GM Edwin's River Queen (Inactive)

Game Master Insnare

Bloodcove gets a new batch of heroes, what will happen next??????


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male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

*bump*


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Umodo - I refuse to spend the effort to sprout wings to chase you down and heal you. After all, mine is a death goddess, and that might be perceived as being too much 'on the wrong team' effort. Now if you happened to fly back into the vicinity, I might be inclined to help you out.


M Human (multi-ethnic) Rogue Charlatan 6

Sorry about entangle. Poulain doesn't want escapees and doesn't know or like anyone enough yo trust them. As a player I want to dispell but he would not.


Both Martian Level 20 invader

NOTE: This message has been copied and pasted to all groups.

Sorry I have had issues with posting over last night and today.

I suffered an Asthma attack the other day and I have been worn out since.

I haven't been up for posting all day. I hope to be better and back to normal posting tomorrow. Thank you for your understanding.

Sincerely Shanosuke.


HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5

I'm starting a roll-call to say I'm still here and I see the GM is too. Anyone else?


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Here!


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Present!


Both Martian Level 20 invader

I haven't been feeling well these past few days and my motivation to play in PBPs has dwindled to a fizz.

I am currently dropping out of all Games I am a player in and I will not be starting up anymore games on the boards anymore.

It was a neat concept and I wish I could have gone farther with it.

good luck to the rest of you. Shanosuke out.


HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5

GM - Is there life in this adventure with three of us? Do you want to recruit before we progress?


Shot Putter Funkmeister

The combat isn't over yet, once it is over then I can recruit more people. Ill just bot Umod till then.


HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5

Just to say that after today (my time) my posting will be sporadic for the next three days. Saturday and Sunday are always my slowest days – I tend to post mostly in the evenings.

Monday is my wife’s birthday, so expect zero posts and then I’m full steam ahead again from Tuesday morning. Thanks for your patience.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

HP / Level : 4d8 ⇒ (2, 6, 7, 6) = 21

and hello to all


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Buongiorno Mogwag - welcome to the party :)


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Gratzie

i head there was plenty of reagents to be found in your expedition...


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Extremely high quality swamp water. Some good snake venom... :)


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

venom ?

well its a start i guess :)


Shot Putter Funkmeister

Mogwag feel free to enter at this point.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Dm:

shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks. Shaken is a less severe state of fear than frightened or panicked.

---
So no penalty to init for Mogwag :)


Shot Putter Funkmeister

ok go first


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Corax, i believe that on the contrary i tried to reflect the shaken condition. Mogwag went from being very sure of himself and taking you up on your challenge to feeling not good about it and adopting a wait and see.

On the other hand he isn't a level 1 adventure who while scared had to deal with an important and stressful situation :)

and in game term the penalty does reflect the fact that "shaken" is the lightest condition gained in the fear category..


HP 42, AC 16, Init +6, Fort +6, Reflex +1, Will +1(+2 vs Fear), BAB +5
Mogwag wrote:

Corax, i believe that on the contrary i tried to reflect the shaken condition. Mogwag went from being very sure of himself and taking you up on your challenge to feeling not good about it and adopting a wait and see.

On the other hand he isn't a level 1 adventure who while scared had to deal with an important and stressful situation :)

and in game term the penalty does reflect the fact that "shaken" is the lightest condition gained in the fear category..

I appreciate I used some mechanics debate in my last post - but I'll not continue. You should act as you believe your character would and I'll do the same.


Shot Putter Funkmeister

Dear Everyone,

At this point I feel there has been an extreme disconnect here. AND that is roleplaying.

Mogwag's oddball entrance may have been the catalyst for this outburst but that isn't the main issue. As far as I see it, it is as follows:

Poulain's character is acting inconsistently which makes for frustration between me as GM and the other players. This particular instance was completely asinine, from a common sense perspective as well as a character perspective. Why his actions made no sense: 1) For the vast majority of the adventure, he has been cold, callous and indifferent to the other members of the party and NPCs(which I enjoyed by the way). In addition, he was always willing to shoot his bow and ask questions later, however, in this instance, he decided take the side of the new character who had just emerged from a hut in the midst of a war zone, because "I don't trust crackers" which may have somewhat in a strange way made sense, which if it were an argument between Mogwag and Angelo his line of reasoning would have been in character.

Mogwag should have roleplayed his Shaken attitude much better and should have attacked after being challenged. This seems more of a case of metagaming because you both are PCs not NPCs. His entrance I take some part of the blame for because I guess I could have given him more in depth instructions and I also assumed that he would have read the thread which should have avoided this hiccup in the first place.

Thirdly, I know this game hasn't been the one where people post once per day but if the frequency of posting was a bit higher then Angelo may have been able to somehow appease the situation.

I know I have made my share of mistakes as a GM in this game and I really do not know how we can continue from here.


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Damn. Sorry, everyone. I guess I read this all differently. I was thinking Poulain could gruff these two into stopping. I don't want anyone to quit because I screwed up.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Well i just go "here " so i am not going anywhere :). (and i post 2-3 times a day)


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Unfortunately the blowup happened at a time when I was... distracted. Working now to bring it back together.

Though do realize that Angelo is not the one who's going to be most likely to prevent people from shooting natives - even well-equipped adventure-ey seeming natives. Poulain would know that as well, particularly after Angelo's initial response to Umodo.


Shot Putter Funkmeister

Mogwag she did roll a 34 not 15 or a 20...


male (HP 27/27 | AC 16 | T 12 | FF 14 | CMD 16 | F +1 | R +5 | W +4 | Init +2 | Per +0) Human (Sarvagan) Bone Oracle 4/Sanctified Rogue 1

Belated Happy Halloween All!


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

indeed and a happy trick or treat to all


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

i don't know if we are dead in the water because of me or not?

but if i am to blame i sincerely offer my apologies for my character's intro if it crashed the game.

do you guys think it would be possible to resume this game?


Shot Putter Funkmeister

working on it...


Shot Putter Funkmeister

Corax has decided to create a new character. If you would like show Mogwag how one should enter this scene... ;)


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

I'm glad you're coming back! I felt s$*~ty.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Sure thing, please ;)


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

Don't worry, I haven't deserted you. The benefit of holidays is that you get more leisure time. Except for me it works the other way around. I apologise in advance if I’m a little slow over the next week or so – normal service will be resumed very soon.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

HP: 4d10 ⇒ (7, 6, 8, 7) = 28

I am sending the new character for review DM


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

Here is the character for review


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

Doing another check to see who's still participating...


Hp 60/60 AC 25 (+12 Perc; +4 Init; Fort +7, Ref +3, Will +8)

well i would but still feel like this game has gone down the drain.


Shot Putter Funkmeister

I tried to move it forward last week and noone responded.


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

Prior to the GM's last post the previous 11 posts were:
GM 5
Ba'utan 4
Poulain 2

#justsayin'


Shot Putter Funkmeister

Fair enough, Angelo has not posted since December 13.

Mogwag, I didn't see your new character until now... its possible I had pressed the x button by accident on my phone for the discussion thread... my thumbs are pretty big. :)

I'll give it 24 hours to see if those two post. If not, then I really don't know if it makes sense to continue. I'll give Corvus/Corax/Ba'utan lots of credit. It's becoming more and more difficult to add new characters due to the place we are in the game as well.


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

I don't want the game to die but as a fellow GM, I know it's better to know where you stand than keep expending energy keeping something going for the sake of it. We owe it to GM Edwin to be honest.


Hp 40/40 AC 19 / T 13 / FF 15 (+8 Perc, -1 Init, Fort +3 Ref +1, Will +5)

Don't worry about it DM :)


Fort:+8 Refl:+8 Will:+5 Init: +3 (+7 underground, +5 water) Perception +10 (+14 undergound, +12 water) Human (Galt) HP 31/46, BAB +6/1, AC 20 (17 flat, 14 touch) Ranger/Warden 5/Fighter 1

Sorry guys. My a$#$+*# character didn't help.


Shot Putter Funkmeister

Angelo seems to have disappeared. So what do you all want to do?


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

I have to be 100% honest and say that without Angelo we'd need to introduce Mogwag's new character and add another one. Phrases like, "this game has gone down the drain" don't help!

You've already hinted we're running out of opportunities to add PCs - plus I don't know how much of the scenario is left? If we're half-way through, new players could be tempted. If not, who would want to join a game almost at its climax?


Shot Putter Funkmeister

Well there is still a good amount left in the adventure so we could continue.

Mogwag, if you can make a different character because Urgosh is in another game, the current logic would be that s/he was one of the other NPC crew members now taking a more active roll in the adventure which makes some sense.

If anyone wants to ask a friend if they want to join that can simplify things.


Shot Putter Funkmeister

Ok, last call before I shut this down.


Init+4; Perception +0; AC 14, touch 10; flat-footed 14; Fort +4; Ref +1; Will +4; hp 53

*Bump*

Any update from anyone?


Shot Putter Funkmeister

I haven't heard from anyone.

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I have just been looking through some of my old stuff and thought it would be cool to run this module.

Looking for five characters, 4th level, 20 point buy, all Paizo stuff. Standard starting cash but you need to be down to your last copper at the start of the adventure.

The big question is what unfortunate occurrence led your character to be stranded in the city of Bloodcove. You can be a bit more liberal with the derring-do cuz your level 4.

Any questions feel free to ask...


how much could a pirate fit/appear into the story?


You could play an out of work pirate but most of your seafaring skills won't be used, although it is on a riverboat. Backstory wise it works because Bloodcove was founded by retired pirates.


the char would have to be lowered from 6 to 4 levels, but as you only use paizo stuff I guess removing the 2 swashbuckler levels would do it, Robert's backstory wouldn't have to be changed much, he basically shows up after the ship he served on sunk nearby

I would like to ask though if we will level up somewhat in game later, to know what to await and how to configure the skills/feats


Oh! Dotting for interest! My characters' younger sister ran off to be an adventurer and somehow got shipwrecked on the dreaded Smugglers Shiv. After my character finds out after consulting a fortune teller with scrying to see for herself that her sister is in dire straits,the frantic she-dwarf rushes off to get passage on a ship to the Shiv with her father's (begrudging) blessings as he's still sore over the fact that her sister 'borrowed' one of his prized trophies from his days as an adventurer, a battered dragon pistol.

Now she finds herself stuck in Bloodcove...
.desperate to get to Smugglers Shiv to save her sister and bring her home.Oh,and her bodyguard,a dwarven cavalier with a horse who was supposed to retrieve her sister before she got too far.


@Jorian, you should level up at least once on this trek.

@ E-terah, horse won't be of much use while on a river boat, but its ok.

In essence, this Adventure is trying to emulate both Conrad's Heart of Darkness and the classic film African Queen.


Dotting as I plan to come back in a few hours with a proposal.


Is it set in Golarion?

I have a half-elf magus that's from the Dragon Empires, but his backstory could easily put him in the Inner Sea.


Dotting for interest


Hey GMEDWIN,

Thanks for hosting a game. Please consider adding Mem'basi to your party.

APPEARANCE

Mem’basi is a true son of the Zenj, slightly shorter than normal human standing at 5’5”. The man’s torso looks to be sculpted from ebony; his frame is bulging with knotted muscle. Short wiry hair and deep brown eyes frame a mouth of strong, white teeth.
The druid is wearing a finely made suit of hide armor that always seems to be oiled and pliable. A small round shield is on his back while his left hand palms a hardwood cudgel of fair size. His body is adorned with various feathers and animal tokens; a large lizard claw with a pearl in its grasp hangs from his neck on a leather thong. Never straying too far from his side is a magnificent specimen of a leopard.

BACKGROUND

Mem’basi was being groomed to take his place in a long line of warriors for his tribe, same as his father and his father’s father. Warriors of the tribe enjoyed special privileges among which were choice of food and choice of spoils. Idealized war sat well with the young man so he trained as his ancestors did and waited for his chance to prove himself a bloodied warrior. His time came when his war party raided a scholarly expedition deep into his jungle home. The guards were no match for the tribe’s warriors and soon the entire expedition was slaughtered. Mem’basi had followed along and killed ‘the enemy’; two young students pleaded for mercy to no avail, their screams would haunt the young warrior for many moons To Mem’basi, killing the enemy had felt a lot like murder.
As time passed, the spoils of war came with too heavy a price for Mem’basi to enjoy. The tribe was being led by a blood-thirsty barbarian who had no qualms about using brute force to obtain material benefit. Not ready to overturn the tribe’s leadership and thinking his family would not understand, Mem’basi gathered his few belongings and struck out on his own. The life in the jungle is not easy for those not prepared and Mem’basi fell prey to a hostile band of charau-ka. Although his cudgel had smashed in a couple of skulls, he was no match for the savage ape-men who overpowered him with sheer numbers. The warrior was sure he was going to pay for his crimes when he was led away, his hands and feet tied and dangling from a long pole.
But they never made it to the charau-ka camp for the war-party was decimated by a large tiger. Out of the dark jungle came the beast who pounced on the ape-men. The beast ripped heads with mighty paw swipes and crunched bodies in its maw and the ape-men dropped their prisoner and fled. Mem’basi watched helplessly as the crimson-stained brute silently approached him. But the tiger never reached him for it turned into an old man right before Mem’basi’s eyes. The young warrior awed and owing his life remained with the old man for many years. He was taught about being just and letting nature deal with people as it deals with animals.
Many years passed and Mem’basi was again on his own in the jungle, this time he was much better prepared. Now the young druid traveled the land trying to plant his own seed in the jungle. His fascination with the expeditions that interned themselves into the jungle had not ceased. So often, he followed making sure they did not meet unfortunate ends but always staying under the cover of the jungle itself. It was this way that he came upon an expedition that was killing animals for no good reason. Mem’basi, a hunter himself, understood about taking lives so that wasn’t what bothered him; these people would kill animals and leave them to rot in the jungle. Birds were plucked of feathers and left, lizards were sheared off their hides, and the mighty rhino was brought down just for its horn. Mem’basi hunted them from the shadows, sabotaging the operation as much as he could but a war party that brought down a rhino was well prepared indeed. He trailed them all the way back to the mangrove town (Bloodcove) where he hoped to stop them before they got on their ships with their prizes. Mem’basi didn’t much care for the animal parts, those animals were already dead, but they also took many live animals with them. In the end, he could not prevent their parting. A final confrontation left the druid mortally wounded and with the bitter taste of defeat in his mouth. This was a few weeks ago.
Today the druid slinks in the shadows of the mangrove town in the hopes of seeing the poachers again. Feeling somewhat trapped in the town, he bids his time and does his best to ignore the jungle calling him back home.

PERSONALITY

Mem’basi is as unpredictable as the jungle itself. Sometimes, he will race to save the lives of innocents while other times, he passes by and let’s nature ‘thin the herd’. The druid seems to act on his own personal values which are difficult for outsiders to decipher.
He has a soft spot for those venturing out in the jungle for lofty purposes and will often help them. However, his recent run-in with poachers has hardened him against those who would waste precious resources.
He is fairly naive to the ways of cities and white-men civilization while mature in the ways of the jungle and its denizens. For example, he was amazed to find out that there were some halflings in Bloodcove who were not savage, demon-worshipers.

----------
As for me, I'm a long time roleplayer (long time PBEM player and DM) but new to Play By Post so you'll have to bear with me as I learn your 'formatting tricks'. For example, I have all the stats ready for Mem'basi (in a .doc) but I'm not sure how people post them nice and neat in their profile. So if you think Mem'basi (and I) would be a good fit for the campaign, we'll have to work something out.

Happy gaming!

Fabian
Carrion Crown PBEM
https://sites.google.com/site/pbemfabianscarrioncrown/home


Ooooh, got an idea for a grizzled River Warden Ranger, a mix of Sheen in Apocalypse Now and Bogart in the African Queen ...

"Never get off the boat."


Also, how are you doing HP for levels 2-4?

The Average from the PFS Guide to Organized Play is always a good option (d6 = 4, d8 = 5, d10 = 6, d12 = 7).


Lizardfolk as PC? Forced to interact with human society, looking for missing hatchlings.


Lizardfolk may be a bad idea.

HP 1/2+1 seems fine.


Thanks for the HP answer!

As for my concept:

Weren Wu Jen wrote:

Is it set in Golarion?

I have a half-elf magus that's from the Dragon Empires, but his backstory could easily put him in the Inner Sea.


What sort of languages would someone doing river boat guides have? Polyglot? Orc? Goblin?


Bloodcove is in Golarion in the Mwangi Expanse.

Polyglot, Common. Remember you will be unemployed.

I don't really mind where the character is from. You just need a really good backstory.

Just a quick sidebar. I am a handson GM. I post when appropriate and during combat I try to keep it as dynamic as I can barring time difference stuff.


Another question ...you say starting gold ...do you mean actual first level starting gold, or are we starting with 4th level gold?


For a second I thought you said you were a "handsome" GM. It's good, because I only role play with hot people.


LOL. Yea,a horse wouldn't fit on a Riverboat.guess it would have to swim. These characters I am referring to are in a Serpent Skull AP,the bodyguard cavalier played by another person as my characters' sister's bodyguard,not mine. I can easily switch out Gnome for Polyglot anyway for languages.She's an oracle of stone. Thinking of multiclassing with either fighter or bard...

How many traits and feats again? I had some in mind to optimize my character's utility battle and rp wise.


For you're consideration: Yoshiyaru half-elven magus.


:) Starting gold is for 4th level, but you better be optimized before we start because you will be unemployed for awhile when it gets started.

You get two traits and as many feats which are typical for your race and class for level 4.


Anybody got a link to pathfinder starting gold? I only have found 3.5 and I know that's a bit off ... other than equipment I've got my river warden pretty much down. Already loving this laconic dude.


E-Terah Deepheavy
Female dwarf oracle of stone

Description: With a dark complexion of sun-baked soil,honey eyes,and full lips set in a perpetual pout, E-Terah could be considered rather runty compared to other dwarven females.Although she is still quite young,barely out of her teens and hardly considered an adult by dwarven standards yet she is slender and muscular from decades of farmwork upon her family's farmstead on the surface. At 44,she is dismissed by older dwarves as a child. Although her....volumptus figure attracts unwanted and bewildering attention from non-dwarven males that flusters her whenever its obvious as she is frustratingly oblivious and dense when it comes to romance towards her. Or lust.

Her powers as an oracle came abruptly and spectacularly,her copper hair falling out and regrowing as hot pink that would suit a gnome,which has her mistaken for one much to her chagrin.She styles it uniquely into a Mohawk with a pigtail braid trailing to her mid-back capped with a stone crafted into the likeness of a mole.
Her throat constricted painfully,her voice dropping to a husky murmur as she discovered she could only speak and understand Terran that she slips into in times of stress,leading her to adopt to pantomine and exaggerated facial expressions to communicate with others.
She has also developed an at-will ability to produce corrosive acid from her hands,leading her to wear gloves and to control it after accidentally melting a thief's face when she grabbed him in anger.And another Revelation that allows her to shoot a burst of stone shards from her body once a day,which she had used to scare off a small gang of goblins that ambushed her.

Equipment:

(Worn)Explorer's outfit,belt pouch,masterworks backpack,an iron tankard crafted into the likeness of a mole given to her by her father on the day she became an oracle,a treasured gift.

(Carried)Dwarven maulaxe,sling,sling bullets(30),whetstone,blanket,traveler's outfit,waterskin,Flint & steel,lamp oil(2pints),buckler,small steel mirror,blanket,leather armor,soap,and 5 tindertwiggs.

Money: 85 gold and 16 silver remaining.

Spells known: Read Magic,Detect Magic,Mending,Guidance,Create Water and Stabilize(at-will) Cure Light Wounds,Shield of Faith,Doom (once per day)

Traits:Magical Talent (use orison as spell-like ability) ,Ease of Faith (+1 on Diplomacy checks)
Feats:Extra Revelation(additional Revelation), Extra Orisions(+2 orisions)

Languages:Dwarven,Common,Terran

Skills:Spellcraft,Sense Motive,Know(religion),Diplomacy, 1 rank each

Trying to solve family issues,mainly her cantankerous father,Torgill,who is is 263yrs old and has calmed considerably since the birth of his latest set of children,E-Terah and her younger sister Gatherine,the latter having recently run off to be adventurer onto a boat bound for Sargava some 2000 miles across the Inner Sea---with one of his prized dragon pistols. Trying to keep him from tearing out his beard in frustration,and to keep herself from being sick with worry,she has traveled far from her home in the Varsian hinterlands to see if she can find a seer or fortune teller to ease her mind and find out what happened to her sister--and the dwarven cavalier she sent after her to bring her back home safely,whom she hasn't heard word from in nearly five months.

Now she's found herself without a coin to pinch in the town of Bloodcove. And she still hasn't figured out a way to Smugglers Shiv and rescuing her sister and her babysi---um,bodyguard. As.if being stuck in the middle of pirate infested seas wasn't bad enough!


6,000 gp.

You have to scroll down a bit. The table is under "Placing Treasure":
Gamemastering


Namaste, man. Awesome.


No Problem!

:)


Have a thought for a character but want to see what is going to happen in the runelord game the character is in now. (been no activity for several days now and want to wait and see if it picks up again.)

Also (this may mean I don't get accepted) but starting Wed. Aug 15th I will be away on vacation till Labor day weekend (approx 2 weeks) and when I go on vacation I usually disconnect from the modern world --- no internet, no cell phones, etc. (I will be in the caribbean).

basic concept:
is a human barbarian that is from Sandpoint but accidentially killed someone and was forced to leave town. boaarded a ship to Magnimar and again got into the "fight club" scene. Due to incurred debts to the wrong people, once again forced to leave town. So Stowed away on a ship sailing South - The Jenevere. Diembarked (forcebly)at Port Peril.

Soon, trying to make money found herself once again on board ship to Bloodcove. now pennyless and in a strange port, what new adventure awaits.


Aha,Edward, so its like your character bumped through 3 or 4 APs... interesting...


It was a generic character with a backstory to fit several AP's just cut the story off at the right point.

same character works for, Runelords, Jade regent, Serpents skull, Skull & Shackles.

Just trying to find a way to tie it to another one but not sure which one (possibly something that starts in Magnimar).


Dude legacy of fire try it there... ;)


Ahead of me posting my stats etc. here is my back story for consideration.

Spoiler:

Background:

Other people would pigeon-hole Corvus as some sort of paladin, but she sees herself more as long on theory and short on practice. Plus her devotion to the religion of Sarenrae means that she's not the typical lawful good knight in shining armour.

She wants desparately to be devout and she knows all the rules and regulations but she has never had an ephipany that she expects all true followers of Sarenrae to have experienced.

She reads the book of the faith daily and pursues the values of the faith but wonders from time to time if she's actually missing out on something.

In terms of being righteous and doing her goddess' work, her lack of strength means she has developed her dexterity and swordplay to compensate.

As young women go, Corvus is tall and thin. With her tendency to dress in armour or a white cassock (decorated with red and gold thread depicting images of the sun) and with her pale skin, and her golden rather than blonde hair and deep blue eyes; she looks almost like an avenging angel at times - something she's keen to play up.

She may not be strong, but she is agile and uses this to compensate when others underestimate her abilities. She's also charming and has an uncanny nack of knowing when someone's lying in front of her. She has worshipped Sarenrae since she was small and lived by the mantra, "Let the healing light of the sun burn out of the darkness within you."

 

History:

Corvus comes from a long line of Sarenrae priests. Some were clerics and took the fight to evil and others were more sedentary. Corvus realised from a young age that she didn't want to be yet another Albus Sarenrae cleric and instead developed her agility to shine as a swordsman and ultimately be accepted as a crusader for Sarenrae.

 

Religion:

Sarenrae is the goddess of the sun, redemption, honesty and healing.

Known to her faithful as the Dawnflower, the Healing Flame, and the Everlight, Sarenrae teaches temperance and patience in all things. Compassion and peace are her greatest virtues, and if enemies of the faith can be redeemed, they should be.

Yet there are those who have no interest in redemption, who glory in slaughter and death. From the remorseless evil of the undead and fiends to the cruelties born in the hearts of mortals, Sarenrae's doctrines preach swift justice delivered by the scimitar's edge. To this end, she expects her faithful to be skilled at swordplay, both as a form of martial art promoting centering of mind and body, and so that when they do enter battle, their foes do not suffer any longer than necessary.

Swordplay, particularly with the scimitar, is to be held as a form of art by her followers.

 

Secrets/Plot Hooks:

I see Corvus' faith as a constant challenge. She wants to believe but is doing it by the numbers rather than through conviction.

She won't react well to others' challenging her faith - she is passionate about succeeding - despite her shaky faith.

And finally, the reason Corvus is here and now, is that she was sent as a missionary to the Mwangi expanse.  The other fact that Corvus does not like to be reminded of is that she's not great in the saddle.  Sometimes Corvus wondered if this was a sign from Sarenrae - but either way her horse, Myst unsaddled her in the middle of nowhere, leaving her in the clothes on her back - and fortunately a weapon - but precious little else.  She spent many days foraging until she happened onto a dirst track, which led to a road and finally to the city of Bloodcove.  Not wishing to ask if anyone's seen her horse, she is wondering how to get out of this city with as much dignity as possible.

    


Digger here, showing off Jean-Phillipe, river guide for hire. Fluff on the way.

background:
Jean Phillipe was born of middle class bourgeoisie parents in Galt some 35 years ago. They did their best to go along with the revolution, and supported a local "politician" that kept them protected. After finishing his basic education, he wanted to go off and see the world on a grand adventure. At first, his tour of the Inner Sea was typical for a young man of his age at the time, wooing women, fighting in bars, exploring interesting areas.

It wasn't enough for him. He wanted to see "the real thing." He wanted "real adventure." And nothing seemed more appropriate or exotic than the Mwangi Expanse. At the age of 20, he started his Mwangi Safari.

He crawled back 10 years later a vastly different man. His parents death did not even seem to phase him after his long absence. To this day he has stayed in the Expanse, guiding the occasional Inner Sea tourist for a bit, but otherwise camping near the river and hunting and fishing for nourishment.

"Something happened in there," people say. They're not quite right. It was no one thing, no single trauma that put Jean Phillipe on his current path. It was the 10 years in there, of which he speaks little, as a whole. These days his ambitions are few and his outlook grim. Has he totally "gone native" or is there something else at work?

Appearance and personality:
Jean-Phillipe might have been handsome once, or even charming. This can no longer be said. His years of hard living have left his face gaunt and haunted. His eyes alternate between seeming dead and staring miles away. He dresses in a melange of Mwangi clothing, eschewing the styles of the north.

He is laconic to a fault, speaking only when he feels absolutely necessary. He tends to prefer the company of Mwangi to northern brethren. He believes in no god, only the law of nature. "Be smart, be quick, be brutal, and be smart again," is his motto, not that he'd ever tell anyone that.

Another thing the dark cynic would never tell anyone: he secretly wants to find something to believe in; some cause, some ideal, some SOMETHING to give his life shape.


Och! Everyone, remember the Ability Score gain at 4th! :P


@Fabian: Jean-Phillipe and Mem’basi could probably have a history together.


All Paizo stuff? I have a gnoll character (from ARG) I'm dieing to play. He is a pally (divine hunter) of Erastil but I can switch the class to something else to round out the party. I'll give you a hell of a bg story.


Jean-Phillipe Poulain wrote:
@Fabian: Jean-Phillipe and Mem’basi could probably have a history together.

Yes, it sounds like Mem'basi could have run into an expedition or two being led by Jean-Phillipe as long as he was on the right side of 'nature', which sounds like he is.

If this is something that the GM would like to explore, we could further this 'shared history'.

GM, any thoughts either way?

L8r,

Fabian
Carrion Crown PBEM
https://sites.google.com/site/pbemfabianscarrioncrown/home


@Fabian and Jean Phillippe, that sounds great feel free to intertwine your stories.

To everyone, I think i want to make my decision by Friday morning MEST.


Okay background is up, let me know what you think.


I am still interested in this game the inital character in is the profile but will need to be bumped to level 4 and need to verify the point buy.

the backstory in the profile continues from Sandpoint, but she accidentially killed someone and was forced to leave town. boarded a ship to Magnimar named the Orca, and again got into the "fight club" scene. Due to incurred debts to the wrong people, she, once again, was forced to leave town. So she stowed away on a ship sailing south - The Jenevere. She was discovered and diembarked (forcebly) at Port Peril.

Soon, trying to make money found herself once again on board ship to Bloodcove. now pennyless and in a strange port, what new adventure awaits.


Can we get an arcane caster?


I can come up with an arcane caster but will need a good idea for a background.

EDIT: I play an arcane caster in a Serpent Skull RL game I could work that out

gnome illusionist.


By "Arcane Caster", are you meaning a Full caster, such as Sorcerer, Witch or Wizard?

Because my character, Yoshiyaru, is an arcane caster (Magus), only he's a 2/3 caster focused on combat.


Im working on a tengu witch. Ill get more down when i get home from work.


For your consideration. Ababuo was built at sixth level, but I can easily destroke her engines.


Hey guys, please dont change up now, tweaking is cool. It gets a bit confusing for me


Hey GM,

As per your request, I added the 'crunch' next to the 'fluff'.

Please let me know if you have any questions at this time.

L8r,

Fabian (aka Mem'basi)


Ok, so far I got a Pirate, Oracle, 2 Paladins, a sorceress, a Magus, a barbarian, and a druid... and a maybe witch?
And a Riverborne Ranger.
Did I forget anyone?


Ababuo (Female Elf (Kallijae) Sorceror (Fey bloodline))
Corvus (Female Paladin) (posted by Birch33, no link)
Crissor Salem (Male Gnoll Paladin (Divine Hunter))
E-Terah Deepheavy (Female Dwarf Oracle of Stone)
Jean-Phillipe Poulain (Male Human Galt Warden Ranger)
Mem'basi (Male Human (Zenj) Druid)
Noro Kas (Female Human Barbarian (Brutal Pugilist, Drunken Brute))
Robert "Steel" Cofrez (Male Human Rogue (Pirate, Bandit)/Barbarian (Sea Reaver)) (The "Pirate")
Yoshiyaru (Male Half-elf Magus)

(Also, Uktabi is going to submit a Tengu Witch)

So no, you didn't miss anyone that I can tell! :)


I think I'll submit either
Valeria Ingrid Titania Abia

Evangline Venus Van Aurora

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