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"Are you receiving?"
This week at GenCon, the Starfinder Voyage sets off on its maiden journey! Hundreds, if not thousands of gamers, will crack open their shiny! books, strap on their flight vests, and toggle their laser side-arms to "be stunned". You may or may not have had a chance to test out the waters of space, but this Adventure Path will surely fill that Gap.
"Turn your thrusters on."
When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...
"We're standing by."
I'm super-excited to launch this AP on the PbP boards. I've been reading my way through the Core Rulebook as well as the first volume of the Dead Suns storyline - Incident at Absalom Station - and I think players are going to have a grand time as they bring themselves up to warp-speed. I have specifications to lay on you:
"There's no reply."
Still here? Good: we may have a space for your butt in one of these seats. Want to try to impress me with your submission? Use the Starfinder character sheet - a free download here on the Paizo boards. I'm going to leave this recruitment open for any and all submissions that meet my criteria until Thursday August 24th at 12:01, EST Good luck, and may the Force be with you.
"4.......3.......2.......1......."

JAF0 |

is this for sfs credit ? either way, it sounds like fun... Unfortunately, my book ships on the 17th, arriving around the 19th, and I leave for a trip on the 19th, won't be home til the 23rd... IF I can get my character made in time, I'll submit then... also... submissions close 12:01 am or pm est? it makes a difference. thanks.

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1 person marked this as a favorite. |

Ah yes. 12:01 AM. Just after midnight. I chose it this way so we can all have some basic proficiency in Starfinder, but still all be noobs - even those of us that went Star-Trekkin' all during GenCon weekend.
And yes, we will eventually be applying this for SFS credit, once that system is up and running.

Kevin O'Rourke 440 |

My physical book arrived twenty minutes before I saw this post... I suspect there will be a solid number of applications, there are a lot of cool character choices that crop up.
The one thing that may count against me is, I will cave and run the adventure for my players and we will tear through it. Some GMs prefer their players not to have such dark secrets bumbling about their head so I say for full disclosure.
I have been wanting to play an android for a long time, they're rarely ever a viable option for most Pathfinder Campaigns but all the races have their charms...

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I'm cool with you running the AP as well as playing in it, Kevin. I endeavour to make things distinct enough to flummox those with counterfeit oracular skills.
FYI, I'm sure a Players Guide to the Dead Suns campaign will drop sometime soon as well. While we will make use of it, I don't envision awaiting its arrival for the start of the campaign. I'm more of a Han - less of a Greedo - in that vein.

Kevin O'Rourke 440 |

Delta-7, Android Spacefarer Operative
Name: Delta-7, Race: Android, Theme: Spacefarer, Class: Operative, Homeworld: Lucin IV, Age: 7, Alignment: NG
Str 10, Dex 16, Con 13, Int 16, Wis 10, Cha 8
Ranged: +3, 1d6P, 30ft, 9 Rounds
Melee: +0, 1d4S, Analog Operative
HP: 10, KAC 15, EAC 14
Stamina: 8
Resolve Points: 4
Skills: Acrobatics 8=1+3+3+1, Athletics 5=1+0+3+1, Bluff, Computers, Culture 11=X+3+3+3+1, Disguise, Engineering 8=1+3+3+1, Intimidate 4=1-1+3+1, Medicine 8=1+3+3+1, Perception 5=1+0+3+1, Physical Sciences 8=1+3+3+1, Piloting 8=1+3+3+1, Profession: Archaeologist 8=1+3+3+1, Sense Motive +3=1+0+3-2+1, Sleight of Hand, Stealth 8=1+3+3+1, Survival 8=X+0+3+3+1
Languages: Android, Common, Homeworld: Lucin, Azlanti, Aklo, Draconic, Castrovellian
Survival Knife L, Survival Flare Gun L, Tactical Semi Auto Pistol L, Smoke Grenade L, Flare x5, Small Arm Rounds x30, Cold Iron Small Arm Rounds x30, Silver Small Arm Rounds x30, Second Skin, Personal Comms L, Tool Kit L, Flashlight L, Titanium Alloy Cable 50ft 5L, Industrial Backpack L, Hygiene Kit 1, Space Suit 1, Mass Produced Tent 1, Cold Weather Environmental Suit L, 7 credits
Size: Medium
Type: Humanoid (Android)
Constructed, Exceptional Vision, Flat Affect, Upgrade Slot, Trick Attack 1d4, Theme Knowledge, Operatives Edge +1
Proficiencies: Light Armor, Small Arms, Sniper Weapons, Basic Melee Weapons
Feats: Toughness
Delta-7 has had a strange start to his existence, his predecessor Delta-6 had led a very eventful life and the trappings of it had left an impression. Delta-6 had led a life of adventure visiting many strange worlds and people. Eventually he became the head of a mining colony and even adopted a young human girl called Cherlene after her parents died in an accident. Although committed to performing the renewal he forestalled that for several decades until his daughter passed. He helped his daughter grieve but after a year gave her warning that his time had passed and he would be leaving soon.
Samantha partly understood this but when Delta-7 awoke she found it jarring, she tried to help him but although he shared the same body he was a very different man than her grandfather. Her new uncle lacked the decades of experience in dealing with humans Delta-7 had. He was fascinated by the journals Delta-6 had left behind, his time in as a member of the Starfinder Society and the many exotic places that he visited. Eventually he realised how uncomfortable his presence was to Samantha one day and he made his goodbyes to his niece.
He headed out exploring Lucin VI, the planet is temperate around it’s equitorial belt but the rest of the planet is covered in ice and snow. After three years of exploring he uncovered in a mountain range the ruins of a failed Azlanti (or other race that might link in with the Campaign better with feedback from the GM) outpost. He was unsure why they chose such an inhospitable spot or why it failed for certain but from what he could ascertain they lost contact with their homeworld and were not able to maintain the systems.
He has contacted an old friend from Delta 6’s notes who’s a member of the Starfinder Society who seemed interested in his find and recording of it, inviting him to Absallom station to discuss his future.
CONSTRUCTED
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
EXCEPTIONAL VISION
Androids have low-light vision and darkvision 60 feet.
FLAT AFFECT
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
UPGRADE SLOT
Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
THEME KNOWLEDGE (1ST)
You are obsessed with distant worlds, and you always mentally catalog everything you learn about new and strange places so you can recall it when you need it most. Additionally, you use your knowledge of biology and topology to inure yourself to alien hazards. Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5

Raia Ellosar-1 |
Raia Ellosar (Didn't find an avatar I liked, hopefully they add some starfinder ones).
Lashunta Ace Pilot Operative
Raia was born on the Lashunta homeworld of Castrovel. Through her early education, it was quickly found that she was extremely athletic and quick witted. She excelled at her studies and caught the attention of several Lashunta owned corporations who sponsored her in what was known as advanced education. What this education truly was, was operative training. Again, Raia excelled in her studies. She found she had an aptitude for disappearing in crowds and finding out information. If she was found, she was able to effortlessly dodge through crowds to an escape vehicle where her piloting skills would find her losing any and all pursuit.
Raia enjoyed these trainings, finding them more of an entertaining game then work. However, she longed to see other worlds. She kept hearing in her studies about all of the locations they might be tasked to go and that they needed to be ready. So far she has only seen her own world. However, that was about to change. It was now time for Raia's final exam. She was being sent to Absalom Station. Raia didn't know what her mission was exactly. She was told by her superiors to watch, gather information, and that she would know when she needed to act. The vagueness of her orders didn't bother her, she was finally getting off world and to Absalom Station no less. As far as Raia was concerned, Absalom was the center of the universe. The place where all the cultures came together. It would be like visiting every civilized planet all at once. So now she sits on a passenger ship bound for Absalom, wondering what adventures her future holds.
Raia has a very lithe build. She stands at 5' 8" and weighs 160 lbs. She is very young at 19 years of age and is just getting out into the universe. She is considered very beautiful to others and has used that to her advantage. Her hair is jet black and shoulder length and her eyes are a soft shade of green. Personality wise, Raia is very vivacious and out going. She loves life and finding new things. She is a very competitive person. She has seen her previous changes more of a game than anything else and she enjoyed winning it.
I'm willing to tweak the background as necessary. Usually I like to have the player's guide for inspiration on the background, but without one I left it kinda vague.

Elmdorprime |

August Vydoc, Android Bounty Hunter Operative (Detective) 1
Male android Operative 1
LN Medium humanoid (human, construct)
Init +3; Senses Perception +6, low-light vision, darkvision (60 ft)
--------------------
Defense
--------------------
EAC 14, KAC 15, AC vs. Combat Maneuvers 23
hp 10 (6+4)
sp 9
rp 5
Fort +1, Ref +5, Will +3;
Defensive Abilities ; Resist +2 to saving throws against disease, mind-affecting effects, poison and sleep unless those effects specifically target constructs
--------------------
Offense
--------------------
Speed 30 ft.
Melee
. . Tactical baton +0 (1d4 B) or
. . Survival knife +0 (1d4 S)
Ranged Tactical semi-auto pistol +4 (1d6 P) w/ 60 rounds
--------------------
Statistics
--------------------
Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 9
Base Atk +0;
Feats Weapon Focus (Small Arms)
Skills Acrobatics: +8, Culture +10, Disguise +8, Engineering +8, Intimidate +4, Perception +6, Piloting +8, Sense Motive: +7, Stealth +8, Survival +7
Languages Common, Shirren, Ysoki, Vesk
SQ Immune to environmental effects of vacuum; does not need to breath.
Combat Gear Tactical semi-auto pistol, 60 Small-Arms Rounds, tactical baton, survival knife, second skin, Toolkit: Engineering, Toolkit: Trapsmith, Toolkit: Navigator's Tools, personal comm unit, binders (5), medpatch (2), backpack (consumer), travel clothing, hygiene kit
--------------------
Special Abilities
--------------------
Constructed Androids do not breathe or suffer environmental effects from being in vacuum; androids receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison and sleep unless those effects specifically target constructs.
Exception Vision Androids have low-light vision and darkvision.
Flat Affect Androids take a -2 penalty to Sense Motive against others and others have a +2 DC when using Sense Motive against the android.
Operative's Edge Operatives gain a +1 insight bonus to initiative checks and skill checks. This bonus increase by 1 at 3rd level and every 4 levels thereafter.
Specialization (Detective) 1 Your ability to read people and make deductions helps you ferret out the truth in any situation. You gain Skill Focus with Culture and Sense Motive. You can attempt a Sense Motive check with a +4 bonus to make a trick attack by reading your foe.
Theme Knowledge (Bounty Hunter) Select a single sentient creature that you can identify by name, alias or specific identity. Reduce the DC of Culture or Profession (bounty hunter) checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. Once you defeat your mark you can select a new mark after 1 minute spent with dossiers and databases. If you abandon your mark for a new one without defeating it you take a -2 penalty to all skill checks for 1 week.
Trick Attack You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved you can then make an attack with a melee weapon with the operative special property or with any small arm. Make a Bluff, Intimidate, Sense Motive or Stealth check (DC 20 + target CR). If you succeed you deal 1d4 additional damage and your target against the flat-footed condition.
Upgrade Slot Androids have a single armor upgrade slot in their bodies. Regardless of whether androids are wearing physical armor, they can use this slot to install any one armor upgrade that could be installed into light armor.
Inhabitant Number 34 of Android Model B Issue 728
Primary Imperative at Activation: Monitor Biological Components of Colony XI-41193 Theta for Compliance with Imperative Documents
Secondary Imperative at Activation: Ensure Compliance Using All Necessary Means
Before the Gap a number of systems outside of what became known as the Pact Worlds were colonized by groups for many reasons. The jungle moon XI-41193 Theta orbiting a gas giant was perfect for a small group of radicals from the Golarian nation of Galt who believed that sapients were inherently incapable of self-governance.
The colonists installed a master AI called "Paragon," filled with directives to control and prevent biological sapient misbehavior. Unfortunately the directives were self-contradictory and eventually caused the AI to go insane. The AI determined that biological enforcers of its edicts were unable to appropriately respond to the basis of the decisions and it deployed robots to maintain and keep order - the mechanical enforcers were deployed on every street, in every home and business, in hydroponic gardens and even in the sewers.
After decades Paragon determined that these robots were insufficient to control the populace and began creating androids to monitor its citizens.
Inhabitant 34 of Model B Issue 728, given the name August Vydoc to blend into the populace, was activated after the premature renewal of a previous monitor - the seventh in 12 years for his particular body. August was active for the final 13 years of Paragon's rule.
The imperatives from Paragon were causing the social, economic and environmental breakdown of the colony when a Starfinder explorer ship arrived in orbit. Paragon accessed the ship's database remotely when the Starfinders made contact and saw a solution to its increasing instability in this new external source - the Pact Worlds were successful despite internal problems where the colony was not. Paragon shut itself and its remote workforce down.
The Starfinders, confused, watched from orbit as hundreds of thousands of people who'd spent generations not thinking for themselves seemed to go mad from the lack of supervision. The androids installed as secret watchers became a de facto ruling class as they struggled to maintain their charges.
August himself, well-known both for his own as well as his predecessors' efficiency, was selected as part of a delegation that returned with the Starfinders to ask for help from the Pact Worlds. On the trip out he was bombarded with thoughts and a world unimagined on Paragon's colony - the idea that he was more than a mechanical device but had a soul; that souls themselves existed, that he could be free to determine his own path through the universe.
The pull of the unknown, a concept that opened to him in a single yawning instant of expanded horizons, led to him joining the Starfinder Society and his previous expertise in investigation and dealing with anomalous events led to assignment with a Starfinder team researching deserted colonies, ghost ships and disturbances on populated outposts that could be caused by outside forces.
After his first "tour" with the Society on the deep space explorer ship he's returned to Absalom Station for reassignment.
August is an android designed to be visually nondescript and capable of disguise. His hair is naturally white, his eyes colorless and his skin a light flesh tone to aid in dyeing via cosmetics or contacts. This does nothing to stop the underlying circuitry to visibly appear as a deep sky blue during periods of stress like for any other android although supposedly Paragon was going to correct the problem in the C model android.
August keeps to what he sees clearly defined moral code that has little respect for morality and borders on utilitarianism although he has a deep loathing for slavers and violent criminals. He avoids harming innocents but expects people to take care of themselves.
As a survivor of a neurotically despotic regime August displays black humor at what he has been told are inappropriate moments (under fire and when running across corpses among them) as well as a dim view of overbearing chaos or tyranny. He still favors well-ordered behavior and clear command chains as part of his original operational imperatives and enjoys pretending to be a soulless killing machine to scare people he doesn't like.

Ross Byers RPG Superstar 2008 Top 32 |

Outlaw being a practical choice for a ranged combatant combined with the Kasatha racial preference for melee led me to this for my sniper:
Idar the Houseless - Kasatha Sharpshooter Soldier (Outlaw)
When he returned home to the Idari, it was shameful enough that he bore a rifle. His family was conservative, he was stubborn. Like many inevitable things, the process seems to go slowly, then all at once, but the result was that Idar was disowned, and went back out into the Pact Worlds with his rifle and a chip on his four shoulders. Now, he gets by as a mercenary, scrounger, and occasional muscle.
Character sheet will have to wait until next week until I can sit down and crunch the numbers in a new system.

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Interesting. I'm looking to start running this for my meat-space friends soon, and this could be an excellent opportunity to get some experience from the player's side of things.
I've been turning over an idea for a melee, bull rush focused Solarian as my first character.
I didn't see it mentioned up above:
What races are allowed?
Currently there are the core races, the legacy races and the races from the Free RPG day book that are out currently.

eggellis |

I would like to throw my hat in with Sarangari Steelscales a Vesk soldier.
Having failed his task, and lost all his friends, Sarangari hitched a ride to Absalom Station to try becoming a mercenary instead of returning home. Everyone there likely thought him dead anyway.
As his people are known for Sarangari values honor and propriety a great deal. He seems more dour than most people are used to from Vesk however. He hasn't been one for talking much since arriving on Absalom station. When asked about his armor he opens up a bit, until he reminds himself where it came from.
You may notice that I have him listed at 380 lbs despite the book saying they average 200-300. I don't see how they could be that light averaging 7 feet tall, being so muscled and having tails. Maybe their bones are light or something though, i just thought 380 fit more. Anyway, that's just rambling. Very excited to try some Starfinder if I make the cut.

Elmdorprime |

Character 2!
Xander Darilian, a recovering mercenary looking to join the Starfinder Society to explore strange new worlds, seek out new life and new civilizations and to boldly blow up what has never been blown up before - Human Spacefarer Mechanic with Exocortex
Xander Darilian
Male human Mechanic 1
NG Medium humanoid (human)
Theme: Spacefarer
Artificial Intelligence: Exocortex
Init +7; Senses Perception +8
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Defense
--------------------
EAC 14, KAC 15, AC vs. Combat Maneuvers 23
hp 10 (6+4)
sp 7
rp 3
Fort +2, Ref +5, Will +1
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Offense
--------------------
Speed 30 ft.
Melee Club +0 (+1 with Combat Tracking)(1d6 B)
Ranged Hunting rifle +4 (+5 with combat Tracking) (1d8 P, 6 rounds) w/ 50 rounds
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Statistics
--------------------
Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 10
Base Atk +0;
Feats Improved Initiative, Weapon Focus (Longarms), Skill Focus (Perception)
Skills Athletics +4, Computers +7, Engineering +7, Perception +8, Physical Sciences +7, Piloting +7, Profession (Mercenary) +5
Languages Common, Vesk, Akitonian
SQ Bypass +1, Exocortex, Custom Rig
Combat Gear Hunting Rifle (50 rounds), club, prosthetic limb (right hand and arm), second skin armor, flashlight, 50' titanium alloy cable lining, medpatch (2), industrial backpack, hygiene kit, smoke grenade, 56 credits
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Special Abilities
--------------------
Bypass At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, and every 4 levels thereafter, and at 20th level, this bonus increases by 1
Custom Rig You have created a customeized toolkit you can use to hack systems and items. You always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Your customer rig can also be used as a Mk I comm unit. If your customer rig is damaged, destroyed, lost or stolen you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work.
Combat Tracking (Exocortex) You gain proficiency with heavy armor and longarms. At 3rd level you gain weapon specialization with longarms. As a move action you can designate a foe for your exocortex to attack to track. As long as the target is in sight you make attacks aginst that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.
Memory Module (Exocortex) Once per day as a reaction while not in combat, you can reroll a failed skill check to recall knowledge. In addition your exocortex grants you the Skill Focus feat as a bonus feat. You can't use your exocortex's memory module while combat tracking is activated.
Theme Knowledge (Spacefarer) Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5. +1 to Constitution at character creation and +1 bonus to Physical Science checks.
Xander Darilian was born and raised, if you can call it raising, on Absalom Station down in Pipetown - Deck 238. Xander had parents, he thinks, but the earliest he can recall he was running with the Sparkspanners a gang that spent its time scamming credits, robbing the low rent shops and building distracting devices to allow other larger gangs to make more daring robberies.
He could have spent a happy life as a mechanically gifted thug except he and his gang stole a cache of datachips that turned out to be an astrological catalog that sparked his interest in traveling the great beyond. Like any bright young man he applied to the Starfinder Society - and got promptly rejected for his criminal associates. And like any bright young man he refused to be daunted.
Luckily enough for him there was a maintenance slot that opened up with a lowly band of mercenaries named the Red Worgs. Led by a particularly disreputable Vesk, Sobok Vesk-eater, who'd been driven out of so many mercenary groups he'd formed his own. After a few boring garrison missions on mining colonies in the Diaspora they finally got something to sink their teeth into - a wildlife control contract on Castrovel.
They spent several, to Xander's mind, weeks happily traipsing about the planet around (as it turned out to be) illegal biological research station on what Sobok started to call the Great Castrovel Turkey Shoot eliminating lone predators and less harmful critters that had been intruding on the station's ground. Unfortunately for the Red Worgs a pack of ksarik decided to trundle through their patrol. After some very short, very violent, encounters Xander found himself with a head wound staring at the acid-dripping mouth of a Ksarik with a wrecked autorifle and a grenade. His addled mind thought sticking a grenade down its throat was the way to go and so he did.
He woke up three days later in a elven hospital with a rather angry xenowarden named Wyrran Llandrial wanting to know what the hell both he and the Red Worgs were doing at a station manned by researchers from the Corpse Fleet. Xander, frankly, had no idea what had gone on inside the station since the mercenaries had been barracked in a small outer compound outside the research station itself. Even worse for the xenowarden Xander had been badly hurt and his mind, formerly much more nimble, required help. As a result the elf had the hospital install an exocortex in his head to help make coherent what was left and gave him a new arm from Llandrial Biomedical in return for his testimony.
The xenowarden believed that what was left of Xander's mercenary spirit was salvagable and had him spend time in the wilderness tearing down the Eoxian outpost but Xander had no real interest in remaining on Castrovel or becoming a druid himself. After six months Xander was released and with a letter of recommendation about his reformed good character from Wyrran (and to his surprise when he checked his mail a good reference from Sobok who was now pirate hunting) he has arrived on Absalom Station in a renewed attempt to join the Starfinder Society and, hopefully, avoid ksariks and Eoxians both as he sees the galaxy with his now mechanically enhanced brain, a quirky tool kit and an arm that somehow seems determined to get him to eat his vegetables first.
Xander is 5 feet 11 inches tall and 181 pounds. He has a shock of bright red hair, green eyes that usually sparkle with good humor in a face that bears several small scars from electrical burns or nicks from shrapnel. His right arm has been replaced by a prosthetic after a particularly nasty encounter involving a grenade he shoved down the throat of a wounded ksarik.
Once a happy-go-lucky gang member and then a happy-go-lucky mercenary, Xander is looking to be a happy-go-lucky explorer. He doesn't care much for strict chains of command but recognizes when they're necessary and looks out for his friends. Much to his dismay after his reconstruction by the damnably moral Wyrran he's developed a conscience which he finds inconvenient but workable.
He has an upbeat attitude and a curiosity barely tempered by negative experiences during his time in the Red Worgs. His favorite phrases, to the frustration of his companions, include "I wonder what this would do!", "What's the worst that can happen?" and in some especially alarming cases usually involving high explosives, demon ships, the forces of Hell or killer microbes "Fascinating."

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These are some truly excellent character submissions so far - you're all going to make this selection hard, I can see.
Two updates:
Ok, the complete entries (minus SFS numbers) so far:
* - I don't have numbers/character sheet yet.
Don't Panic! Closing time for submissions is August 24th (Thursday) at 12:01AM (EST)

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The rules for the Dead Suns AP SFS Sanctioning can be found here. Yes, there are differences between PFS and SFS.
Yes, you will be actual SFS characters. We've got to populate the ranks, people!

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Looking at the sanctioning document it looks like we won't be able to do full AP withoout supplementing with SFS scenarios if we're using actual SFS characters, since there are only 6 books, and they're spread over 12 levels. The alternate option for SFS would work though, where you use home game characters, and just apply credit to an SFS character as if you used a pregen.

Vrog Skyreaver |

"Gidget"
NG Ysoki Soldier 1
Theme: Mercenary
STR 11
DEX 16
CON 14
INT 12
WIS 10
CHA 10
HP/SP 9/9
EAC KAC
BAB 1
Init 3
Fort +4
Ref +3
Will +2
Speed 30'
Unarmed Strike: +1 to hit; 1d3 damage
Pulsecaster Pistol: +4 to hit; 1d4e non-lethal damage
Skills: Acrobatics r1 +7, Athletics r1 +5, Engineering r1 +7, Stealth r1 +6, Survival r1 +6
Feats: Opening Volley, Improved Unarmed Strike
Theme Features: Theme Knowledge (Athletics)
Class Features: Primary Fighting Style (Hit and Run), Primary Style Technique (Opening volley)
Equipment: Kasatha Microcord I (+1/+3/+3/-1; -460), Pulsecaster Pistol (1d4E damage; lvl 1; -250), Trailblazer Fusion (-120), Gil Sheath (-95), 75 credits
Gidget was born on a cruise spaceship doing a tour of the pact worlds. She was left at the doorstep of a the shrine of Damoritosh, clearly by someone who did not understand religion. Taking the young Ysoki in, she was raised by the priests-mercenaries of The Destoyer to battle worthy foes. Specializing in a style that maximized her speed, she quickly adapted to the lifestyle and after completing her training decided to go to Absalom station and offer her services.

Papa-DRB |

I'll be dropping off then, I try to let the people who really want society credit play in those games. Good luck guys, I'm off to fight evil in another dimension.
I am dropping off for consideration also. Same reason. Let the guys who want society credit get to play this.
Good Luck and Good Gaming....
-- david

Seth86 |

Zap-Zap (# 59626-701)
CG Ysoki Mechanic
Theme: Outlaw
STR 8
DEX 16
CON 13
INT 16
WIS 10
CHA 10
HP/SP 9/9
EAC +4 KAC +5 (Second Skin)
BAB +0
Init +3
Fort +3
Ref +5
Will +0
Speed 30'
Racial Ability:
Cheek Pouches
Dark Vision
Moxy
Scrounger (+2 Engi,Stealth,Survival)
Skills:
Computers r1 +7
Culture +7
Engineering r1 +9
Perception r1 +4
Physical Science r1 +7
Piloting r1 +7
Stealth +9
Attacks:
Pulsecaster Pistol +3 (1d4E/x2)
Feats: Skill Synergy
Theme Features:
THEME KNOWLEDGE (1ST)
You are well connected to shadowy secrets and back-alley
deals, and you both know about key players and have handy
skills of your own. Reduce the DC of Culture checks to recall
knowledge about the criminal underworld by 5. Sleight of
Hand is a class skill for you, though if it is a class skill from
the class you take at 1st level, you instead gain a +1 bonus
to Sleight of Hand checks. In addition, you gain an ability
adjustment of +1 to Dexterity at character creation.
Proffiencies
Light Armour
Basic Melee
Grenades
Small Arms
Class Features:
AI - Drone (54P-7R4P)
Bypass +1
Custom Rig
Equipment:
Second Skin (250cr)
Quick Release Sheath (325cr)
Pulsecaster Pistol 1d4E (250cr)
Hammer, Assault (95cr;Drone- 1d6B)
Remaining: 80cr
Zap-Trap Combat Drone
Speed 30
Medium Size
EAC 12, KAC 15
HP 10
STR 14
Dex 12
Con -
Int 6
Wis 10
Cha 6
Saves
Good Fort +2
Bad Ref +1
Bad Will +0
Attack :
Assault Hammer +3 (1d6+3B/x2)
Ability Increase : STR; DEX
Feat : Perception
Skill : Perception +7
Mods
Reductive Plating (free)
Weapon Mount (free - empty)
Melee Arm (Free - Assault Hammer 1d6+2B)
Weapon Proficiency (heavy)
Camera

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Yeah, I don't think I'll be participating either. Society play isn't bad, but it works best for drop in games in my opinion. I don't want to deal with the baggage of a long term game that ties up a society character indefinitely, and the need to play filler SFS scenarios (that I may have already played by the time we get there) just to keep accruing experience and gear.
Good luck to those who remain. :D