. What is it?"

    Dark Archive

    Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

    More trouble than you need to get into. Best move along home, boy. Grel waves his cold iron warhammer over his shield to make sure there isn't any residual Demon's Bile. He's ready to move on.

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